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|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX XX
XX BasicBlock XX
XX XX
XX XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
*/
/*****************************************************************************/
#ifndef _BLOCK_H_
#define _BLOCK_H_
/*****************************************************************************/
#include "vartype.h" // For "var_types.h"
#include "_typeinfo.h"
/*****************************************************************************/
// Defines VARSET_TP
#include "varset.h"
#include "blockset.h"
#include "jitstd.h"
#include "bitvec.h"
#include "jithashtable.h"
/*****************************************************************************/
typedef BitVec EXPSET_TP;
#if LARGE_EXPSET
#define EXPSET_SZ 64
#else
#define EXPSET_SZ 32
#endif
typedef BitVec ASSERT_TP;
typedef BitVec_ValArg_T ASSERT_VALARG_TP;
typedef BitVec_ValRet_T ASSERT_VALRET_TP;
/*****************************************************************************
*
* Each basic block ends with a jump which is described as a value
* of the following enumeration.
*/
// clang-format off
enum BBjumpKinds : BYTE
{
BBJ_EHFINALLYRET,// block ends with 'endfinally' (for finally or fault)
BBJ_EHFILTERRET, // block ends with 'endfilter'
BBJ_EHCATCHRET, // block ends with a leave out of a catch (only #if FEATURE_EH_FUNCLETS)
BBJ_THROW, // block ends with 'throw'
BBJ_RETURN, // block ends with 'ret'
BBJ_NONE, // block flows into the next one (no jump)
BBJ_ALWAYS, // block always jumps to the target
BBJ_LEAVE, // block always jumps to the target, maybe out of guarded region. Only used until importing.
BBJ_CALLFINALLY, // block always calls the target finally
BBJ_COND, // block conditionally jumps to the target
BBJ_SWITCH, // block ends with a switch statement
BBJ_COUNT
};
// clang-format on
struct GenTree;
struct GenTreeStmt;
struct BasicBlock;
class Compiler;
class typeInfo;
struct BasicBlockList;
struct flowList;
struct EHblkDsc;
#if FEATURE_STACK_FP_X87
struct FlatFPStateX87;
#endif
/*****************************************************************************
*
* The following describes a switch block.
*
* Things to know:
* 1. If bbsHasDefault is true, the default case is the last one in the array of basic block addresses
* namely bbsDstTab[bbsCount - 1].
* 2. bbsCount must be at least 1, for the default case. bbsCount cannot be zero. It appears that the ECMA spec
* allows for a degenerate switch with zero cases. Normally, the optimizer will optimize degenerate
* switches with just a default case to a BBJ_ALWAYS branch, and a switch with just two cases to a BBJ_COND.
* However, in debuggable code, we might not do that, so bbsCount might be 1.
*/
struct BBswtDesc
{
unsigned bbsCount; // count of cases (includes 'default' if bbsHasDefault)
BasicBlock** bbsDstTab; // case label table address
bool bbsHasDefault;
BBswtDesc() : bbsHasDefault(true)
{
}
void removeDefault()
{
assert(bbsHasDefault);
assert(bbsCount > 0);
bbsHasDefault = false;
bbsCount--;
}
BasicBlock* getDefault()
{
assert(bbsHasDefault);
assert(bbsCount > 0);
return bbsDstTab[bbsCount - 1];
}
};
struct StackEntry
{
GenTree* val;
typeInfo seTypeInfo;
};
/*****************************************************************************/
enum ThisInitState
{
TIS_Bottom, // We don't know anything about the 'this' pointer.
TIS_Uninit, // The 'this' pointer for this constructor is known to be uninitialized.
TIS_Init, // The 'this' pointer for this constructor is known to be initialized.
TIS_Top, // This results from merging the state of two blocks one with TIS_Unint and the other with TIS_Init.
// We use this in fault blocks to prevent us from accessing the 'this' pointer, but otherwise
// allowing the fault block to generate code.
};
struct EntryState
{
ThisInitState thisInitialized; // used to track whether the this ptr is initialized.
unsigned esStackDepth; // size of esStack
StackEntry* esStack; // ptr to stack
};
// Enumeration of the kinds of memory whose state changes the compiler tracks
enum MemoryKind
{
ByrefExposed = 0, // Includes anything byrefs can read/write (everything in GcHeap, address-taken locals,
// unmanaged heap, callers' locals, etc.)
GcHeap, // Includes actual GC heap, and also static fields
MemoryKindCount, // Number of MemoryKinds
};
#ifdef DEBUG
const char* const memoryKindNames[] = {"ByrefExposed", "GcHeap"};
#endif // DEBUG
// Bitmask describing a set of memory kinds (usable in bitfields)
typedef unsigned int MemoryKindSet;
// Bitmask for a MemoryKindSet containing just the specified MemoryKind
inline MemoryKindSet memoryKindSet(MemoryKind memoryKind)
{
return (1U << memoryKind);
}
// Bitmask for a MemoryKindSet containing the specified MemoryKinds
template <typename... MemoryKinds>
inline MemoryKindSet memoryKindSet(MemoryKind memoryKind, MemoryKinds... memoryKinds)
{
return memoryKindSet(memoryKind) | memoryKindSet(memoryKinds...);
}
// Bitmask containing all the MemoryKinds
const MemoryKindSet fullMemoryKindSet = (1 << MemoryKindCount) - 1;
// Bitmask containing no MemoryKinds
const MemoryKindSet emptyMemoryKindSet = 0;
// Standard iterator class for iterating through MemoryKinds
class MemoryKindIterator
{
int value;
public:
explicit inline MemoryKindIterator(int val) : value(val)
{
}
inline MemoryKindIterator& operator++()
{
++value;
return *this;
}
inline MemoryKindIterator operator++(int)
{
return MemoryKindIterator(value++);
}
inline MemoryKind operator*()
{
return static_cast<MemoryKind>(value);
}
friend bool operator==(const MemoryKindIterator& left, const MemoryKindIterator& right)
{
return left.value == right.value;
}
friend bool operator!=(const MemoryKindIterator& left, const MemoryKindIterator& right)
{
return left.value != right.value;
}
};
// Empty struct that allows enumerating memory kinds via `for(MemoryKind kind : allMemoryKinds())`
struct allMemoryKinds
{
inline allMemoryKinds()
{
}
inline MemoryKindIterator begin()
{
return MemoryKindIterator(0);
}
inline MemoryKindIterator end()
{
return MemoryKindIterator(MemoryKindCount);
}
};
// This encapsulates the "exception handling" successors of a block. That is,
// if a basic block BB1 occurs in a try block, we consider the first basic block
// BB2 of the corresponding handler to be an "EH successor" of BB1. Because we
// make the conservative assumption that control flow can jump from a try block
// to its handler at any time, the immediate (regular control flow)
// predecessor(s) of the the first block of a try block are also considered to
// have the first block of the handler as an EH successor. This makes variables that
// are "live-in" to the handler become "live-out" for these try-predecessor block,
// so that they become live-in to the try -- which we require.
class EHSuccessorIter
{
// The current compilation.
