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authormustiikhalil <mustii@mmk.one>2020-01-13 23:34:06 +0300
committerWouter van Oortmerssen <aardappel@gmail.com>2020-01-13 12:34:06 -0800
commita4b2884e4ed6116335d534af8f58a84678b74a17 (patch)
tree73a9fc0f7e747c3333e50f4523db42c49ccde881 /docs/source
parent04d80f255d1c2fa7a466e8465a119c0eaef26d59 (diff)
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Added create function for swift (#5707)
Fixed the create functions and updated the test cases in swift Removes unneeded code Updated documentation
Diffstat (limited to 'docs/source')
-rw-r--r--docs/source/Tutorial.md34
1 files changed, 24 insertions, 10 deletions
diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md
index 00408b52..f871c4c0 100644
--- a/docs/source/Tutorial.md
+++ b/docs/source/Tutorial.md
@@ -1699,16 +1699,15 @@ can serialize the monster itself:
</div>
<div class="language-swift">
~~~{.swift}
- let start = Monster.startMonster(builder)
- Monster.add(pos: pos, builder)
- Monster.add(hp: 300, builder)
- Monster.add(name: name, builder)
- Monster.add(inventory: inventoryOffset, builder)
- Monster.add(color: .red, builder)
- Monster.add(weapons: weaponsOffset, builder)
- Monster.add(equippedType: .weapon, builder)
- Monster.add(equipped: axe, builder)
- var orc = Monster.endMonster(builder, start: start)
+ let orc = Monster.createMonster(builder,
+ offsetOfPos: pos,
+ hp: 300,
+ offsetOfName: name,
+ vectorOfInventory: inventoryOffset,
+ color: .red,
+ vectorOfWeapons: weaponsOffset,
+ equippedType: .weapon,
+ offsetOfEquipped: axe)
~~~
</div>
@@ -1776,6 +1775,21 @@ a bit more flexibility.
~~~
</div>
+<div class="language-swift">
+~~~{.swift}
+ let start = Monster.startMonster(builder)
+ Monster.add(pos: pos, builder)
+ Monster.add(hp: 300, builder)
+ Monster.add(name: name, builder)
+ Monster.addVectorOf(inventory: inventoryOffset, builder)
+ Monster.add(color: .red, builder)
+ Monster.addVectorOf(weapons: weaponsOffset, builder)
+ Monster.add(equippedType: .weapon, builder)
+ Monster.add(equipped: axe, builder)
+ var orc = Monster.endMonster(builder, start: start)
+~~~
+</div>
+
Before finishing the serialization, let's take a quick look at FlatBuffer
`union Equipped`. There are two parts to each FlatBuffer `union`. The first, is
a hidden field `_type`, that is generated to hold the type of `table` referred