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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ===========================================================================
// File: CEEMAIN.CPP
// ===========================================================================
//
//
//
// The CLR code base uses a hyperlink feature of the HyperAddin plugin for Visual Studio. If you don't see
// 'HyperAddin' in your Visual Studio menu bar you don't have this support. To get it type
//
// \\clrmain\tools\installCLRAddins
//
// After installing HyperAddin, your first run of VS should be as an administrator so HyperAddin can update
// some registry information.
//
// At this point the code: prefixes become hyperlinks in Visual Studio and life is good. See
// http://mswikis/clr/dev/Pages/CLR%20Team%20Commenting.aspx for more information
//
// There is a bug associated with Visual Studio where it does not recognise the hyperlink if there is a ::
// preceeding it on the same line. Since C++ uses :: as a namespace separator, this can often mean that the
// second hyperlink on a line does not work. To work around this it is better to use '.' instead of :: as
// the namespace separators in code: hyperlinks.
//
// #StartHere
// #TableOfContents The .NET Runtime Table of contents
//
// This comment is mean to be a nexus that allows you to jump quickly to various interesting parts of the
// runtime.
//
// You can refer to product studio bugs using urls like the following
// * http://bugcheck/bugs/DevDivBugs/2320.asp
// * http://bugcheck/bugs/VSWhidbey/601210.asp
//
// Dev10 Bugs can be added with URLs like the following (for Dev10 bug 671409)
// * http://tkbgitvstfat01:8090/wi.aspx?id=671409
//
//*************************************************************************************************
//
// * Introduction to the runtime file:../../Documentation/botr/botr-faq.md
//
// #MajorDataStructures. The major data structures associated with the runtime are
// * code:Thread (see file:threads.h#ThreadClass) - the additional thread state the runtime needs.
// * code:AppDomain - The managed version of a process
// * code:Assembly - The unit of deployment and versioning (may be several DLLs but often is only one).
// * code:Module - represents a Module (DLL or EXE).
// * code:MethodTable - represents the 'hot' part of a type (needed during normal execution)
// * code:EEClass - represents the 'cold' part of a type (used during compilation, interop, ...)
// * code:MethodDesc - represents a Method
// * code:FieldDesc - represents a Field.
// * code:Object - represents a object on the GC heap allocated with code:Alloc
//
// * ECMA specifications
// * Partition I Concepts
// http://download.microsoft.com/download/D/C/1/DC1B219F-3B11-4A05-9DA3-2D0F98B20917/Partition%20I%20Architecture.doc
// * Partition II Meta Data
// http://download.microsoft.com/download/D/C/1/DC1B219F-3B11-4A05-9DA3-2D0F98B20917/Partition%20II%20Metadata.doc
// * Partition III IL
// http://download.microsoft.com/download/D/C/1/DC1B219F-3B11-4A05-9DA3-2D0F98B20917/Partition%20III%20CIL.doc
//
// * Serge Liden (worked on the CLR and owned ILASM / ILDASM for a long time wrote a good book on IL
// * Expert .NET 2.0 IL Assembler http://www.amazon.com/Expert-NET-2-0-IL-Assembler/dp/1590596463
//
// * This is also a pretty nice overview of what the CLR is at
// http://msdn2.microsoft.com/en-us/netframework/aa497266.aspx
//
// * code:EEStartup - This routine must be called before any interesting runtime services are used. It is
// invoked as part of mscorwks's DllMain logic.
// * code:#EEShutDown - Code called before we shut down the EE.
//
// * file:..\inc\corhdr.h#ManagedHeader - From a data structure point of view, this is the entry point into
// the runtime. This is how all other data in the EXE are found.
//
// * code:ICorJitCompiler#EEToJitInterface - This is the interface from the the EE to the Just in time (JIT)
// compiler. The interface to the JIT is relatively simple (compileMethod), however the EE provides a
// rich set of callbacks so the JIT can get all the information it needs. See also
// file:../../Documentation/botr/ryujit-overview.md for general information on the JIT.
//
// * code:VirtualCallStubManager - This is the main class that implements interface dispatch
//
// * Precode - Every method needs entry point for other code to call even if that native code does not
// actually exist yet. To support this methods can have code:Precode that is an entry point that exists
// and will call the JIT compiler if the code does not yet exist.
//
// * NGEN - NGen stands for Native code GENeration and it is the runtime way of precompiling IL and IL
// Meta-data into native code and runtime data structures. At compilation time the most
// fundamental data structures is the code:ZapNode which represents something that needs to go into the
// NGEN image.
//
// * What is cooperative / preemtive mode ? file:threads.h#CooperativeMode and
// file:threads.h#SuspendingTheRuntime and file:../../Documentation/botr/threading.md
// * Garbage collection - file:gc.cpp#Overview and file:../../Documentation/botr/garbage-collection.md
// * code:AppDomain - The managed version of a process.
// * Calling Into the runtime (FCALLs QCalls) file:../../Documentation/botr/mscorlib.md
// * Exceptions - file:../../Documentation/botr/exceptions.md. The most important routine to start
// with is code:COMPlusFrameHandler which is the routine that we hook up to get called when an unmanaged
// exception happens.
// * Assembly Loading file:../../Documentation/botr/type-loader.md
// * Profiling file:../../Documentation/botr/profiling.md and file:../../Documentation/botr/profilability.md
// * FCALLS QCALLS (calling into the runtime from managed code)
// file:../../Documentation/botr/mscorlib.md
// * Event Tracing for Windows
// * file:../inc/eventtrace.h#EventTracing -
// * This is the main file dealing with event tracing in CLR
// * The implementation of this class is available in file:eventtrace.cpp
// * file:../inc/eventtrace.h#CEtwTracer - This is the main class dealing with event tracing in CLR.
// Follow the link for more information on how this feature has been implemented
// * http://mswikis/clr/dev/Pages/CLR%20ETW%20Events%20Wiki.aspx - Follow the link for more information on how to
// use this instrumentation feature.
// ----------------------------------------------------------------------------------------------------
// Features in the runtime that have been given hyperlinks
//
// * code:Nullable#NullableFeature - the Nullable<T> type has special runtime semantics associated with
// boxing this describes this feature.
#include "common.h"
#include "vars.hpp"
#include "log.h"
#include "ceemain.h"
#include "clsload.hpp"
#include "object.h"
#include "hash.h"
#include "ecall.h"
#include "ceemain.h"
#include "dllimport.h"
#include "syncblk.h"
#include "eeconfig.h"
#include "stublink.h"
#include "method.hpp"
#include "codeman.h"
#include "frames.h"
#include "threads.h"
#include "stackwalk.h"
#include "gcheaputilities.h"
#include "interoputil.h"
#include "fieldmarshaler.h"
#include "dbginterface.h"
#include "eedbginterfaceimpl.h"
#include "debugdebugger.h"
#include "cordbpriv.h"
#include "comdelegate.h"
#include "appdomain.hpp"
#include "eventtrace.h"
#include "corhost.h"
#include "binder.h"
#include "olevariant.h"
#include "comcallablewrapper.h"
#include "apithreadstress.h"
#include "perflog.h"
#include "../dlls/mscorrc/resource.h"
#include "util.hpp"
#include "shimload.h"
#include "comthreadpool.h"
#include "posterror.h"
#include "virtualcallstub.h"
#include "strongnameinternal.h"
#include "syncclean.hpp"
#include "typeparse.h"
#include "debuginfostore.h"
#include "eemessagebox.h"
#include "finalizerthread.h"
#include "threadsuspend.h"
#include "disassembler.h"
#include "jithost.h"
#ifndef FEATURE_PAL
#include "dwreport.h"
#endif // !FEATURE_PAL
#include "stringarraylist.h"
#include "stubhelpers.h"
#ifdef FEATURE_STACK_SAMPLING
#include "stacksampler.h"
#endif
#include <shlwapi.h>
#include "bbsweep.h"
#ifdef FEATURE_COMINTEROP
#include "runtimecallablewrapper.h"
#include "notifyexternals.h"
#include "mngstdinterfaces.h"
#include "rcwwalker.h"
#endif // FEATURE_COMINTEROP
#ifdef FEATURE_COMINTEROP_APARTMENT_SUPPORT
#include "olecontexthelpers.h"
#endif // FEATURE_COMINTEROP_APARTMENT_SUPPORT
#ifdef PROFILING_SUPPORTED
#include "proftoeeinterfaceimpl.h"
#include "profilinghelper.h"
#endif // PROFILING_SUPPORTED
#ifdef FEATURE_COMINTEROP
#include "synchronizationcontextnative.h" // For SynchronizationContextNative::Cleanup
#endif
#ifdef FEATURE_INTERPRETER
#include "interpreter.h"
#endif // FEATURE_INTERPRETER
#include "../binder/inc/coreclrbindercommon.h"
#ifdef FEATURE_PERFMAP
#include "perfmap.h"
#endif
#include "diagnosticserver.h"
#include "eventpipe.h"
#ifndef FEATURE_PAL
// Included for referencing __security_cookie
#include "process.h"
#endif // !FEATURE_PAL
#ifdef FEATURE_GDBJIT
#include "gdbjit.h"
#endif // FEATURE_GDBJIT
#ifndef CROSSGEN_COMPILE
static int GetThreadUICultureId(__out LocaleIDValue* pLocale); // TODO: This shouldn't use the LCID. We should rely on name instead
static HRESULT GetThreadUICultureNames(__inout StringArrayList* pCultureNames);
#endif // !CROSSGEN_COMPILE
HRESULT EEStartup(COINITIEE fFlags);
#ifndef CROSSGEN_COMPILE
static void InitializeGarbageCollector();
#ifdef DEBUGGING_SUPPORTED
static void InitializeDebugger(void);
static void TerminateDebugger(void);
extern "C" HRESULT __cdecl CorDBGetInterface(DebugInterface** rcInterface);
#endif // DEBUGGING_SUPPORTED
#endif // !CROSSGEN_COMPILE
// Remember how the last startup of EE went.
