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|
parameters:
buildConfig: ''
archType: ''
osGroup: ''
osIdentifier: ''
name: ''
displayName: ''
condition: ''
dependsOn: ''
containerName: ''
timeoutInMinutes: ''
helixType: ''
crossrootfsDir: ''
enableMicrobuild: ''
# arcade-specific parameters
gatherAssetManifests: false
variables: {} ## any extra variables to add to the defaults defined below
jobs:
- template: /eng/common/templates/job/job.yml
parameters:
name: ${{ parameters.name }}
displayName: ${{ parameters.displayName }}
condition: ${{ parameters.condition }}
dependsOn: ${{ parameters.dependsOn }}
timeoutInMinutes: ${{ parameters.timeoutInMinutes }}
helixRepo: 'dotnet/coreclr'
helixType: ${{ parameters.helixType }}
enableMicrobuild: ${{ parameters.enableMicrobuild }}
pool:
${{ if and(eq(parameters.osGroup, 'Linux'), eq(variables['System.TeamProject'], 'public')) }}:
name: Hosted Ubuntu 1604
${{ if and(eq(parameters.osGroup, 'Linux'), ne(variables['System.TeamProject'], 'public')) }}:
name: dnceng-linux-internal-temp
# FreeBSD builds only in the internal project
${{ if and(eq(parameters.osGroup, 'FreeBSD'), ne(variables['System.TeamProject'], 'public')) }}:
name: dnceng-freebsd-internal
${{ if and(eq(parameters.osGroup, 'OSX'), ne(variables['System.TeamProject'], 'public')) }}:
name: Hosted Mac Internal
${{ if and(eq(parameters.osGroup, 'OSX'), eq(variables['System.TeamProject'], 'public')) }}:
name: Hosted MacOS
${{ if and(eq(parameters.osGroup, 'Windows_NT'), ne(variables['System.TeamProject'], 'public')) }}:
name: dotnet-internal-temp
${{ if and(eq(parameters.osGroup, 'Windows_NT'), eq(variables['System.TeamProject'], 'public')) }}:
name: dotnet-external-temp
workspace:
clean: all
${{ if ne(parameters.containerName, '') }}:
container: ${{ parameters.containerName }}
${{ if eq(parameters.osGroup, 'Linux') }}:
agentOs: Ubuntu
${{ if eq(parameters.osGroup, 'FreeBSD') }}:
agentOs: FreeBSD
${{ if eq(parameters.osGroup, 'OSX') }}:
agentOs: MacOS
${{ if eq(parameters.osGroup, 'Windows_NT') }}:
agentOs: Windows_NT
# Setting this results in the arcade job template including a step
# that gathers asset manifests and publishes them to pipeline
# storage. Only relevant for build jobs.
enablePublishBuildAssets: ${{ parameters.gatherAssetManifests }}
variables:
- name: buildConfig
value: ${{ parameters.buildConfig }}
- ${{ if eq(parameters.buildConfig, 'checked') }}:
- name: buildConfigUpper
value: 'Checked'
- ${{ if eq(parameters.buildConfig, 'debug') }}:
- name: buildConfigUpper
value: 'Debug'
- ${{ if eq(parameters.buildConfig, 'release') }}:
- name: buildConfigUpper
value: 'Release'
- name: archType
value: ${{ parameters.archType }}
- name: osGroup
value: ${{ parameters.osGroup }}
- name: osIdentifier
value: ${{ parameters.osIdentifier }}
- ${{ if ne(parameters.crossrootfsDir, '') }}:
- name: crossArg
value: 'cross'
- name: crossPackagesArg
value: '-__DoCrossArchBuild=1'
# This is only required for cross builds.
- name: ROOTFS_DIR
value: ${{ parameters.crossrootfsDir }}
- ${{ if eq(parameters.crossrootfsDir, '') }}:
- name: crossArg
value: ''
- name: crossPackagesArg
value: ''
- ${{ each variable in parameters.variables }}:
- ${{insert}}: ${{ variable }}
steps: ${{ parameters.steps }}
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