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|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ---------------------------------------------------------------------------
// SString.h (Safe String)
//
// ---------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
// SString is the "standard" string representation for the EE. Its has two purposes.
// (1) it provides an easy-to-use, relatively efficient, string class for APIs to standardize
// on.
// (2) it completely encapsulates all "unsafe" string operations - that is, string operations
// which yield possible buffer overrun bugs. Typesafe use of this API should help guarantee
// safety.
//
// A SString is conceptually unicode, although the internal conversion might be delayed as long as possible
// Basically it's up to the implementation whether conversion takes place immediately or is delayed, and if
// delayed, what operations trigger the conversion.
//
// Note that anywhere you express a "position" in a string, it is in terms of the Unicode representation of the
// string.
//
// If you need a direct non-unicode representation, you will have to provide a fresh SString which can
// recieve a conversion operation if necessary.
//
// The alternate encodings available are:
// 1. ASCII - string consisting entirely of ASCII (7 bit) characters. This is the only 1 byte encoding
// guaranteed to be fixed width. Such a string is also a valid instance of all the other 1 byte string
// representations, and we take advantage of this fact.
// 2. UTF-8 - standard multibyte unicode encoding.
// 3. ANSI - Potentially multibyte encoding using the ANSI page determined by GetACP().
//
// @todo: Note that we could also provide support for several other cases (but currently do not.)
// - Page specified by GetOEMCP() (OEM page)
// - Arbitrary page support
//
// @todo: argument & overflow/underflow checking needs to be added
// ------------------------------------------------------------------------------------------
#ifndef _SSTRING_H_
#define _SSTRING_H_
#include "utilcode.h"
#include "sbuffer.h"
// ==========================================================================================
// Documentational typedefs: use these to indicate specific representations of 8 bit strings:
// ==========================================================================================
// Note that LPCSTR means ASCII (7-bit) only!
typedef CHAR ASCII;
typedef ASCII *LPASCII;
typedef const ASCII *LPCASCII;
typedef CHAR ANSI;
typedef ANSI *LPANSI;
typedef const ANSI *LPCANSI;
typedef CHAR UTF8;
typedef UTF8 *LPUTF8;
typedef const UTF8 *LPCUTF8;
// ==========================================================================================
// SString is the base class for safe strings.
// ==========================================================================================
typedef DPTR(class SString) PTR_SString;
class SString : private SBuffer
{
friend struct _DacGlobals;
private:
enum Representation
{
// Note: bits are meaningful: xVS V == Variable? S == Single byte width?
REPRESENTATION_EMPTY = 0x00, // 000
REPRESENTATION_UNICODE = 0x04, // 100
REPRESENTATION_ASCII = 0x01, // 001
REPRESENTATION_UTF8 = 0x03, // 011
REPRESENTATION_ANSI = 0x07, // 111
REPRESENTATION_VARIABLE_MASK = 0x02,
REPRESENTATION_SINGLE_MASK = 0x01,
REPRESENTATION_MASK = 0x07,
};
// Minimum guess for Printf buffer size
const static COUNT_T MINIMUM_GUESS = 20;
#ifdef _DEBUG
// Used to have a public ctor of this form - made it too easy to lose
// utf8 info by accident. Now you have to specify the representation type
// explicitly - this privator ctor prevents reinsertion of this ctor.
explicit SString(const ASCII *)
{
_ASSERTE(!"Don't call this.");
}
#endif
protected:
class Index;
class UIndex;
friend class Index;
friend class UIndex;
public:
// UIterator is character-level assignable.
class UIterator;
// CIterators/Iterator'string must be modified by SString APIs.