HRESULT g_EEStartupStatus = S_OK;
// Flag indicating if the EE has been started. This is set prior to initializing the default AppDomain, and so does not indicate that
// the EE is fully able to execute arbitrary managed code. To ensure the EE is fully started, call EnsureEEStarted rather than just
// checking this flag.
Volatile<BOOL> g_fEEStarted = FALSE;
// Flag indicating if the EE was started up by COM.
extern BOOL g_fEEComActivatedStartup;
// flag indicating that EE was not started up by IJW, Hosted, COM or my managed exe.
extern BOOL g_fEEOtherStartup;
// The OS thread ID of the thread currently performing EE startup, or 0 if there is no such thread.
DWORD g_dwStartupThreadId = 0;
// Event to synchronize EE shutdown.
static CLREvent * g_pEEShutDownEvent;
static DangerousNonHostedSpinLock g_EEStartupLock;
HRESULT InitializeEE(COINITIEE flags)
{
WRAPPER_NO_CONTRACT;
#ifdef FEATURE_EVENT_TRACE
if(!g_fEEComActivatedStartup)
g_fEEOtherStartup = TRUE;
#endif // FEATURE_EVENT_TRACE
return EnsureEEStarted(flags);
}
// ---------------------------------------------------------------------------
// %%Function: EnsureEEStarted()
//
// Description: Ensure the CLR is started.
// ---------------------------------------------------------------------------
HRESULT EnsureEEStarted(COINITIEE flags)
{
CONTRACTL
{
NOTHROW;
GC_TRIGGERS;
MODE_PREEMPTIVE;
ENTRY_POINT;
}
CONTRACTL_END;
if (g_fEEShutDown)
return E_FAIL;
HRESULT hr = E_FAIL;
// On non x86 platforms, when we load mscorlib.dll during EEStartup, we will
// re-enter _CorDllMain with a DLL_PROCESS_ATTACH for mscorlib.dll. We are
// far enough in startup that this is allowed, however we don't want to
// re-start the startup code so we need to check to see if startup has
// been initiated or completed before we call EEStartup.
//
// We do however want to make sure other threads block until the EE is started,
// which we will do further down.
if (!g_fEEStarted)
{
BEGIN_ENTRYPOINT_NOTHROW;
#if defined(FEATURE_APPX) && !defined(CROSSGEN_COMPILE)
STARTUP_FLAGS startupFlags = CorHost2::GetStartupFlags();
// On CoreCLR, the host is in charge of determining whether the process is AppX or not.
AppX::SetIsAppXProcess(!!(startupFlags & STARTUP_APPX_APP_MODEL));
#endif
#ifndef FEATURE_PAL
// The sooner we do this, the sooner we avoid probing registry entries.
// (Perf Optimization for VSWhidbey:113373.)
REGUTIL::InitOptionalConfigCache();
#endif
BOOL bStarted=FALSE;
{
DangerousNonHostedSpinLockHolder lockHolder(&g_EEStartupLock);
// Now that we've acquired the lock, check again to make sure we aren't in
// the process of starting the CLR or that it hasn't already been fully started.
// At this point, if startup has been inited we don't have anything more to do.
// And if EEStartup already failed before, we don't do it again.
if (!g_fEEStarted && !g_fEEInit && SUCCEEDED (g_EEStartupStatus))
{
g_dwStartupThreadId = GetCurrentThreadId();
EEStartup(flags);
bStarted=g_fEEStarted;
hr = g_EEStartupStatus;
g_dwStartupThreadId = 0;
}
else
{
hr = g_EEStartupStatus;
if (SUCCEEDED(g_EEStartupStatus))
{
hr = S_FALSE;
}
}
}
END_ENTRYPOINT_NOTHROW;
}
else
{
//
// g_fEEStarted is TRUE, but startup may not be complete since we initialize the default AppDomain
// *after* setting that flag. g_fEEStarted is set inside of g_EEStartupLock, and that lock is
// not released until the EE is really started - so we can quickly check whether the EE is definitely
// started by checking if that lock is currently held. If it is not, then we know the other thread
// (that is actually doing the startup) has finished startup. If it is currently held, then we
// need to wait for the other thread to release it, which we do by simply acquiring the lock ourselves.
//
// We do not want to do this blocking if we are the thread currently performing EE startup. So we check
// that first.
//
// Note that the call to IsHeld here is an "acquire" barrier, as is acquiring the lock. And the release of
// the lock by the other thread is a "release" barrier, due to the volatile semantics in the lock's
// implementation. This assures us that once we observe the lock having been released, we are guaranteed
// to observe a fully-initialized EE.
//
// A note about thread affinity here: we're using the OS thread ID of the current thread without
// asking the host to pin us to this thread, as we did above. We can get away with this, because we are
// only interested in a particular thread ID (that of the "startup" thread) and *that* particular thread
// is already affinitized by the code above. So if we get that particular OS thread ID, we know for sure
// we are really the startup thread.
//
if (g_EEStartupLock.IsHeld() && g_dwStartupThreadId != GetCurrentThreadId())
{
DangerousNonHostedSpinLockHolder lockHolder(&g_EEStartupLock);
}
hr = g_EEStartupStatus;
if (SUCCEEDED(g_EEStartupStatus))
{
hr = S_FALSE;
}
}
return hr;
}
#ifndef CROSSGEN_COMPILE
#ifndef FEATURE_PAL
// This is our Ctrl-C, Ctrl-Break, etc. handler.
static BOOL WINAPI DbgCtrlCHandler(DWORD dwCtrlType)
{
WRAPPER_NO_CONTRACT;
#if defined(DEBUGGING_SUPPORTED)
// Note that if a managed-debugger is attached, it's actually attached with the native
// debugging pipeline and it will get a control-c notifications via native debug events.
// However, if we let the native debugging pipeline handle the event and send the notification
// to the debugger, then we break pre-V4 behaviour because we intercept handlers registered
// in-process. See Dev10 Bug 846455 for more information.
if (CORDebuggerAttached() &&
(dwCtrlType == CTRL_C_EVENT || dwCtrlType == CTRL_BREAK_EVENT))
{
return g_pDebugInterface->SendCtrlCToDebugger(dwCtrlType);
}
else
#endif // DEBUGGING_SUPPORTED
{
if (dwCtrlType == CTRL_CLOSE_EVENT)
{
// Initiate shutdown so the ProcessExit handlers run
ForceEEShutdown(SCA_ReturnWhenShutdownComplete);
}
g_fInControlC = true; // only for weakening assertions in checked build.
return FALSE; // keep looking for a real handler.
}
}
#endif
// A host can specify that it only wants one version of hosting interface to be used.
BOOL g_singleVersionHosting;
void InitializeStartupFlags()
{
CONTRACTL {
NOTHROW;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
STARTUP_FLAGS flags = CorHost2::GetStartupFlags();
if (flags & STARTUP_CONCURRENT_GC)
g_IGCconcurrent = 1;
else
g_IGCconcurrent = 0;
g_heap_type = ((flags & STARTUP_SERVER_GC) && GetCurrentProcessCpuCount() > 1) ? GC_HEAP_SVR : GC_HEAP_WKS;
g_IGCHoardVM = (flags & STARTUP_HOARD_GC_VM) == 0 ? 0 : 1;
}
#endif // CROSSGEN_COMPILE
// BBSweepStartFunction is the first function to execute in the BBT sweeper thread.
// It calls WatchForSweepEvent where we wait until a sweep occurs.
DWORD __stdcall BBSweepStartFunction(LPVOID lpArgs)
{
CONTRACTL
{
THROWS;
GC_TRIGGERS;
MODE_PREEMPTIVE;
}
CONTRACTL_END;
class CLRBBSweepCallback : public ICLRBBSweepCallback
{
virtual HRESULT WriteProfileData()
{
BEGIN_ENTRYPOINT_NOTHROW
WRAPPER_NO_CONTRACT;
Module::WriteAllModuleProfileData(false);
END_ENTRYPOINT_NOTHROW;
return S_OK;
}
} clrCallback;
EX_TRY
{
g_BBSweep.WatchForSweepEvents(&clrCallback);
}
EX_CATCH
{
}
EX_END_CATCH(RethrowTerminalExceptions)
return 0;
}
//-----------------------------------------------------------------------------
void InitGSCookie()
{
CONTRACTL
{
THROWS;
GC_NOTRIGGER;
MODE_ANY;
}
CONTRACTL_END;
GSCookie * pGSCookiePtr = GetProcessGSCookiePtr();
DWORD oldProtection;
if(!ClrVirtualProtect((LPVOID)pGSCookiePtr, sizeof(GSCookie), PAGE_EXECUTE_READWRITE, &oldProtection))
{
ThrowLastError();
}
#ifndef FEATURE_PAL
// The GSCookie cannot be in a writeable page
assert(((oldProtection & (PAGE_READWRITE|PAGE_WRITECOPY|PAGE_EXECUTE_READWRITE|
PAGE_EXECUTE_WRITECOPY|PAGE_WRITECOMBINE)) == 0));
// Forces VC cookie to be initialized.
void * pf = &__security_check_cookie;
pf = NULL;
GSCookie val = (GSCookie)(__security_cookie ^ GetTickCount());
#else // !FEATURE_PAL
// REVIEW: Need something better for PAL...
GSCookie val = (GSCookie)GetTickCount();
#endif // !FEATURE_PAL
#ifdef _DEBUG
// In _DEBUG, always use the same value to make it easier to search for the cookie
val = (GSCookie) WIN64_ONLY(0x9ABCDEF012345678) NOT_WIN64(0x12345678);
#endif
// To test if it is initialized. Also for ICorMethodInfo::getGSCookie()
if (val == 0)
val ++;
*pGSCookiePtr = val;
if(!ClrVirtualProtect((LPVOID)pGSCookiePtr, sizeof(GSCookie), oldProtection, &oldProtection))
{
ThrowLastError();
}
}
Volatile<BOOL> g_bIsGarbageCollectorFullyInitialized = FALSE;
void SetGarbageCollectorFullyInitialized()
{
LIMITED_METHOD_CONTRACT;
g_bIsGarbageCollectorFullyInitialized = TRUE;
}
// Tells whether the garbage collector is fully initialized
// Stronger than IsGCHeapInitialized
BOOL IsGarbageCollectorFullyInitialized()
{
LIMITED_METHOD_CONTRACT;
return g_bIsGarbageCollectorFullyInitialized;
}
// ---------------------------------------------------------------------------
// %%Function: EEStartupHelper
//
// Parameters:
// fFlags - Initialization flags for the engine. See the
// EEStartupFlags enumerator for valid values.
