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author | Björn Harrtell <bjornharrtell@users.noreply.github.com> | 2021-04-12 19:41:59 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-12 10:41:59 -0700 |
commit | 408e4db4af7c728d6cd67cc5c855b71fe283aaa2 (patch) | |
tree | 0e4d4c7c011ca812659849e5942216abd335f035 /tests/my-game/in-parent-namespace.js | |
parent | 4d2364f34263be96895524e5a89a50627429cf4a (diff) | |
download | flatbuffers-408e4db4af7c728d6cd67cc5c855b71fe283aaa2.tar.gz flatbuffers-408e4db4af7c728d6cd67cc5c855b71fe283aaa2.tar.bz2 flatbuffers-408e4db4af7c728d6cd67cc5c855b71fe283aaa2.zip |
[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs
* Add npm compile step
* Fix syntax
* Add required code gen for TS
* Exit on failure
* Make TS code gen identical to test run
* Remove duplicate TS code gen artifacts
* Remove bad gitignore
* Forgot parts of generate_code and make sure same settings for test run
* Don't forget about the bat
* Try and fix flatc args
* Another attempt to fix args
* Fix typo
* Commit up to date code gen
* Another attempt to fix sh/bat
* Move -o param to after -I
* Commit missing code gen file
* Fix grpc code gen and test
* Another grpc code gen fix
* Rework to not use ts folder
* Fix env vars in bat and make less churn
* Move TS code gen to dedicated folder
* Fix transpilation output folder and module paths
* Fixes to code gen
* Include generated js
* Moved ts code gen
* Remove test ts code gen folder
Diffstat (limited to 'tests/my-game/in-parent-namespace.js')
-rw-r--r-- | tests/my-game/in-parent-namespace.js | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/my-game/in-parent-namespace.js b/tests/my-game/in-parent-namespace.js new file mode 100644 index 00000000..48817411 --- /dev/null +++ b/tests/my-game/in-parent-namespace.js @@ -0,0 +1,50 @@ +// automatically generated by the FlatBuffers compiler, do not modify +import * as flatbuffers from 'flatbuffers'; +export class InParentNamespace { + constructor() { + this.bb = null; + this.bb_pos = 0; + } + __init(i, bb) { + this.bb_pos = i; + this.bb = bb; + return this; + } + static getRootAsInParentNamespace(bb, obj) { + return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); + } + static getSizePrefixedRootAsInParentNamespace(bb, obj) { + bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); + return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); + } + static getFullyQualifiedName() { + return 'MyGame.InParentNamespace'; + } + static startInParentNamespace(builder) { + builder.startObject(0); + } + static endInParentNamespace(builder) { + const offset = builder.endObject(); + return offset; + } + static createInParentNamespace(builder) { + InParentNamespace.startInParentNamespace(builder); + return InParentNamespace.endInParentNamespace(builder); + } + serialize() { + return this.bb.bytes(); + } + static deserialize(buffer) { + return InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer)); + } + unpack() { + return new InParentNamespaceT(); + } + unpackTo(_o) { } +} +export class InParentNamespaceT { + constructor() { } + pack(builder) { + return InParentNamespace.createInParentNamespace(builder); + } +} |