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path: root/eng/xplat-job.yml
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parameters:
  buildConfig: ''
  archType: ''
  osGroup: ''
  osIdentifier: ''
  name: ''
  displayName: ''
  condition: ''
  dependsOn: ''
  containerName: ''
  timeoutInMinutes: ''
  helixType: ''
  crossrootfsDir: ''
  enableMicrobuild: ''

  # arcade-specific parameters
  gatherAssetManifests: false

  variables: {} ## any extra variables to add to the defaults defined below

jobs:
- template: /eng/common/templates/job/job.yml
  parameters:

    name: ${{ parameters.name }}
    displayName: ${{ parameters.displayName }}

    condition: ${{ parameters.condition }}
    dependsOn: ${{ parameters.dependsOn }}
    timeoutInMinutes: ${{ parameters.timeoutInMinutes }}

    helixRepo: 'dotnet/coreclr'
    helixType: ${{ parameters.helixType }}

    enableMicrobuild: ${{ parameters.enableMicrobuild }}

    pool:
      ${{ if and(eq(parameters.osGroup, 'Linux'), eq(variables['System.TeamProject'], 'public')) }}:
        name: Hosted Ubuntu 1604
      ${{ if and(eq(parameters.osGroup, 'Linux'), ne(variables['System.TeamProject'], 'public')) }}:
        name: dnceng-linux-internal-temp
      # FreeBSD builds only in the internal project
      ${{ if and(eq(parameters.osGroup, 'FreeBSD'), ne(variables['System.TeamProject'], 'public')) }}:
        name: dnceng-freebsd-internal
      ${{ if and(eq(parameters.osGroup, 'OSX'), ne(variables['System.TeamProject'], 'public')) }}:
        name: Hosted Mac Internal
      ${{ if and(eq(parameters.osGroup, 'OSX'), eq(variables['System.TeamProject'], 'public')) }}:
        name: Hosted MacOS
      ${{ if and(eq(parameters.osGroup, 'Windows_NT'), ne(variables['System.TeamProject'], 'public')) }}:
        name: dotnet-internal-temp
      ${{ if and(eq(parameters.osGroup, 'Windows_NT'), eq(variables['System.TeamProject'], 'public')) }}:
        name: dotnet-external-temp

    workspace:
      clean: all

    ${{ if ne(parameters.containerName, '') }}:
      container: ${{ parameters.containerName }}

    ${{ if eq(parameters.osGroup, 'Linux') }}:
      agentOs: Ubuntu
    ${{ if eq(parameters.osGroup, 'FreeBSD') }}:
      agentOs: FreeBSD
    ${{ if eq(parameters.osGroup, 'OSX') }}:
      agentOs: MacOS
    ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
      agentOs: Windows_NT

    # Setting this results in the arcade job template including a step
    # that gathers asset manifests and publishes them to pipeline
    # storage. Only relevant for build jobs.
    enablePublishBuildAssets: ${{ parameters.gatherAssetManifests }}

    variables:
    - name: buildConfig
      value: ${{ parameters.buildConfig }}
        
    - ${{ if eq(parameters.buildConfig, 'checked') }}:
      - name: buildConfigUpper
        value: 'Checked'

    - ${{ if eq(parameters.buildConfig, 'debug') }}:
      - name: buildConfigUpper
        value: 'Debug'

    - ${{ if eq(parameters.buildConfig, 'release') }}:
      - name: buildConfigUpper
        value: 'Release'

    - name: archType
      value: ${{ parameters.archType }}

    - name: osGroup
      value: ${{ parameters.osGroup }}

    - name: osIdentifier
      value: ${{ parameters.osIdentifier }}
      
    - ${{ if ne(parameters.crossrootfsDir, '') }}:
      - name: crossArg
        value: 'cross'
      - name: crossPackagesArg
        value: '-__DoCrossArchBuild=1'
      # This is only required for cross builds.
      - name: ROOTFS_DIR
        value: ${{ parameters.crossrootfsDir }}
    - ${{ if eq(parameters.crossrootfsDir, '') }}:
      - name: crossArg
        value: ''
      - name: crossPackagesArg
        value: ''

    - ${{ each variable in parameters.variables }}:
      - ${{insert}}: ${{ variable }}

    steps: ${{ parameters.steps }}