//
// Returns:
// S_OK - On success
//
// Description:
// Reserved to initialize the EE runtime engine explicitly.
// ---------------------------------------------------------------------------
#ifndef IfFailGotoLog
#define IfFailGotoLog(EXPR, LABEL) \
do { \
hr = (EXPR);\
if(FAILED(hr)) { \
STRESS_LOG2(LF_STARTUP, LL_ALWAYS, "%s failed with code %x", #EXPR, hr);\
goto LABEL; \
} \
else \
STRESS_LOG1(LF_STARTUP, LL_ALWAYS, "%s completed", #EXPR);\
} while (0)
#endif
#ifndef IfFailGoLog
#define IfFailGoLog(EXPR) IfFailGotoLog(EXPR, ErrExit)
#endif
void EEStartupHelper(COINITIEE fFlags)
{
CONTRACTL
{
THROWS;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
#ifdef ENABLE_CONTRACTS_IMPL
{
extern void ContractRegressionCheck();
ContractRegressionCheck();
}
#endif
HRESULT hr = S_OK;
static ConfigDWORD breakOnEELoad;
EX_TRY
{
g_fEEInit = true;
#ifndef CROSSGEN_COMPILE
#ifndef FEATURE_PAL
::SetConsoleCtrlHandler(DbgCtrlCHandler, TRUE/*add*/);
#endif
#endif // CROSSGEN_COMPILE
// SString initialization
// This needs to be done before config because config uses SString::Empty()
SString::Startup();
// Initialize EEConfig
if (!g_pConfig)
{
IfFailGo(EEConfig::Setup());
}
#ifndef CROSSGEN_COMPILE
// Initialize Numa and CPU group information
// Need to do this as early as possible. Used by creating object handle
// table inside Ref_Initialization() before GC is initialized.
NumaNodeInfo::InitNumaNodeInfo();
#ifndef FEATURE_PAL
CPUGroupInfo::EnsureInitialized();
#endif // !FEATURE_PAL
// Initialize global configuration settings based on startup flags
// This needs to be done before the EE has started
InitializeStartupFlags();
MethodDescBackpatchInfoTracker::StaticInitialize();
InitThreadManager();
STRESS_LOG0(LF_STARTUP, LL_ALWAYS, "Returned successfully from InitThreadManager");
#ifdef FEATURE_PERFTRACING
// Initialize the event pipe.
EventPipe::Initialize();
#endif // FEATURE_PERFTRACING
#ifdef FEATURE_GDBJIT
// Initialize gdbjit
NotifyGdb::Initialize();
#endif // FEATURE_GDBJIT
#ifdef FEATURE_EVENT_TRACE
// Initialize event tracing early so we can trace CLR startup time events.
InitializeEventTracing();
// Fire the EE startup ETW event
ETWFireEvent(EEStartupStart_V1);
#endif // FEATURE_EVENT_TRACE
InitGSCookie();
Frame::Init();
#endif // CROSSGEN_COMPILE
#ifdef STRESS_LOG
if (REGUTIL::GetConfigDWORD_DontUse_(CLRConfig::UNSUPPORTED_StressLog, g_pConfig->StressLog ()) != 0) {
unsigned facilities = REGUTIL::GetConfigDWORD_DontUse_(CLRConfig::INTERNAL_LogFacility, LF_ALL);
unsigned level = REGUTIL::GetConfigDWORD_DontUse_(CLRConfig::EXTERNAL_LogLevel, LL_INFO1000);
unsigned bytesPerThread = REGUTIL::GetConfigDWORD_DontUse_(CLRConfig::UNSUPPORTED_StressLogSize, STRESSLOG_CHUNK_SIZE * 4);
unsigned totalBytes = REGUTIL::GetConfigDWORD_DontUse_(CLRConfig::UNSUPPORTED_TotalStressLogSize, STRESSLOG_CHUNK_SIZE * 1024);
StressLog::Initialize(facilities, level, bytesPerThread, totalBytes, GetModuleInst());
g_pStressLog = &StressLog::theLog;
}
#endif
#ifdef LOGGING
InitializeLogging();
#endif
#ifdef ENABLE_PERF_LOG
PerfLog::PerfLogInitialize();
#endif //ENABLE_PERF_LOG
#ifdef FEATURE_PERFMAP
PerfMap::Initialize();
#endif
STRESS_LOG0(LF_STARTUP, LL_ALWAYS, "===================EEStartup Starting===================");
#ifndef CROSSGEN_COMPILE
#ifndef FEATURE_PAL
IfFailGoLog(EnsureRtlFunctions());
#endif // !FEATURE_PAL
InitEventStore();
#endif
// Fusion
// Initialize the general Assembly Binder infrastructure
IfFailGoLog(CCoreCLRBinderHelper::Init());
if (g_pConfig != NULL)
{
IfFailGoLog(g_pConfig->sync());
}
// Fire the runtime information ETW event
ETW::InfoLog::RuntimeInformation(ETW::InfoLog::InfoStructs::Normal);
if (breakOnEELoad.val(CLRConfig::UNSUPPORTED_BreakOnEELoad) == 1)
{
#ifdef _DEBUG
_ASSERTE(!"Start loading EE!");
#else
DebugBreak();
#endif
}
#ifdef ENABLE_STARTUP_DELAY
PREFIX_ASSUME(NULL != g_pConfig);
if (g_pConfig->StartupDelayMS())
{
ClrSleepEx(g_pConfig->StartupDelayMS(), FALSE);
}
#endif
#if USE_DISASSEMBLER
if ((g_pConfig->GetGCStressLevel() & (EEConfig::GCSTRESS_INSTR_JIT | EEConfig::GCSTRESS_INSTR_NGEN)) != 0)
{
Disassembler::StaticInitialize();
if (!Disassembler::IsAvailable())
{
fprintf(stderr, "External disassembler is not available.\n");
IfFailGo(E_FAIL);
}
}
#endif // USE_DISASSEMBLER
// Monitors, Crsts, and SimpleRWLocks all use the same spin heuristics
// Cache the (potentially user-overridden) values now so they are accessible from asm routines
InitializeSpinConstants();
#ifndef CROSSGEN_COMPILE
// Cross-process named objects are not supported in PAL
// (see CorUnix::InternalCreateEvent - src/pal/src/synchobj/event.cpp.272)
#if !defined(FEATURE_PAL)
// Initialize the sweeper thread.
if (g_pConfig->GetZapBBInstr() != NULL)
{
DWORD threadID;
HANDLE hBBSweepThread = ::CreateThread(NULL,
0,
(LPTHREAD_START_ROUTINE) BBSweepStartFunction,
NULL,
0,
&threadID);
_ASSERTE(hBBSweepThread);
g_BBSweep.SetBBSweepThreadHandle(hBBSweepThread);
}
#endif // FEATURE_PAL
#ifdef FEATURE_INTERPRETER
Interpreter::Initialize();
#endif // FEATURE_INTERPRETER
StubManager::InitializeStubManagers();
#ifndef FEATURE_PAL
{
// Record mscorwks geometry
PEDecoder pe(g_pMSCorEE);
g_runtimeLoadedBaseAddress = (SIZE_T)pe.GetBase();
g_runtimeVirtualSize = (SIZE_T)pe.GetVirtualSize();
InitCodeAllocHint(g_runtimeLoadedBaseAddress, g_runtimeVirtualSize, GetRandomInt(64));
}
#endif // !FEATURE_PAL
#endif // CROSSGEN_COMPILE
// Set up the cor handle map. This map is used to load assemblies in
// memory instead of using the normal system load
PEImage::Startup();
AccessCheckOptions::Startup();
MscorlibBinder::Startup();
Stub::Init();
StubLinkerCPU::Init();
#ifndef CROSSGEN_COMPILE
InitializeGarbageCollector();
// Initialize remoting
if (!GCHandleUtilities::GetGCHandleManager()->Initialize())
{
IfFailGo(E_OUTOFMEMORY);
}
g_pEEShutDownEvent = new CLREvent();
g_pEEShutDownEvent->CreateManualEvent(FALSE);
VirtualCallStubManager::InitStatic();
GCInterface::m_MemoryPressureLock.Init(CrstGCMemoryPressure);
#endif // CROSSGEN_COMPILE
// Setup the domains. Threads are started in a default domain.
// Static initialization
PEAssembly::Attach();
BaseDomain::Attach();
SystemDomain::Attach();
// Start up the EE intializing all the global variables
ECall::Init();
COMDelegate::Init();
ExecutionManager::Init();
JitHost::Init();
#ifndef CROSSGEN_COMPILE
#ifndef FEATURE_PAL
if (!RegisterOutOfProcessWatsonCallbacks())
{
IfFailGo(E_FAIL);
}
#endif // !FEATURE_PAL
#ifdef DEBUGGING_SUPPORTED
if(!NingenEnabled())
{
// Initialize the debugging services. This must be done before any
// EE thread objects are created, and before any classes or
// modules are loaded.
InitializeDebugger(); // throws on error
}
#endif // DEBUGGING_SUPPORTED
#ifdef PROFILING_SUPPORTED
// Initialize the profiling services.
hr = ProfilingAPIUtility::InitializeProfiling();
_ASSERTE(SUCCEEDED(hr));
IfFailGo(hr);
#endif // PROFILING_SUPPORTED
InitializeExceptionHandling();
//
// Install our global exception filter
//
if (!InstallUnhandledExceptionFilter())
{
IfFailGo(E_FAIL);
}
// throws on error
SetupThread();
#ifdef DEBUGGING_SUPPORTED
// Notify debugger once the first thread is created to finish initialization.
if (g_pDebugInterface != NULL)
{
g_pDebugInterface->StartupPhase2(GetThread());
}
#endif
InitPreStubManager();
#ifdef FEATURE_COMINTEROP
InitializeComInterop();
#endif // FEATURE_COMINTEROP
StubHelpers::Init();
// Before setting up the execution manager initialize the first part
// of the JIT helpers.
