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authormustiikhalil <mustii@mmk.one>2021-02-19 23:16:38 +0300
committerGitHub <noreply@github.com>2021-02-19 12:16:38 -0800
commite2f5438ac1847c322dc558628ea4f83c8498a071 (patch)
treeede6eb54d5a29f2d3c1be84860dba394e899b48d /samples
parent5e3613f73294f3b03b5373c05ea9f7402d58131e (diff)
downloadflatbuffers-e2f5438ac1847c322dc558628ea4f83c8498a071.tar.gz
flatbuffers-e2f5438ac1847c322dc558628ea4f83c8498a071.tar.bz2
flatbuffers-e2f5438ac1847c322dc558628ea4f83c8498a071.zip
Fixes grammer (#6477)
Updates docs
Diffstat (limited to 'samples')
-rw-r--r--samples/monster_generated.swift12
-rw-r--r--samples/sample_binary.swift10
2 files changed, 11 insertions, 11 deletions
diff --git a/samples/monster_generated.swift b/samples/monster_generated.swift
index 4400c5af..93f95871 100644
--- a/samples/monster_generated.swift
+++ b/samples/monster_generated.swift
@@ -137,13 +137,13 @@ public struct MyGame_Sample_Monster: FlatBufferObject {
pos: MyGame_Sample_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
- offsetOfName name: Offset<String> = Offset(),
- vectorOfInventory inventory: Offset<UOffset> = Offset(),
+ nameOffset name: Offset<String> = Offset(),
+ inventoryVectorOffset inventory: Offset<UOffset> = Offset(),
color: MyGame_Sample_Color = .blue,
- vectorOfWeapons weapons: Offset<UOffset> = Offset(),
+ weaponsVectorOffset weapons: Offset<UOffset> = Offset(),
equippedType: MyGame_Sample_Equipment = .none_,
- offsetOfEquipped equipped: Offset<UOffset> = Offset(),
- vectorOfPath path: Offset<UOffset> = Offset()
+ equippedOffset equipped: Offset<UOffset> = Offset(),
+ pathVectorOffset path: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Sample_Monster.startMonster(&fbb)
MyGame_Sample_Monster.add(pos: pos, &fbb)
@@ -188,7 +188,7 @@ public struct MyGame_Sample_Weapon: FlatBufferObject {
public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createWeapon(
_ fbb: inout FlatBufferBuilder,
- offsetOfName name: Offset<String> = Offset(),
+ nameOffset name: Offset<String> = Offset(),
damage: Int16 = 0
) -> Offset<UOffset> {
let __start = MyGame_Sample_Weapon.startWeapon(&fbb)
diff --git a/samples/sample_binary.swift b/samples/sample_binary.swift
index bd9b5c0d..889bc980 100644
--- a/samples/sample_binary.swift
+++ b/samples/sample_binary.swift
@@ -46,14 +46,14 @@ func main() {
let orc = Monster.createMonster(
&builder,
- structOfPos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
+ pos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
hp: 300,
- offsetOfName: name,
- vectorOfInventory: inventoryOffset,
+ nameOffset: name,
+ inventoryVectorOffset: inventoryOffset,
color: .red,
- vectorOfWeapons: weaponsOffset,
+ weaponsVectorOffset: weaponsOffset,
equippedType: .weapon,
- offsetOfEquipped: axe)
+ equippedOffset: axe)
builder.finish(offset: orc)
let buf = builder.sizedByteArray