diff options
Diffstat (limited to 'tests/monster_test_generated.js')
-rw-r--r-- | tests/monster_test_generated.js | 3277 |
1 files changed, 0 insertions, 3277 deletions
diff --git a/tests/monster_test_generated.js b/tests/monster_test_generated.js deleted file mode 100644 index fc200b44..00000000 --- a/tests/monster_test_generated.js +++ /dev/null @@ -1,3277 +0,0 @@ -// automatically generated by the FlatBuffers compiler, do not modify - -/** - * @const - * @namespace - */ -var MyGame = MyGame || {}; - -/** - * @const - * @namespace - */ -MyGame.Example = MyGame.Example || {}; - -/** - * @const - * @namespace - */ -MyGame.Example2 = MyGame.Example2 || {}; - -/** - * @const - * @namespace - */ -MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; - -/** - * Composite components of Monster color. - * - * @enum {number} - */ -MyGame.Example.Color = { - Red: 1, - - /** - * \brief color Green - * Green is bit_flag with value (1u << 1) - */ - Green: 2, - - /** - * \brief color Blue (1u << 3) - */ - Blue: 8 -}; - -/** - * Composite components of Monster color. - * - * @enum {string} - */ -MyGame.Example.ColorName = { - '1': 'Red', - - /** - * \brief color Green - * Green is bit_flag with value (1u << 1) - */ - '2': 'Green', - - /** - * \brief color Blue (1u << 3) - */ - '8': 'Blue' -}; - -/** - * @enum {number} - */ -MyGame.Example.Race = { - None: -1, - Human: 0, - Dwarf: 1, - Elf: 2 -}; - -/** - * @enum {string} - */ -MyGame.Example.RaceName = { - '-1': 'None', - '0': 'Human', - '1': 'Dwarf', - '2': 'Elf' -}; - -/** - * @enum {number} - */ -MyGame.Example.Any = { - NONE: 0, - Monster: 1, - TestSimpleTableWithEnum: 2, - MyGame_Example2_Monster: 3 -}; - -/** - * @enum {string} - */ -MyGame.Example.AnyName = { - '0': 'NONE', - '1': 'Monster', - '2': 'TestSimpleTableWithEnum', - '3': 'MyGame_Example2_Monster' -}; - -/** - * @enum {number} - */ -MyGame.Example.AnyUniqueAliases = { - NONE: 0, - M: 1, - TS: 2, - M2: 3 -}; - -/** - * @enum {string} - */ -MyGame.Example.AnyUniqueAliasesName = { - '0': 'NONE', - '1': 'M', - '2': 'TS', - '3': 'M2' -}; - -/** - * @enum {number} - */ -MyGame.Example.AnyAmbiguousAliases = { - NONE: 0, - M1: 1, - M2: 2, - M3: 3 -}; - -/** - * @enum {string} - */ -MyGame.Example.AnyAmbiguousAliasesName = { - '0': 'NONE', - '1': 'M1', - '2': 'M2', - '3': 'M3' -}; - -/** - * @constructor - */ -MyGame.InParentNamespace = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.InParentNamespace} - */ -MyGame.InParentNamespace.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.InParentNamespace=} obj - * @returns {MyGame.InParentNamespace} - */ -MyGame.InParentNamespace.getRootAsInParentNamespace = function(bb, obj) { - return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.InParentNamespace=} obj - * @returns {MyGame.InParentNamespace} - */ -MyGame.InParentNamespace.getSizePrefixedRootAsInParentNamespace = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.InParentNamespace.startInParentNamespace = function(builder) { - builder.startObject(0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.InParentNamespace.endInParentNamespace = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.InParentNamespace.createInParentNamespace = function(builder) { - MyGame.InParentNamespace.startInParentNamespace(builder); - return MyGame.InParentNamespace.endInParentNamespace(builder); -} - -/** - * @constructor - */ -MyGame.Example2.Monster = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example2.Monster} - */ -MyGame.Example2.Monster.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example2.Monster=} obj - * @returns {MyGame.Example2.Monster} - */ -MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { - return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example2.Monster=} obj - * @returns {MyGame.Example2.Monster} - */ -MyGame.Example2.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example2.Monster.startMonster = function(builder) { - builder.startObject(0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example2.Monster.endMonster = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example2.Monster.createMonster = function(builder) { - MyGame.Example2.Monster.startMonster(builder); - return MyGame.Example2.Monster.endMonster(builder); -} - -/** - * @constructor - */ -MyGame.Example.Test = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Test} - */ -MyGame.Example.Test.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @returns {number} - */ -MyGame.Example.Test.prototype.a = function() { - return this.bb.readInt16(this.bb_pos); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Test.prototype.mutate_a = function(value) { - this.bb.writeInt16(this.bb_pos + 0, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Test.prototype.b = function() { - return this.bb.readInt8(this.bb_pos + 2); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Test.prototype.mutate_b = function(value) { - this.bb.writeInt8(this.bb_pos + 2, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Test.sizeOf = function() { - return 4; -} - -/** - * @param {flatbuffers.Builder} builder - * @param {number} a - * @param {number} b - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Test.createTest = function(builder, a, b) { - builder.prep(2, 4); - builder.pad(1); - builder.writeInt8(b); - builder.writeInt16(a); - return builder.offset(); -}; - -/** - * @constructor - */ -MyGame.Example.TestSimpleTableWithEnum = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.TestSimpleTableWithEnum} - */ -MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.TestSimpleTableWithEnum=} obj - * @returns {MyGame.Example.TestSimpleTableWithEnum} - */ -MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { - return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.TestSimpleTableWithEnum=} obj - * @returns {MyGame.Example.TestSimpleTableWithEnum} - */ -MyGame.Example.TestSimpleTableWithEnum.getSizePrefixedRootAsTestSimpleTableWithEnum = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @returns {MyGame.Example.Color} - */ -MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { - var offset = this.bb.__offset(this.bb_pos, 4); - return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green; -}; - -/** - * @param {MyGame.Example.Color} value - * @returns {boolean} - */ -MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { - var offset = this.bb.