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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#ifndef HASHBV_H
#define HASHBV_H
#if defined(_M_AMD64) || defined(_M_X86)
#include <xmmintrin.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <windows.h>
//#define TESTING 1
#define LOG2_BITS_PER_ELEMENT 5
#define LOG2_ELEMENTS_PER_NODE 2
#define LOG2_BITS_PER_NODE (LOG2_BITS_PER_ELEMENT + LOG2_ELEMENTS_PER_NODE)
#define BITS_PER_ELEMENT (1 << LOG2_BITS_PER_ELEMENT)
#define ELEMENTS_PER_NODE (1 << LOG2_ELEMENTS_PER_NODE)
#define BITS_PER_NODE (1 << LOG2_BITS_PER_NODE)
#ifdef _TARGET_AMD64_
typedef unsigned __int64 elemType;
typedef unsigned __int64 indexType;
#else
typedef unsigned int elemType;
typedef unsigned int indexType;
#endif
class hashBvNode;
class hashBv;
class hashBvIterator;
class hashBvGlobalData;
typedef void bitAction(indexType);
typedef void nodeAction(hashBvNode*);
typedef void dualNodeAction(hashBv* left, hashBv* right, hashBvNode* a, hashBvNode* b);
#define NOMOREBITS -1
#ifdef DEBUG
inline void pBit(indexType i)
{
printf("%d ", i);
}
#endif // DEBUG
// ------------------------------------------------------------
// this is essentially a hashtable of small fixed bitvectors.
// for any index, bits select position as follows:
// 32 0
// ------------------------------------------------------------
// | ... ... ... | hash | element in node | index in element |
// ------------------------------------------------------------
//
//
// hashBv
// | // hashtable
// v
// []->node->node->node
// []->node
// []
// []->node->node
//
//
#if TESTING
inline int log2(int number)
{
int result = 0;
number >>= 1;
while (number)
{
result++;
number >>= 1;
}
return result;
}
#endif
// return greatest power of 2 that is less than or equal
inline int nearest_pow2(unsigned number)
{
int result = 0;
if (number > 0xffff)
{
number >>= 16;
result += 16;
}
if (number > 0xff)
{
number >>= 8;
result += 8;
}
if (number > 0xf)
{
number >>= 4;
result += 4;
}
if (number > 0x3)
{
number >>= 2;
result += 2;
}
if (number > 0x1)
{
number >>= 1;
result += 1;
}
return 1 << result;
}
class hashBvNode
{
public:
hashBvNode* next;
indexType baseIndex;
elemType elements[ELEMENTS_PER_NODE];
public:
hashBvNode(indexType base);
hashBvNode()
{
}
static hashBvNode* Create(indexType base, Compiler* comp);
void Reconstruct(indexType base);
int numElements()
{
return ELEMENTS_PER_NODE;
}
void setBit(indexType base);
void setLowest(indexType numToSet);
bool getBit(indexType base);
void clrBit(indexType base);
bool anySet();
bool belongsIn(indexType index);
int countBits();
bool anyBits();
void foreachBit(bitAction x);
void freeNode(hashBvGlobalData* glob);
bool sameAs(hashBvNode* other);
void copyFrom(hashBvNode* other);
void AndWith(hashBvNode* other);
void OrWith(hashBvNode* other);
void XorWith(hashBvNode* other);
void Subtract(hashBvNode* other);
elemType AndWithChange(hashBvNode* other);
elemType OrWithChange(hashBvNode* other);
elemType XorWithChange(hashBvNode* other);
elemType SubtractWithChange(hashBvNode* other);
bool Intersects(hashBvNode* other);
#ifdef DEBUG
void dump();
#endif // DEBUG
};
class hashBv
{
public:
// --------------------------------------
// data
// --------------------------------------
hashBvNode** nodeArr;
hashBvNode* initialVector[1];
union {
Compiler* compiler;
// for freelist
hashBv* next;
};
unsigned short log2_hashSize;
// used for heuristic resizing... could be overflowed in rare circumstances
// but should not affect correctness
unsigned short numNodes;
public:
hashBv(Compiler* comp);
static hashBv* Create(Compiler* comp);
static void Init(Compiler* comp);
