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authorBjörn Harrtell <bjornharrtell@users.noreply.github.com>2021-04-12 19:41:59 +0200
committerGitHub <noreply@github.com>2021-04-12 10:41:59 -0700
commit408e4db4af7c728d6cd67cc5c855b71fe283aaa2 (patch)
tree0e4d4c7c011ca812659849e5942216abd335f035 /tests/my-game/in-parent-namespace.js
parent4d2364f34263be96895524e5a89a50627429cf4a (diff)
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[TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
Diffstat (limited to 'tests/my-game/in-parent-namespace.js')
-rw-r--r--tests/my-game/in-parent-namespace.js50
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/my-game/in-parent-namespace.js b/tests/my-game/in-parent-namespace.js
new file mode 100644
index 00000000..48817411
--- /dev/null
+++ b/tests/my-game/in-parent-namespace.js
@@ -0,0 +1,50 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+import * as flatbuffers from 'flatbuffers';
+export class InParentNamespace {
+ constructor() {
+ this.bb = null;
+ this.bb_pos = 0;
+ }
+ __init(i, bb) {
+ this.bb_pos = i;
+ this.bb = bb;
+ return this;
+ }
+ static getRootAsInParentNamespace(bb, obj) {
+ return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+ }
+ static getSizePrefixedRootAsInParentNamespace(bb, obj) {
+ bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
+ return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
+ }
+ static getFullyQualifiedName() {
+ return 'MyGame.InParentNamespace';
+ }
+ static startInParentNamespace(builder) {
+ builder.startObject(0);
+ }
+ static endInParentNamespace(builder) {
+ const offset = builder.endObject();
+ return offset;
+ }
+ static createInParentNamespace(builder) {
+ InParentNamespace.startInParentNamespace(builder);
+ return InParentNamespace.endInParentNamespace(builder);
+ }
+ serialize() {
+ return this.bb.bytes();
+ }
+ static deserialize(buffer) {
+ return InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer));
+ }
+ unpack() {
+ return new InParentNamespaceT();
+ }
+ unpackTo(_o) { }
+}
+export class InParentNamespaceT {
+ constructor() { }
+ pack(builder) {
+ return InParentNamespace.createInParentNamespace(builder);
+ }
+}