__offset(this.bb_pos, 4); - - if (offset === 0) { - return false; - } - - this.bb.writeUint8(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { - builder.startObject(1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.Color} color - */ -MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { - builder.addFieldInt8(0, color, MyGame.Example.Color.Green); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.Color} color - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum = function(builder, color) { - MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); - MyGame.Example.TestSimpleTableWithEnum.addColor(builder, color); - return MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); -} - -/** - * @constructor - */ -MyGame.Example.Vec3 = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Vec3} - */ -MyGame.Example.Vec3.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @returns {number} - */ -MyGame.Example.Vec3.prototype.x = function() { - return this.bb.readFloat32(this.bb_pos); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Vec3.prototype.mutate_x = function(value) { - this.bb.writeFloat32(this.bb_pos + 0, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Vec3.prototype.y = function() { - return this.bb.readFloat32(this.bb_pos + 4); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Vec3.prototype.mutate_y = function(value) { - this.bb.writeFloat32(this.bb_pos + 4, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Vec3.prototype.z = function() { - return this.bb.readFloat32(this.bb_pos + 8); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Vec3.prototype.mutate_z = function(value) { - this.bb.writeFloat32(this.bb_pos + 8, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Vec3.prototype.test1 = function() { - return this.bb.readFloat64(this.bb_pos + 16); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { - this.bb.writeFloat64(this.bb_pos + 16, value); - return true; -}; - -/** - * @returns {MyGame.Example.Color} - */ -MyGame.Example.Vec3.prototype.test2 = function() { - return /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + 24)); -}; - -/** - * @param {MyGame.Example.Color} value - * @returns {boolean} - */ -MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { - this.bb.writeUint8(this.bb_pos + 24, value); - return true; -}; - -/** - * @param {MyGame.Example.Test=} obj - * @returns {MyGame.Example.Test|null} - */ -MyGame.Example.Vec3.prototype.test3 = function(obj) { - return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); -}; - -/** - * @returns {number} - */ -MyGame.Example.Vec3.sizeOf = function() { - return 32; -} - -/** - * @param {flatbuffers.Builder} builder - * @param {number} x - * @param {number} y - * @param {number} z - * @param {number} test1 - * @param {MyGame.Example.Color} test2 - * @param {number} test3_a - * @param {number} test3_b - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { - builder.prep(8, 32); - builder.pad(2); - builder.prep(2, 4); - builder.pad(1); - builder.writeInt8(test3_b); - builder.writeInt16(test3_a); - builder.pad(1); - builder.writeInt8(test2); - builder.writeFloat64(test1); - builder.pad(4); - builder.writeFloat32(z); - builder.writeFloat32(y); - builder.writeFloat32(x); - return builder.offset(); -}; - -/** - * @constructor - */ -MyGame.Example.Ability = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Ability} - */ -MyGame.Example.Ability.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @returns {number} - */ -MyGame.Example.Ability.prototype.id = function() { - return this.bb.readUint32(this.bb_pos); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Ability.prototype.mutate_id = function(value) { - this.bb.writeUint32(this.bb_pos + 0, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Ability.prototype.distance = function() { - return this.bb.readUint32(this.bb_pos + 4); -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Ability.prototype.mutate_distance = function(value) { - this.bb.writeUint32(this.bb_pos + 4, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Ability.sizeOf = function() { - return 8; -} - -/** - * @param {flatbuffers.Builder} builder - * @param {number} id - * @param {number} distance - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Ability.createAbility = function(builder, id, distance) { - builder.prep(4, 8); - builder.writeInt32(distance); - builder.writeInt32(id); - return builder.offset(); -}; - -/** - * @constructor - */ -MyGame.Example.Stat = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Stat} - */ -MyGame.Example.Stat.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Stat=} obj - * @returns {MyGame.Example.Stat} - */ -MyGame.Example.Stat.getRootAsStat = function(bb, obj) { - return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Stat=} obj - * @returns {MyGame.Example.Stat} - */ -MyGame.Example.Stat.getSizePrefixedRootAsStat = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.Encoding=} optionalEncoding - * @returns {string|Uint8Array|null} - */ -MyGame.Example.Stat.prototype.id = function(optionalEncoding) { - var offset = this.bb.__offset(this.bb_pos, 4); - return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Stat.prototype.val = function() { - var offset = this.bb.__offset(this.bb_pos, 6); - return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Stat.prototype.mutate_val = function(value) { - var offset = this.bb.__offset(this.bb_pos, 6); - - if (offset === 0) { - return false; - } - - this.bb.writeInt64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Stat.prototype.count = function() { - var offset = this.bb.__offset(this.bb_pos, 8); - return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Stat.prototype.mutate_count = function(value) { - var offset = this.bb.__offset(this.bb_pos, 8); - - if (offset === 0) { - return false; - } - - this.bb.writeUint16(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example.Stat.startStat = function(builder) { - builder.startObject(3); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} idOffset - */ -MyGame.Example.Stat.addId = function(builder, idOffset) { - builder.addFieldOffset(0, idOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} val - */ -MyGame.Example.Stat.addVal = function(builder, val) { - builder.addFieldInt64(1, val, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} count - */ -MyGame.Example.Stat.addCount = function(builder, count) { - builder.addFieldInt16(2, count, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Stat.endStat = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} idOffset - * @param {flatbuffers.Long} val - * @param {number} count - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Stat.createStat = function(builder, idOffset, val, count) { - MyGame.Example.Stat.startStat(builder); - MyGame.Example.Stat.addId(builder, idOffset); - MyGame.Example.Stat.addVal(builder, val); - MyGame.Example.Stat.addCount(builder, count); - return MyGame.Example.Stat.endStat(builder); -} - -/** - * @constructor - */ -MyGame.Example.Referrable = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Referrable} - */ -MyGame.Example.Referrable.