diff options
Diffstat (limited to 'tests/MyGame/Example/ArrayTable.py')
-rw-r--r-- | tests/MyGame/Example/ArrayTable.py | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/tests/MyGame/Example/ArrayTable.py b/tests/MyGame/Example/ArrayTable.py index 7f4051f5..90fbb4a4 100644 --- a/tests/MyGame/Example/ArrayTable.py +++ b/tests/MyGame/Example/ArrayTable.py @@ -4,13 +4,16 @@ import flatbuffers from flatbuffers.compat import import_numpy +from typing import Any +from .MyGame.Example.ArrayStruct import ArrayStruct +from typing import Optional np = import_numpy() class ArrayTable(object): __slots__ = ['_tab'] @classmethod - def GetRootAs(cls, buf, offset=0): + def GetRootAs(cls, buf, offset: int = 0): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = ArrayTable() x.Init(buf, n + offset) @@ -25,36 +28,35 @@ class ArrayTable(object): return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed) # ArrayTable - def Init(self, buf, pos): + def Init(self, buf: bytes, pos: int): self._tab = flatbuffers.table.Table(buf, pos) # ArrayTable - def A(self): + def A(self) -> Optional[ArrayStruct]: o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) if o != 0: x = o + self._tab.Pos - from MyGame.Example.ArrayStruct import ArrayStruct obj = ArrayStruct() obj.Init(self._tab.Bytes, x) return obj return None -def ArrayTableStart(builder): - return builder.StartObject(1) +def ArrayTableStart(builder: flatbuffers.Builder): + builder.StartObject(1) -def Start(builder): - return ArrayTableStart(builder) +def Start(builder: flatbuffers.Builder): + ArrayTableStart(builder) -def ArrayTableAddA(builder, a): - return builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) +def ArrayTableAddA(builder: flatbuffers.Builder, a: Any): + builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) -def AddA(builder, a): - return ArrayTableAddA(builder, a) +def AddA(builder: flatbuffers.Builder, a: Any): + ArrayTableAddA(builder, a) -def ArrayTableEnd(builder): +def ArrayTableEnd(builder: flatbuffers.Builder) -> int: return builder.EndObject() -def End(builder): +def End(builder: flatbuffers.Builder) -> int: return ArrayTableEnd(builder) import MyGame.Example.ArrayStruct |