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author | aardappel <aardappel@gmail.com> | 2019-05-22 19:42:13 -0700 |
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committer | aardappel <aardappel@gmail.com> | 2019-05-22 19:42:13 -0700 |
commit | 43dbac5d25c81918f917761d350a7a59db0fe84b (patch) | |
tree | 0aa91c32521abc69bb38e5c124c676f5200678e2 /docs | |
parent | 53ea1ab1bdedaaf98f581c5c7d96f1be2bd08db1 (diff) | |
download | flatbuffers-43dbac5d25c81918f917761d350a7a59db0fe84b.tar.gz flatbuffers-43dbac5d25c81918f917761d350a7a59db0fe84b.tar.bz2 flatbuffers-43dbac5d25c81918f917761d350a7a59db0fe84b.zip |
Lobster: added builder API for tables
Diffstat (limited to 'docs')
-rw-r--r-- | docs/source/Tutorial.md | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md index 14961b77..dc09c181 100644 --- a/docs/source/Tutorial.md +++ b/docs/source/Tutorial.md @@ -815,10 +815,11 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`. let weapon_offsets = map(weapon_names) name, i: let ns = builder.CreateString(name) - builder.MyGame_Sample_WeaponStart() - builder.MyGame_Sample_WeaponAddName(ns) - builder.MyGame_Sample_WeaponAddDamage(weapon_damages[i]) - builder.MyGame_Sample_WeaponEnd() + MyGame_Sample_WeaponBuilder { b } + .start() + .add_name(ns) + .add_damage(weapon_damages[i]) + .end() ~~~ </div> <div class="language-rust"> @@ -1503,17 +1504,18 @@ can serialize the monster itself: </div> <div class="language-lobster"> ~~~{.lobster} - builder.MyGame_Sample_MonsterStart() - builder.MyGame_Sample_MonsterAddPos(builder.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0)) - builder.MyGame_Sample_MonsterAddHp(300) - builder.MyGame_Sample_MonsterAddName(name) - builder.MyGame_Sample_MonsterAddInventory(inv) - builder.MyGame_Sample_MonsterAddColor(MyGame_Sample_Color_Red) - builder.MyGame_Sample_MonsterAddWeapons(weapons) - builder.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon) - builder.MyGame_Sample_MonsterAddEquipped(weapon_offsets[1]) - builder.MyGame_Sample_MonsterAddPath(path) - let orc = builder.MyGame_Sample_MonsterEnd() + let orc = MyGame_Sample_MonsterBuilder { b } + .start() + .add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0)) + .add_hp(300) + .add_name(name) + .add_inventory(inv) + .add_color(MyGame_Sample_Color_Red) + .add_weapons(weapons) + .add_equipped_type(MyGame_Sample_Equipment_Weapon) + .add_equipped(weapon_offsets[1]) + .add_path(path) + .end() ~~~ </div> <div class="language-rust"> @@ -1687,8 +1689,8 @@ Here is a repetition these lines, to help highlight them more clearly: </div> <div class="language-lobster"> ~~~{.lobster} - builder.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon) - builder.MyGame_Sample_MonsterAddEquipped(axe) + .add_equipped_type(MyGame_Sample_Equipment_Weapon) + .add_equipped(axe) ~~~ </div> <div class="language-rust"> |