Compiler* m_comp;
// The block whose EH successors we are iterating over.
BasicBlock* m_block;
// The current "regular" successor of "m_block" that we're considering.
BasicBlock* m_curRegSucc;
// The current try block. If non-null, then the current successor "m_curRegSucc"
// is the first block of the handler of this block. While this try block has
// enclosing try's that also start with "m_curRegSucc", the corresponding handlers will be
// further EH successors.
EHblkDsc* m_curTry;
// The number of "regular" (i.e., non-exceptional) successors that remain to
// be considered. If BB1 has successor BB2, and BB2 is the first block of a
// try block, then we consider the catch block of BB2's try to be an EH
// successor of BB1. This captures the iteration over the successors of BB1
// for this purpose. (In reverse order; we're done when this field is 0).
int m_remainingRegSuccs;
// Requires that "m_curTry" is NULL. Determines whether there is, as
// discussed just above, a regular successor that's the first block of a
// try; if so, sets "m_curTry" to that try block. (As noted above, selecting
// the try containing the current regular successor as the "current try" may cause
// multiple first-blocks of catches to be yielded as EH successors: trys enclosing
// the current try are also included if they also start with the current EH successor.)
void FindNextRegSuccTry();
public:
// Returns the standard "end" iterator.
EHSuccessorIter()
: m_comp(nullptr), m_block(nullptr), m_curRegSucc(nullptr), m_curTry(nullptr), m_remainingRegSuccs(0)
{
}
// Initializes the iterator to represent the EH successors of "block".
EHSuccessorIter(Compiler* comp, BasicBlock* block);
// Go on to the next EH successor.
void operator++(void);
// Requires that "this" is not equal to the standard "end" iterator. Returns the
// current EH successor.
BasicBlock* operator*();
// Returns "true" iff "*this" is equal to "ehsi" -- ignoring the "m_comp"
// and "m_block" fields.
bool operator==(const EHSuccessorIter& ehsi)
{
// Ignore the compiler; we'll assume that's the same.
return m_curTry == ehsi.m_curTry && m_remainingRegSuccs == ehsi.m_remainingRegSuccs;
}
bool operator!=(const EHSuccessorIter& ehsi)
{
return !((*this) == ehsi);
}
};
// Yields both normal and EH successors (in that order) in one iteration.
class AllSuccessorIter
{
// Normal succ state.
Compiler* m_comp;
BasicBlock* m_blk;
unsigned m_normSucc;
unsigned m_numNormSuccs;
EHSuccessorIter m_ehIter;
// True iff m_blk is a BBJ_CALLFINALLY block, and the current try block of m_ehIter,
// the first block of whose handler would be next yielded, is the jump target of m_blk.
inline bool CurTryIsBlkCallFinallyTarget();
public:
inline AllSuccessorIter()
{
}
// Initializes "this" to iterate over all successors of "block."
inline AllSuccessorIter(Compiler* comp, BasicBlock* block);
// Used for constructing an appropriate "end" iter. Should be called with
// the number of normal successors of the block being iterated.
AllSuccessorIter(unsigned numSuccs) : m_normSucc(numSuccs), m_numNormSuccs(numSuccs), m_ehIter()
{
}
// Go on to the next successor.
inline void operator++(void);
// Requires that "this" is not equal to the standard "end" iterator. Returns the
// current successor.
inline BasicBlock* operator*();
// Returns "true" iff "*this" is equal to "asi" -- ignoring the "m_comp"
// and "m_block" fields.
bool operator==(const AllSuccessorIter& asi)
{
return m_normSucc == asi.m_normSucc && m_ehIter == asi.m_ehIter;
}
bool operator!=(const AllSuccessorIter& asi)
{
return !((*this) == asi);
}
};
//------------------------------------------------------------------------
// BasicBlock: describes a basic block in the flowgraph.
//
// Note that this type derives from LIR::Range in order to make the LIR
// utilities that are polymorphic over basic block and scratch ranges
// faster and simpler.
//
struct BasicBlock : private LIR::Range
{
friend class LIR;
BasicBlock* bbNext; // next BB in ascending PC offset order
BasicBlock* bbPrev;
void setNext(BasicBlock* next)
{
bbNext = next;
if (next)
{
next->bbPrev = this;
}
}
unsigned __int64 bbFlags; // see BBF_xxxx below
unsigned bbNum; // the block's number
unsigned bbPostOrderNum; // the block's post order number in the graph.
unsigned bbRefs; // number of blocks that can reach here, either by fall-through or a branch. If this falls to zero,
// the block is unreachable.
// clang-format off
#define BBF_VISITED 0x00000001 // BB visited during optimizations
#define BBF_MARKED 0x00000002 // BB marked during optimizations
#define BBF_CHANGED 0x00000004 // input/output of this block has changed
#define BBF_REMOVED 0x00000008 // BB has been removed from bb-list
#define BBF_DONT_REMOVE 0x00000010 // BB should not be removed during flow graph optimizations
#define BBF_IMPORTED 0x00000020 // BB byte-code has been imported
#define BBF_INTERNAL 0x00000040 // BB has been added by the compiler
#define BBF_FAILED_VERIFICATION 0x00000080 // BB has verification exception
#define BBF_TRY_BEG 0x00000100 // BB starts a 'try' block
#define BBF_FUNCLET_BEG 0x00000200 // BB is the beginning of a funclet
#define BBF_HAS_NULLCHECK 0x00000400 // BB contains a null check
#define BBF_NEEDS_GCPOLL 0x00000800 // This BB is the source of a back edge and needs a GC Poll
#define BBF_RUN_RARELY 0x00001000 // BB is rarely run (catch clauses, blocks with throws etc)
#define BBF_LOOP_HEAD 0x00002000 // BB is the head of a loop
#define BBF_LOOP_CALL0 0x00004000 // BB starts a loop that sometimes won't call
#define BBF_LOOP_CALL1 0x00008000 // BB starts a loop that will always call
#define BBF_HAS_LABEL 0x00010000 // BB needs a label
#define BBF_JMP_TARGET 0x00020000 // BB is a target of an implicit/explicit jump
#define BBF_HAS_JMP 0x00040000 // BB executes a JMP instruction (instead of return)
#define BBF_GC_SAFE_POINT 0x00080000 // BB has a GC safe point (a call). More abstractly, BB does not require a
// (further) poll -- this may be because this BB has a call, or, in some
// cases, because the BB occurs in a loop, and we've determined that all
// paths in the loop body leading to BB include a call.