class CIterator;
class Iterator;
// Tokens for constructor overloads
enum tagUTF8Literal { Utf8Literal };
enum tagLiteral { Literal };
enum tagUTF8 { Utf8 };
enum tagANSI { Ansi };
enum tagASCII {Ascii };
#ifdef SSTRING_CONSOLECODEPAGE
enum tagCONSOLE { Console };
#endif
static void Startup();
static CHECK CheckStartup();
static const SString &Empty();
SString();
explicit SString(const SString &s);
SString(const SString &s1, const SString &s2);
SString(const SString &s1, const SString &s2, const SString &s3);
SString(const SString &s1, const SString &s2, const SString &s3, const SString &s4);
SString(const SString &s, const CIterator &i, COUNT_T length);
SString(const SString &s, const CIterator &start, const CIterator &end);
SString(const WCHAR *string);
SString(const WCHAR *string, COUNT_T count);
SString(enum tagASCII dummyTag, const ASCII *string);
SString(enum tagASCII dummyTag, const ASCII *string, COUNT_T count);
SString(enum tagUTF8 dummytag, const UTF8 *string);
SString(enum tagUTF8 dummytag, const UTF8 *string, COUNT_T count);
SString(enum tagANSI dummytag, const ANSI *string);
SString(enum tagANSI dummytag, const ANSI *string, COUNT_T count);
#ifdef SSTRING_CONSOLECODEPAGE
SString(enum tagCONSOLE dummytag, const CONSOLE *string);
SString(enum tagCONSOLE dummytag, const CONSOLE *string, COUNT_T count);
#endif
SString(WCHAR character);
// NOTE: Literals MUST be read-only never-freed strings.
SString(enum tagLiteral dummytag, const CHAR *literal);
SString(enum tagUTF8Literal dummytag, const UTF8 *literal);
SString(enum tagLiteral dummytag, const WCHAR *literal);
SString(enum tagLiteral dummytag, const WCHAR *literal, COUNT_T count);
// Set this string to the concatenation of s1,s2,s3,s4
void Set(const SString &s);
void Set(const SString &s1, const SString &s2);
void Set(const SString &s1, const SString &s2, const SString &s3);
void Set(const SString &s1, const SString &s2, const SString &s3, const SString &s4);
// Set this string to the substring of s, starting at i, of length characters.
void Set(const SString &s, const CIterator &i, COUNT_T length);
// Set this string to the substring of s, starting at start and ending at end (exclusive)
void Set(const SString &s, const CIterator &start, const CIterator &end);
// Set this string to a copy of the given string
void Set(const WCHAR *string);
void SetASCII(const ASCII *string);
void SetUTF8(const UTF8 *string);
void SetANSI(const ANSI *string);
#ifdef SSTRING_CONSOLECODEPAGE
void SetConsole(const CONSOLE *string);
#endif
// Set this string to a copy of the first count chars of the given string
void Set(const WCHAR *string, COUNT_T count);
// Set this string to a prellocated copy of a given string.
// The caller is the owner of the bufffer and has to coordinate its lifetime.
void SetPreallocated(const WCHAR *string, COUNT_T count);
void SetASCII(const ASCII *string, COUNT_T count);
void SetUTF8(const UTF8 *string, COUNT_T count);
void SetANSI(const ANSI *string, COUNT_T count);
#ifdef SSTRING_CONSOLECODEPAGE
void SetConsole(const CONSOLE *string, COUNT_T count);
#endif
// Set this string to the unicode character
void Set(WCHAR character);
// Set this string to the UTF8 character
void SetUTF8(CHAR character);
// This this string to the given literal. We share the mem and don't make a copy.
void SetLiteral(const CHAR *literal);
void SetLiteral(const WCHAR *literal);
// ------------------------------------------------------------------
// Public operations
// ------------------------------------------------------------------
// Normalizes the string representation to unicode. This can be used to
// make basic read-only operations non-failing.
void Normalize() const;
// Return the number of characters in the string (excluding the terminating NULL).
COUNT_T GetCount() const;
BOOL IsEmpty() const;
// Return whether a single byte string has all characters which fit in the ASCII set.
// (Note that this will return FALSE if the string has been converted to unicode for any
// reason.)
BOOL IsASCII() const;
// !!!!!!!!!!!!!! WARNING about case insensitive operations !!!!!!!!!!!!!!!
//
// THIS IS NOT SUPPORTED FULLY ON WIN9x
// SString case-insensitive comparison is based off LCMapString,
// which does not work on characters outside the current OS code page.
//
// Case insensitive code in SString is primarily targeted at
// supporting path comparisons, which is supported correctly on 9x,
// since file system names are limited to the OS code page.
//
// !!!!!!!!!!!!!! WARNING about case insensitive operations !!!!!!!!!!!!!!!
