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author | stefan301 <32997632+stefan301@users.noreply.github.com> | 2020-03-23 17:39:26 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-23 09:39:26 -0700 |
commit | 3af73593453d70585542aad617f62e4f041b6ada (patch) | |
tree | b627b45f40df5caa2cdf9ca0ae27f33b9ea99d1f | |
parent | c4231c3cb99159978ca5f0669a07ef1aa02b88e3 (diff) | |
download | flatbuffers-3af73593453d70585542aad617f62e4f041b6ada.tar.gz flatbuffers-3af73593453d70585542aad617f62e4f041b6ada.tar.bz2 flatbuffers-3af73593453d70585542aad617f62e4f041b6ada.zip |
[csharp] flatc should generate a 'Create…' method for tables with struct field… (#5818)
* flatc should generate a 'Create…' method for tables with struct fields when also generating the object based api (C#)
https://stackoverflow.com/questions/60724317/flatc-should-generate-a-create-method-for-tables-with-struct-fields-when-al
* missing namespace fixed: C:\projects\flatbuffers\tests\namespace_test\NamespaceA\TableInFirstNS.cs(30,7): error CS0246: The type or namespace name 'StructInNestedNST' could not be found (are you missing a using directive or an assembly reference?) [C:\projects\flatbuffers\tests\FlatBuffers.Test\FlatBuffers.Test.csproj]
Co-authored-by: stefan301 <Stefan.Felkel@de.Zuken.com>
-rw-r--r-- | src/idl_gen_csharp.cpp | 43 | ||||
-rw-r--r-- | tests/MyGame/Example/Monster.cs | 201 | ||||
-rw-r--r-- | tests/namespace_test/NamespaceA/TableInFirstNS.cs | 21 |
3 files changed, 199 insertions, 66 deletions
diff --git a/src/idl_gen_csharp.cpp b/src/idl_gen_csharp.cpp index 7db40fab..0bcd132c 100644 --- a/src/idl_gen_csharp.cpp +++ b/src/idl_gen_csharp.cpp @@ -947,7 +947,8 @@ class CSharpGenerator : public BaseGenerator { } // JVM specifications restrict default constructor params to be < 255. // Longs and doubles take up 2 units, so we set the limit to be < 127. - if (has_no_struct_fields && num_fields && num_fields < 127) { + if ((has_no_struct_fields || opts.generate_object_based_api) && + num_fields && num_fields < 127) { struct_has_create = true; // Generate a table constructor of the form: // public static int createName(FlatBufferBuilder builder, args...) @@ -959,13 +960,22 @@ class CSharpGenerator : public BaseGenerator { auto &field = **it; if (field.deprecated) continue; code += ",\n "; - code += GenTypeBasic(field.value.type); - code += " "; - code += field.name; - if (!IsScalar(field.value.type.base_type)) code += "Offset"; + if (IsStruct(field.value.type) && opts.generate_object_based_api) { + code += WrapInNameSpace( + field.value.type.struct_def->defined_namespace, + GenTypeName_ObjectAPI(field.value.type.struct_def->name, opts)); + code += " "; + code += field.name; + code += " = null"; + } else { + code += GenTypeBasic(field.value.type); + code += " "; + code += field.name; + if (!IsScalar(field.value.type.base_type)) code += "Offset"; - code += " = "; - code += GenDefaultValueBasic(field); + code += " = "; + code += GenDefaultValueBasic(field); + } } code += ") {\n builder."; code += "StartTable("; @@ -980,8 +990,16 @@ class CSharpGenerator : public BaseGenerator { size == SizeOf(field.value.type.base_type))) { code += " " + struct_def.name + "."; code += "Add"; - code += MakeCamel(field.name) + "(builder, " + field.name; - if (!IsScalar(field.value.type.base_type)) code += "Offset"; + code += MakeCamel(field.name) + "(builder, "; + if (IsStruct(field.value.type) && + opts.generate_object_based_api) { + code += GenTypePointer(field.value.type) + ".Pack(builder, " + + field.name + ")"; + } else { + code += field.name; + if (!IsScalar(field.value.type.base_type)) code += "Offset"; + } + code += ");\n"; } } @@ -1643,8 +1661,11 @@ class CSharpGenerator : public BaseGenerator { } else { code += ",\n"; if (field.value.type.struct_def->fixed) { - code += " " + GenTypeGet(field.value.type) + - ".Pack(builder, _o." + camel_name + ")"; + if (opts.generate_object_based_api) + code += " _o." + camel_name; + else + code += " " + GenTypeGet(field.value.type) + + ".Pack(builder, _o." + camel_name + ")"; } else { code += " _" + field.name; } diff --git a/tests/MyGame/Example/Monster.cs b/tests/MyGame/Example/Monster.cs index 56b41d9a..73e39c59 100644 --- a/tests/MyGame/Example/Monster.cs +++ b/tests/MyGame/Example/Monster.cs @@ -189,6 +189,107 @@ public struct Monster : IFlatbufferObject public MyGame.Example.Race SignedEnum { get { int o = __p.__offset(100); return o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } } public bool MutateSignedEnum(MyGame.Example.Race signed_enum) { int o = __p.__offset(100); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } } + public static Offset<MyGame.Example.Monster> CreateMonster(FlatBufferBuilder builder, + MyGame.Example.Vec3T pos = null, + short mana = 150, + short hp = 100, + StringOffset nameOffset = default(StringOffset), + VectorOffset inventoryOffset = default(VectorOffset), + MyGame.Example.Color color = MyGame.Example.Color.Blue, + MyGame.Example.Any test_type = MyGame.Example.Any.NONE, + int testOffset = 0, + VectorOffset test4Offset = default(VectorOffset), + VectorOffset testarrayofstringOffset = default(VectorOffset), + VectorOffset testarrayoftablesOffset = default(VectorOffset), + Offset<MyGame.Example.Monster> enemyOffset = default(Offset<MyGame.Example.Monster>), + VectorOffset testnestedflatbufferOffset = default(VectorOffset), + Offset<MyGame.Example.Stat> testemptyOffset = default(Offset<MyGame.Example.Stat>), + bool testbool = false, + int testhashs32_fnv1 = 0, + uint testhashu32_fnv1 = 0, + long testhashs64_fnv1 = 0, + ulong testhashu64_fnv1 = 0, + int testhashs32_fnv1a = 0, + uint testhashu32_fnv1a = 0, + long testhashs64_fnv1a = 0, + ulong testhashu64_fnv1a = 0, + VectorOffset testarrayofboolsOffset = default(VectorOffset), + float testf = 3.14159f, + float testf2 = 3.0f, + float testf3 = 0.0f, + VectorOffset testarrayofstring2Offset = default(VectorOffset), + VectorOffset testarrayofsortedstructOffset = default(VectorOffset), + VectorOffset flexOffset = default(VectorOffset), + VectorOffset test5Offset = default(VectorOffset), + VectorOffset vector_of_longsOffset = default(VectorOffset), + VectorOffset vector_of_doublesOffset = default(VectorOffset), + Offset<MyGame.InParentNamespace> parent_namespace_testOffset = default(Offset<MyGame.InParentNamespace>), + VectorOffset vector_of_referrablesOffset = default(VectorOffset), + ulong single_weak_reference = 