#define BBF_HAS_VTABREF 0x00100000 // BB contains reference of vtable
#define BBF_HAS_IDX_LEN 0x00200000 // BB contains simple index or length expressions on an array local var.
#define BBF_HAS_NEWARRAY 0x00400000 // BB contains 'new' of an array
#define BBF_HAS_NEWOBJ 0x00800000 // BB contains 'new' of an object type.
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#define BBF_FINALLY_TARGET 0x01000000 // BB is the target of a finally return: where a finally will return during
// non-exceptional flow. Because the ARM calling sequence for calling a
// finally explicitly sets the return address to the finally target and jumps
// to the finally, instead of using a call instruction, ARM needs this to
// generate correct code at the finally target, to allow for proper stack
// unwind from within a non-exceptional call to a finally.
#endif // FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#define BBF_BACKWARD_JUMP 0x02000000 // BB is surrounded by a backward jump/switch arc
#define BBF_RETLESS_CALL 0x04000000 // BBJ_CALLFINALLY that will never return (and therefore, won't need a paired
// BBJ_ALWAYS); see isBBCallAlwaysPair().
#define BBF_LOOP_PREHEADER 0x08000000 // BB is a loop preheader block
#define BBF_COLD 0x10000000 // BB is cold
#define BBF_PROF_WEIGHT 0x20000000 // BB weight is computed from profile data
#ifdef LEGACY_BACKEND
#define BBF_FORWARD_SWITCH 0x40000000 // Aux flag used in FP codegen to know if a jmptable entry has been forwarded
#else // !LEGACY_BACKEND
#define BBF_IS_LIR 0x40000000 // Set if the basic block contains LIR (as opposed to HIR)
#endif // LEGACY_BACKEND
#define BBF_KEEP_BBJ_ALWAYS 0x80000000 // A special BBJ_ALWAYS block, used by EH code generation. Keep the jump kind
// as BBJ_ALWAYS. Used for the paired BBJ_ALWAYS block following the
// BBJ_CALLFINALLY block, as well as, on x86, the final step block out of a
// finally.
#define BBF_CLONED_FINALLY_BEGIN 0x100000000 // First block of a cloned finally region
#define BBF_CLONED_FINALLY_END 0x200000000 // Last block of a cloned finally region
// clang-format on
#define BBF_DOMINATED_BY_EXCEPTIONAL_ENTRY 0x400000000 // Block is dominated by exceptional entry.
// Flags that relate blocks to loop structure.
#define BBF_LOOP_FLAGS (BBF_LOOP_PREHEADER | BBF_LOOP_HEAD | BBF_LOOP_CALL0 | BBF_LOOP_CALL1)
bool isRunRarely() const
{
return ((bbFlags & BBF_RUN_RARELY) != 0);
}
bool isLoopHead() const
{
return ((bbFlags & BBF_LOOP_HEAD) != 0);
}
// Flags to update when two blocks are compacted
#define BBF_COMPACT_UPD \
(BBF_CHANGED | BBF_GC_SAFE_POINT | BBF_HAS_JMP | BBF_NEEDS_GCPOLL | BBF_HAS_IDX_LEN | BBF_BACKWARD_JUMP | \
BBF_HAS_NEWARRAY | BBF_HAS_NEWOBJ)
// Flags a block should not have had before it is split.
#ifdef LEGACY_BACKEND
#define BBF_SPLIT_NONEXIST \
(BBF_CHANGED | BBF_LOOP_HEAD | BBF_LOOP_CALL0 | BBF_LOOP_CALL1 | BBF_RETLESS_CALL | BBF_LOOP_PREHEADER | \
BBF_COLD | BBF_FORWARD_SWITCH)
#else // !LEGACY_BACKEND
#define BBF_SPLIT_NONEXIST \
(BBF_CHANGED | BBF_LOOP_HEAD | BBF_LOOP_CALL0 | BBF_LOOP_CALL1 | BBF_RETLESS_CALL | BBF_LOOP_PREHEADER | BBF_COLD)
#endif // LEGACY_BACKEND
// Flags lost by the top block when a block is split.
// Note, this is a conservative guess.
// For example, the top block might or might not have BBF_GC_SAFE_POINT,
// but we assume it does not have BBF_GC_SAFE_POINT any more.
#define BBF_SPLIT_LOST (BBF_GC_SAFE_POINT | BBF_HAS_JMP | BBF_KEEP_BBJ_ALWAYS | BBF_CLONED_FINALLY_END)
// Flags gained by the bottom block when a block is split.
// Note, this is a conservative guess.
// For example, the bottom block might or might not have BBF_HAS_NEWARRAY,
// but we assume it has BBF_HAS_NEWARRAY.
// TODO: Should BBF_RUN_RARELY be added to BBF_SPLIT_GAINED ?
#define BBF_SPLIT_GAINED \
(BBF_DONT_REMOVE | BBF_HAS_LABEL | BBF_HAS_JMP | BBF_BACKWARD_JUMP | BBF_HAS_IDX_LEN | BBF_HAS_NEWARRAY | \
BBF_PROF_WEIGHT | BBF_HAS_NEWOBJ | BBF_KEEP_BBJ_ALWAYS | BBF_CLONED_FINALLY_END)
#ifndef __GNUC__ // GCC doesn't like C_ASSERT at global scope
static_assert_no_msg((BBF_SPLIT_NONEXIST & BBF_SPLIT_LOST) == 0);
static_assert_no_msg((BBF_SPLIT_NONEXIST & BBF_SPLIT_GAINED) == 0);
#endif
#ifdef DEBUG
void dspFlags(); // Print the flags
unsigned dspCheapPreds(); // Print the predecessors (bbCheapPreds)
unsigned dspPreds(); // Print the predecessors (bbPreds)
unsigned dspSuccs(Compiler* compiler); // Print the successors. The 'compiler' argument determines whether EH
// regions are printed: see NumSucc() for details.
void dspJumpKind(); // Print the block jump kind (e.g., BBJ_NONE, BBJ_COND, etc.).