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Referrable=} obj - * @returns {MyGame.Example.Referrable} - */ -MyGame.Example.Referrable.getRootAsReferrable = function(bb, obj) { - return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Referrable=} obj - * @returns {MyGame.Example.Referrable} - */ -MyGame.Example.Referrable.getSizePrefixedRootAsReferrable = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example.Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Referrable.prototype.id = function() { - var offset = this.bb.__offset(this.bb_pos, 4); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Referrable.prototype.mutate_id = function(value) { - var offset = this.bb.__offset(this.bb_pos, 4); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example.Referrable.startReferrable = function(builder) { - builder.startObject(1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} id - */ -MyGame.Example.Referrable.addId = function(builder, id) { - builder.addFieldInt64(0, id, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Referrable.endReferrable = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} id - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Referrable.createReferrable = function(builder, id) { - MyGame.Example.Referrable.startReferrable(builder); - MyGame.Example.Referrable.addId(builder, id); - return MyGame.Example.Referrable.endReferrable(builder); -} - -/** - * an example documentation comment: "monster object" - * - * @constructor - */ -MyGame.Example.Monster = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.Monster} - */ -MyGame.Example.Monster.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Monster=} obj - * @returns {MyGame.Example.Monster} - */ -MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { - return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.Monster=} obj - * @returns {MyGame.Example.Monster} - */ -MyGame.Example.Monster.getSizePrefixedRootAsMonster = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @returns {boolean} - */ -MyGame.Example.Monster.bufferHasIdentifier = function(bb) { - return bb.__has_identifier('MONS'); -}; - -/** - * @param {MyGame.Example.Vec3=} obj - * @returns {MyGame.Example.Vec3|null} - */ -MyGame.Example.Monster.prototype.pos = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 4); - return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.mana = function() { - var offset = this.bb.__offset(this.bb_pos, 6); - return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_mana = function(value) { - var offset = this.bb.__offset(this.bb_pos, 6); - - if (offset === 0) { - return false; - } - - this.bb.writeInt16(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.hp = function() { - var offset = this.bb.__offset(this.bb_pos, 8); - return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_hp = function(value) { - var offset = this.bb.__offset(this.bb_pos, 8); - - if (offset === 0) { - return false; - } - - this.bb.writeInt16(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {flatbuffers.Encoding=} optionalEncoding - * @returns {string|Uint8Array|null} - */ -MyGame.Example.Monster.prototype.name = function(optionalEncoding) { - var offset = this.bb.__offset(this.bb_pos, 10); - return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.Monster.prototype.inventory = function(index) { - var offset = this.bb.__offset(this.bb_pos, 14); - return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.inventoryLength = function() { - var offset = this.bb.__offset(this.bb_pos, 14); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Uint8Array} - */ -MyGame.Example.Monster.prototype.inventoryArray = function() { - var offset = this.bb.__offset(this.bb_pos, 14); - return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @returns {MyGame.Example.Color} - */ -MyGame.Example.Monster.prototype.color = function() { - var offset = this.bb.__offset(this.bb_pos, 16); - return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; -}; - -/** - * @param {MyGame.Example.Color} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_color = function(value) { - var offset = this.bb.__offset(this.bb_pos, 16); - - if (offset === 0) { - return false; - } - - this.bb.writeUint8(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {MyGame.Example.Any} - */ -MyGame.Example.Monster.prototype.testType = function() { - var offset = this.bb.__offset(this.bb_pos, 18); - return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; -}; - -/** - * @param {flatbuffers.Table} obj - * @returns {?flatbuffers.Table} - */ -MyGame.Example.Monster.prototype.test = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 20); - return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Test=} obj - * @returns {MyGame.Example.Test} - */ -MyGame.Example.Monster.prototype.test4 = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 22); - return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.test4Length = function() { - var offset = this.bb.__offset(this.bb_pos, 22); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @param {flatbuffers.Encoding=} optionalEncoding - * @returns {string|Uint8Array} - */ -MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { - var offset = this.bb.__offset(this.bb_pos, 24); - return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testarrayofstringLength = function() { - var offset = this.bb.__offset(this.bb_pos, 24); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * an example documentation comment: this will end up in the generated code - * multiline too - * - * @param {number} index - * @param {MyGame.Example.Monster=} obj - * @returns {MyGame.Example.Monster} - */ -MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 26); - return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 26); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {MyGame.Example.Monster=} obj - * @returns {MyGame.Example.Monster|null} - */ -MyGame.Example.Monster.prototype.enemy = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 28); - return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { - var offset = this.bb.__offset(this.bb_pos, 30); - return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { - var offset = this.bb.