0, + VectorOffset vector_of_weak_referencesOffset = default(VectorOffset), + VectorOffset vector_of_strong_referrablesOffset = default(VectorOffset), + ulong co_owning_reference = 0, + VectorOffset vector_of_co_owning_referencesOffset = default(VectorOffset), + ulong non_owning_reference = 0, + VectorOffset vector_of_non_owning_referencesOffset = default(VectorOffset), + MyGame.Example.AnyUniqueAliases any_unique_type = MyGame.Example.AnyUniqueAliases.NONE, + int any_uniqueOffset = 0, + MyGame.Example.AnyAmbiguousAliases any_ambiguous_type = MyGame.Example.AnyAmbiguousAliases.NONE, + int any_ambiguousOffset = 0, + VectorOffset vector_of_enumsOffset = default(VectorOffset), + MyGame.Example.Race signed_enum = MyGame.Example.Race.None) { + builder.StartTable(49); + Monster.AddNonOwningReference(builder, non_owning_reference); + Monster.AddCoOwningReference(builder, co_owning_reference); + Monster.AddSingleWeakReference(builder, single_weak_reference); + Monster.AddTesthashu64Fnv1a(builder, testhashu64_fnv1a); + Monster.AddTesthashs64Fnv1a(builder, testhashs64_fnv1a); + Monster.AddTesthashu64Fnv1(builder, testhashu64_fnv1); + Monster.AddTesthashs64Fnv1(builder, testhashs64_fnv1); + Monster.AddVectorOfEnums(builder, vector_of_enumsOffset); + Monster.AddAnyAmbiguous(builder, any_ambiguousOffset); + Monster.AddAnyUnique(builder, any_uniqueOffset); + Monster.AddVectorOfNonOwningReferences(builder, vector_of_non_owning_referencesOffset); + Monster.AddVectorOfCoOwningReferences(builder, vector_of_co_owning_referencesOffset); + Monster.AddVectorOfStrongReferrables(builder, vector_of_strong_referrablesOffset); + Monster.AddVectorOfWeakReferences(builder, vector_of_weak_referencesOffset); + Monster.AddVectorOfReferrables(builder, vector_of_referrablesOffset); + Monster.AddParentNamespaceTest(builder, parent_namespace_testOffset); + Monster.AddVectorOfDoubles(builder, vector_of_doublesOffset); + Monster.AddVectorOfLongs(builder, vector_of_longsOffset); + Monster.AddTest5(builder, test5Offset); + Monster.AddFlex(builder, flexOffset); + Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); + Monster.AddTestarrayofstring2(builder, testarrayofstring2Offset); + Monster.AddTestf3(builder, testf3); + Monster.AddTestf2(builder, testf2); + Monster.AddTestf(builder, testf); + Monster.AddTestarrayofbools(builder, testarrayofboolsOffset); + Monster.AddTesthashu32Fnv1a(builder, testhashu32_fnv1a); + Monster.AddTesthashs32Fnv1a(builder, testhashs32_fnv1a); + Monster.AddTesthashu32Fnv1(builder, testhashu32_fnv1); + Monster.AddTesthashs32Fnv1(builder, testhashs32_fnv1); + Monster.AddTestempty(builder, testemptyOffset); + Monster.AddTestnestedflatbuffer(builder, testnestedflatbufferOffset); + Monster.AddEnemy(builder, enemyOffset); + Monster.AddTestarrayoftables(builder, testarrayoftablesOffset); + Monster.AddTestarrayofstring(builder, testarrayofstringOffset); + Monster.AddTest4(builder, test4Offset); + Monster.AddTest(builder, testOffset); + Monster.AddInventory(builder, inventoryOffset); + Monster.AddName(builder, nameOffset); + Monster.AddPos(builder, MyGame.Example.Vec3.Pack(builder, pos)); + Monster.AddHp(builder, hp); + Monster.AddMana(builder, mana); + Monster.AddSignedEnum(builder, signed_enum); + Monster.AddAnyAmbiguousType(builder, any_ambiguous_type); + Monster.AddAnyUniqueType(builder, any_unique_type); + Monster.AddTestbool(builder, testbool); + Monster.AddTestType(builder, test_type); + Monster.AddColor(builder, color); + return