void dspBlockHeader(Compiler* compiler,
bool showKind = true,
bool showFlags = false,
bool showPreds = true); // Print a simple basic block header for various output, including a
// list of predecessors and successors.
const char* dspToString(int blockNumPadding = 0);
#endif // DEBUG
typedef unsigned weight_t; // Type used to hold block and edge weights
// Note that for CLR v2.0 and earlier our
// block weights were stored using unsigned shorts
#define BB_UNITY_WEIGHT 100 // how much a normal execute once block weights
#define BB_LOOP_WEIGHT 8 // how much more loops are weighted
#define BB_ZERO_WEIGHT 0
#define BB_MAX_WEIGHT ULONG_MAX // we're using an 'unsigned' for the weight
#define BB_VERY_HOT_WEIGHT 256 // how many average hits a BB has (per BBT scenario run) for this block
// to be considered as very hot
weight_t bbWeight; // The dynamic execution weight of this block
// getCalledCount -- get the value used to normalize weights for this method
weight_t getCalledCount(Compiler* comp);
// getBBWeight -- get the normalized weight of this block
weight_t getBBWeight(Compiler* comp);
// hasProfileWeight -- Returns true if this block's weight came from profile data
bool hasProfileWeight() const
{
return ((this->bbFlags & BBF_PROF_WEIGHT) != 0);
}
// setBBWeight -- if the block weight is not derived from a profile,
// then set the weight to the input weight, making sure to not overflow BB_MAX_WEIGHT
// Note to set the weight from profile data, instead use setBBProfileWeight
void setBBWeight(weight_t weight)
{
if (!hasProfileWeight())
{
this->bbWeight = min(weight, BB_MAX_WEIGHT);
}
}
// setBBProfileWeight -- Set the profile-derived weight for a basic block
void setBBProfileWeight(unsigned weight)
{
this->bbFlags |= BBF_PROF_WEIGHT;
this->bbWeight = weight;
}
// modifyBBWeight -- same as setBBWeight, but also make sure that if the block is rarely run, it stays that
// way, and if it's not rarely run then its weight never drops below 1.
void modifyBBWeight(weight_t weight)
{
if (this->bbWeight != BB_ZERO_WEIGHT)
{
setBBWeight(max(weight, 1));
}
}
// this block will inherit the same weight and relevant bbFlags as bSrc
void inheritWeight(BasicBlock* bSrc)
{
this->bbWeight = bSrc->bbWeight;
if (bSrc->hasProfileWeight())
{
this->bbFlags |= BBF_PROF_WEIGHT;
}
else
{
this->bbFlags &= ~BBF_PROF_WEIGHT;
}
if (this->bbWeight == 0)
{
this->bbFlags |= BBF_RUN_RARELY;
}
else
{
this->bbFlags &= ~BBF_RUN_RARELY;
}
}
// Similar to inheritWeight(), but we're splitting a block (such as creating blocks for qmark removal).
// So, specify a percentage (0 to 99; if it's 100, just use inheritWeight()) of the weight that we're
// going to inherit. Since the number isn't exact, clear the BBF_PROF_WEIGHT flag.
void inheritWeightPercentage(BasicBlock* bSrc, unsigned percentage)
{
assert(0 <= percentage && percentage < 100);
// Check for overflow
if (bSrc->bbWeight * 100 <= bSrc->bbWeight)
{
this->bbWeight = bSrc->bbWeight;
}
else
{
this->bbWeight = bSrc->bbWeight * percentage / 100;
}
this->bbFlags &= ~BBF_PROF_WEIGHT;
if (this->bbWeight == 0)
{
this->bbFlags |= BBF_RUN_RARELY;
}
else
{
this->bbFlags &= ~BBF_RUN_RARELY;
}
}
// makeBlockHot()
// This is used to override any profiling data
// and force a block to be in the hot region.
// We only call this method for handler entry point
// and only when HANDLER_ENTRY_MUST_BE_IN_HOT_SECTION is 1.
// Doing this helps fgReorderBlocks() by telling
// it to try to move these blocks into the hot region.
// Note that we do this strictly as an optimization,
// not for correctness. fgDetermineFirstColdBlock()
// will find all handler entry points and ensure that
// for now we don't place them in the cold section.
//
void makeBlockHot()
{
if (this->bbWeight == BB_ZERO_WEIGHT)
{
this->bbFlags &= ~BBF_RUN_RARELY; // Clear any RarelyRun flag
this->bbFlags &= ~BBF_PROF_WEIGHT; // Clear any profile-derived flag
this->bbWeight = 1;
}
}
bool isMaxBBWeight()
{
return (bbWeight == BB_MAX_WEIGHT);
}
// Returns "true" if the block is empty. Empty here means there are no statement
// trees *except* PHI definitions.
bool isEmpty();
// Returns "true" iff "this" is the first block of a BBJ_CALLFINALLY/BBJ_ALWAYS pair --
// a block corresponding to an exit from the try of a try/finally. In the flow graph,
// this becomes a block that calls the finally, and a second, immediately
// following empty block (in the bbNext chain) to which the finally will return, and which
// branches unconditionally to the next block to be executed outside the try/finally.
// Note that code is often generated differently than this description. For example, on ARM,
// the target of the BBJ_ALWAYS is loaded in LR (the return register), and a direct jump is
// made to the 'finally'. The effect is that the 'finally' returns directly to the target of
// the BBJ_ALWAYS. A "retless" BBJ_CALLFINALLY is one that has no corresponding BBJ_ALWAYS.
// This can happen if the finally is known to not return (e.g., it contains a 'throw'). In
// that case, the BBJ_CALLFINALLY flags has BBF_RETLESS_CALL set. Note that ARM never has
// "retless" BBJ_CALLFINALLY blocks due to a requirement to use the BBJ_ALWAYS for
// generating code.
bool isBBCallAlwaysPair()
{
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
if (this->bbJumpKind == BBJ_CALLFINALLY)
#else
if ((this->bbJumpKind == BBJ_CALLFINALLY) && !(this->bbFlags & BBF_RETLESS_CALL))
#endif
{
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
// On ARM, there are no retless BBJ_CALLFINALLY.
assert(!(this->bbFlags & BBF_RETLESS_CALL));
#endif
// Some asserts that the next block is a BBJ_ALWAYS of the proper form.
assert(this->bbNext != nullptr);
assert(this->bbNext->bbJumpKind == BBJ_ALWAYS);
assert(this->bbNext->bbFlags & BBF_KEEP_BBJ_ALWAYS);
assert(this->bbNext->isEmpty());
return true;
}
else
{
return false;
}
}
BBjumpKinds bbJumpKind; // jump (if any) at the end of this block
/* The following union describes the jump target(s) of this block */
union {
unsigned bbJumpOffs; // PC offset (temporary only)
BasicBlock* bbJumpDest; // basic block
BBswtDesc* bbJumpSwt; // switch descriptor
};
// NumSucc() gives the number of successors, and GetSucc() returns a given numbered successor.
