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authorWouter van Oortmerssen <wvo@google.com>2016-01-20 18:09:53 -0800
committerWouter van Oortmerssen <wvo@google.com>2016-01-20 18:09:53 -0800
commit9a54c44742705c6360f73051c53455cbba67d83c (patch)
treeafa641fe059a24c0da3f0d13585f49eeefdfab20 /samples
parentabd6a1427e786508183bf9c4ac1f0737f820455d (diff)
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Re-Added accidentally deleted sample generated file.
Change-Id: Ie3b31719f7b133ec4aea64f00f2029566558cb18 Tested: Linux.
Diffstat (limited to 'samples')
-rw-r--r--samples/monster_generated.h202
1 files changed, 202 insertions, 0 deletions
diff --git a/samples/monster_generated.h b/samples/monster_generated.h
new file mode 100644
index 00000000..cf45bbb9
--- /dev/null
+++ b/samples/monster_generated.h
@@ -0,0 +1,202 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+
+#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
+#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
+
+#include "flatbuffers/flatbuffers.h"
+
+
+namespace MyGame {
+namespace Sample {
+
+struct Vec3;
+struct Monster;
+struct Weapon;
+
+enum Color {
+ Color_Red = 0,
+ Color_Green = 1,
+ Color_Blue = 2,
+ Color_MIN = Color_Red,
+ Color_MAX = Color_Blue
+};
+
+inline const char **EnumNamesColor() {
+ static const char *names[] = { "Red", "Green", "Blue", nullptr };
+ return names;
+}
+
+inline const char *EnumNameColor(Color e) { return EnumNamesColor()[static_cast<int>(e)]; }
+
+enum Equipment {
+ Equipment_NONE = 0,
+ Equipment_Weapon = 1,
+ Equipment_MIN = Equipment_NONE,
+ Equipment_MAX = Equipment_Weapon
+};
+
+inline const char **EnumNamesEquipment() {
+ static const char *names[] = { "NONE", "Weapon", nullptr };
+ return names;
+}
+
+inline const char *EnumNameEquipment(Equipment e) { return EnumNamesEquipment()[static_cast<int>(e)]; }
+
+inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type);
+
+MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
+ private:
+ float x_;
+ float y_;
+ float z_;
+
+ public:
+ Vec3(float _x, float _y, float _z)
+ : x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { }
+
+ float x() const { return flatbuffers::EndianScalar(x_); }
+ float y() const { return flatbuffers::EndianScalar(y_); }
+ float z() const { return flatbuffers::EndianScalar(z_); }
+};
+STRUCT_END(Vec3, 12);
+
+struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
+ enum {
+ VT_POS = 4,
+ VT_MANA = 6,
+ VT_HP = 8,
+ VT_NAME = 10,
+ VT_INVENTORY = 14,
+ VT_COLOR = 16,
+ VT_WEAPONS = 18,
+ VT_EQUIPPED_TYPE = 20,
+ VT_EQUIPPED = 22
+ };
+ const Vec3 *pos() const { return GetStruct<const Vec3 *>(VT_POS); }
+ int16_t mana() const { return GetField<int16_t>(VT_MANA, 150); }
+ int16_t hp() const { return GetField<int16_t>(VT_HP, 100); }
+ const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
+ const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); }
+ Color color() const { return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2)); }
+ const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); }
+ Equipment equipped_type() const { return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); }
+ const void *equipped() const { return GetPointer<const void *>(VT_EQUIPPED); }
+ bool Verify(flatbuffers::Verifier &verifier) const {
+ return VerifyTableStart(verifier) &&
+ VerifyField<Vec3>(verifier, VT_POS) &&
+ VerifyField<int16_t>(verifier, VT_MANA) &&
+ VerifyField<int16_t>(verifier, VT_HP) &&
+ VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) &&
+ verifier.Verify(name()) &&
+ VerifyField<flatbuffers::uoffset_t>(verifier, VT_INVENTORY) &&
+ verifier.Verify(inventory()) &&
+ VerifyField<int8_t>(verifier, VT_COLOR) &&
+ VerifyField<flatbuffers::uoffset_t>(verifier, VT_WEAPONS) &&
+ verifier.Verify(weapons()) &&
+ verifier.VerifyVectorOfTables(weapons()) &&
+ VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