InitJITHelpers1();
InitJITHelpers2();
SyncBlockCache::Attach();
// Set up the sync block
SyncBlockCache::Start();
StackwalkCache::Init();
// This isn't done as part of InitializeGarbageCollector() above because it
// requires write barriers to have been set up on x86, which happens as part
// of InitJITHelpers1.
hr = g_pGCHeap->Initialize();
IfFailGo(hr);
// This isn't done as part of InitializeGarbageCollector() above because thread
// creation requires AppDomains to have been set up.
FinalizerThread::FinalizerThreadCreate();
// Now we really have fully initialized the garbage collector
SetGarbageCollectorFullyInitialized();
#ifdef DEBUGGING_SUPPORTED
// Make a call to publish the DefaultDomain for the debugger
// This should be done before assemblies/modules are loaded into it (i.e. SystemDomain::Init)
// and after its OK to switch GC modes and syncronize for sending events to the debugger.
// @dbgtodo synchronization: this can probably be simplified in V3
LOG((LF_CORDB | LF_SYNC | LF_STARTUP, LL_INFO1000, "EEStartup: adding default domain 0x%x\n",
SystemDomain::System()->DefaultDomain()));
SystemDomain::System()->PublishAppDomainAndInformDebugger(SystemDomain::System()->DefaultDomain());
#endif
#endif // CROSSGEN_COMPILE
SystemDomain::System()->Init();
#ifdef PROFILING_SUPPORTED
// <TODO>This is to compensate for the DefaultDomain workaround contained in
// SystemDomain::Attach in which the first user domain is created before profiling
// services can be initialized. Profiling services cannot be moved to before the
// workaround because it needs SetupThread to be called.</TODO>
SystemDomain::NotifyProfilerStartup();
#endif // PROFILING_SUPPORTED
g_fEEInit = false;
SystemDomain::System()->DefaultDomain()->LoadSystemAssemblies();
SystemDomain::System()->DefaultDomain()->SetupSharedStatics();
#ifdef _DEBUG
APIThreadStress::SetThreadStressCount(g_pConfig->GetAPIThreadStressCount());
#endif
#ifdef FEATURE_STACK_SAMPLING
StackSampler::Init();
#endif
#ifndef CROSSGEN_COMPILE
if (!NingenEnabled())
{
// Perform any once-only SafeHandle initialization.
SafeHandle::Init();
}
#ifdef FEATURE_MINIMETADATA_IN_TRIAGEDUMPS
// retrieve configured max size for the mini-metadata buffer (defaults to 64KB)
g_MiniMetaDataBuffMaxSize = CLRConfig::GetConfigValue(CLRConfig::INTERNAL_MiniMdBufferCapacity);
// align up to GetOsPageSize(), with a maximum of 1 MB
g_MiniMetaDataBuffMaxSize = (DWORD) min(ALIGN_UP(g_MiniMetaDataBuffMaxSize, GetOsPageSize()), 1024 * 1024);
// allocate the buffer. this is never touched while the process is running, so it doesn't
// contribute to the process' working set. it is needed only as a "shadow" for a mini-metadata
// buffer that will be set up and reported / updated in the Watson process (the
// DacStreamsManager class coordinates this)
g_MiniMetaDataBuffAddress = (TADDR) ClrVirtualAlloc(NULL,
g_MiniMetaDataBuffMaxSize, MEM_COMMIT, PAGE_READWRITE);
#endif // FEATURE_MINIMETADATA_IN_TRIAGEDUMPS
#endif // CROSSGEN_COMPILE
g_fEEStarted = TRUE;
#ifndef CROSSGEN_COMPILE
#ifdef FEATURE_PERFTRACING
DiagnosticServer::Initialize();
#endif
#endif
g_EEStartupStatus = S_OK;
hr = S_OK;
STRESS_LOG0(LF_STARTUP, LL_ALWAYS, "===================EEStartup Completed===================");
#ifndef CROSSGEN_COMPILE
#ifdef _DEBUG
//if g_fEEStarted was false when we loaded the System Module, we did not run ExpandAll on it. In
//this case, make sure we run ExpandAll here. The rationale is that if we Jit before g_fEEStarted
//is true, we can't initialize Com, so we can't jit anything that uses Com types. Also, it's
//probably not safe to Jit while g_fEEStarted is false.
//
//Also, if you run this it's possible we'll call CoInitialize, which defaults to MTA. This might
//mess up an application that uses STA. However, this mode is only supported for certain limited
//jit testing scenarios, so it can live with the limitation.
if (g_pConfig->ExpandModulesOnLoad())
{
SystemDomain::SystemModule()->ExpandAll();
}
// Perform mscorlib consistency check if requested
g_Mscorlib.CheckExtended();
#endif // _DEBUG
#ifdef HAVE_GCCOVER
MethodDesc::Init();
#endif
#endif // !CROSSGEN_COMPILE
ErrExit: ;
}
EX_CATCH
{
#ifdef CROSSGEN_COMPILE
// for minimal impact we won't update hr for regular builds
hr = GET_EXCEPTION()->GetHR();
_ASSERTE(FAILED(hr));
StackSString exceptionMessage;
GET_EXCEPTION()->GetMessage(exceptionMessage);
fprintf(stderr, "%S\n", exceptionMessage.GetUnicode());
#endif // CROSSGEN_COMPILE
}
EX_END_CATCH(RethrowTerminalExceptionsWithInitCheck)
if (!g_fEEStarted) {
if (g_fEEInit)
g_fEEInit = false;
if (!FAILED(hr))
hr = E_FAIL;
g_EEStartupStatus = hr;
}
if (breakOnEELoad.val(CLRConfig::UNSUPPORTED_BreakOnEELoad) == 2)
{
#ifdef _DEBUG
_ASSERTE(!"Done loading EE!");
#else
DebugBreak();
#endif
}
}
LONG FilterStartupException(PEXCEPTION_POINTERS p, PVOID pv)
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
PRECONDITION(CheckPointer(p));
PRECONDITION(CheckPointer(pv));
} CONTRACTL_END;
g_EEStartupStatus = (HRESULT)p->ExceptionRecord->ExceptionInformation[0];
// Make sure we got a failure code in this case
if (!FAILED(g_EEStartupStatus))
g_EEStartupStatus = E_FAIL;
// Initializations has failed so reset the g_fEEInit flag.
g_fEEInit = false;
if (p->ExceptionRecord->ExceptionCode == BOOTUP_EXCEPTION_COMPLUS)
{
// Don't ever handle the exception in a checked build
#ifndef _DEBUG
return EXCEPTION_EXECUTE_HANDLER;
#endif
}
return EXCEPTION_CONTINUE_SEARCH;
}
// EEStartup is responsible for all the one time intialization of the runtime. Some of the highlights of
// what it does include
// * Creates the default and shared, appdomains.
// * Loads mscorlib.dll and loads up the fundamental types (System.Object ...)
//
// see code:EEStartup#TableOfContents for more on the runtime in general.
// see code:#EEShutdown for a analagous routine run during shutdown.
//
HRESULT EEStartup(COINITIEE fFlags)
{
// Cannot use normal contracts here because of the PAL_TRY.
STATIC_CONTRACT_NOTHROW;
_ASSERTE(!g_fEEStarted && !g_fEEInit && SUCCEEDED (g_EEStartupStatus));
PAL_TRY(COINITIEE *, pfFlags, &fFlags)
{
#ifndef CROSSGEN_COMPILE
InitializeClrNotifications();
#ifdef FEATURE_PAL
InitializeJITNotificationTable();
DacGlobals::Initialize();
#endif
#endif // CROSSGEN_COMPILE
EEStartupHelper(*pfFlags);
}
PAL_EXCEPT_FILTER (FilterStartupException)
{
// The filter should have set g_EEStartupStatus to a failure HRESULT.
_ASSERTE(FAILED(g_EEStartupStatus));
}
PAL_ENDTRY
return g_EEStartupStatus;
}
#ifndef CROSSGEN_COMPILE
#ifdef FEATURE_COMINTEROP
void InnerCoEEShutDownCOM()
{
CONTRACTL
{
THROWS;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
static LONG AlreadyDone = -1;
if (g_fEEStarted != TRUE)
return;
if (FastInterlockIncrement(&AlreadyDone) != 0)
return;
g_fShutDownCOM = true;
// Release IJupiterGCMgr *
RCWWalker::OnEEShutdown();
// Release all of the RCWs in all contexts in all caches.
ReleaseRCWsInCaches(NULL);
#ifdef FEATURE_APPX
// Cleanup cached factory pointer in SynchronizationContextNative
SynchronizationContextNative::Cleanup();
#endif
}
#endif // FEATURE_COMINTEROP
// ---------------------------------------------------------------------------
// %%Function: ForceEEShutdown()
//
// Description: Force the EE to shutdown now.
//
// Note: returns when sca is SCA_ReturnWhenShutdownComplete.
// ---------------------------------------------------------------------------
void ForceEEShutdown(ShutdownCompleteAction sca)
{
WRAPPER_NO_CONTRACT;
// Don't bother to take the lock for this case.
STRESS_LOG0(LF_STARTUP, INFO3, "EEShutdown invoked from ForceEEShutdown");
EEPolicy::HandleExitProcess(sca);
}
static bool WaitForEndOfShutdown_OneIteration()
{
CONTRACTL{
NOTHROW;
GC_NOTRIGGER;
MODE_PREEMPTIVE;
} CONTRACTL_END;
// We are shutting down. GC triggers does not have any effect now.
CONTRACT_VIOLATION(GCViolation);
// If someone calls EEShutDown while holding OS loader lock, the thread we created for shutdown
// won't start running. This is a deadlock we can not fix. Instead, we timeout and continue the
// current thread.
