diff options
Diffstat (limited to 'tests/src/JIT/HardwareIntrinsics/X86/Avx/MoveMask.cs')
-rw-r--r-- | tests/src/JIT/HardwareIntrinsics/X86/Avx/MoveMask.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Avx/MoveMask.cs b/tests/src/JIT/HardwareIntrinsics/X86/Avx/MoveMask.cs new file mode 100644 index 0000000000..98ad32760b --- /dev/null +++ b/tests/src/JIT/HardwareIntrinsics/X86/Avx/MoveMask.cs @@ -0,0 +1,77 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. +// + +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics.X86; +using System.Runtime.Intrinsics; + +namespace IntelHardwareIntrinsicTest +{ + class Program + { + const int Pass = 100; + const int Fail = 0; + + static unsafe int Main(string[] args) + { + int testResult = Pass; + + if (Avx.IsSupported) + { + using (TestTable<float> floatTable = new TestTable<float>(new float[8] { 1, -5, 100, 0, 1, -5, 100, 0 })) + { + + var vf1 = Unsafe.Read<Vector256<float>>(floatTable.inArray1Ptr); + var res = Avx.MoveMask(vf1); + + if (res != 0b00100010) + { + Console.WriteLine("Avx MoveMask failed on float:"); + Console.WriteLine(res); + testResult = Fail; + } + } + + using (TestTable<double> doubleTable = new TestTable<double>(new double[4] { 1, -5, 1, -5 })) + { + + var vf1 = Unsafe.Read<Vector256<double>>(doubleTable.inArray1Ptr); + var res = Avx.MoveMask(vf1); + + if (res != 0b1010) + { + Console.WriteLine("Avx MoveMask failed on double:"); + Console.WriteLine(res); + testResult = Fail; + } + } + } + + + return testResult; + } + + public unsafe struct TestTable<T> : IDisposable where T : struct + { + public T[] inArray1; + public void* inArray1Ptr => inHandle1.AddrOfPinnedObject().ToPointer(); + GCHandle inHandle1; + + public TestTable(T[] a) + { + this.inArray1 = a; + inHandle1 = GCHandle.Alloc(inArray1, GCHandleType.Pinned); + } + + public void Dispose() + { + inHandle1.Free(); + } + } + + } +} |