__offset(this.bb_pos, 30); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Uint8Array} - */ -MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { - var offset = this.bb.__offset(this.bb_pos, 30); - return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {MyGame.Example.Stat=} obj - * @returns {MyGame.Example.Stat|null} - */ -MyGame.Example.Monster.prototype.testempty = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 32); - return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; -}; - -/** - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.testbool = function() { - var offset = this.bb.__offset(this.bb_pos, 34); - return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; -}; - -/** - * @param {boolean} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testbool = function(value) { - var offset = this.bb.__offset(this.bb_pos, 34); - - if (offset === 0) { - return false; - } - - this.bb.writeInt8(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { - var offset = this.bb.__offset(this.bb_pos, 36); - return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 36); - - if (offset === 0) { - return false; - } - - this.bb.writeInt32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { - var offset = this.bb.__offset(this.bb_pos, 38); - return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 38); - - if (offset === 0) { - return false; - } - - this.bb.writeUint32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { - var offset = this.bb.__offset(this.bb_pos, 40); - return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 40); - - if (offset === 0) { - return false; - } - - this.bb.writeInt64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { - var offset = this.bb.__offset(this.bb_pos, 42); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 42); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { - var offset = this.bb.__offset(this.bb_pos, 44); - return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { - var offset = this.bb.__offset(this.bb_pos, 44); - - if (offset === 0) { - return false; - } - - this.bb.writeInt32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { - var offset = this.bb.__offset(this.bb_pos, 46); - return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { - var offset = this.bb.__offset(this.bb_pos, 46); - - if (offset === 0) { - return false; - } - - this.bb.writeUint32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { - var offset = this.bb.__offset(this.bb_pos, 48); - return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { - var offset = this.bb.__offset(this.bb_pos, 48); - - if (offset === 0) { - return false; - } - - this.bb.writeInt64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { - var offset = this.bb.__offset(this.bb_pos, 50); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { - var offset = this.bb.__offset(this.bb_pos, 50); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.testarrayofbools = function(index) { - var offset = this.bb.__offset(this.bb_pos, 52); - return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { - var offset = this.bb.__offset(this.bb_pos, 52); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Int8Array} - */ -MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { - var offset = this.bb.__offset(this.bb_pos, 52); - return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testf = function() { - var offset = this.bb.__offset(this.bb_pos, 54); - return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testf = function(value) { - var offset = this.bb.__offset(this.bb_pos, 54); - - if (offset === 0) { - return false; - } - - this.bb.writeFloat32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testf2 = function() { - var offset = this.bb.__offset(this.bb_pos, 56); - return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 56); - - if (offset === 0) { - return false; - } - - this.bb.writeFloat32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testf3 = function() { - var offset = this.bb.__offset(this.bb_pos, 58); - return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 58); - - if (offset === 0) { - return false; - } - - this.bb.writeFloat32(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @param {flatbuffers.Encoding=} optionalEncoding - * @returns {string|Uint8Array} - */ -MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { - var offset = this.bb.__offset(this.bb_pos, 60); - return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { - var offset = this.bb.__offset(this.bb_pos, 60); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Ability=} obj - * @returns {MyGame.Example.Ability} - */ -MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 62); - return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() { - var offset = this.bb.__offset(this.bb_pos, 62); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.Monster.prototype.flex = function(index) { - var offset = this.bb.__offset(this.bb_pos, 64); - return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.flexLength = function() { - var offset = this.bb.__offset(this.bb_pos, 64); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Uint8Array} - */ -MyGame.Example.Monster.prototype.flexArray = function() { - var offset = this.bb.__offset(this.bb_pos, 64); - return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Test=} obj - * @returns {MyGame.Example.Test} - */ -MyGame.Example.Monster.prototype.test5 = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 66); - return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.test5Length = function() { - var offset = this.bb.__offset(this.bb_pos, 66); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.vectorOfLongs = function(index) { - var offset = this.bb.__offset(this.bb_pos, 68); - return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfLongsLength = function() { - var offset = this.bb.__offset(this.bb_pos, 68); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) { - var offset = this.bb.__offset(this.bb_pos, 70); - return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 70); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Float64Array} - */ -MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() { - var offset = this.bb.__offset(this.bb_pos, 70); - return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {MyGame.InParentNamespace=} obj - * @returns {MyGame.InParentNamespace|null} - */ -MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 72); - return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Referrable=} obj - * @returns {MyGame.Example.Referrable} - */ -MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 74); - return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 74); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.singleWeakReference = function() { - var offset = this.bb.