static hashBv* CreateFrom(hashBv* other, Compiler* comp);
void hbvFree();
#ifdef DEBUG
void dump();
void dumpFancy();
#endif // DEBUG
__forceinline int hashtable_size()
{
return 1 << this->log2_hashSize;
}
hashBvGlobalData* globalData();
static hashBvNode*& nodeFreeList(hashBvGlobalData* globalData);
static hashBv*& hbvFreeList(hashBvGlobalData* data);
hashBvNode** getInsertionPointForIndex(indexType index);
private:
hashBvNode* getNodeForIndexHelper(indexType index, bool canAdd);
int getHashForIndex(indexType index, int table_size);
int getRehashForIndex(indexType thisIndex, int thisTableSize, int newTableSize);
// maintain free lists for vectors
hashBvNode** getNewVector(int vectorLength);
int getNodeCount();
public:
inline hashBvNode* getOrAddNodeForIndex(indexType index)
{
hashBvNode* temp = getNodeForIndexHelper(index, true);
return temp;
}
hashBvNode* getNodeForIndex(indexType index);
void removeNodeAtBase(indexType index);
public:
void setBit(indexType index);
void setAll(indexType numToSet);
bool testBit(indexType index);
void clearBit(indexType index);
int countBits();
bool anySet();
void copyFrom(hashBv* other, Compiler* comp);
void ZeroAll();
bool CompareWith(hashBv* other);
void AndWith(hashBv* other);
void OrWith(hashBv* other);
void XorWith(hashBv* other);
void Subtract(hashBv* other);
void Subtract3(hashBv* other, hashBv* other2);
void UnionMinus(hashBv* a, hashBv* b, hashBv* c);
bool AndWithChange(hashBv* other);
bool OrWithChange(hashBv* other);
bool OrWithChangeRight(hashBv* other);
bool OrWithChangeLeft(hashBv* other);
bool XorWithChange(hashBv* other);
bool SubtractWithChange(hashBv* other);
bool Intersects(hashBv* other);
template <class Action>
bool MultiTraverseLHSBigger(hashBv* other);
template <class Action>
bool MultiTraverseRHSBigger(hashBv* other);
template <class Action>
bool MultiTraverseEqual(hashBv* other);
template <class Action>
bool MultiTraverse(hashBv* other);
void InorderTraverse(nodeAction a);
void InorderTraverseTwo(hashBv* other, dualNodeAction a);
void Resize(int newSize);
void Resize();
void MergeLists(hashBvNode** a, hashBvNode** b);
bool TooSmall();
bool TooBig();
bool IsValid();
};
// --------------------------------------------------------------------
// --------------------------------------------------------------------
class hashBvIterator
{
public:
unsigned hashtable_size;
unsigned hashtable_index;
hashBv* bv;
hashBvNode* currNode;
indexType current_element;
// base index of current node
indexType current_base;
// working data of current element
elemType current_data;
hashBvIterator(hashBv* bv);
void initFrom(hashBv* bv);
hashBvIterator();
indexType nextBit();
private:
void nextNode();
};
class hashBvGlobalData
{
friend class hashBv;
friend class hashBvNode;
hashBvNode* hbvNodeFreeList;
hashBv* hbvFreeList;
};
// clang-format off
#define FOREACH_HBV_BIT_SET(index, bv) \
{ \
for (int hashNum=0; hashNum<(bv)->hashtable_size(); hashNum++) {\
hashBvNode *node = (bv)->nodeArr[hashNum];\
while (node) { \
indexType base = node->baseIndex; \
for (int el=0; el<node->numElements(); el++) {\
elemType _i = 0; \
elemType _e = node->elements[el]; \
while (_e) { \
int _result = BitScanForwardPtr((DWORD *) &_i, _e); \
assert(_result); \
(index) = base + (el*BITS_PER_ELEMENT) + _i; \
_e ^= (elemType(1) << _i);
#define NEXT_HBV_BIT_SET \
}\
}\
node = node->next; \
}\
}\
} \
//clang-format on
#ifdef DEBUG
void SimpleDumpNode(hashBvNode *n);
void DumpNode(hashBvNode *n);
void SimpleDumpDualNode(hashBv *a, hashBv *b, hashBvNode *n, hashBvNode *m);
#endif // DEBUG
#endif
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