// Compute a content-based hash value
ULONG Hash() const;
ULONG HashCaseInsensitive() const;
ULONG HashCaseInsensitive(LocaleID locale) const;
// Do a string comparison. Return 0 if the strings
// have the same value, -1 if this is "less than" s, or 1 if
// this is "greater than" s.
int Compare(const SString &s) const;
int CompareCaseInsensitive(const SString &s) const; // invariant locale
int CompareCaseInsensitive(const SString &s, LocaleID locale) const;
// Do a case sensitive string comparison. Return TRUE if the strings
// have the same value FALSE if not.
BOOL Equals(const SString &s) const;
BOOL EqualsCaseInsensitive(const SString &s) const; // invariant locale
BOOL EqualsCaseInsensitive(const SString &s, LocaleID locale) const;
// Match s to a portion of the string starting at the position.
// Return TRUE if the strings have the same value
// (regardless of representation), FALSE if not.
BOOL Match(const CIterator &i, const SString &s) const;
BOOL MatchCaseInsensitive(const CIterator &i, const SString &s) const; // invariant locale
BOOL MatchCaseInsensitive(const CIterator &i, const SString &s, LocaleID locale) const;
BOOL Match(const CIterator &i, WCHAR c) const;
BOOL MatchCaseInsensitive(const CIterator &i, WCHAR c) const; // invariant locale
BOOL MatchCaseInsensitive(const CIterator &i, WCHAR c, LocaleID locale) const;
// Like match, but advances the iterator past the match
// if successful
BOOL Skip(CIterator &i, const SString &s) const;
BOOL Skip(CIterator &i, WCHAR c) const;
// Start searching for a match of the given string, starting at
// the given iterator point.
// If a match exists, move the iterator to point to the nearest
// occurence of s in the string and return TRUE.
// If no match exists, return FALSE and leave the iterator unchanged.
BOOL Find(CIterator &i, const SString &s) const;
BOOL Find(CIterator &i, const WCHAR *s) const;
BOOL FindASCII(CIterator &i, const ASCII *s) const;
BOOL FindUTF8(CIterator &i, const UTF8 *s) const;
BOOL Find(CIterator &i, WCHAR c) const;
BOOL FindBack(CIterator &i, const SString &s) const;
BOOL FindBack(CIterator &i, const WCHAR *s) const;
BOOL FindBackASCII(CIterator &i, const ASCII *s) const;
BOOL FindBackUTF8(CIterator &i, const UTF8 *s) const;
BOOL FindBack(CIterator &i, WCHAR c) const;
// Returns TRUE if this string begins with the contents of s
BOOL BeginsWith(const SString &s) const;
BOOL BeginsWithCaseInsensitive(const SString &s) const; // invariant locale
BOOL BeginsWithCaseInsensitive(const SString &s, LocaleID locale) const;
// Returns TRUE if this string ends with the contents of s
BOOL EndsWith(const SString &s) const;
BOOL EndsWithCaseInsensitive(const SString &s) const; // invariant locale
BOOL EndsWithCaseInsensitive(const SString &s, LocaleID locale) const;
// Sets this string to an empty string "".
void Clear();
// Truncate the string to the iterator position
void Truncate(const Iterator &i);
// Append s to the end of this string.
void Append(const SString &s);
void Append(const WCHAR *s);
void AppendASCII(const CHAR *s);
void AppendUTF8(const CHAR *s);
// Append char c to the end of this string.
void Append(const WCHAR c);
void AppendUTF8(const CHAR c);
// Insert s into this string at the 'position'th character.
void Insert(const Iterator &i, const SString &s);
void Insert(const Iterator &i, const WCHAR *s);
void InsertASCII(const Iterator &i, const CHAR *s);
void InsertUTF8(const Iterator &i, const CHAR *s);
// Delete substring position + length
void Delete(const Iterator &i, COUNT_T length);
// Replace character at i with c
void Replace(const Iterator &i, WCHAR c);
// Replace substring at (i,i+length) with s
void Replace(const Iterator &i, COUNT_T length, const SString &s);
// Make sure that string buffer has room to grow
void Preallocate(COUNT_T characters) const;
// Shrink buffer size as much as possible (reallocate if necessary.)
void Trim() const;
// ------------------------------------------------------------------
// Iterators:
// ------------------------------------------------------------------
// SString splits iterators into two categories.
//
// CIterator and Iterator are cheap to create, but allow only read-only
// access to the string.
//
// UIterator forces a unicode conversion, but allows
// assignment to individual string characters. They are also a bit more
// efficient once created.