//
// There are two versions of these functions: ones that take a Compiler* and ones that don't. You must
// always use a matching set. Thus, if you call NumSucc() without a Compiler*, you must also call
// GetSucc() without a Compiler*.
//
// The behavior of NumSucc()/GetSucc() is different when passed a Compiler* for blocks that end in:
// (1) BBJ_EHFINALLYRET (a return from a finally or fault block)
// (2) BBJ_EHFILTERRET (a return from EH filter block)
// (3) BBJ_SWITCH
//
// For BBJ_EHFINALLYRET, if no Compiler* is passed, then the block is considered to have no
// successor. If Compiler* is passed, we figure out the actual successors. Some cases will want one behavior,
// other cases the other. For example, IL verification requires that these blocks end in an empty operand
// stack, and since the dataflow analysis of IL verification is concerned only with the contents of the
// operand stack, we can consider the finally block to have no successors. But a more general dataflow
// analysis that is tracking the contents of local variables might want to consider *all* successors,
// and would pass the current Compiler object.
//
// Similarly, BBJ_EHFILTERRET blocks are assumed to have no successors if Compiler* is not passed; if
// Compiler* is passed, NumSucc/GetSucc yields the first block of the try block's handler.
//
// For BBJ_SWITCH, if Compiler* is not passed, then all switch successors are returned. If Compiler*
// is passed, then only unique switch successors are returned; the duplicate successors are omitted.
//
// Note that for BBJ_COND, which has two successors (fall through and condition true branch target),
// only the unique targets are returned. Thus, if both targets are the same, NumSucc() will only return 1
// instead of 2.
// NumSucc: Returns the number of successors of "this".
unsigned NumSucc();
unsigned NumSucc(Compiler* comp);
// GetSucc: Returns the "i"th successor. Requires (0 <= i < NumSucc()).
BasicBlock* GetSucc(unsigned i);
BasicBlock* GetSucc(unsigned i, Compiler* comp);
BasicBlock* GetUniquePred(Compiler* comp);
BasicBlock* GetUniqueSucc();
unsigned countOfInEdges() const
{
return bbRefs;
}
__declspec(property(get = getBBTreeList, put = setBBTreeList)) GenTree* bbTreeList; // the body of the block.
GenTree* getBBTreeList() const
{
return m_firstNode;
}
void setBBTreeList(GenTree* tree)
{
m_firstNode = tree;
}
EntryState* bbEntryState; // verifier tracked state of all entries in stack.
#define NO_BASE_TMP UINT_MAX // base# to use when we have none
unsigned bbStkTempsIn; // base# for input stack temps
unsigned bbStkTempsOut; // base# for output stack temps
#define MAX_XCPTN_INDEX (USHRT_MAX - 1)
// It would be nice to make bbTryIndex and bbHndIndex private, but there is still code that uses them directly,
// especially Compiler::fgNewBBinRegion() and friends.
// index, into the compHndBBtab table, of innermost 'try' clause containing the BB (used for raising exceptions).
// Stored as index + 1; 0 means "no try index".
unsigned short bbTryIndex;
// index, into the compHndBBtab table, of innermost handler (filter, catch, fault/finally) containing the BB.
// Stored as index + 1; 0 means "no handler index".
unsigned short bbHndIndex;
// Given two EH indices that are either bbTryIndex or bbHndIndex (or related), determine if index1 might be more
// deeply nested than index2. Both index1 and index2 are in the range [0..compHndBBtabCount], where 0 means
// "main function" and otherwise the value is an index into compHndBBtab[]. Note that "sibling" EH regions will
// have a numeric index relationship that doesn't indicate nesting, whereas a more deeply nested region must have
// a lower index than the region it is nested within. Note that if you compare a single block's bbTryIndex and
// bbHndIndex, there is guaranteed to be a nesting relationship, since that block can't be simultaneously in two
// sibling EH regions. In that case, "maybe" is actually "definitely".
static bool ehIndexMaybeMoreNested(unsigned index1, unsigned index2)
{
if (index1 == 0)
{
// index1 is in the main method. It can't be more deeply nested than index2.
return false;
}
else if (index2 == 0)
{
// index1 represents an EH region, whereas index2 is the main method. Thus, index1 is more deeply nested.
assert(index1 > 0);
return true;
}
else
{
// If index1 has a smaller index, it might be more deeply nested than index2.
assert(index1 > 0);
assert(index2 > 0);
return index1 < index2;
}
}
// catch type: class token of handler, or one of BBCT_*. Only set on first block of catch handler.
unsigned bbCatchTyp;
bool hasTryIndex() const
{
return bbTryIndex != 0;
}
bool hasHndIndex() const
{
return bbHndIndex != 0;
}
unsigned getTryIndex() const
{
assert(bbTryIndex != 0);
return bbTryIndex - 1;
}
unsigned getHndIndex() const
{
assert(bbHndIndex != 0);
return bbHndIndex - 1;
}
void setTryIndex(unsigned val)
{
bbTryIndex = (unsigned short)(val + 1);
assert(bbTryIndex != 0);
}
void setHndIndex(unsigned val)
{
bbHndIndex = (unsigned short)(val + 1);
assert(bbHndIndex != 0);
}
void clearTryIndex()
{
bbTryIndex = 0;
}
void clearHndIndex()
{
bbHndIndex = 0;
}
void copyEHRegion(const BasicBlock* from)
{
bbTryIndex = from->bbTryIndex;
bbHndIndex = from->bbHndIndex;
}
static bool sameTryRegion(const BasicBlock* blk1, const BasicBlock* blk2)
{
return blk1->bbTryIndex == blk2->bbTryIndex;
}
static bool sameHndRegion(const BasicBlock* blk1, const BasicBlock* blk2)
{
return blk1->bbHndIndex == blk2->bbHndIndex;
}
static bool sameEHRegion(const BasicBlock* blk1, const BasicBlock* blk2)
{
return sameTryRegion(blk1, blk2) && sameHndRegion(blk1, blk2);
}
// Some non-zero value that will not collide with real tokens for bbCatchTyp
#define BBCT_NONE 0x00000000
#define BBCT_FAULT 0xFFFFFFFC
#define BBCT_FINALLY 0xFFFFFFFD
#define BBCT_FILTER 0xFFFFFFFE
#define BBCT_FILTER_HANDLER 0xFFFFFFFF
#define handlerGetsXcptnObj(hndTyp) ((hndTyp) != BBCT_NONE && (hndTyp) != BBCT_FAULT && (hndTyp) != BBCT_FINALLY)
// TODO-Cleanup: Get rid of bbStkDepth and use bbStackDepthOnEntry() instead
union {
unsigned short bbStkDepth; // stack depth on entry
unsigned short bbFPinVars; // number of inner enregistered FP vars
};
// Basic block predecessor lists. Early in compilation, some phases might need to compute "cheap" predecessor
// lists. These are stored in bbCheapPreds, computed by fgComputeCheapPreds(). If bbCheapPreds is valid,
// 'fgCheapPredsValid' will be 'true'. Later, the "full" predecessor lists are created by fgComputePreds(), stored
// in 'bbPreds', and then maintained throughout compilation. 'fgComputePredsDone' will be 'true' after the
// full predecessor lists are created. See the comment at fgComputeCheapPreds() to see how those differ from
// the "full" variant.
