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author | rw <me@rwinslow.com> | 2014-07-11 16:12:35 -0700 |
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committer | Wouter van Oortmerssen <wvo@google.com> | 2014-07-21 16:40:39 -0700 |
commit | 74d5f3701fd19ca13b8fe69d1cf54002e11416da (patch) | |
tree | bf29f7fb006f6286db1dcd56f03c7c4af5a7d89b /tests/MyGame/Example | |
parent | 3fb6a86d020f7423553a4e2dbba637b56d7760f6 (diff) | |
download | flatbuffers-74d5f3701fd19ca13b8fe69d1cf54002e11416da.tar.gz flatbuffers-74d5f3701fd19ca13b8fe69d1cf54002e11416da.tar.bz2 flatbuffers-74d5f3701fd19ca13b8fe69d1cf54002e11416da.zip |
Port FlatBuffers to Go.
Implement code generation and runtime library for Go, derived from the
Java implementation. Additionally, the test suite verifies:
- the exact bytes in the Builder buffer during object construction,
- vtable deduplication, and
- table construction, via a fuzzer derived from the C++ implementation.
Change-Id: Ib95a019c684891def2b50281e570b4843fea7baa
Diffstat (limited to 'tests/MyGame/Example')
-rw-r--r-- | tests/MyGame/Example/Any.go | 8 | ||||
-rw-r--r-- | tests/MyGame/Example/Color.go | 9 | ||||
-rw-r--r-- | tests/MyGame/Example/Monster.go | 196 | ||||
-rw-r--r-- | tests/MyGame/Example/Test.go | 26 | ||||
-rw-r--r-- | tests/MyGame/Example/Vec3.go | 45 |
5 files changed, 284 insertions, 0 deletions
diff --git a/tests/MyGame/Example/Any.go b/tests/MyGame/Example/Any.go new file mode 100644 index 00000000..0039bb8c --- /dev/null +++ b/tests/MyGame/Example/Any.go @@ -0,0 +1,8 @@ +// automatically generated, do not modify + +package Example + +const ( + AnyNONE = 0 + AnyMonster = 1 +) diff --git a/tests/MyGame/Example/Color.go b/tests/MyGame/Example/Color.go new file mode 100644 index 00000000..f4cc633f --- /dev/null +++ b/tests/MyGame/Example/Color.go @@ -0,0 +1,9 @@ +// automatically generated, do not modify + +package Example + +const ( + ColorRed = 0 + ColorGreen = 1 + ColorBlue = 2 +) diff --git a/tests/MyGame/Example/Monster.go b/tests/MyGame/Example/Monster.go new file mode 100644 index 00000000..2bceae58 --- /dev/null +++ b/tests/MyGame/Example/Monster.go @@ -0,0 +1,196 @@ +// automatically generated, do not modify + +package Example + +import ( + flatbuffers "github.com/google/flatbuffers/go" +) +type Monster struct { + _tab flatbuffers.Table +} + +func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster { + n := flatbuffers.GetUOffsetT(buf[offset:]) + x := &Monster{} + x.Init(buf, n + offset) + return x +} + +func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { + rcv._tab.Bytes = buf + rcv._tab.Pos = i +} + +func (rcv *Monster) Pos(obj *Vec3) *Vec3 { + o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) + if o != 0 { + x := o + rcv._tab.Pos + if obj == nil { + obj = new(Vec3) + } + obj.Init(rcv._tab.Bytes, x) + return obj + } + return nil +} + +func (rcv *Monster) Mana() int16 { + o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) + if o != 0 { + return rcv._tab.GetInt16(o + rcv._tab.Pos) + } + return 150 +} + +func (rcv *Monster) Hp() int16 { + o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) + if o != 0 { + return rcv._tab.GetInt16(o + rcv._tab.Pos) + } + return 100 +} + +func (rcv *Monster) Name() string { + o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) + if o != 0 { + return rcv._tab.String(o) + } + return "" +} + +func (rcv *Monster) Inventory(j int) byte { + o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) + if o != 0 { + a := rcv._tab.Vector(o) + return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j * 1)) + } + return 0 +} + +func (rcv *Monster) InventoryLength() int { + o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) + if o != 0 { + return rcv._tab.VectorLen(o) + } + return 0 +} + +func (rcv *Monster) Color() int8 { + o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) + if o != 0 { + return rcv._tab.GetInt8(o + rcv._tab.Pos) + } + return 2 +} + +func (rcv *Monster) TestType() byte { + o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) + if o != 0 { + return rcv._tab.GetByte(o + rcv._tab.Pos) + } + return 0 +} + +func (rcv *Monster) Test(obj *flatbuffers.Table) bool { + o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) + if o != 0 { + rcv._tab.Union(obj, o) + return true + } + return false +} + +func (rcv *Monster) Test4(obj *Test, j int) bool { + o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) + if o != 0 { + x := rcv._tab.Vector(o) + x += flatbuffers.UOffsetT(j) * 4 + if obj == nil { + obj = new(Test) + } + obj.Init(rcv._tab.Bytes, x) + return true + } + return false +} + +func (rcv *Monster) Test4Length() int { + o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) + if o != 0 { + return rcv._tab.VectorLen(o) + } + return 0 +} + +func (rcv *Monster) Testarrayofstring(j int) string { + o := flatbuffers.UOffsetT(rcv._tab.Offset(24)) + if o != 0 { + a := rcv._tab.Vector(o) + return rcv._tab.String(a + flatbuffers.UOffsetT(j * 4)) + } + return "" +} + +func (rcv *Monster) TestarrayofstringLength() int { + o := flatbuffers.UOffsetT(rcv._tab.Offset(24)) + if o != 0 { + return rcv._tab.VectorLen(o) + } + return 0 +} + +/// an example documentation comment: this will end