// ------------------------------------------------------------------
// UIterator:
// ------------------------------------------------------------------
protected:
class UIndex : public SBuffer::Index
{
friend class SString;
friend class Indexer<WCHAR, UIterator>;
protected:
UIndex();
UIndex(SString *string, SCOUNT_T index);
WCHAR &GetAt(SCOUNT_T delta) const;
void Skip(SCOUNT_T delta);
SCOUNT_T Subtract(const UIndex &i) const;
CHECK DoCheck(SCOUNT_T delta) const;
WCHAR *GetUnicode() const;
};
public:
class UIterator : public UIndex, public Indexer<WCHAR, UIterator>
{
friend class SString;
public:
UIterator()
{
}
UIterator(SString *string, int index)
: UIndex(string, index)
{
}
};
UIterator BeginUnicode();
UIterator EndUnicode();
// For CIterator & Iterator, we try our best to iterate the string without
// modifying it. (Currently, we do require an ASCII or Unicode string
// for simple WCHAR retrival, but you could imagine being more flexible
// going forward - perhaps even supporting iterating multibyte encodings
// directly.)
//
// Because of the runtime-changable nature of the string, CIterators
// require an extra member to record the character size. They also
// are unable to properly implement GetAt as required by the template
// (since there may not be a direct WCHAR pointer), so they provide
// further customization in a subclass.
//
// Normally the user expects to cast Iterators to CIterators transparently, so
// we provide a constructor on CIterator to support this.
protected:
class Index : public SBuffer::Index
{
friend class SString;
friend class Indexer<const WCHAR, CIterator>;
friend class Indexer<WCHAR, Iterator>;
protected:
int m_characterSizeShift;
Index();
Index(SString *string, SCOUNT_T index);
BYTE &GetAt(SCOUNT_T delta) const;
void Skip(SCOUNT_T delta);
SCOUNT_T Subtract(const Index &i) const;
CHECK DoCheck(SCOUNT_T delta) const;
void Resync(const SString *string, BYTE *ptr) const;
const WCHAR *GetUnicode() const;
const CHAR *GetASCII() const;
public:
// Note these should supercede the Indexer versions
// since this class comes first in the inheritence list
WCHAR operator*() const;
void operator->() const;
WCHAR operator[](int index) const;
};
public:
class CIterator : public Index, public Indexer<const WCHAR, CIterator>
{
friend class SString;
public:
const Iterator &ConstCast() const
{
return *(const Iterator *)this;
}
Iterator &ConstCast()
{
return *(Iterator *)this;
}
operator const SBuffer::CIterator &() const
{
return *(const SBuffer::CIterator *)this;
}
operator SBuffer::CIterator &()
{
return *(SBuffer::CIterator *)this;
}
CIterator()
{
}
CIterator(const SString *string, int index)
: Index(const_cast<SString *>(string), index)
{
}
// explicitly resolve these for gcc
WCHAR operator*() const { return Index::operator*(); }
void operator->() const { Index::operator->(); }
WCHAR operator[](int index) const { return Index::operator[](index); }
};
class Iterator : public Index, public Indexer<WCHAR, Iterator>
{
friend class SString;
public:
operator const CIterator &() const
{
return *(const CIterator *)this;
}
operator CIterator &()
{
return *(CIterator *)this;
}
operator const SBuffer::Iterator &() const
{
return *(const SBuffer::Iterator *)this;
}
operator SBuffer::Iterator &()
{
return *(SBuffer::Iterator *)this;
}
Iterator()
{
}
Iterator(SString *string, int index)
: Index(string, index)
{
SUPPORTS_DAC;
}
// explicitly resolve these for gcc
WCHAR operator*() const { return Index::operator*(); }
void operator->() const { Index::operator->(); }
WCHAR operator[](int index) const { return Index::operator[](index); }
};
CIterator Begin() const;
CIterator End() const;
Iterator Begin();
Iterator End();
// ------------------------------------------------------------------
// Conversion:
// ------------------------------------------------------------------
// Get a const pointer to the string in the current representation.
// This pointer can not be cached because it will become invalid if
// the SString changes representation or reallocates its buffer.