Monster.EndMonster(builder); + } + public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(49); } public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } @@ -538,56 +639,56 @@ public struct Monster : IFlatbufferObject var __vector_of_enums = _o.VectorOfEnums.ToArray(); _vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums); } - StartMonster(builder); - AddPos(builder, MyGame.Example.Vec3.Pack(builder, _o.Pos)); - AddMana(builder, _o.Mana); - AddHp(builder, _o.Hp); - AddName(builder, _name); - AddInventory(builder, _inventory); - AddColor(builder, _o.Color); - AddTestType(builder, _test_type); - AddTest(builder, _test); - AddTest4(builder, _test4); - AddTestarrayofstring(builder, _testarrayofstring); - AddTestarrayoftables(builder, _testarrayoftables); - AddEnemy(builder, _enemy); - AddTestnestedflatbuffer(builder, _testnestedflatbuffer); - AddTestempty(builder, _testempty); - AddTestbool(builder, _o.Testbool); - AddTesthashs32Fnv1(builder, _o.Testhashs32Fnv1); - AddTesthashu32Fnv1(builder, _o.Testhashu32Fnv1); - AddTesthashs64Fnv1(builder, _o.Testhashs64Fnv1); - AddTesthashu64Fnv1(builder, _o.Testhashu64Fnv1); - AddTesthashs32Fnv1a(builder, _o.Testhashs32Fnv1a); - AddTesthashu32Fnv1a(builder, _o.Testhashu32Fnv1a); - AddTesthashs64Fnv1a(builder, _o.Testhashs64Fnv1a); - AddTesthashu64Fnv1a(builder, _o.Testhashu64Fnv1a); - AddTestarrayofbools(builder, _testarrayofbools); - AddTestf(builder, _o.Testf); - AddTestf2(builder, _o.Testf2); - AddTestf3(builder, _o.Testf3); - AddTestarrayofstring2(builder, _testarrayofstring2); - AddTestarrayofsortedstruct(builder, _testarrayofsortedstruct); - AddFlex(builder, _flex); - AddTest5(builder, _test5); - AddVectorOfLongs(builder, _vector_of_longs); - AddVectorOfDoubles(builder, _vector_of_doubles); - AddParentNamespaceTest(builder, _parent_namespace_test); - AddVectorOfReferrables(builder, _vector_of_referrables); - AddSingleWeakReference(builder, _o.SingleWeakReference); - AddVectorOfWeakReferences(builder, _vector_of_weak_references); - AddVectorOfStrongReferrables(builder, _vector_of_strong_referrables); - AddCoOwningReference(builder, _o.CoOwningReference); - AddVectorOfCoOwningReferences(builder, _vector_of_co_owning_references); - AddNonOwningReference(builder, _o.NonOwningReference); - AddVectorOfNonOwningReferences(builder, _vector_of_non_owning_references); - AddAnyUniqueType(builder, _any_unique_type); - AddAnyUnique(builder, _any_unique); - AddAnyAmbiguousType(builder, _any_ambiguous_type); - AddAnyAmbiguous(builder, _any_ambiguous); - AddVectorOfEnums(builder, _vector_of_enums); - AddSignedEnum(builder, _o.SignedEnum); - return EndMonster(builder); + return