DWORD timeout = GetEEPolicy()->GetTimeout(OPR_ProcessExit);
timeout *= 2;
ULONGLONG endTime = CLRGetTickCount64() + timeout;
bool done = false;
EX_TRY
{
ULONGLONG curTime = CLRGetTickCount64();
if (curTime > endTime)
{
done = true;
}
else
{
#ifdef PROFILING_SUPPORTED
if (CORProfilerPresent())
{
// A profiler is loaded, so just wait without timeout. This allows
// profilers to complete potentially lengthy post processing, without the
// CLR killing them off first. The Office team's server memory profiler,
// for example, does a lot of post-processing that can exceed the 80
// second imit we normally impose here. The risk of waiting without
// timeout is that, if there really is a deadlock, shutdown will hang.
// Since that will only happen if a profiler is loaded, that is a
// reasonable compromise
timeout = INFINITE;
}
else
#endif //PROFILING_SUPPORTED
{
timeout = static_cast<DWORD>(endTime - curTime);
}
DWORD status = g_pEEShutDownEvent->Wait(timeout,TRUE);
if (status == WAIT_OBJECT_0 || status == WAIT_TIMEOUT)
{
done = true;
}
else
{
done = false;
}
}
}
EX_CATCH
{
}
EX_END_CATCH(SwallowAllExceptions);
return done;
}
void WaitForEndOfShutdown()
{
CONTRACTL{
NOTHROW;
GC_NOTRIGGER;
MODE_PREEMPTIVE;
} CONTRACTL_END;
// We are shutting down. GC triggers does not have any effect now.
CONTRACT_VIOLATION(GCViolation);
Thread *pThread = GetThread();
// After a thread is blocked in WaitForEndOfShutdown, the thread should not enter runtime again,
// and block at WaitForEndOfShutdown again.
if (pThread)
{
_ASSERTE(!pThread->HasThreadStateNC(Thread::TSNC_BlockedForShutdown));
pThread->SetThreadStateNC(Thread::TSNC_BlockedForShutdown);
}
while (!WaitForEndOfShutdown_OneIteration());
}
// ---------------------------------------------------------------------------
// Function: EEShutDownHelper(BOOL fIsDllUnloading)
//
// The real meat of shut down happens here. See code:#EEShutDown for details, including
// what fIsDllUnloading means.
//
void STDMETHODCALLTYPE EEShutDownHelper(BOOL fIsDllUnloading)
{
CONTRACTL
{
NOTHROW;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
// Used later for a callback.
CEEInfo ceeInf;
if (fIsDllUnloading)
{
ETW::EnumerationLog::ProcessShutdown();
}
#ifdef FEATURE_PERFTRACING
// Shutdown the event pipe.
EventPipe::Shutdown();
DiagnosticServer::Shutdown();
#endif // FEATURE_PERFTRACING
#if defined(FEATURE_COMINTEROP)
// Get the current thread.
Thread * pThisThread = GetThread();
#endif
// If the process is detaching then set the global state.
// This is used to get around FreeLibrary problems.
if(fIsDllUnloading)
g_fProcessDetach = true;
if (IsDbgHelperSpecialThread())
{
// Our debugger helper thread does not allow Thread object to be set up.
// We should not run shutdown code on debugger helper thread.
_ASSERTE(fIsDllUnloading);
return;
}
#ifdef _DEBUG
// stop API thread stress
APIThreadStress::SetThreadStressCount(0);
#endif
STRESS_LOG1(LF_STARTUP, LL_INFO10, "EEShutDown entered unloading = %d", fIsDllUnloading);
#ifdef _DEBUG
if (_DbgBreakCount)
_ASSERTE(!"An assert was hit before EE Shutting down");
if (CLRConfig::GetConfigValue(CLRConfig::INTERNAL_BreakOnEEShutdown))
_ASSERTE(!"Shutting down EE!");
#endif
#ifdef DEBUGGING_SUPPORTED
// This is a nasty, terrible, horrible thing. If we're being
// called from our DLL main, then the odds are good that our DLL
// main has been called as the result of some person calling
// ExitProcess. That rips the debugger helper thread away very
// ungracefully. This check is an attempt to recognize that case
// and avoid the impending hang when attempting to get the helper
// thread to do things for us.
if ((g_pDebugInterface != NULL) && g_fProcessDetach)
g_pDebugInterface->EarlyHelperThreadDeath();
#endif // DEBUGGING_SUPPORTED
EX_TRY
{
ClrFlsSetThreadType(ThreadType_Shutdown);
if (fIsDllUnloading && g_fEEShutDown)
{
// I'm in the final shutdown and the first part has already been run.
goto part2;
}
// Indicate the EE is the shut down phase.
g_fEEShutDown |= ShutDown_Start;
// Terminate the BBSweep thread
g_BBSweep.ShutdownBBSweepThread();
if (!g_fProcessDetach && !g_fFastExitProcess)
{
g_fEEShutDown |= ShutDown_Finalize1;
// Wait for the finalizer thread to deliver process exit event
GCX_PREEMP();
FinalizerThread::RaiseShutdownEvents();
}
// Ok. Let's stop the EE.
if (!g_fProcessDetach)
{
// Convert key locks into "shutdown" mode. A lock in shutdown mode means:
// - Only the finalizer/helper/shutdown threads will be able to take the the lock.
// - Any other thread that tries takes it will just get redirected to an endless WaitForEndOfShutdown().
//
// The only managed code that should run after this point is the finalizers for shutdown.
// We convert locks needed for running + debugging such finalizers. Since such locks may need to be
// juggled between multiple threads (finalizer/helper/shutdown), no single thread can take the
// lock and not give it up.
//
// Each lock needs its own shutdown flag (they can't all be converted at once).
// To avoid deadlocks, we need to convert locks in order of crst level (biggest first).
// Notify the debugger that we're going into shutdown to convert debugger-lock to shutdown.
if (g_pDebugInterface != NULL)
{
g_pDebugInterface->LockDebuggerForShutdown();
}
// This call will convert the ThreadStoreLock into "shutdown" mode, just like the debugger lock above.
g_fEEShutDown |= ShutDown_Finalize2;
}
#ifdef FEATURE_EVENT_TRACE
// Flush managed object allocation logging data.
// We do this after finalization is complete and returning threads have been trapped, so that
// no there will be no more managed allocations and no more GCs which will manipulate the
// allocation sampling data structures.
ETW::TypeSystemLog::FlushObjectAllocationEvents();
#endif // FEATURE_EVENT_TRACE
#ifdef FEATURE_PERFMAP
// Flush and close the perf map file.
PerfMap::Destroy();
#endif
{
// If we're doing basic block profiling, we need to write the log files to disk.
static BOOL fIBCLoggingDone = FALSE;
if (!fIBCLoggingDone)
{
if (g_IBCLogger.InstrEnabled())
{
Thread * pThread = GetThread();
ThreadLocalIBCInfo* pInfo = pThread->GetIBCInfo();
// Acquire the Crst lock before creating the IBCLoggingDisabler object.
// Only one thread at a time can be processing an IBC logging event.
CrstHolder lock(IBCLogger::GetSync());
{
IBCLoggingDisabler disableLogging( pInfo ); // runs IBCLoggingDisabler::DisableLogging
CONTRACT_VIOLATION(GCViolation);
Module::WriteAllModuleProfileData(true);
}
}
fIBCLoggingDone = TRUE;
}
}
ceeInf.JitProcessShutdownWork(); // Do anything JIT-related that needs to happen at shutdown.
#ifdef FEATURE_INTERPRETER
// This will check a flag and do nothing if not enabled.
Interpreter::PrintPostMortemData();
#endif // FEATURE_INTERPRETER
#ifdef PROFILING_SUPPORTED
// If profiling is enabled, then notify of shutdown first so that the
// profiler can make any last calls it needs to. Do this only if we
// are not detaching
// NOTE: We haven't stopped other threads at this point and nothing is stopping
// callbacks from coming into the profiler even after Shutdown() has been called.
// See https://github.com/dotnet/coreclr/issues/22176 for an example of how that
// happens.
// Callbacks will be prevented when ProfilingAPIUtility::Terminate() changes the state
// to detached, which occurs shortly afterwards. It might be kinder to make the detaching
// transition before calling Shutdown(), but if we do we'd have to be very careful not
// to break profilers that were relying on being able to call various APIs during
// Shutdown(). I suspect this isn't something we'll ever do unless we get complaints.
if (CORProfilerPresent())
{
// If EEShutdown is not being called due to a ProcessDetach event, so
// the profiler should still be present
if (!g_fProcessDetach)
{
BEGIN_PIN_PROFILER(CORProfilerPresent());
GCX_PREEMP();
g_profControlBlock.pProfInterface->Shutdown();
END_PIN_PROFILER();
}
g_fEEShutDown |= ShutDown_Profiler;
// Free the interface objects.
ProfilingAPIUtility::TerminateProfiling();
}
#endif // PROFILING_SUPPORTED
#ifdef _DEBUG
g_fEEShutDown |= ShutDown_SyncBlock;
#endif
{
// From here on out we might call stuff that violates mode requirements, but we ignore these
// because we are shutting down.
CONTRACT_VIOLATION(ModeViolation);
#ifdef FEATURE_COMINTEROP
// We need to call CoUninitialize in part one to ensure orderly shutdown of COM dlls.
if (!g_fFastExitProcess)
{
if (pThisThread!= NULL)
{
pThisThread->CoUninitialize();
}
}
#endif // FEATURE_COMINTEROP
}
// This is the end of Part 1.
part2:
// If process shutdown is in progress and Crst locks to be used in shutdown phase 2
// are already in use, then skip phase 2. This will happen only when those locks
// are orphaned. In Vista, the penalty for attempting to enter such locks is
// instant process termination.
if (g_fProcessDetach)
{
// The assert below is a bit too aggresive and has generally brought cases that have been race conditions
// and not easily reproed to validate a bug. A typical race scenario is when there are two threads,
// T1 and T2, with T2 having taken a lock (e.g. SystemDomain lock), the OS terminates
// T2 for some reason. Later, when we enter the shutdown thread, we would assert on such
// a lock leak, but there is not much we can do since the OS wont notify us prior to thread
// termination. And this is not even a user bug.