// You can always get a unicode string. This will force a conversion
// if necessary.
const WCHAR *GetUnicode() const;
const WCHAR *GetUnicode(const CIterator &i) const;
void LowerCase();
void UpperCase();
// Helper function to convert string in-place to lower-case (no allocation overhead for SString instance)
static void LowerCase(__inout_z LPWSTR wszString);
// These routines will use the given scratch string if necessary
// to perform a conversion to the desired representation
// Use a local declaration of InlineScratchBuffer or StackScratchBuffer for parameters of
// AbstractScratchBuffer.
class AbstractScratchBuffer;
// These routines will use the given scratch buffer if necessary
// to perform a conversion to the desired representation. Note that
// the lifetime of the pointer return is limited by BOTH the
// scratch string and the source (this) string.
//
// Typical usage:
//
// SString *s = ...;
// {
// StackScratchBuffer buffer;
// const UTF8 *utf8 = s->GetUTF8(buffer);
// CallFoo(utf8);
// }
// // No more pointers to returned buffer allowed.
const UTF8 *GetUTF8(AbstractScratchBuffer &scratch) const;
const UTF8 *GetUTF8(AbstractScratchBuffer &scratch, COUNT_T *pcbUtf8) const;
const ANSI *GetANSI(AbstractScratchBuffer &scratch) const;
#ifdef SSTRING_CONSOLECODEPAGE
const CONSOLE *GetConsole(AbstractScratchBuffer &scratch) const;
#endif
// Used when the representation is known, throws if the representation doesn't match
const UTF8 *GetUTF8NoConvert() const;
// Converts/copies into the given output string
void ConvertToUnicode(SString &dest) const;
void ConvertToANSI(SString &dest) const;
COUNT_T ConvertToUTF8(SString &dest) const;
#ifdef SSTRING_CONSOLECODEPAGE
void ConvertToConsole(SString &dest) const;
#endif
//-------------------------------------------------------------------
// Accessing the string contents directly
//-------------------------------------------------------------------
// To write directly to the SString's underlying buffer:
// 1) Call OpenXXXBuffer() and pass it the count of characters
// you need. (Not including the null-terminator).
// 2) That returns a pointer to the raw buffer which you can write to.
// 3) When you are done writing to the pointer, call CloseBuffer()
// and pass it the count of characters you actually wrote (not including
// the null). The pointer from step 1 is now invalid.
// example usage:
// void GetName(SString & str) {
// char * p = str.OpenANSIBuffer(3);
// strcpy(p, "Cat");
// str.CloseBuffer();
// }
// Regarding the null-terminator:
// 1) Note that we wrote 4 characters (3 + a null). That's ok. OpenBuffer
// allocates 1 extra byte for the null.
// 2) If we only wrote 3 characters and no null, that's ok too. CloseBuffer()
// will add a null-terminator.
// You should open the buffer, write the data, and immediately close it.
// No sstring operations are valid while the buffer is opened.
//
// In a debug build, Open/Close will do lots of little checks to make sure
// you don't buffer overflow while it's opened. In a retail build, this
// is a very streamlined action.
// Open the raw buffer for writing countChars characters (not including the null).
WCHAR *OpenUnicodeBuffer(COUNT_T maxCharCount);
UTF8 *OpenUTF8Buffer(COUNT_T maxSingleCharCount);
ANSI *OpenANSIBuffer(COUNT_T maxSingleCharCount);
//Returns the unicode string, the caller is reponsible for lifetime of the string
WCHAR *GetCopyOfUnicodeString();
// Get the max size that can be passed to OpenUnicodeBuffer without causing allocations.
COUNT_T GetUnicodeAllocation();
// Call after OpenXXXBuffer().
// Provide the count of characters actually used (not including the
// null terminator). This will make sure the SString's size is correct
// and that we have a null-terminator.
void CloseBuffer(COUNT_T finalCount);
// Close the buffer. Assumes that we completely filled the buffer
// that OpenBuffer() gave back. If we didn't write all the characters,
// call CloseBuffer(int) instead.
void CloseBuffer();
#ifdef DACCESS_COMPILE
// DAC access to string functions.
// Note that other accessors above are not DAC-safe and will return TARGET pointers into
// the string instead of copying the string over to the host.