CreateMonster( + builder, + _o.Pos, + _o.Mana, + _o.Hp, + _name, + _inventory, + _o.Color, + _test_type, + _test, + _test4, + _testarrayofstring, + _testarrayoftables, + _enemy, + _testnestedflatbuffer, + _testempty, + _o.Testbool, + _o.Testhashs32Fnv1, + _o.Testhashu32Fnv1, + _o.Testhashs64Fnv1, + _o.Testhashu64Fnv1, + _o.Testhashs32Fnv1a, + _o.Testhashu32Fnv1a, + _o.Testhashs64Fnv1a, + _o.Testhashu64Fnv1a, + _testarrayofbools, + _o.Testf, + _o.Testf2, + _o.Testf3, + _testarrayofstring2, + _testarrayofsortedstruct, + _flex, + _test5, + _vector_of_longs, + _vector_of_doubles, + _parent_namespace_test, + _vector_of_referrables, + _o.SingleWeakReference, + _vector_of_weak_references, + _vector_of_strong_referrables, + _o.CoOwningReference, + _vector_of_co_owning_references, + _o.NonOwningReference, + _vector_of_non_owning_references, + _any_unique_type, + _any_unique, + _any_ambiguous_type, + _any_ambiguous, + _vector_of_enums, + _o.SignedEnum); } }; diff --git a/tests/namespace_test/NamespaceA/TableInFirstNS.cs b/tests/namespace_test/NamespaceA/TableInFirstNS.cs index 9c7be472..3d597d7f 100644 --- a/tests/namespace_test/NamespaceA/TableInFirstNS.cs +++ b/tests/namespace_test/NamespaceA/TableInFirstNS.cs @@ -24,6 +24,17 @@ public struct TableInFirstNS : IFlatbufferObject public bool MutateFooEnum(NamespaceA.NamespaceB.EnumInNestedNS foo_enum) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)foo_enum); return true; } else { return false; } } public NamespaceA.NamespaceB.StructInNestedNS? FooStruct { get { int o = __p.__offset(8); return o != 0 ? (NamespaceA.NamespaceB.StructInNestedNS?)(new NamespaceA.NamespaceB.StructInNestedNS()).__assign(o + __p.bb_pos, __p.bb) : null; } } + public static Offset<NamespaceA.TableInFirstNS> CreateTableInFirstNS(FlatBufferBuilder builder, + Offset<NamespaceA.NamespaceB.TableInNestedNS> foo_tableOffset = default(Offset<NamespaceA.NamespaceB.TableInNestedNS>), + NamespaceA.NamespaceB.EnumInNestedNS foo_enum = NamespaceA.NamespaceB.EnumInNestedNS.A, + NamespaceA.NamespaceB.StructInNestedNST foo_struct = null) { + builder.StartTable(3); + TableInFirstNS.AddFooStruct(builder, NamespaceA.NamespaceB.StructInNestedNS.Pack(builder, foo_struct)); + TableInFirstNS.AddFooTable(builder, foo_tableOffset); + TableInFirstNS.AddFooEnum(builder, foo_enum); + return TableInFirstNS.EndTableInFirstNS(builder); + } + public static void StartTableInFirstNS(FlatBufferBuilder builder) { builder.StartTable(3); } public static void AddFooTable(FlatBufferBuilder builder, Offset<NamespaceA.NamespaceB.TableInNestedNS> fooTableOffset) { builder.AddOffset(0, fooTableOffset.Value, 0); } public static void AddFooEnum(FlatBufferBuilder builder, NamespaceA.NamespaceB.EnumInNestedNS fooEnum) { builder.AddSbyte(1, (sbyte)fooEnum, 0); } @@ -45,11 +56,11 @@ public struct TableInFirstNS : IFlatbufferObject public static Offset<NamespaceA.TableInFirstNS> Pack(FlatBufferBuilder builder, TableInFirstNST _o) { if (_o == null) return default(Offset<NamespaceA.TableInFirstNS>); var _foo_table = _o.FooTable == null ? default(Offset<NamespaceA.NamespaceB.TableInNestedNS>) : NamespaceA.NamespaceB.TableInNestedNS.Pack(builder, _o.FooTable); - StartTableInFirstNS(builder); - AddFooTable(builder, _foo_table); - AddFooEnum(builder, _o.FooEnum); - AddFooStruct(builder, NamespaceA.NamespaceB.StructInNestedNS.Pack(builder, _o.FooStruct)); - return EndTableInFirstNS(builder); + return CreateTableInFirstNS( + builder, + _foo_table, + _o.FooEnum, + _o.FooStruct); } }; |