//
// Converting it to a STRESS LOG to reduce noise, yet keep things in radar if they need
// to be investigated.
//_ASSERTE_MSG(g_ShutdownCrstUsageCount == 0, "Some locks to be taken during shutdown may already be orphaned!");
if (g_ShutdownCrstUsageCount > 0)
{
STRESS_LOG0(LF_STARTUP, LL_INFO10, "Some locks to be taken during shutdown may already be orphaned!");
goto lDone;
}
}
{
CONTRACT_VIOLATION(ModeViolation);
// On the new plan, we only do the tear-down under the protection of the loader
// lock -- after the OS has stopped all other threads.
if (fIsDllUnloading && (g_fEEShutDown & ShutDown_Phase2) == 0)
{
g_fEEShutDown |= ShutDown_Phase2;
// Shutdown finalizer before we suspend all background threads. Otherwise we
// never get to finalize anything. Obviously.
#ifdef _DEBUG
if (_DbgBreakCount)
_ASSERTE(!"An assert was hit After Finalizer run");
#endif
// No longer process exceptions
g_fNoExceptions = true;
//
// Remove our global exception filter. If it was NULL before, we want it to be null now.
//
UninstallUnhandledExceptionFilter();
// <TODO>@TODO: This does things which shouldn't occur in part 2. Namely,
// calling managed dll main callbacks (AppDomain::SignalProcessDetach), and
// RemoveAppDomainFromIPC.
//
// (If we move those things to earlier, this can be called only if fShouldWeCleanup.)</TODO>
if (!g_fFastExitProcess)
{
SystemDomain::DetachBegin();
}
#ifdef DEBUGGING_SUPPORTED
// Terminate the debugging services.
TerminateDebugger();
#endif // DEBUGGING_SUPPORTED
StubManager::TerminateStubManagers();
#ifdef FEATURE_INTERPRETER
Interpreter::Terminate();
#endif // FEATURE_INTERPRETER
//@TODO: find the right place for this
VirtualCallStubManager::UninitStatic();
#ifdef ENABLE_PERF_LOG
PerfLog::PerfLogDone();
#endif //ENABLE_PERF_LOG
// Unregister our vectored exception and continue handlers from the OS.
// This will ensure that if any other DLL unload (after ours) has an exception,
// we wont attempt to process that exception (which could lead to various
// issues including AV in the runtime).
//
// This should be done:
//
// 1) As the last action during the shutdown so that any unexpected AVs
// in the runtime during shutdown do result in FailFast in VEH.
//
// 2) Only when the runtime is processing DLL_PROCESS_DETACH.
CLRRemoveVectoredHandlers();
#if USE_DISASSEMBLER
Disassembler::StaticClose();
#endif // USE_DISASSEMBLER
#ifdef _DEBUG
if (_DbgBreakCount)
_ASSERTE(!"EE Shutting down after an assert");
#endif
#ifdef LOGGING
extern unsigned FcallTimeHist[11];
#endif
LOG((LF_STUBS, LL_INFO10, "FcallHist %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d %3d\n",
FcallTimeHist[0], FcallTimeHist[1], FcallTimeHist[2], FcallTimeHist[3],
FcallTimeHist[4], FcallTimeHist[5], FcallTimeHist[6], FcallTimeHist[7],
FcallTimeHist[8], FcallTimeHist[9], FcallTimeHist[10]));
WriteJitHelperCountToSTRESSLOG();
STRESS_LOG0(LF_STARTUP, LL_INFO10, "EEShutdown shutting down logging");
#if 0 // Dont clean up the stress log, so that even at process exit we have a log (after all the process is going away
if (!g_fFastExitProcess)
StressLog::Terminate(TRUE);
#endif
#ifdef LOGGING
ShutdownLogging();
#endif
}
}
lDone: ;
}
EX_CATCH
{
}
EX_END_CATCH(SwallowAllExceptions);
ClrFlsClearThreadType(ThreadType_Shutdown);
if (!g_fProcessDetach)
{
g_pEEShutDownEvent->Set();
}
}
#ifdef FEATURE_COMINTEROP
BOOL IsThreadInSTA()
{
CONTRACTL
{
NOTHROW;
GC_TRIGGERS;
MODE_ANY;
}
CONTRACTL_END;
// If ole32.dll is not loaded
if (WszGetModuleHandle(W("ole32.dll")) == NULL)
{
return FALSE;
}
BOOL fInSTA = TRUE;
// To be conservative, check if finalizer thread is around
EX_TRY
{
Thread *pFinalizerThread = FinalizerThread::GetFinalizerThread();
if (!pFinalizerThread || pFinalizerThread->Join(0, FALSE) != WAIT_TIMEOUT)
{
fInSTA = FALSE;
}
}
EX_CATCH
{
}
EX_END_CATCH(SwallowAllExceptions);
if (!fInSTA)
{
return FALSE;
}
THDTYPE type;
HRESULT hr = S_OK;
hr = GetCurrentThreadTypeNT5(&type);
if (hr == S_OK)
{
fInSTA = (type == THDTYPE_PROCESSMESSAGES) ? TRUE : FALSE;
// If we get back THDTYPE_PROCESSMESSAGES, we are guaranteed to
// be an STA thread. If not, we are an MTA thread, however
// we can't know if the thread has been explicitly set to MTA
// (via a call to CoInitializeEx) or if it has been implicitly
// made MTA (if it hasn't been CoInitializeEx'd but CoInitialize
// has already been called on some other thread in the process.
}
else
{
// CoInitialize hasn't been called in the process yet so assume the current thread
// is MTA.
fInSTA = FALSE;
}
return fInSTA;
}
#endif
// #EEShutDown
//
// Function: EEShutDown(BOOL fIsDllUnloading)
//
// Parameters:
// BOOL fIsDllUnloading:
// * TRUE => Called from CLR's DllMain (DLL_PROCESS_DETACH). Not safe point for
// full cleanup
// * FALSE => Called some other way (e.g., end of the CLR's main). Safe to do
// full cleanup.
//
// Description:
//
// All ee shutdown stuff should be done here. EEShutDown is generally called in one
// of two ways:
// * 1. From code:EEPolicy::HandleExitProcess (via HandleExitProcessHelper), with
// fIsDllUnloading == FALSE. This code path is typically invoked by the CLR's
// main just falling through to the end. Full cleanup can be performed when
// EEShutDown is called this way.
// * 2. From CLR's DllMain (DLL_PROCESS_DETACH), with fIsDllUnloading == TRUE. When
// called this way, much cleanup code is unsafe to run, and is thus skipped.
//
// Actual shut down logic is factored out to EEShutDownHelper which may be called
// directly by EEShutDown, or indirectly on another thread (see code:#STAShutDown).
//
// In order that callees may also know the value of fIsDllUnloading, EEShutDownHelper
// sets g_fProcessDetach = fIsDllUnloading, and g_fProcessDetach may then be retrieved
// via code:IsAtProcessExit.
//
// NOTE 1: Actually, g_fProcessDetach is set to TRUE if fIsDllUnloading is TRUE. But
// g_fProcessDetach doesn't appear to be explicitly set to FALSE. (Apparently
// g_fProcessDetach is implicitly initialized to FALSE as clr.dll is loaded.)
//
// NOTE 2: EEDllMain(DLL_PROCESS_DETACH) already sets g_fProcessDetach to TRUE, so it
// appears EEShutDownHelper doesn't have to.
//
void STDMETHODCALLTYPE EEShutDown(BOOL fIsDllUnloading)
{
CONTRACTL {
NOTHROW;
GC_TRIGGERS;
MODE_ANY;
PRECONDITION(g_fEEStarted);
} CONTRACTL_END;
// If we have not started runtime successfully, it is not safe to call EEShutDown.
if (!g_fEEStarted || g_fFastExitProcess == 2)
{
return;
}
// We only do the first part of the shutdown once.
static LONG OnlyOne = -1;
if (!fIsDllUnloading)
{
if (FastInterlockIncrement(&OnlyOne) != 0)
{
// I'm in a regular shutdown -- but another thread got here first.
// It's a race if I return from here -- I'll call ExitProcess next, and
// rip things down while the first thread is half-way through a
// nice cleanup. Rather than do that, I should just wait until the
// first thread calls ExitProcess(). I'll die a nice death when that
// happens.
GCX_PREEMP_NO_DTOR();
WaitForEndOfShutdown();
return;
}
#ifdef FEATURE_MULTICOREJIT
if (!AppX::IsAppXProcess()) // When running as Appx, make the delayed timer driven writing be the only option
{
MulticoreJitManager::StopProfileAll();
}
#endif
}
if (GetThread())
{
GCX_COOP();
EEShutDownHelper(fIsDllUnloading);
}
else
{
EEShutDownHelper(fIsDllUnloading);
}
}
// ---------------------------------------------------------------------------
// %%Function: IsRuntimeActive()
//
// Parameters:
// none
//
// Returns:
// TRUE or FALSE
//
// Description: Indicates if the runtime is active or not. "Active" implies
// that the runtime has started and is in a position to run
// managed code.