+ VerifyField<flatbuffers::uoffset_t>(verifier, VT_EQUIPPED) &&
+ VerifyEquipment(verifier, equipped(), equipped_type()) &&
+ verifier.EndTable();
+ }
+};
+
+struct MonsterBuilder {
+ flatbuffers::FlatBufferBuilder &fbb_;
+ flatbuffers::uoffset_t start_;
+ void add_pos(const Vec3 *pos) { fbb_.AddStruct(Monster::VT_POS, pos); }
+ void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); }
+ void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); }
+ void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(Monster::VT_NAME, name); }
+ void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(Monster::VT_INVENTORY, inventory); }
+ void add_color(Color color) { fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2); }
+ void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) { fbb_.AddOffset(Monster::VT_WEAPONS, weapons); }
+ void add_equipped_type(Equipment equipped_type) { fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0); }
+ void add_equipped(flatbuffers::Offset<void> equipped) { fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); }
+ MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
+ MonsterBuilder &operator=(const MonsterBuilder &);
+ flatbuffers::Offset<Monster> Finish() {
+ auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 10));
+ return o;
+ }
+};
+
+inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
+ const Vec3 *pos = 0,
+ int16_t mana = 150,
+ int16_t hp = 100,
+ flatbuffers::Offset<flatbuffers::String> name = 0,
+ flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
+ Color color = Color_Blue,
+ flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
+ Equipment equipped_type = Equipment_NONE,
+ flatbuffers::Offset<void> equipped = 0) {
+ MonsterBuilder builder_(_fbb);
+ builder_.add_equipped(equipped);
+ builder_.add_weapons(weapons);
+ builder_.add_inventory(inventory);
+ builder_.add_name(name);
+ builder_.add_pos(pos);
+ builder_.add_hp(hp);
+ builder_.add_mana(mana);
+ builder_.add_equipped_type(equipped_type);
+ builder_.add_color(color);
+ return builder_.Finish();
+}
+
+struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
+ enum {
+ VT_NAME = 4,
+ VT_DAMAGE = 6
+ };
+ const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
+ int16_t damage() const { return GetField<int16_t>(VT_DAMAGE, 0); }
+ bool Verify(flatbuffers::Verifier &verifier) const {
+ return VerifyTableStart(verifier) &&
+ VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) &&
+ verifier.Verify(name()) &&
+ VerifyField<int16_t>(verifier, VT_DAMAGE) &&
+ verifier.EndTable();
+ }
+};
+
+struct WeaponBuilder {
+ flatbuffers::FlatBufferBuilder &fbb_;
+ flatbuffers::uoffset_t start_;
+ void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(Weapon::VT_NAME, name); }
+ void add_damage(int16_t damage) { fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); }
+ WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
+ WeaponBuilder &operator=(const WeaponBuilder &);
+ flatbuffers::Offset<Weapon> Finish() {
+ auto o = flatbuffers::Offset<Weapon>(fbb_.EndTable(start_, 2));
+ return o;
+ }
+};
+
+inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb,
+ flatbuffers::Offset<flatbuffers::String> name = 0,
+ int16_t damage = 0) {
+ WeaponBuilder builder_(_fbb);
+ builder_.add_name(name);
+ builder_.add_damage(damage);
+ return builder_.Finish();
+}
+
+inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) {
+ switch (type) {
+ case Equipment_NONE: return true;
+ case Equipment_Weapon: return verifier.VerifyTable(reinterpret_cast<const Weapon *>(union_obj));
+ default: return false;
+ }
+}
+
+inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
+
+inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
+
+inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
+
+} // namespace Sample
+} // namespace MyGame
+
+#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_