__offset(this.bb_pos, 76); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) { - var offset = this.bb.__offset(this.bb_pos, 76); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) { - var offset = this.bb.__offset(this.bb_pos, 78); - return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 78); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Referrable=} obj - * @returns {MyGame.Example.Referrable} - */ -MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 80); - return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 80); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.coOwningReference = function() { - var offset = this.bb.__offset(this.bb_pos, 82); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) { - var offset = this.bb.__offset(this.bb_pos, 82); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) { - var offset = this.bb.__offset(this.bb_pos, 84); - return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 84); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.nonOwningReference = function() { - var offset = this.bb.__offset(this.bb_pos, 86); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) { - var offset = this.bb.__offset(this.bb_pos, 86); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {flatbuffers.Long} - */ -MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) { - var offset = this.bb.__offset(this.bb_pos, 88); - return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.createLong(0, 0); -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 88); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {MyGame.Example.AnyUniqueAliases} - */ -MyGame.Example.Monster.prototype.anyUniqueType = function() { - var offset = this.bb.__offset(this.bb_pos, 90); - return offset ? /** @type {MyGame.Example.AnyUniqueAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; -}; - -/** - * @param {flatbuffers.Table} obj - * @returns {?flatbuffers.Table} - */ -MyGame.Example.Monster.prototype.anyUnique = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 92); - return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; -}; - -/** - * @returns {MyGame.Example.AnyAmbiguousAliases} - */ -MyGame.Example.Monster.prototype.anyAmbiguousType = function() { - var offset = this.bb.__offset(this.bb_pos, 94); - return offset ? /** @type {MyGame.Example.AnyAmbiguousAliases} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; -}; - -/** - * @param {flatbuffers.Table} obj - * @returns {?flatbuffers.Table} - */ -MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) { - var offset = this.bb.__offset(this.bb_pos, 96); - return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; -}; - -/** - * @param {number} index - * @returns {MyGame.Example.Color} - */ -MyGame.Example.Monster.prototype.vectorOfEnums = function(index) { - var offset = this.bb.__offset(this.bb_pos, 98); - return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {MyGame.Example.Color} */ (0); -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() { - var offset = this.bb.__offset(this.bb_pos, 98); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Uint8Array} - */ -MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() { - var offset = this.bb.__offset(this.bb_pos, 98); - return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @returns {MyGame.Example.Race} - */ -MyGame.Example.Monster.prototype.signedEnum = function() { - var offset = this.bb.__offset(this.bb_pos, 100); - return offset ? /** @type {MyGame.Example.Race} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Race.None; -}; - -/** - * @param {MyGame.Example.Race} value - * @returns {boolean} - */ -MyGame.Example.Monster.prototype.mutate_signed_enum = function(value) { - var offset = this.bb.__offset(this.bb_pos, 100); - - if (offset === 0) { - return false; - } - - this.bb.writeInt8(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.Monster.prototype.testrequirednestedflatbuffer = function(index) { - var offset = this.bb.__offset(this.bb_pos, 102); - return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.testrequirednestedflatbufferLength = function() { - var offset = this.bb.__offset(this.bb_pos, 102); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Uint8Array} - */ -MyGame.Example.Monster.prototype.testrequirednestedflatbufferArray = function() { - var offset = this.bb.__offset(this.bb_pos, 102); - return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {number} index - * @param {MyGame.Example.Stat=} obj - * @returns {MyGame.Example.Stat} - */ -MyGame.Example.Monster.prototype.scalarKeySortedTables = function(index, obj) { - var offset = this.bb.__offset(this.bb_pos, 104); - return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; -}; - -/** - * @returns {number} - */ -MyGame.Example.Monster.prototype.scalarKeySortedTablesLength = function() { - var offset = this.bb.__offset(this.bb_pos, 104); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example.Monster.startMonster = function(builder) { - builder.startObject(51); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} posOffset - */ -MyGame.Example.Monster.addPos = function(builder, posOffset) { - builder.addFieldStruct(0, posOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} mana - */ -MyGame.Example.Monster.addMana = function(builder, mana) { - builder.addFieldInt16(1, mana, 150); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} hp - */ -MyGame.Example.Monster.addHp = function(builder, hp) { - builder.addFieldInt16(2, hp, 100); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} nameOffset - */ -MyGame.Example.Monster.addName = function(builder, nameOffset) { - builder.addFieldOffset(3, nameOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} inventoryOffset - */ -MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { - builder.addFieldOffset(5, inventoryOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createInventoryVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.Color} color - */ -MyGame.Example.Monster.addColor = function(builder, color) { - builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.Any} testType - */ -MyGame.Example.Monster.addTestType = function(builder, testType) { - builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testOffset - */ -MyGame.Example.Monster.addTest = function(builder, testOffset) { - builder.addFieldOffset(8, testOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} test4Offset - */ -MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { - builder.addFieldOffset(9, test4Offset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { - builder.startVector(4, numElems, 2); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testarrayofstringOffset - */ -MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { - builder.addFieldOffset(10, testarrayofstringOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testarrayoftablesOffset - */ -MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { - builder.addFieldOffset(11, testarrayoftablesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} enemyOffset - */ -MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { - builder.addFieldOffset(12, enemyOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testnestedflatbufferOffset - */ -MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { - builder.addFieldOffset(13, testnestedflatbufferOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testemptyOffset - */ -MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { - builder.addFieldOffset(14, testemptyOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {boolean} testbool - */ -MyGame.Example.Monster.addTestbool = function(builder, testbool) { - builder.addFieldInt8(15, +testbool, +false); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testhashs32Fnv1 - */ -MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { - builder.addFieldInt32(16, testhashs32Fnv1, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testhashu32Fnv1 - */ -MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { - builder.addFieldInt32(17, testhashu32Fnv1, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} testhashs64Fnv1 - */ -MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { - builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} testhashu64Fnv1 - */ -MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { - builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testhashs32Fnv1a - */ -MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { - builder.addFieldInt32(20, testhashs32Fnv1a, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testhashu32Fnv1a - */ -MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { - builder.addFieldInt32(21, testhashu32Fnv1a, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} testhashs64Fnv1a - */ -MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { - builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} testhashu64Fnv1a - */ -MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { - builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testarrayofboolsOffset - */ -MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { - builder.addFieldOffset(24, testarrayofboolsOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<boolean>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(+data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testf - */ -MyGame.Example.Monster.addTestf = function(builder, testf) { - builder.addFieldFloat32(25, testf, 3.14159); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testf2 - */ -MyGame.Example.Monster.addTestf2 = function(builder, testf2) { - builder.addFieldFloat32(26, testf2, 3.0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} testf3 - */ -MyGame.Example.Monster.addTestf3 = function(builder, testf3) { - builder.addFieldFloat32(27, testf3, 0.0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testarrayofstring2Offset - */ -MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { - builder.addFieldOffset(28, testarrayofstring2Offset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testarrayofsortedstructOffset - */ -MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset) { - builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) { - builder.startVector(8, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} flexOffset - */ -MyGame.Example.Monster.addFlex = function(builder, flexOffset) { - builder.addFieldOffset(30, flexOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createFlexVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startFlexVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} test5Offset - */ -MyGame.Example.Monster.addTest5 = function(builder, test5Offset) { - builder.addFieldOffset(31, test5Offset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTest5Vector = function(builder, numElems) { - builder.startVector(4, numElems, 2); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfLongsOffset - */ -MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) { - builder.addFieldOffset(32, vectorOfLongsOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Long>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfDoublesOffset - */ -MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) { - builder.addFieldOffset(33, vectorOfDoublesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addFloat64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} parentNamespaceTestOffset - */ -MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) { - builder.addFieldOffset(34, parentNamespaceTestOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfReferrablesOffset - */ -MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) { - builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} singleWeakReference - */ -MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) { - builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfWeakReferencesOffset - */ -MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) { - builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Long>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfStrongReferrablesOffset - */ -MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOffset) { - builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} coOwningReference - */ -MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) { - builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfCoOwningReferencesOffset - */ -MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferencesOffset) { - builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Long>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} nonOwningReference - */ -MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) { - builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfNonOwningReferencesOffset - */ -MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferencesOffset) { - builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Long>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.AnyUniqueAliases} anyUniqueType - */ -MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) { - builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} anyUniqueOffset - */ -MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { - builder.addFieldOffset(44, anyUniqueOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.AnyAmbiguousAliases} anyAmbiguousType - */ -MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) { - builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} anyAmbiguousOffset - */ -MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) { - builder.addFieldOffset(46, anyAmbiguousOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vectorOfEnumsOffset - */ -MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) { - builder.addFieldOffset(47, vectorOfEnumsOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<MyGame.Example.Color>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {MyGame.Example.Race} signedEnum - */ -MyGame.Example.Monster.addSignedEnum = function(builder, signedEnum) { - builder.addFieldInt8(48, signedEnum, MyGame.Example.Race.None); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} testrequirednestedflatbufferOffset - */ -MyGame.Example.Monster.addTestrequirednestedflatbuffer = function(builder, testrequirednestedflatbufferOffset) { - builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createTestrequirednestedflatbufferVector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startTestrequirednestedflatbufferVector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} scalarKeySortedTablesOffset - */ -MyGame.Example.Monster.addScalarKeySortedTables = function(builder, scalarKeySortedTablesOffset) { - builder.addFieldOffset(50, scalarKeySortedTablesOffset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<flatbuffers.Offset>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.createScalarKeySortedTablesVector = function(builder, data) { - builder.startVector(4, data.length, 4); - for (var i = data.length - 1; i >= 0; i--) { - builder.addOffset(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.Monster.startScalarKeySortedTablesVector = function(builder, numElems) { - builder.startVector(4, numElems, 4); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example.Monster.endMonster = function(builder) { - var offset = builder.endObject(); - builder.requiredField(offset, 10); // name - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} offset - */ -MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { - builder.finish(offset, 'MONS'); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} offset - */ -MyGame.Example.Monster.finishSizePrefixedMonsterBuffer = function(builder, offset) { - builder.finish(offset, 'MONS', true); -}; - -/** - * @constructor - */ -MyGame.Example.TypeAliases = function() { - /** - * @type {flatbuffers.ByteBuffer} - */ - this.bb = null; - - /** - * @type {number} - */ - this.bb_pos = 0; -}; - -/** - * @param {number} i - * @param {flatbuffers.ByteBuffer} bb - * @returns {MyGame.Example.TypeAliases} - */ -MyGame.Example.TypeAliases.prototype.__init = function(i, bb) { - this.bb_pos = i; - this.bb = bb; - return this; -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.TypeAliases=} obj - * @returns {MyGame.Example.TypeAliases} - */ -MyGame.Example.TypeAliases.getRootAsTypeAliases = function(bb, obj) { - return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @param {flatbuffers.ByteBuffer} bb - * @param {MyGame.Example.TypeAliases=} obj - * @returns {MyGame.Example.TypeAliases} - */ -MyGame.Example.TypeAliases.getSizePrefixedRootAsTypeAliases = function(bb, obj) { - bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); - return (obj || new MyGame.Example.TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.i8 = function() { - var offset = this.bb.__offset(this.bb_pos, 4); - return offset ? this.bb.readInt8(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_i8 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 4); - - if (offset === 0) { - return false; - } - - this.bb.writeInt8(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.u8 = function() { - var offset = this.bb.__offset(this.bb_pos, 6); - return offset ? this.bb.readUint8(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_u8 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 6); - - if (offset === 0) { - return false; - } - - this.bb.writeUint8(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.i16 = function() { - var offset = this.bb.__offset(this.bb_pos, 8); - return offset ? this.bb.readInt16(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_i16 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 8); - - if (offset === 0) { - return false; - } - - this.bb.writeInt16(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.u16 = function() { - var offset = this.bb.__offset(this.bb_pos, 10); - return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_u16 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 10); - - if (offset === 0) { - return false; - } - - this.bb.writeUint16(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.i32 = function() { - var offset = this.bb.__offset(this.bb_pos, 12); - return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_i32 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 12); - - if (offset === 0) { - return false; - } - - this.bb.writeInt32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.u32 = function() { - var offset = this.bb.__offset(this.bb_pos, 14); - return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_u32 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 14); - - if (offset === 0) { - return false; - } - - this.bb.writeUint32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.TypeAliases.prototype.i64 = function() { - var offset = this.bb.__offset(this.bb_pos, 16); - return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_i64 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 16); - - if (offset === 0) { - return false; - } - - this.bb.writeInt64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {flatbuffers.Long} - */ -MyGame.Example.TypeAliases.prototype.u64 = function() { - var offset = this.bb.__offset(this.bb_pos, 18); - return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); -}; - -/** - * @param {flatbuffers.Long} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_u64 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 18); - - if (offset === 0) { - return false; - } - - this.bb.writeUint64(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.f32 = function() { - var offset = this.bb.