union {
BasicBlockList* bbCheapPreds; // ptr to list of cheap predecessors (used before normal preds are computed)
flowList* bbPreds; // ptr to list of predecessors
};
BlockSet bbReach; // Set of all blocks that can reach this one
BasicBlock* bbIDom; // Represent the closest dominator to this block (called the Immediate
// Dominator) used to compute the dominance tree.
unsigned bbDfsNum; // The index of this block in DFS reverse post order
// relative to the flow graph.
IL_OFFSET bbCodeOffs; // IL offset of the beginning of the block
IL_OFFSET bbCodeOffsEnd; // IL offset past the end of the block. Thus, the [bbCodeOffs..bbCodeOffsEnd)
// range is not inclusive of the end offset. The count of IL bytes in the block
// is bbCodeOffsEnd - bbCodeOffs, assuming neither are BAD_IL_OFFSET.
#ifdef DEBUG
void dspBlockILRange(); // Display the block's IL range as [XXX...YYY), where XXX and YYY might be "???" for
// BAD_IL_OFFSET.
#endif // DEBUG
VARSET_TP bbVarUse; // variables used by block (before an assignment)
VARSET_TP bbVarDef; // variables assigned by block (before a use)
VARSET_TP bbLiveIn; // variables live on entry
VARSET_TP bbLiveOut; // variables live on exit
// Use, def, live in/out information for the implicit memory variable.
MemoryKindSet bbMemoryUse : MemoryKindCount; // must be set for any MemoryKinds this block references
MemoryKindSet bbMemoryDef : MemoryKindCount; // must be set for any MemoryKinds this block mutates
MemoryKindSet bbMemoryLiveIn : MemoryKindCount;
MemoryKindSet bbMemoryLiveOut : MemoryKindCount;
MemoryKindSet bbMemoryHavoc : MemoryKindCount; // If true, at some point the block does an operation
// that leaves memory in an unknown state. (E.g.,
// unanalyzed call, store through unknown pointer...)
// We want to make phi functions for the special implicit var memory. But since this is not a real
// lclVar, and thus has no local #, we can't use a GenTreePhiArg. Instead, we use this struct.
struct MemoryPhiArg
{
unsigned m_ssaNum; // SSA# for incoming value.
MemoryPhiArg* m_nextArg; // Next arg in the list, else NULL.
unsigned GetSsaNum()
{
return m_ssaNum;
}
MemoryPhiArg(unsigned ssaNum, MemoryPhiArg* nextArg = nullptr) : m_ssaNum(ssaNum), m_nextArg(nextArg)
{
}
void* operator new(size_t sz, class Compiler* comp);
};
static MemoryPhiArg* EmptyMemoryPhiDef; // Special value (0x1, FWIW) to represent a to-be-filled in Phi arg list
// for Heap.
MemoryPhiArg* bbMemorySsaPhiFunc[MemoryKindCount]; // If the "in" Heap SSA var is not a phi definition, this value
// is NULL.
// Otherwise, it is either the special value EmptyMemoryPhiDefn, to indicate
// that Heap needs a phi definition on entry, or else it is the linked list
// of the phi arguments.
unsigned bbMemorySsaNumIn[MemoryKindCount]; // The SSA # of memory on entry to the block.
unsigned bbMemorySsaNumOut[MemoryKindCount]; // The SSA # of memory on exit from the block.
VARSET_TP bbScope; // variables in scope over the block
void InitVarSets(class Compiler* comp);
/* The following are the standard bit sets for dataflow analysis.
* We perform CSE and range-checks at the same time
* and assertion propagation separately,
* thus we can union them since the two operations are completely disjunct.
*/
union {
EXPSET_TP bbCseGen; // CSEs computed by block
#if ASSERTION_PROP
ASSERT_TP bbAssertionGen; // value assignments computed by block
#endif
};
union {
EXPSET_TP bbCseIn; // CSEs available on entry
#if ASSERTION_PROP
ASSERT_TP bbAssertionIn; // value assignments available on entry
#endif
};
union {
EXPSET_TP bbCseOut; // CSEs available on exit
#if ASSERTION_PROP
ASSERT_TP bbAssertionOut; // value assignments available on exit
#endif
};
void* bbEmitCookie;
#if FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
void* bbUnwindNopEmitCookie;
#endif // FEATURE_EH_FUNCLETS && defined(_TARGET_ARM_)
#ifdef VERIFIER
stackDesc bbStackIn; // stack descriptor for input
stackDesc bbStackOut; // stack descriptor for output
verTypeVal* bbTypesIn; // list of variable types on input
verTypeVal* bbTypesOut; // list of variable types on output
#endif // VERIFIER
#if FEATURE_STACK_FP_X87
FlatFPStateX87* bbFPStateX87; // State of FP stack on entry to the basic block
#endif // FEATURE_STACK_FP_X87
/* The following fields used for loop detection */
typedef unsigned char loopNumber;
static const unsigned NOT_IN_LOOP = UCHAR_MAX;
#ifdef DEBUG
// This is the label a loop gets as part of the second, reachability-based
// loop discovery mechanism. This is apparently only used for debugging.
