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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//----------------------------------------------------------------------------
// spinlock.h , defines the spin lock class and a profiler class
//
//
//----------------------------------------------------------------------------
//#ifndef _H_UTIL
//#error I am a part of util.hpp Please don't include me alone !
//#endif
#ifndef _H_SPINLOCK_
#define _H_SPINLOCK_
#include <stddef.h>
// #SwitchToThreadSpinning
//
// If you call __SwitchToThread in a loop waiting for a condition to be met,
// it is critical that you insert periodic sleeps. This is because the thread
// you are waiting for to set that condition may need your CPU, and simply
// calling __SwitchToThread(0) will NOT guarantee that it gets a chance to run.
// If there are other runnable threads of higher priority, or even if there
// aren't and it is in another processor's queue, you will be spinning a very
// long time.
//
// To force all callers to consider this issue and to avoid each having to
// duplicate the same backoff code, __SwitchToThread takes a required second
// parameter. If you want it to handle backoff for you, this parameter should
// be the number of successive calls you have made to __SwitchToThread (a loop
// count). If you want to take care of backing off yourself, you can pass
// CALLER_LIMITS_SPINNING. There are three valid cases for doing this:
//
// - You count iterations and induce a sleep periodically
// - The number of consecutive __SwitchToThreads is limited
// - Your call to __SwitchToThread includes a non-zero sleep duration
//
// Lastly, to simplify this requirement for the following common coding pattern:
//
// while (!condition)
// SwitchToThread
//
// you can use the YIELD_WHILE macro.
#define CALLER_LIMITS_SPINNING 0
#define YIELD_WHILE(condition) \
{ \
DWORD __dwSwitchCount = 0; \
while (condition) \
{ \
__SwitchToThread(0, ++__dwSwitchCount); \
} \
}
// non-zero return value if this function causes the OS to switch to another thread
BOOL __SwitchToThread (DWORD dwSleepMSec, DWORD dwSwitchCount);
BOOL __DangerousSwitchToThread (DWORD dwSleepMSec, DWORD dwSwitchCount, BOOL goThroughOS);
//----------------------------------------------------------------------------
// class: DangerousNonHostedSpinLock
//
// PURPOSE:
// A simple wrapper around the spinloop without host interactions. To be
// used for short-time locking in the VM, in particular when the runtime
// has not been started yet.
//
//----------------------------------------------------------------------------
class DangerousNonHostedSpinLock
{
public:
FORCEINLINE DangerousNonHostedSpinLock() { LIMITED_METHOD_CONTRACT; m_value = 0; }
private:
// Intentionally unimplemented - prevents the compiler from generating default copy ctor.
DangerousNonHostedSpinLock(DangerousNonHostedSpinLock const & other);
FORCEINLINE void Acquire()
{
WRAPPER_NO_CONTRACT;
YIELD_WHILE(FastInterlockExchange(&m_value, 1) == 1);
}
FORCEINLINE BOOL TryAcquire()
{
WRAPPER_NO_CONTRACT;
return (FastInterlockExchange(&m_value, 1) == 0);
}
FORCEINLINE void Release()
{
LIMITED_METHOD_CONTRACT;
m_value = 0;
}
inline static void AcquireLock(DangerousNonHostedSpinLock *pLock) { WRAPPER_NO_CONTRACT; pLock->Acquire(); }
inline static BOOL TryAcquireLock(DangerousNonHostedSpinLock *pLock) { WRAPPER_NO_CONTRACT; return pLock->TryAcquire(); }
inline static void ReleaseLock(DangerousNonHostedSpinLock *pLock) { WRAPPER_NO_CONTRACT; pLock->Release(); }
Volatile<LONG> m_value;
public:
BOOL IsHeld()
{
LIMITED_METHOD_CONTRACT;
return (BOOL)m_value;
}
typedef Holder<DangerousNonHostedSpinLock *, DangerousNonHostedSpinLock::AcquireLock, DangerousNonHostedSpinLock::ReleaseLock> Holder;
typedef ConditionalStateHolder<DangerousNonHostedSpinLock *, DangerousNonHostedSpinLock::TryAcquireLock, DangerousNonHostedSpinLock::ReleaseLock> TryHolder;
};
typedef DangerousNonHostedSpinLock::Holder DangerousNonHostedSpinLockHolder;
typedef DangerousNonHostedSpinLock::TryHolder DangerousNonHostedSpinLockTryHolder;
class SpinLock;
// Lock Types, used in profiling
//
enum LOCK_TYPE
{
LOCK_PLUSWRAPPER_CACHE = 1, // change
LOCK_FCALL = 2, // leave, but rank to tip
LOCK_COMCTXENTRYCACHE = 3, // creates events, allocs memory, SEH, etc.
