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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
public enum AnyAmbiguousAliases : byte
{
NONE = 0,
M1 = 1,
M2 = 2,
M3 = 3,
};
public class AnyAmbiguousAliasesUnion {
public AnyAmbiguousAliases Type { get; set; }
public object Value { get; set; }
public AnyAmbiguousAliasesUnion() {
this.Type = AnyAmbiguousAliases.NONE;
this.Value = null;
}
public T As<T>() where T : class { return this.Value as T; }
public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); }
public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); }
public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); }
public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) {
switch (_o.Type) {
default: return 0;
case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value;
case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value;
case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value;
}
}
}
public class AnyAmbiguousAliasesUnion_JsonConverter : Newtonsoft.Json.JsonConverter {
public override bool CanConvert(System.Type objectType) {
return objectType == typeof(AnyAmbiguousAliasesUnion) || objectType == typeof(System.Collections.Generic.List<AnyAmbiguousAliasesUnion>);
}
public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) {
var _olist = value as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>;
if (_olist != null) {
writer.WriteStartArray();
foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); }
writer.WriteEndArray();
} else {
this.WriteJson(writer, value as AnyAmbiguousAliasesUnion, serializer);
}
}
public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
if (_o == null) return;
serializer.Serialize(writer, _o.Value);
}
public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) {
var _olist = existingValue as System.Collections.Generic.List<AnyAmbiguousAliasesUnion>;
if (_olist != null) {
for (var _j = 0; _j < _olist.Count; ++_j) {
reader.Read();
_olist[_j] = this.ReadJson(reader, _olist[_j], serializer);
}
reader.Read();
return _olist;
} else {
return this.ReadJson(reader, existingValue as AnyAmbiguousAliasesUnion, serializer);
}
}
public AnyAmbiguousAliasesUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyAmbiguousAliasesUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
if (_o == null) return null;
switch (_o.Type) {
default: break;
case AnyAmbiguousAliases.M1: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
case AnyAmbiguousAliases.M2: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
case AnyAmbiguousAliases.M3: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
}
return _o;
}
}
}
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