// ---------------------------------------------------------------------------
BOOL IsRuntimeActive()
{
return (g_fEEStarted);
}
//*****************************************************************************
BOOL ExecuteDLL_ReturnOrThrow(HRESULT hr, BOOL fFromThunk)
{
CONTRACTL {
if (fFromThunk) THROWS; else NOTHROW;
WRAPPER(GC_TRIGGERS);
MODE_ANY;
} CONTRACTL_END;
// If we have a failure result, and we're called from a thunk,
// then we need to throw an exception to communicate the error.
if (FAILED(hr) && fFromThunk)
{
COMPlusThrowHR(hr);
}
return SUCCEEDED(hr);
}
//
// Initialize the Garbage Collector
//
void InitializeGarbageCollector()
{
CONTRACTL{
THROWS;
GC_TRIGGERS;
MODE_ANY;
} CONTRACTL_END;
HRESULT hr;
// Build the special Free Object used by the Generational GC
_ASSERT(g_pFreeObjectMethodTable == NULL);
g_pFreeObjectMethodTable = (MethodTable *) new BYTE[sizeof(MethodTable)];
ZeroMemory(g_pFreeObjectMethodTable, sizeof(MethodTable));
// As the flags in the method table indicate there are no pointers
// in the object, there is no gc descriptor, and thus no need to adjust
// the pointer to skip the gc descriptor.
g_pFreeObjectMethodTable->SetBaseSize(ARRAYBASE_BASESIZE);
g_pFreeObjectMethodTable->SetComponentSize(1);
hr = GCHeapUtilities::LoadAndInitialize();
if (hr != S_OK)
{
ThrowHR(hr);
}
// Apparently the Windows linker removes global variables if they are never
// read from, which is a problem for g_gcDacGlobals since it's expected that
// only the DAC will read from it. This forces the linker to include
// g_gcDacGlobals.
volatile void* _dummy = g_gcDacGlobals;
}
/*****************************************************************************/
/* This is here only so that if we get an exception we stop before we catch it */
LONG DllMainFilter(PEXCEPTION_POINTERS p, PVOID pv)
{
LIMITED_METHOD_CONTRACT;
_ASSERTE(!"Exception happened in mscorwks!DllMain!");
return EXCEPTION_EXECUTE_HANDLER;
}
//*****************************************************************************
// This is the part of the old-style DllMain that initializes the
// stuff that the EE team works on. It's called from the real DllMain
// up in MSCOREE land. Separating the DllMain tasks is simply for
// convenience due to the dual build trees.
//*****************************************************************************
BOOL STDMETHODCALLTYPE EEDllMain( // TRUE on success, FALSE on error.
HINSTANCE hInst, // Instance handle of the loaded module.
DWORD dwReason, // Reason for loading.
LPVOID lpReserved) // Unused.
{
STATIC_CONTRACT_NOTHROW;
STATIC_CONTRACT_GC_TRIGGERS;
// HRESULT hr;
// BEGIN_EXTERNAL_ENTRYPOINT(&hr);
// EE isn't spun up enough to use this macro
struct Param
{
HINSTANCE hInst;
DWORD dwReason;
LPVOID lpReserved;
void **pTlsData;
} param;
param.hInst = hInst;
param.dwReason = dwReason;
param.lpReserved = lpReserved;
param.pTlsData = NULL;
// Can't use PAL_TRY/EX_TRY here as they access the ClrDebugState which gets blown away as part of the
// PROCESS_DETACH path. Must use special PAL_TRY_FOR_DLLMAIN, passing the reason were in the DllMain.
PAL_TRY_FOR_DLLMAIN(Param *, pParam, ¶m, pParam->dwReason)
{
switch (pParam->dwReason)
{
case DLL_PROCESS_ATTACH:
{
// We cache the SystemInfo for anyone to use throughout the
// life of the DLL.
GetSystemInfo(&g_SystemInfo);
// Remember module instance
g_pMSCorEE = pParam->hInst;
// Set callbacks so that LoadStringRC knows which language our
// threads are in so that it can return the proper localized string.
// TODO: This shouldn't rely on the LCID (id), but only the name
SetResourceCultureCallbacks(GetThreadUICultureNames,
GetThreadUICultureId);
InitEEPolicy();
break;
}
case DLL_PROCESS_DETACH:
{
// lpReserved is NULL if we're here because someone called FreeLibrary
// and non-null if we're here because the process is exiting.
// Since nobody should ever be calling FreeLibrary on mscorwks.dll, lpReserved
// should always be non NULL.
_ASSERTE(pParam->lpReserved || !g_fEEStarted);
g_fProcessDetach = TRUE;
if (g_fEEStarted)
{
if (GCHeapUtilities::IsGCInProgress())
{
g_fEEShutDown |= ShutDown_Phase2;
break;
}
LOG((LF_STARTUP, INFO3, "EEShutDown invoked from EEDllMain"));
EEShutDown(TRUE); // shut down EE if it was started up
}
else
{
CLRRemoveVectoredHandlers();
}
break;
}
case DLL_THREAD_DETACH:
{
// Don't destroy threads here if we're in shutdown (shutdown will
// clean up for us instead).
// Store the TLS data; we'll need it later and we might NULL the slot in DetachThread.
// This would be problematic because we can't depend on the FLS still existing.
pParam->pTlsData = CExecutionEngine::CheckThreadStateNoCreate(0
#ifdef _DEBUG
// When we get here, OS has destroyed FLS, so FlsGetValue returns NULL now.
// We have validation code in CExecutionEngine::CheckThreadStateNoCreate to ensure that
// our TLS and FLS data are consistent, but since FLS has been destroyed, we need
// to silent the check there. The extra arg for check build is for this purpose.
, TRUE
#endif
);
Thread* thread = GetThread();
if (thread)
{
#ifdef FEATURE_COMINTEROP
// reset the CoInitialize state
// so we don't call CoUninitialize during thread detach
thread->ResetCoInitialized();
#endif // FEATURE_COMINTEROP
// For case where thread calls ExitThread directly, we need to reset the
// frame pointer. Otherwise stackwalk would AV. We need to do it in cooperative mode.
// We need to set m_GCOnTransitionsOK so this thread won't trigger GC when toggle GC mode
if (thread->m_pFrame != FRAME_TOP)
{
#ifdef _DEBUG
thread->m_GCOnTransitionsOK = FALSE;
#endif
GCX_COOP_NO_DTOR();
thread->m_pFrame = FRAME_TOP;
GCX_COOP_NO_DTOR_END();
}
thread->DetachThread(TRUE);
}
}
}
}
PAL_EXCEPT_FILTER(DllMainFilter)
{
}
PAL_ENDTRY;
if (dwReason == DLL_THREAD_DETACH || dwReason == DLL_PROCESS_DETACH)
{
CExecutionEngine::ThreadDetaching(param.pTlsData);
}
return TRUE;
}
#ifdef DEBUGGING_SUPPORTED
//
// InitializeDebugger initialized the Runtime-side COM+ Debugging Services
//
static void InitializeDebugger(void)
{
CONTRACTL
{
THROWS;
GC_TRIGGERS;
MODE_ANY;
}
CONTRACTL_END;
// Ensure that if we throw, we'll call TerminateDebugger to cleanup.
// This makes our Init more atomic by avoiding partially-init states.
class EnsureCleanup {
BOOL fNeedCleanup;
public:
EnsureCleanup()
{
fNeedCleanup = TRUE;
}
void SuppressCleanup()
{
fNeedCleanup = FALSE;
}
~EnsureCleanup()
{
STATIC_CONTRACT_NOTHROW;
STATIC_CONTRACT_GC_NOTRIGGER;
STATIC_CONTRACT_MODE_ANY;
if (fNeedCleanup)
{
TerminateDebugger();
}
}
} hCleanup;
HRESULT hr = S_OK;
LOG((LF_CORDB, LL_INFO10, "Initializing left-side debugging services.\n"));
FARPROC gi = (FARPROC) &CorDBGetInterface;
// Init the interface the EE provides to the debugger,
// ask the debugger for its interface, and if all goes
// well call Startup on the debugger.
EEDbgInterfaceImpl::Init();
_ASSERTE(g_pEEDbgInterfaceImpl != NULL); // throws on OOM
// This allocates the Debugger object.
typedef HRESULT __cdecl CORDBGETINTERFACE(DebugInterface**);
hr = ((CORDBGETINTERFACE*)gi)(&g_pDebugInterface);
IfFailThrow(hr);
g_pDebugInterface->SetEEInterface(g_pEEDbgInterfaceImpl);
{
hr = g_pDebugInterface->Startup(); // throw on error
_ASSERTE(SUCCEEDED(hr));
//
// If the debug pack is not installed, Startup will return S_FALSE
// and we should cleanup and proceed without debugging support.
//
if (hr != S_OK)
{
return;
}
}
LOG((LF_CORDB, LL_INFO10, "Left-side debugging services setup.\n"));
hCleanup.SuppressCleanup();
return;
}
//
// TerminateDebugger shuts down the Runtime-side COM+ Debugging Services
// InitializeDebugger will call this if it fails.
// This may be called even if the debugger is partially initialized.
// This can be called multiple times.
//
static void TerminateDebugger(void)
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
}
CONTRACTL_END;
LOG((LF_CORDB, LL_INFO10, "Shutting down left-side debugger services.\n"));
// If initialized failed really early, then we didn't even get the Debugger object.
if (g_pDebugInterface != NULL)
{
// Notify the out-of-process debugger that shutdown of the in-process debugging support has begun. This is only
// really used in interop debugging scenarios.
g_pDebugInterface->ShutdownBegun();
// This will kill the helper thread, delete the Debugger object, and free all resources.
g_pDebugInterface->StopDebugger();
}
g_CORDebuggerControlFlags = DBCF_NORMAL_OPERATION;
}
#endif // DEBUGGING_SUPPORTED
#ifndef LOCALE_SPARENT
#define LOCALE_SPARENT 0x0000006d
#endif
// ---------------------------------------------------------------------------
// Impl for UtilLoadStringRC Callback: In VM, we let the thread decide culture
// copy culture name into szBuffer and return length
// ---------------------------------------------------------------------------
extern BOOL g_fFatalErrorOccuredOnGCThread;
static HRESULT GetThreadUICultureNames(__inout StringArrayList* pCultureNames)
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
PRECONDITION(CheckPointer(pCultureNames));
}
CONTRACTL_END;
HRESULT hr = S_OK;
EX_TRY
{
InlineSString<LOCALE_NAME_MAX_LENGTH> sCulture;
InlineSString<LOCALE_NAME_MAX_LENGTH> sParentCulture;
#if 0 // Enable and test if/once the unmanaged runtime is localized
Thread * pThread = GetThread();
// When fatal errors have occured our invariants around GC modes may be broken and attempting to transition to co-op may hang
// indefinately. We want to ensure a clean exit so rather than take the risk of hang we take a risk of the error resource not
// getting localized with a non-default thread-specific culture.