up in the generated code multiline too +func (rcv *Monster) Testarrayoftables(obj *Monster, j int) bool { + o := flatbuffers.UOffsetT(rcv._tab.Offset(26)) + if o != 0 { + x := rcv._tab.Vector(o) + x += flatbuffers.UOffsetT(j) * 4 + x = rcv._tab.Indirect(x) + if obj == nil { + obj = new(Monster) + } + obj.Init(rcv._tab.Bytes, x) + return true + } + return false +} + +func (rcv *Monster) TestarrayoftablesLength() int { + o := flatbuffers.UOffsetT(rcv._tab.Offset(26)) + if o != 0 { + return rcv._tab.VectorLen(o) + } + return 0 +} + +func (rcv *Monster) Enemy(obj *Monster) *Monster { + o := flatbuffers.UOffsetT(rcv._tab.Offset(28)) + if o != 0 { + x := rcv._tab.Indirect(o + rcv._tab.Pos) + if obj == nil { + obj = new(Monster) + } + obj.Init(rcv._tab.Bytes, x) + return obj + } + return nil +} + +func MonsterStart(builder *flatbuffers.Builder) { builder.StartObject(13) } +func MonsterAddPos(builder *flatbuffers.Builder, pos flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(pos), 0) } +func MonsterAddMana(builder *flatbuffers.Builder, mana int16) { builder.PrependInt16Slot(1, mana, 150) } +func MonsterAddHp(builder *flatbuffers.Builder, hp int16) { builder.PrependInt16Slot(2, hp, 100) } +func MonsterAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(name), 0) } +func MonsterAddInventory(builder *flatbuffers.Builder, inventory flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(inventory), 0) } +func MonsterStartInventoryVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems) } +func MonsterAddColor(builder *flatbuffers.Builder, color int8) { builder.PrependInt8Slot(6, color, 2) } +func MonsterAddTestType(builder *flatbuffers.Builder, testType byte) { builder.PrependByteSlot(7, testType, 0) } +func MonsterAddTest(builder *flatbuffers.Builder, test flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(test), 0) } +func MonsterAddTest4(builder *flatbuffers.Builder, test4 flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(test4), 0) } +func MonsterStartTest4Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) } +func MonsterAddTestarrayofstring(builder *flatbuffers.Builder, testarrayofstring flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(testarrayofstring), 0) } +func MonsterStartTestarrayofstringVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) } +func MonsterAddTestarrayoftables(builder *flatbuffers.Builder, testarrayoftables flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(11, flatbuffers.UOffsetT(testarrayoftables), 0) } +func MonsterStartTestarrayoftablesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems) } +func MonsterAddEnemy(builder *flatbuffers.Builder, enemy flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(12, flatbuffers.UOffsetT(enemy), 0) } +func MonsterEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() } diff --git a/tests/MyGame/Example/Test.go b/tests/MyGame/Example/Test.go new file mode 100644 index 00000000..dc4de8ee --- /dev/null +++ b/tests/MyGame/Example/Test.go @@ -0,0 +1,26 @@ +// automatically generated, do not modify + +package Example + +import ( + flatbuffers "github.com/google/flatbuffers/go" +) +type Test struct { + _tab flatbuffers.Struct +} + +func (rcv *Test) Init(buf []byte, i flatbuffers.UOffsetT) { + rcv._tab.Bytes = buf + rcv._tab.Pos = i +} + +func (rcv *Test) A() int16 { return rcv._tab.GetInt16(rcv._tab.Pos + flatbuffers.UOffsetT(0)) } +func (rcv *Test) B() int8 { return rcv._tab.GetInt8(rcv._tab.Pos + flatbuffers.UOffsetT(2)) } + +func CreateTest(builder *flatbuffers.Builder, a int16, b int8) flatbuffers.UOffsetT { + builder.Prep(2, 4) + builder.Pad(1) + builder.PrependInt8(b) + builder.PrependInt16(a) + return builder.Offset() +} diff --git a/tests/MyGame/Example/Vec3.go b/tests/MyGame/Example/Vec3.go new file mode 100644 index 00000000..d2bab2c9 --- /dev/null +++ b/tests/MyGame/Example/Vec3.go @@ -0,0 +1,45 @@ +// automatically generated, do not modify + +package Example + +import ( + flatbuffers "github.com/google/flatbuffers/go" +) +type Vec3 struct { + _tab flatbuffers.Struct +} + +func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { + rcv._tab.Bytes = buf + rcv._tab.Pos = i +} + +func (rcv *Vec3) X() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0)) } +func (rcv *Vec3) Y() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4)) } +func (rcv *Vec3) Z() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8)) } +func (rcv *Vec3) Test1() float64 { return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16)) } +func (rcv *Vec3) Test2() int8 { return rcv._tab.GetInt8(rcv._tab.Pos + flatbuffers.UOffsetT(24)) } +func (rcv *Vec3) Test3(obj *Test) *Test { + if obj == nil { + obj = new(Test) + } + obj.Init(rcv._tab.Bytes, rcv._tab.Pos + 26) + return obj +} + +func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, Test_a int16, Test_b int8) flatbuffers.UOffsetT { + builder.Prep(16, 32) + builder.Pad(2) + builder.Prep(2, 4) + builder.Pad(1) + builder.PrependInt8(Test_b) + builder.PrependInt16(Test_a) + builder.Pad(1) + builder.PrependInt8(test2) + builder.PrependFloat64(test1) + builder.Pad(4) + builder.PrependFloat32(z) + builder.PrependFloat32(y) + builder.PrependFloat32(x) + return builder.Offset() +} |