// We hope we'll eventually just have one loop-discovery mechanism, and this will go away.
loopNumber bbLoopNum; // set to 'n' for a loop #n header
#endif // DEBUG
loopNumber bbNatLoopNum; // Index, in optLoopTable, of most-nested loop that contains this block,
// or else NOT_IN_LOOP if this block is not in a loop.
#define MAX_LOOP_NUM 16 // we're using a 'short' for the mask
#define LOOP_MASK_TP unsigned // must be big enough for a mask
//-------------------------------------------------------------------------
#if MEASURE_BLOCK_SIZE
static size_t s_Size;
static size_t s_Count;
#endif // MEASURE_BLOCK_SIZE
bool bbFallsThrough();
// Our slop fraction is 1/128 of the block weight rounded off
static weight_t GetSlopFraction(weight_t weightBlk)
{
return ((weightBlk + 64) / 128);
}
// Given an the edge b1 -> b2, calculate the slop fraction by
// using the higher of the two block weights
static weight_t GetSlopFraction(BasicBlock* b1, BasicBlock* b2)
{
return GetSlopFraction(max(b1->bbWeight, b2->bbWeight));
}
#ifdef DEBUG
unsigned bbTgtStkDepth; // Native stack depth on entry (for throw-blocks)
static unsigned s_nMaxTrees; // The max # of tree nodes in any BB
unsigned bbStmtNum; // The statement number of the first stmt in this block
// This is used in integrity checks. We semi-randomly pick a traversal stamp, label all blocks
// in the BB list with that stamp (in this field); then we can tell if (e.g.) predecessors are
// still in the BB list by whether they have the same stamp (with high probability).
unsigned bbTraversalStamp;
unsigned bbID;
#endif // DEBUG
ThisInitState bbThisOnEntry();
unsigned bbStackDepthOnEntry();
void bbSetStack(void* stackBuffer);
StackEntry* bbStackOnEntry();
void bbSetRunRarely();
// "bbNum" is one-based (for unknown reasons); it is sometimes useful to have the corresponding
// zero-based number for use as an array index.
unsigned bbInd()
{
assert(bbNum > 0);
return bbNum - 1;
}
GenTreeStmt* firstStmt() const;
GenTreeStmt* lastStmt() const;
GenTree* firstNode();
GenTree* lastNode();
bool endsWithJmpMethod(Compiler* comp);
bool endsWithTailCall(Compiler* comp,
bool fastTailCallsOnly,
bool tailCallsConvertibleToLoopOnly,
GenTree** tailCall);
bool endsWithTailCallOrJmp(Compiler* comp, bool fastTailCallsOnly = false);
bool endsWithTailCallConvertibleToLoop(Compiler* comp, GenTree** tailCall);
// Returns the first statement in the statement list of "this" that is
// not an SSA definition (a lcl = phi(...) assignment).
GenTreeStmt* FirstNonPhiDef();
GenTree* FirstNonPhiDefOrCatchArgAsg();
BasicBlock() : bbLiveIn(VarSetOps::UninitVal()), bbLiveOut(VarSetOps::UninitVal())
{
}
private:
EHSuccessorIter StartEHSuccs(Compiler* comp)
{
return EHSuccessorIter(comp, this);
}
EHSuccessorIter EndEHSuccs()
{
return EHSuccessorIter();
}
friend struct EHSuccs;
AllSuccessorIter StartAllSuccs(Compiler* comp)
{
return AllSuccessorIter(comp, this);
}
AllSuccessorIter EndAllSuccs(Compiler* comp)
{
return AllSuccessorIter(NumSucc(comp));
}
friend struct AllSuccs;
public:
// Iteratable collection of the EH successors of a block.
class EHSuccs
{
Compiler* m_comp;
BasicBlock* m_block;
public:
EHSuccs(Compiler* comp, BasicBlock* block) : m_comp(comp), m_block(block)
{
}
EHSuccessorIter begin()
{
return m_block->StartEHSuccs(m_comp);
}
EHSuccessorIter end()
{
return EHSuccessorIter();
}
};
EHSuccs GetEHSuccs(Compiler* comp)
{
return EHSuccs(comp, this);
}
class AllSuccs
{
Compiler* m_comp;
BasicBlock* m_block;
public:
AllSuccs(Compiler* comp, BasicBlock* block) : m_comp(comp), m_block(block)
{
}
AllSuccessorIter begin()
{
return m_block->StartAllSuccs(m_comp);
}
AllSuccessorIter end()
{
return AllSuccessorIter(m_block->NumSucc(m_comp));
}
};
AllSuccs GetAllSuccs(Compiler* comp)
{
return AllSuccs(comp, this);
}
// Try to clone block state and statements from `from` block to `to` block (which must be new/empty),
// optionally replacing uses of local `varNum` with IntCns `varVal`. Return true if all statements
// in the block are cloned successfully, false (with partially-populated `to` block) if one fails.
static bool CloneBlockState(
Compiler* compiler, BasicBlock* to, const BasicBlock* from, unsigned varNum = (unsigned)-1, int varVal = 0);
void MakeLIR(GenTree* firstNode, GenTree* lastNode);
bool IsLIR();
void SetDominatedByExceptionalEntryFlag()
{
bbFlags |= BBF_DOMINATED_BY_EXCEPTIONAL_ENTRY;
}
bool IsDominatedByExceptionalEntryFlag()
{
return (bbFlags & BBF_DOMINATED_BY_EXCEPTIONAL_ENTRY) != 0;
}
};
template <>
struct JitPtrKeyFuncs<BasicBlock> : public JitKeyFuncsDefEquals<const BasicBlock*>
{
public:
// Make sure hashing is deterministic and not on "ptr."
static unsigned GetHashCode(const BasicBlock* ptr);
};
// A set of blocks.
typedef JitHashTable<BasicBlock*, JitPtrKeyFuncs<BasicBlock>, bool> BlkSet;
// A map of block -> set of blocks, can be used as sparse block trees.
typedef JitHashTable<BasicBlock*, JitPtrKeyFuncs<BasicBlock>, BlkSet*> BlkToBlkSetMap;
// Map from Block to Block. Used for a variety of purposes.
typedef JitHashTable<BasicBlock*, JitPtrKeyFuncs<BasicBlock>, BasicBlock*> BlockToBlockMap;
// In compiler terminology the control flow between two BasicBlocks
// is typically referred to as an "edge". Most well known are the
// backward branches for loops, which are often called "back-edges".
//
// "struct flowList" is the type that represents our control flow edges.
// This type is a linked list of zero or more "edges".