// A canonical stack trace that gets here is a fatal error in the GC that comes through:
// coreclr.dll!GetThreadUICultureNames
// coreclr.dll!CCompRC::LoadLibraryHelper
// coreclr.dll!CCompRC::LoadLibrary
// coreclr.dll!CCompRC::GetLibrary
// coreclr.dll!CCompRC::LoadString
// coreclr.dll!CCompRC::LoadString
// coreclr.dll!SString::LoadResourceAndReturnHR
// coreclr.dll!SString::LoadResourceAndReturnHR
// coreclr.dll!SString::LoadResource
// coreclr.dll!EventReporter::EventReporter
// coreclr.dll!EEPolicy::LogFatalError
// coreclr.dll!EEPolicy::HandleFatalError
if (pThread != NULL && !g_fFatalErrorOccuredOnGCThread) {
// Switch to cooperative mode, since we'll be looking at managed objects
// and we don't want them moving on us.
GCX_COOP();
CULTUREINFOBASEREF pCurrentCulture = (CULTUREINFOBASEREF)Thread::GetCulture(TRUE);
if (pCurrentCulture != NULL)
{
STRINGREF cultureName = pCurrentCulture->GetName();
if (cultureName != NULL)
{
sCulture.Set(cultureName->GetBuffer(),cultureName->GetStringLength());
}
CULTUREINFOBASEREF pParentCulture = pCurrentCulture->GetParent();
if (pParentCulture != NULL)
{
STRINGREF parentCultureName = pParentCulture->GetName();
if (parentCultureName != NULL)
{
sParentCulture.Set(parentCultureName->GetBuffer(),parentCultureName->GetStringLength());
}
}
}
}
#endif
// If the lazily-initialized cultureinfo structures aren't initialized yet, we'll
// need to do the lookup the hard way.
if (sCulture.IsEmpty() || sParentCulture.IsEmpty())
{
LocaleIDValue id ;
int tmp; tmp = GetThreadUICultureId(&id); // TODO: We should use the name instead
_ASSERTE(tmp!=0 && id != UICULTUREID_DONTCARE);
SIZE_T cchParentCultureName=LOCALE_NAME_MAX_LENGTH;
sCulture.Set(id);
#ifndef FEATURE_PAL
if (!::GetLocaleInfoEx((LPCWSTR)sCulture, LOCALE_SPARENT, sParentCulture.OpenUnicodeBuffer(static_cast<COUNT_T>(cchParentCultureName)),static_cast<int>(cchParentCultureName)))
{
hr = HRESULT_FROM_GetLastError();
}
sParentCulture.CloseBuffer();
#else // !FEATURE_PAL
sParentCulture = sCulture;
#endif // !FEATURE_PAL
}
// (LPCWSTR) to restrict the size to null terminated size
pCultureNames->AppendIfNotThere((LPCWSTR)sCulture);
// Disabling for Dev10 for consistency with managed resource lookup (see AppCompat bug notes in ResourceFallbackManager.cs)
// Also, this is in the wrong order - put after the parent culture chain.
//AddThreadPreferredUILanguages(pCultureNames);
pCultureNames->AppendIfNotThere((LPCWSTR)sParentCulture);
pCultureNames->Append(SString::Empty());
}
EX_CATCH
{
hr=E_OUTOFMEMORY;
}
EX_END_CATCH(SwallowAllExceptions);
return hr;
}
// The exit code for the process is communicated in one of two ways. If the
// entrypoint returns an 'int' we take that. Otherwise we take a latched
// process exit code. This can be modified by the app via System.SetExitCode().
static INT32 LatchedExitCode;
void SetLatchedExitCode (INT32 code)
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
}
CONTRACTL_END;
STRESS_LOG1(LF_SYNC, LL_INFO10, "SetLatchedExitCode = %d\n", code);
LatchedExitCode = code;
}
INT32 GetLatchedExitCode (void)
{
LIMITED_METHOD_CONTRACT;
return LatchedExitCode;
}
// ---------------------------------------------------------------------------
// Impl for UtilLoadStringRC Callback: In VM, we let the thread decide culture
// Return an int uniquely describing which language this thread is using for ui.
// ---------------------------------------------------------------------------
static int GetThreadUICultureId(__out LocaleIDValue* pLocale)
{
CONTRACTL{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
} CONTRACTL_END;
_ASSERTE(sizeof(LocaleIDValue)/sizeof(WCHAR) >= LOCALE_NAME_MAX_LENGTH);
int Result = 0;
Thread * pThread = GetThread();
#if 0 // Enable and test if/once the unmanaged runtime is localized
// When fatal errors have occured our invariants around GC modes may be broken and attempting to transition to co-op may hang
// indefinately. We want to ensure a clean exit so rather than take the risk of hang we take a risk of the error resource not
// getting localized with a non-default thread-specific culture.
// A canonical stack trace that gets here is a fatal error in the GC that comes through:
// coreclr.dll!GetThreadUICultureNames
// coreclr.dll!CCompRC::LoadLibraryHelper
// coreclr.dll!CCompRC::LoadLibrary
// coreclr.dll!CCompRC::GetLibrary
// coreclr.dll!CCompRC::LoadString
// coreclr.dll!CCompRC::LoadString
// coreclr.dll!SString::LoadResourceAndReturnHR
// coreclr.dll!SString::LoadResourceAndReturnHR
// coreclr.dll!SString::LoadResource
// coreclr.dll!EventReporter::EventReporter
// coreclr.dll!EEPolicy::LogFatalError
// coreclr.dll!EEPolicy::HandleFatalError
if (pThread != NULL && !g_fFatalErrorOccuredOnGCThread)
{
// Switch to cooperative mode, since we'll be looking at managed objects
// and we don't want them moving on us.
GCX_COOP();
CULTUREINFOBASEREF pCurrentCulture = (CULTUREINFOBASEREF)Thread::GetCulture(TRUE);
if (pCurrentCulture != NULL)
{
STRINGREF currentCultureName = pCurrentCulture->GetName();
if (currentCultureName != NULL)
{
int cchCurrentCultureNameResult = currentCultureName->GetStringLength();
if (cchCurrentCultureNameResult < LOCALE_NAME_MAX_LENGTH)
{
memcpy(*pLocale, currentCultureName->GetBuffer(), cchCurrentCultureNameResult*sizeof(WCHAR));
(*pLocale)[cchCurrentCultureNameResult]='\0';
Result=cchCurrentCultureNameResult;
}
}
}
}
#endif
if (Result == 0)
{
#ifndef FEATURE_PAL
// This thread isn't set up to use a non-default culture. Let's grab the default
// one and return that.
Result = ::GetUserDefaultLocaleName(*pLocale, LOCALE_NAME_MAX_LENGTH);
_ASSERTE(Result != 0);
#else // !FEATURE_PAL
static const WCHAR enUS[] = W("en-US");
memcpy(*pLocale, enUS, sizeof(enUS));
Result = sizeof(enUS);
#endif // !FEATURE_PAL
}
return Result;
}
#ifdef ENABLE_CONTRACTS_IMPL
// Returns TRUE if any contract violation suppressions are in effect.
BOOL AreAnyViolationBitsOn()
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
}
CONTRACTL_END;
UINT_PTR violationMask = GetClrDebugState()->ViolationMask();
violationMask &= ~((UINT_PTR)CanFreeMe); //CanFreeMe is a borrowed bit and has nothing to do with violations
if (violationMask & ((UINT_PTR)BadDebugState))
{
return FALSE;
}
return violationMask != 0;
}
// This function is intentionally invoked inside a big CONTRACT_VIOLATION that turns on every violation
// bit on the map. The dynamic contract at the beginning *should* turn off those violation bits.
// The body of this function tests to see that it did exactly that. This is to prevent the VSWhidbey B#564831 fiasco
// from ever recurring.
void ContractRegressionCheckInner()
{
// DO NOT TURN THIS CONTRACT INTO A STATIC CONTRACT!!! The very purpose of this function
// is to ensure that dynamic contracts disable outstanding contract violation bits.
// This code only runs once at process startup so it's not going pooch the checked build perf.
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
FORBID_FAULT;
LOADS_TYPE(CLASS_LOAD_BEGIN);
CANNOT_TAKE_LOCK;
}
CONTRACTL_END
if (AreAnyViolationBitsOn())
{
// If we got here, the contract above FAILED to turn off one or more violation bits. This is a
// huge diagnostics hole and must be fixed immediately.
_ASSERTE(!("WARNING: mscorwks has detected an internal error that may indicate contracts are"
" being silently disabled across the runtime. Do not ignore this assert!"));
}
}
// This function executes once per process to ensure our CONTRACT_VIOLATION() mechanism
// is properly scope-limited by nested contracts.
void ContractRegressionCheck()
{
CONTRACTL
{
NOTHROW;
GC_NOTRIGGER;
MODE_ANY;
}
CONTRACTL_END;
{
// DO NOT "FIX" THIS CONTRACT_VIOLATION!!!
// The existence of this CONTRACT_VIOLATION is not a bug. This is debug-only code specifically written
// to test the CONTRACT_VIOLATION mechanism itself. This is needed to prevent a regression of
// B#564831 (which left a huge swath of contracts silently disabled for over six months)
PERMANENT_CONTRACT_VIOLATION(ThrowsViolation
| GCViolation
| FaultViolation
| LoadsTypeViolation
| TakesLockViolation
, ReasonContractInfrastructure
);
{
FAULT_NOT_FATAL();
ContractRegressionCheckInner();
}
}
if (AreAnyViolationBitsOn())
{
// If we got here, the CONTRACT_VIOLATION() holder left one or more violation bits turned ON
// after we left its scope. This is a huge diagnostic hole and must be fixed immediately.
_ASSERTE(!("WARNING: mscorwks has detected an internal error that may indicate contracts are"
" being silently disabled across the runtime. Do not ignore this assert!"));
}
}
#endif // ENABLE_CONTRACTS_IMPL
#endif // CROSSGEN_COMPILE
|