// @dbgtodo dac support: Prevent usage of such DAC-unsafe SString APIs in DAC code
// Instantiate a copy of the raw buffer in the host and return a pointer to it
void * DacGetRawContent() const;
// Instantiate a copy of the raw buffer in the host. Requires that the underlying
// representation is already unicode.
const WCHAR * DacGetRawUnicode() const;
// Copy the string from the target into the provided buffer, converting to unicode if necessary
bool DacGetUnicode(COUNT_T bufChars,
__out_z __inout_ecount(bufChars) WCHAR * buffer,
COUNT_T * needChars) const;
void EnumMemoryRegions(CLRDataEnumMemoryFlags flags) const
{
SUPPORTS_DAC;
SBuffer::EnumMemoryRegions(flags);
}
#endif
//---------------------------------------------------------------------
// Utilities
//---------------------------------------------------------------------
// WARNING: The MBCS version of printf function are factory for globalization
// issues when used to format Unicode strings (%S). The Unicode versions are
// preffered in this case.
void Printf(const CHAR *format, ...);
void VPrintf(const CHAR *format, va_list args);
void Printf(const WCHAR *format, ...);
void PPrintf(const WCHAR *format, ...);
void VPrintf(const WCHAR *format, va_list args);
void PVPrintf(const WCHAR *format, va_list args);
void AppendPrintf(const CHAR *format, ...);
void AppendVPrintf(const CHAR *format, va_list args);
void AppendPrintf(const WCHAR *format, ...);
void AppendVPrintf(const WCHAR *format, va_list args);
BOOL LoadResource(CCompRC::ResourceCategory eCategory, int resourceID);
HRESULT LoadResourceAndReturnHR(CCompRC::ResourceCategory eCategory, int resourceID);
HRESULT LoadResourceAndReturnHR(CCompRC* pResourceDLL, CCompRC::ResourceCategory eCategory, int resourceID);
BOOL FormatMessage(DWORD dwFlags, LPCVOID lpSource, DWORD dwMessageId, DWORD dwLanguageId,
const SString &arg1 = Empty(), const SString &arg2 = Empty(),
const SString &arg3 = Empty(), const SString &arg4 = Empty(),
const SString &arg5 = Empty(), const SString &arg6 = Empty(),
const SString &arg7 = Empty(), const SString &arg8 = Empty(),
const SString &arg9 = Empty(), const SString &arg10 = Empty());
#if 1
// @todo - get rid of this and move it outside of SString
void MakeFullNamespacePath(const SString &nameSpace, const SString &name);
#endif
//--------------------------------------------------------------------
// Operators
//--------------------------------------------------------------------
operator const WCHAR * () const { WRAPPER_NO_CONTRACT; return GetUnicode(); }
WCHAR operator[](int index) { WRAPPER_NO_CONTRACT; return Begin()[index]; }
WCHAR operator[](int index) const { WRAPPER_NO_CONTRACT; return Begin()[index]; }
SString &operator= (const SString &s) { WRAPPER_NO_CONTRACT; Set(s); return *this; }
SString &operator+= (const SString &s) { WRAPPER_NO_CONTRACT; Append(s); return *this; }
// -------------------------------------------------------------------
// Check functions
// -------------------------------------------------------------------
CHECK CheckIteratorRange(const CIterator &i) const;
CHECK CheckIteratorRange(const CIterator &i, COUNT_T length) const;
CHECK CheckEmpty() const;
static CHECK CheckCount(COUNT_T count);
static CHECK CheckRepresentation(int representation);
#if CHECK_INVARIANTS
static CHECK CheckASCIIString(const ASCII *string);
static CHECK CheckASCIIString(const ASCII *string, COUNT_T count);
CHECK Check() const;
CHECK Invariant() const;
CHECK InternalInvariant() const;
#endif // CHECK_INVARIANTS
// Helpers for CRT function equivalance.