// (The list of zero edges is represented by NULL.)
// Every BasicBlock has a field called bbPreds of this type. This field
// represents the list of "edges" that flow into this BasicBlock.
// The flowList type only stores the BasicBlock* of the source for the
// control flow edge. The destination block for the control flow edge
// is implied to be the block which contained the bbPreds field.
//
// For a switch branch target there may be multiple "edges" that have
// the same source block (and destination block). We need to count the
// number of these edges so that during optimization we will know when
// we have zero of them. Rather than have extra flowList entries we
// increment the flDupCount field.
//
// When we have Profile weight for the BasicBlocks we can usually compute
// the number of times each edge was executed by examining the adjacent
// BasicBlock weights. As we are doing for BasicBlocks, we call the number
// of times that a control flow edge was executed the "edge weight".
// In order to compute the edge weights we need to use a bounded range
// for every edge weight. These two fields, 'flEdgeWeightMin' and 'flEdgeWeightMax'
// are used to hold a bounded range. Most often these will converge such
// that both values are the same and that value is the exact edge weight.
// Sometimes we are left with a rage of possible values between [Min..Max]
// which represents an inexact edge weight.
//
// The bbPreds list is initially created by Compiler::fgComputePreds()
// and is incrementally kept up to date.
//
// The edge weight are computed by Compiler::fgComputeEdgeWeights()
// the edge weights are used to straighten conditional branches
// by Compiler::fgReorderBlocks()
//
// We have a simpler struct, BasicBlockList, which is simply a singly-linked
// list of blocks. This is used for various purposes, but one is as a "cheap"
// predecessor list, computed by fgComputeCheapPreds(), and stored as a list
// on BasicBlock pointed to by bbCheapPreds.
struct BasicBlockList
{
BasicBlockList* next; // The next BasicBlock in the list, nullptr for end of list.
BasicBlock* block; // The BasicBlock of interest.
BasicBlockList() : next(nullptr), block(nullptr)
{
}
BasicBlockList(BasicBlock* blk, BasicBlockList* rest) : next(rest), block(blk)
{
}
};
struct flowList
{
flowList* flNext; // The next BasicBlock in the list, nullptr for end of list.
BasicBlock* flBlock; // The BasicBlock of interest.
BasicBlock::weight_t flEdgeWeightMin;
BasicBlock::weight_t flEdgeWeightMax;
unsigned flDupCount; // The count of duplicate "edges" (use only for switch stmts)
// These two methods are used to set new values for flEdgeWeightMin and flEdgeWeightMax
// they are used only during the computation of the edge weights
// They return false if the newWeight is not between the current [min..max]
// when slop is non-zero we allow for the case where our weights might be off by 'slop'
//
bool setEdgeWeightMinChecked(BasicBlock::weight_t newWeight, BasicBlock::weight_t slop, bool* wbUsedSlop);
bool setEdgeWeightMaxChecked(BasicBlock::weight_t newWeight, BasicBlock::weight_t slop, bool* wbUsedSlop);
flowList() : flNext(nullptr), flBlock(nullptr), flEdgeWeightMin(0), flEdgeWeightMax(0), flDupCount(0)
{
}
flowList(BasicBlock* blk, flowList* rest)
: flNext(rest), flBlock(blk), flEdgeWeightMin(0), flEdgeWeightMax(0), flDupCount(0)
{
}
};
// This enum represents a pre/post-visit action state to emulate a depth-first
// spanning tree traversal of a tree or graph.
enum DfsStackState
{
DSS_Invalid, // The initialized, invalid error state
DSS_Pre, // The DFS pre-order (first visit) traversal state
DSS_Post // The DFS post-order (last visit) traversal state
};
// These structs represents an entry in a stack used to emulate a non-recursive
// depth-first spanning tree traversal of a graph. The entry contains either a
// block pointer or a block number depending on which is more useful.
struct DfsBlockEntry
{
DfsStackState dfsStackState; // The pre/post traversal action for this entry
BasicBlock* dfsBlock; // The corresponding block for the action
DfsBlockEntry() : dfsStackState(DSS_Invalid), dfsBlock(nullptr)
{
}
DfsBlockEntry(DfsStackState state, BasicBlock* basicBlock) : dfsStackState(state), dfsBlock(basicBlock)
{
}
};
struct DfsNumEntry
{
DfsStackState dfsStackState; // The pre/post traversal action for this entry
unsigned dfsNum; // The corresponding block number for the action
DfsNumEntry() : dfsStackState(DSS_Invalid), dfsNum(0)
{
}
DfsNumEntry(DfsStackState state, unsigned bbNum) : dfsStackState(state), dfsNum(bbNum)
{
}
};
/*****************************************************************************/
extern BasicBlock* __cdecl verAllocBasicBlock();
#ifdef DEBUG
extern void __cdecl verDispBasicBlocks();
#endif
/*****************************************************************************
*
* The following call-backs supplied by the client; it's used by the code
* emitter to convert a basic block to its corresponding emitter cookie.
*/
void* emitCodeGetCookie(BasicBlock* block);
AllSuccessorIter::AllSuccessorIter(Compiler* comp, BasicBlock* block)
: m_comp(comp), m_blk(block), m_normSucc(0), m_numNormSuccs(block->NumSucc(comp)), m_ehIter(comp, block)
{
if (CurTryIsBlkCallFinallyTarget())
{
++m_ehIter;
}
}
bool AllSuccessorIter::CurTryIsBlkCallFinallyTarget()
{
return (m_blk->bbJumpKind == BBJ_CALLFINALLY) && (m_ehIter != EHSuccessorIter()) &&
(m_blk->bbJumpDest == (*m_ehIter));
}
void AllSuccessorIter::operator++(void)
{
if (m_normSucc < m_numNormSuccs)
{
m_normSucc++;
}
else
{
++m_ehIter;
// If the original block whose successors we're iterating over
// is a BBJ_CALLFINALLY, that finally clause's first block
// will be yielded as a normal successor. Don't also yield as
// an exceptional successor.
if (CurTryIsBlkCallFinallyTarget())
{
++m_ehIter;
}
}
}
// Requires that "this" is not equal to the standard "end" iterator. Returns the
// current successor.
BasicBlock* AllSuccessorIter::operator*()
{
if (m_normSucc < m_numNormSuccs)
{
return m_blk->GetSucc(m_normSucc, m_comp);
}
else
{
return *m_ehIter;
}
}
/*****************************************************************************/
#endif // _BLOCK_H_
/*****************************************************************************/
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