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authorAlexander Gallego <gallego.alexx@gmail.com>2018-02-15 17:58:06 -0500
committerWouter van Oortmerssen <aardappel@gmail.com>2018-02-15 14:58:06 -0800
commit36f8564846d45589d14f84bfaec7131edcbe3184 (patch)
tree2a5d33e3b687fdba33589d6932d171a8dfb8a8b0 /samples/monster_generated.h
parentdaf0a420bec1a08444bd1ded99f5d7427ea74401 (diff)
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C++: mini_reflect: Add DefaultTypeTable (#4614)
* mini_reflect: Add DefaultTypeTable Currently it's very easy to make a mistake when it comes to instantiating the TypeTable to print a buffer because it is not type safe. This will allow us to write safer cpp code: flatbuffers::FlatBufferToString(reinterpret_cast<const uint8_t *>(&t), decltype(t)::DefaultTypeTable()); * c++: mini_reflect: update generated code * Ensure types and names are set for mini_reflect * c++: mini_refelct: update unit tests with new typed TypeTable * Adding PR feedback of sylte and naming convention
Diffstat (limited to 'samples/monster_generated.h')
-rw-r--r--samples/monster_generated.h18
1 files changed, 12 insertions, 6 deletions
diff --git a/samples/monster_generated.h b/samples/monster_generated.h
index baf3fe74..32d44d00 100644
--- a/samples/monster_generated.h
+++ b/samples/monster_generated.h
@@ -17,6 +17,12 @@ struct MonsterT;
struct Weapon;
struct WeaponT;
+inline flatbuffers::TypeTable *Vec3TypeTable();
+
+inline flatbuffers::TypeTable *MonsterTypeTable();
+
+inline flatbuffers::TypeTable *WeaponTypeTable();
+
enum Color {
Color_Red = 0,
Color_Green = 1,
@@ -185,6 +191,9 @@ struct MonsterT : public flatbuffers::NativeTable {
struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef MonsterT NativeTableType;
+ static flatbuffers::TypeTable *MiniReflectTypeTable() {
+ return MonsterTypeTable();
+ }
enum {
VT_POS = 4,
VT_MANA = 6,
@@ -384,6 +393,9 @@ struct WeaponT : public flatbuffers::NativeTable {
struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef WeaponT NativeTableType;
+ static flatbuffers::TypeTable *MiniReflectTypeTable() {
+ return WeaponTypeTable();
+ }
enum {
VT_NAME = 4,
VT_DAMAGE = 6
@@ -603,12 +615,6 @@ inline void EquipmentUnion::Reset() {
type = Equipment_NONE;
}
-inline flatbuffers::TypeTable *Vec3TypeTable();
-
-inline flatbuffers::TypeTable *MonsterTypeTable();
-
-inline flatbuffers::TypeTable *WeaponTypeTable();
-
inline flatbuffers::TypeTable *ColorTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_CHAR, 0, 0 },