__offset(this.bb_pos, 20); - return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_f32 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 20); - - if (offset === 0) { - return false; - } - - this.bb.writeFloat32(this.bb_pos + offset, value); - return true; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.f64 = function() { - var offset = this.bb.__offset(this.bb_pos, 22); - return offset ? this.bb.readFloat64(this.bb_pos + offset) : 0.0; -}; - -/** - * @param {number} value - * @returns {boolean} - */ -MyGame.Example.TypeAliases.prototype.mutate_f64 = function(value) { - var offset = this.bb.__offset(this.bb_pos, 22); - - if (offset === 0) { - return false; - } - - this.bb.writeFloat64(this.bb_pos + offset, value); - return true; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.v8 = function(index) { - var offset = this.bb.__offset(this.bb_pos, 24); - return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.v8Length = function() { - var offset = this.bb.__offset(this.bb_pos, 24); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Int8Array} - */ -MyGame.Example.TypeAliases.prototype.v8Array = function() { - var offset = this.bb.__offset(this.bb_pos, 24); - return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {number} index - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.vf64 = function(index) { - var offset = this.bb.__offset(this.bb_pos, 26); - return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0; -}; - -/** - * @returns {number} - */ -MyGame.Example.TypeAliases.prototype.vf64Length = function() { - var offset = this.bb.__offset(this.bb_pos, 26); - return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; -}; - -/** - * @returns {Float64Array} - */ -MyGame.Example.TypeAliases.prototype.vf64Array = function() { - var offset = this.bb.__offset(this.bb_pos, 26); - return offset ? new Float64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; -}; - -/** - * @param {flatbuffers.Builder} builder - */ -MyGame.Example.TypeAliases.startTypeAliases = function(builder) { - builder.startObject(12); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} i8 - */ -MyGame.Example.TypeAliases.addI8 = function(builder, i8) { - builder.addFieldInt8(0, i8, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} u8 - */ -MyGame.Example.TypeAliases.addU8 = function(builder, u8) { - builder.addFieldInt8(1, u8, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} i16 - */ -MyGame.Example.TypeAliases.addI16 = function(builder, i16) { - builder.addFieldInt16(2, i16, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} u16 - */ -MyGame.Example.TypeAliases.addU16 = function(builder, u16) { - builder.addFieldInt16(3, u16, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} i32 - */ -MyGame.Example.TypeAliases.addI32 = function(builder, i32) { - builder.addFieldInt32(4, i32, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} u32 - */ -MyGame.Example.TypeAliases.addU32 = function(builder, u32) { - builder.addFieldInt32(5, u32, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} i64 - */ -MyGame.Example.TypeAliases.addI64 = function(builder, i64) { - builder.addFieldInt64(6, i64, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Long} u64 - */ -MyGame.Example.TypeAliases.addU64 = function(builder, u64) { - builder.addFieldInt64(7, u64, builder.createLong(0, 0)); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} f32 - */ -MyGame.Example.TypeAliases.addF32 = function(builder, f32) { - builder.addFieldFloat32(8, f32, 0.0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} f64 - */ -MyGame.Example.TypeAliases.addF64 = function(builder, f64) { - builder.addFieldFloat64(9, f64, 0.0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} v8Offset - */ -MyGame.Example.TypeAliases.addV8 = function(builder, v8Offset) { - builder.addFieldOffset(10, v8Offset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TypeAliases.createV8Vector = function(builder, data) { - builder.startVector(1, data.length, 1); - for (var i = data.length - 1; i >= 0; i--) { - builder.addInt8(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.TypeAliases.startV8Vector = function(builder, numElems) { - builder.startVector(1, numElems, 1); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {flatbuffers.Offset} vf64Offset - */ -MyGame.Example.TypeAliases.addVf64 = function(builder, vf64Offset) { - builder.addFieldOffset(11, vf64Offset, 0); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {Array.<number>} data - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TypeAliases.createVf64Vector = function(builder, data) { - builder.startVector(8, data.length, 8); - for (var i = data.length - 1; i >= 0; i--) { - builder.addFloat64(data[i]); - } - return builder.endVector(); -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} numElems - */ -MyGame.Example.TypeAliases.startVf64Vector = function(builder, numElems) { - builder.startVector(8, numElems, 8); -}; - -/** - * @param {flatbuffers.Builder} builder - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TypeAliases.endTypeAliases = function(builder) { - var offset = builder.endObject(); - return offset; -}; - -/** - * @param {flatbuffers.Builder} builder - * @param {number} i8 - * @param {number} u8 - * @param {number} i16 - * @param {number} u16 - * @param {number} i32 - * @param {number} u32 - * @param {flatbuffers.Long} i64 - * @param {flatbuffers.Long} u64 - * @param {number} f32 - * @param {number} f64 - * @param {flatbuffers.Offset} v8Offset - * @param {flatbuffers.Offset} vf64Offset - * @returns {flatbuffers.Offset} - */ -MyGame.Example.TypeAliases.createTypeAliases = function(builder, i8, u8, i16, u16, i32, u32, i64, u64, f32, f64, v8Offset, vf64Offset) { - MyGame.Example.TypeAliases.startTypeAliases(builder); - MyGame.Example.TypeAliases.addI8(builder, i8); - MyGame.Example.TypeAliases.addU8(builder, u8); - MyGame.Example.TypeAliases.addI16(builder, i16); - MyGame.Example.TypeAliases.addU16(builder, u16); - MyGame.Example.TypeAliases.addI32(builder, i32); - MyGame.Example.TypeAliases.addU32(builder, u32); - MyGame.Example.TypeAliases.addI64(builder, i64); - MyGame.Example.TypeAliases.addU64(builder, u64); - MyGame.Example.TypeAliases.addF32(builder, f32); - MyGame.Example.TypeAliases.addF64(builder, f64); - MyGame.Example.TypeAliases.addV8(builder, v8Offset); - MyGame.Example.TypeAliases.addVf64(builder, vf64Offset); - return MyGame.Example.TypeAliases.endTypeAliases(builder); -} - -// Exports for Node.js and RequireJS -this.MyGame = MyGame; |