static int __cdecl _stricmp(const CHAR *buffer1, const CHAR *buffer2);
static int __cdecl _strnicmp(const CHAR *buffer1, const CHAR *buffer2, COUNT_T count);
static int __cdecl _wcsicmp(const WCHAR *buffer1, const WCHAR *buffer2);
static int __cdecl _wcsnicmp(const WCHAR *buffer1, const WCHAR *buffer2, COUNT_T count);
// C++ convenience overloads
static int _tstricmp(const CHAR *buffer1, const CHAR *buffer2);
static int _tstricmp(const WCHAR *buffer1, const WCHAR *buffer2);
static int _tstrnicmp(const CHAR *buffer1, const CHAR *buffer2, COUNT_T count);
static int _tstrnicmp(const WCHAR *buffer1, const WCHAR *buffer2, COUNT_T count);
// -------------------------------------------------------------------
// Internal routines
// -------------------------------------------------------------------
protected:
// Use this via InlineSString<X>
SString(void *buffer, COUNT_T size);
private:
static int CaseCompareHelperA(const CHAR *buffer1, const CHAR *buffer2, COUNT_T count, LocaleID lcid, BOOL stopOnNull, BOOL stopOnCount);
static int CaseCompareHelper(const WCHAR *buffer1, const WCHAR *buffer2, COUNT_T count, LocaleID lcid, BOOL stopOnNull, BOOL stopOnCount);
// Internal helpers:
static const BYTE s_EmptyBuffer[2];
static UINT s_ACP;
SVAL_DECL(BOOL, s_IsANSIMultibyte);
#ifdef SSTRING_CONSOLECODEPAGE
static UINT s_ConsoleCP;
static BOOL s_IsConsoleMultibyte;
#endif
const static LocaleID s_defaultLCID;
SPTR_DECL(SString,s_Empty);
COUNT_T GetRawCount() const;
// Get buffer as appropriate string rep
ASCII *GetRawASCII() const;
UTF8 *GetRawUTF8() const;
ANSI *GetRawANSI() const;
WCHAR *GetRawUnicode() const;
#ifdef SSTRING_CONSOLECODEPAGE
CONSOLE *GetRawConsole() const;
#endif
void InitEmpty();
Representation GetRepresentation() const;
void SetRepresentation(Representation representation);
BOOL IsRepresentation(Representation representation) const;
BOOL IsFixedSize() const;
BOOL IsIteratable() const;
BOOL IsSingleByte() const;
int GetCharacterSizeShift() const;
COUNT_T SizeToCount(COUNT_T size) const;
COUNT_T CountToSize(COUNT_T count) const;
COUNT_T GetBufferSizeInCharIncludeNullChar() const;
BOOL IsLiteral() const;
BOOL IsAllocated() const;
BOOL IsBufferOpen() const;
BOOL IsASCIIScanned() const;
void SetASCIIScanned() const;
void SetNormalized() const;
BOOL IsNormalized() const;
void ClearNormalized() const;
void EnsureWritable() const;
void ConvertToFixed() const;
void ConvertToIteratable() const;
void ConvertASCIIToUnicode(SString &dest) const;
void ConvertToUnicode() const;
void ConvertToUnicode(const CIterator &i) const;
const SString &GetCompatibleString(const SString &s, SString &scratch) const;
const SString &GetCompatibleString(const SString &s, SString &scratch, const CIterator &i) const;
BOOL ScanASCII() const;
void NullTerminate();
void Resize(COUNT_T count, Representation representation,
Preserve preserve = DONT_PRESERVE);
void OpenBuffer(Representation representation, COUNT_T countChars);
};
// ===========================================================================
// InlineSString is used for stack allocation of strings, or when the string contents
// are expected or known to be small. Note that it still supports expandability via
// heap allocation if necessary.
// ===========================================================================
template <COUNT_T MEMSIZE>
class InlineSString : public SString
{
private:
BYTE m_inline[SBUFFER_PADDED_SIZE(MEMSIZE)];
public:
FORCEINLINE InlineSString()
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
}
FORCEINLINE InlineSString(const SString &s)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s);
}
FORCEINLINE InlineSString(const SString &s1, const SString &s2)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s1, s2);
}
FORCEINLINE InlineSString(const SString &s1, const SString &s2, const SString &s3)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s1, s2, s3);
}
FORCEINLINE InlineSString(const SString &s1, const SString &s2, const SString &s3, const SString &s4)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s1, s2, s3, s4);
}
FORCEINLINE InlineSString(const SString &s, const CIterator &start, const CIterator &end)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s, start, end);
}
FORCEINLINE InlineSString(const SString &s, const CIterator &i, COUNT_T length)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(s, i, length);
}
FORCEINLINE InlineSString(const WCHAR *string)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(string);
}
FORCEINLINE InlineSString(const WCHAR *string, COUNT_T count)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(string, count);
}
FORCEINLINE InlineSString(enum tagASCII, const CHAR *string)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetASCII(string);
}
