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// Generated GRPC code for FlatBuffers swift!
/// The following code is generated by the Flatbuffers library which might not be in sync with grpc-swift
/// in case of an issue please open github issue, though it would be maintained
import Foundation
import GRPC
import NIO
import NIOHTTP1
import FlatBuffers
public protocol GRPCFlatBufPayload: GRPCPayload, FlatBufferGRPCMessage {}
public extension GRPCFlatBufPayload {
init(serializedByteBuffer: inout NIO.ByteBuffer) throws {
self.init(byteBuffer: FlatBuffers.ByteBuffer(contiguousBytes: serializedByteBuffer.readableBytesView, count: serializedByteBuffer.readableBytes))
}
func serialize(into buffer: inout NIO.ByteBuffer) throws {
let buf = UnsafeRawBufferPointer(start: self.rawPointer, count: Int(self.size))
buffer.writeBytes(buf)
}
}
extension Message: GRPCFlatBufPayload {}
/// Usage: instantiate MyGame_Example_MonsterStorageServiceClient, then call methods of this protocol to make API calls.
public protocol MyGame_Example_MonsterStorageService {
func Store(_ request: Message<MyGame_Example_Monster>, callOptions: CallOptions?) -> UnaryCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>>
func Retrieve(_ request: Message<MyGame_Example_Stat>, callOptions: CallOptions?, handler: @escaping (Message<MyGame_Example_Monster>) -> Void) -> ServerStreamingCall<Message<MyGame_Example_Stat>, Message<MyGame_Example_Monster>>
func GetMaxHitPoint(callOptions: CallOptions?) -> ClientStreamingCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>>
func GetMinMaxHitPoints(callOptions: CallOptions?, handler: @escaping (Message<MyGame_Example_Stat>) -> Void) -> BidirectionalStreamingCall<Message<MyGame_Example_Monster>, Message<MyGame_Example_Stat>>
}
public final class MyGame_Example_MonsterStorageServiceClient: GRPCClient, MyGame_Example_MonsterStorageService {
public let channel: GRPCChannel
public var defaultCallOptions: CallOptions
public init(channel: GRPCChannel, defaultCallOptions: CallOptions = CallOptions()) {
self.channel = channel
self.defaultCallOptions = defaultCallOptions
}
public func Store(_ request: Message<MyGame_Example_Monster>, callOptions: CallOptions? = nil) -> UnaryCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>> {
return self.makeUnaryCall(path: "/MyGame.Example.MonsterStorage/Store", request: request, callOptions: callOptions ?? self.defaultCallOptions)
}
public func Retrieve(_ request: Message<MyGame_Example_Stat>, callOptions: CallOptions? = nil, handler: @escaping (Message<MyGame_Example_Monster>) -> Void) -> ServerStreamingCall<Message<MyGame_Example_Stat>, Message<MyGame_Example_Monster>> {
return self.makeServerStreamingCall(path: "/MyGame.Example.MonsterStorage/Retrieve", request: request, callOptions: callOptions ?? self.defaultCallOptions, handler: handler)
}
public func GetMaxHitPoint(callOptions: CallOptions? = nil) -> ClientStreamingCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>> {
return self.makeClientStreamingCall(path: "/MyGame.Example.MonsterStorage/GetMaxHitPoint", callOptions: callOptions ?? self.defaultCallOptions)
}
public func GetMinMaxHitPoints(callOptions: CallOptions? = nil, handler: @escaping (Message<MyGame_Example_Stat>) -> Void) -> BidirectionalStreamingCall<Message<MyGame_Example_Monster>, Message<MyGame_Example_Stat>> {
return self.makeBidirectionalStreamingCall(path: "/MyGame.Example.MonsterStorage/GetMinMaxHitPoints", callOptions: callOptions ?? self.defaultCallOptions, handler: handler)
}
}
public protocol MyGame_Example_MonsterStorageProvider: CallHandlerProvider {
func Store(_ request: Message<MyGame_Example_Monster>, context: StatusOnlyCallContext) -> EventLoopFuture<Message<MyGame_Example_Stat>>
func Retrieve(request: Message<MyGame_Example_Stat>, context: StreamingResponseCallContext<Message<MyGame_Example_Monster>>) -> EventLoopFuture<GRPCStatus>
func GetMaxHitPoint(context: UnaryResponseCallContext<Message<MyGame_Example_Stat>>) -> EventLoopFuture<(StreamEvent<Message<MyGame_Example_Monster>>) -> Void>
func GetMinMaxHitPoints(context: StreamingResponseCallContext<Message<MyGame_Example_Stat>>) -> EventLoopFuture<(StreamEvent<Message<MyGame_Example_Monster>>) -> Void>
}
public extension MyGame_Example_MonsterStorageProvider {
var serviceName: String { return "MyGame.Example.MonsterStorage" }
func handleMethod(_ methodName: String, callHandlerContext: CallHandlerContext) -> GRPCCallHandler? {
switch methodName {
case "Store":
return CallHandlerFactory.makeUnary(callHandlerContext: callHandlerContext) { context in
return { request in
self.Store(request, context: context)
}
}
case "Retrieve":
return CallHandlerFactory.makeServerStreaming(callHandlerContext: callHandlerContext) { context in
return { request in
self.Retrieve(request: request, context: context)
}
}
case "GetMaxHitPoint":
return CallHandlerFactory.makeClientStreaming(callHandlerContext: callHandlerContext) { context in
self.GetMaxHitPoint(context: context)
}
case "GetMinMaxHitPoints":
return CallHandlerFactory.makeBidirectionalStreaming(callHandlerContext: callHandlerContext) { context in
self.GetMinMaxHitPoints(context: context)
}
default: return nil;
}
}
}
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