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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Vec3 : Struct() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 {
__init(_i, _bb)
return this
}
val x : Float get() = bb.getFloat(bb_pos + 0)
fun mutateX(x: Float) : ByteBuffer = bb.putFloat(bb_pos + 0, x)
val y : Float get() = bb.getFloat(bb_pos + 4)
fun mutateY(y: Float) : ByteBuffer = bb.putFloat(bb_pos + 4, y)
val z : Float get() = bb.getFloat(bb_pos + 8)
fun mutateZ(z: Float) : ByteBuffer = bb.putFloat(bb_pos + 8, z)
val test1 : Double get() = bb.getDouble(bb_pos + 16)
fun mutateTest1(test1: Double) : ByteBuffer = bb.putDouble(bb_pos + 16, test1)
val test2 : UByte get() = bb.get(bb_pos + 24).toUByte()
fun mutateTest2(test2: UByte) : ByteBuffer = bb.put(bb_pos + 24, test2.toByte())
val test3 : MyGame.Example.Test? get() = test3(MyGame.Example.Test())
fun test3(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 26, bb)
companion object {
fun createVec3(builder: FlatBufferBuilder, x: Float, y: Float, z: Float, test1: Double, test2: UByte, test3_a: Short, test3_b: Byte) : Int {
builder.prep(8, 32)
builder.pad(2)
builder.prep(2, 4)
builder.pad(1)
builder.putByte(test3_b)
builder.putShort(test3_a)
builder.pad(1)
builder.putByte(test2.toByte())
builder.putDouble(test1)
builder.pad(4)
builder.putFloat(z)
builder.putFloat(y)
builder.putFloat(x)
return builder.offset()
}
}
}
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