#ifdef FEATURE_COMINTEROP
LOCK_COMCALL = 4,
#endif
LOCK_REFLECTCACHE = 5,
LOCK_CORMAP = 7,
LOCK_TYPE_DEFAULT = 8
};
//----------------------------------------------------------------------------
// class: Spinlock
//
// PURPOSE:
// spinlock class that contains constructor and out of line spinloop.
//
//----------------------------------------------------------------------------
class SpinLock
{
private:
union {
// m_lock has to be the fist data member in the class
LONG m_lock; // LONG used in interlocked exchange
};
enum SpinLockState
{
UnInitialized,
BeingInitialized,
Initialized
};
Volatile<SpinLockState> m_Initialized; // To verify initialized
// And initialize once
#ifdef _DEBUG
LOCK_TYPE m_LockType; // lock type to track statistics
// Check for dead lock situation.
bool m_requireCoopGCMode;
EEThreadId m_holdingThreadId;
#endif
public:
SpinLock ();
~SpinLock ();
//Init method, initialize lock and _DEBUG flags
void Init(LOCK_TYPE type, bool RequireCoopGC = FALSE);
//-----------------------------------------------------------------
// Is the current thread the owner?
//-----------------------------------------------------------------
#ifdef _DEBUG
BOOL OwnedByCurrentThread();
#endif
private:
void SpinToAcquire (); // out of line call spins
#ifdef _DEBUG
void dbg_PreEnterLock();
void dbg_EnterLock();
void dbg_LeaveLock();
#endif
// The following 5 APIs must remain private. We want all entry/exit code to
// occur via holders, so that exceptions will be sure to release the lock.
private:
void GetLock(Thread * pThread); // Acquire lock, blocks if unsuccessful
BOOL GetLockNoWait(); // Acquire lock, fail-fast
void FreeLock(Thread * pThread); // Release lock
public:
static void AcquireLock(SpinLock *s, Thread * pThread);
static void ReleaseLock(SpinLock *s, Thread * pThread);
#define SPINLOCK_THREAD_PARAM_ONLY_IN_SOME_BUILDS NULL
class Holder
{
SpinLock * m_pSpinLock;
public:
Holder(SpinLock * s) :
m_pSpinLock(s)
{
SCAN_SCOPE_BEGIN;
STATIC_CONTRACT_GC_NOTRIGGER;
m_pSpinLock->GetLock(SPINLOCK_THREAD_PARAM_ONLY_IN_SOME_BUILDS);
}
~Holder()
{
SCAN_SCOPE_END;
m_pSpinLock->FreeLock(SPINLOCK_THREAD_PARAM_ONLY_IN_SOME_BUILDS);
}
};
};
typedef SpinLock::Holder SpinLockHolder;
#define TAKE_SPINLOCK_AND_DONOT_TRIGGER_GC(lock) \
SpinLockHolder __spinLockHolder(lock);\
GCX_NOTRIGGER ();
#define ACQUIRE_SPINLOCK_NO_HOLDER(lock, thread)\
{ \
SpinLock::AcquireLock(lock, thread); \
GCX_NOTRIGGER(); \
CANNOTTHROWCOMPLUSEXCEPTION(); \
STATIC_CONTRACT_NOTHROW; \
#define RELEASE_SPINLOCK_NO_HOLDER(lock, thread)\
SpinLock::ReleaseLock(lock, thread); \
} \
__inline BOOL IsOwnerOfSpinLock (LPVOID lock)
{
WRAPPER_NO_CONTRACT;
#ifdef _DEBUG
return ((SpinLock*)lock)->OwnedByCurrentThread();
#else
// This function should not be called on free build.
DebugBreak();
return TRUE;
#endif
}
#ifdef _DEBUG
//----------------------------------------------------------------------------
// class SpinLockProfiler
// to track contention, useful for profiling
//
//----------------------------------------------------------------------------
class SpinLockProfiler
{
// Pointer to spinlock names.
//
static ULONG s_ulBackOffs;
static ULONG s_ulCollisons [LOCK_TYPE_DEFAULT + 1];
static ULONG s_ulSpins [LOCK_TYPE_DEFAULT + 1];
public:
static void InitStatics ();
static void IncrementSpins (LOCK_TYPE type, ULONG value);
static void IncrementCollisions (LOCK_TYPE type);
static void IncrementBackoffs (ULONG value);
static void DumpStatics();
};
#endif // ifdef _DEBUG
#endif // ifndef _H_SPINLOCK_
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