FORCEINLINE InlineSString(enum tagASCII, const CHAR *string, COUNT_T count)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetASCII(string, count);
}
FORCEINLINE InlineSString(tagUTF8 dummytag, const UTF8 *string)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetUTF8(string);
}
FORCEINLINE InlineSString(tagUTF8 dummytag, const UTF8 *string, COUNT_T count)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetUTF8(string, count);
}
FORCEINLINE InlineSString(enum tagANSI dummytag, const ANSI *string)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetANSI(string);
}
FORCEINLINE InlineSString(enum tagANSI dummytag, const ANSI *string, COUNT_T count)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetANSI(string, count);
}
#ifdef SSTRING_CONSOLECODEPAGE
FORCEINLINE InlineSString(enum tagCONSOLE dummytag, const CONSOLE *string)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetCONSOLE(string);
}
FORCEINLINE InlineSString(enum tagCONSOLE dummytag, const CONSOLE *string, COUNT_T count)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetCONSOLE(string, count);
}
#endif
FORCEINLINE InlineSString(WCHAR character)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
Set(character);
}
FORCEINLINE InlineSString(tagUTF8 dummytag, const UTF8 character)
: SString(m_inline, SBUFFER_PADDED_SIZE(MEMSIZE))
{
WRAPPER_NO_CONTRACT;
SetUTF8(character);
}
FORCEINLINE InlineSString<MEMSIZE> &operator= (const SString &s)
{
WRAPPER_NO_CONTRACT;
Set(s);
return *this;
}
FORCEINLINE InlineSString<MEMSIZE> &operator= (const InlineSString<MEMSIZE> &s)
{
WRAPPER_NO_CONTRACT;
Set(s);
return *this;
}
};
// ================================================================================
// StackSString is a lot like CQuickBytes. Use it to create an SString object
// using some stack space as a preallocated buffer.
// ================================================================================
typedef InlineSString<512> StackSString;
// This is a smaller version for when it is known that the string that's going to
// be needed is small and it's preferable not to take up the stack space.
typedef InlineSString<32> SmallStackSString;
// To be used specifically for path strings.
#ifdef _DEBUG
// This is a smaller version for debug builds to exercise the buffer allocation path
typedef InlineSString<32> PathString;
typedef InlineSString<2 * 32> LongPathString;
#else
// Set it to the current MAX_PATH
typedef InlineSString<260> PathString;
typedef InlineSString<2 * 260> LongPathString;
#endif
// ================================================================================
// Quick macro to create an SString around a literal string.
// usage:
// s = SL("My literal String");
// ================================================================================
#define SL(_literal) SString(SString::Literal, _literal)
// ================================================================================
// ScratchBuffer classes are used by the GetXXX() routines to allocate scratch space in.
// ================================================================================
class SString::AbstractScratchBuffer : private SString
{
protected:
// Do not use this class directly - use
// ScratchBuffer or StackScratchBuffer.
AbstractScratchBuffer(void *buffer, COUNT_T size);
};
template <COUNT_T MEMSIZE>
class ScratchBuffer : public SString::AbstractScratchBuffer
{
private:
BYTE m_inline[MEMSIZE];
public:
ScratchBuffer()
: AbstractScratchBuffer((void *)m_inline, MEMSIZE)
{
WRAPPER_NO_CONTRACT;
}
};
typedef ScratchBuffer<256> StackScratchBuffer;
// ================================================================================
// Special contract definition - THROWS_UNLESS_NORMALIZED
// this is used for operations which might fail for generalized strings but
// not if the string has already been converted to unicode. Rather than just
// setting this on all conversions to unicode, we only set it when explicitly
// asked. This should expose more potential problems.
// ================================================================================
#define THROWS_UNLESS_NORMALIZED \
if (IsNormalized()) NOTHROW; else THROWS
#define THROWS_UNLESS_BOTH_NORMALIZED(s) \
if (IsNormalized() && s.IsNormalized()) NOTHROW; else THROWS
#define FAULTS_UNLESS_NORMALIZED(stmt) \
if (IsNormalized()) FORBID_FAULT; else INJECT_FAULT(stmt)
#define FAULTS_UNLESS_BOTH_NORMALIZED(s, stmt) \
if (IsNormalized() && s.IsNormalized()) FORBID_FAULT; else INJECT_FAULT(stmt)
// ================================================================================
// Inline definitions
// ================================================================================
#include <sstring.inl>
#endif // _SSTRING_H_
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