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Diffstat (limited to 'tests/src/JIT/HardwareIntrinsics/X86/Avx/MaskLoad.cs')
-rw-r--r--tests/src/JIT/HardwareIntrinsics/X86/Avx/MaskLoad.cs140
1 files changed, 140 insertions, 0 deletions
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Avx/MaskLoad.cs b/tests/src/JIT/HardwareIntrinsics/X86/Avx/MaskLoad.cs
new file mode 100644
index 0000000000..2a493e095e
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+++ b/tests/src/JIT/HardwareIntrinsics/X86/Avx/MaskLoad.cs
@@ -0,0 +1,140 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Avx.IsSupported)
+ {
+ using (TestTable<float, uint> floatTable = new TestTable<float, uint>(new float[8] { 1, -5, 100, 0, 1, 2, 3, 4 }, new uint[8] { uint.MaxValue, uint.MaxValue, 0, 0, uint.MaxValue, uint.MaxValue, 0, 0 }, new float[8]))
+ {
+ Vector256<float> vf = Avx.MaskLoad((float*)(floatTable.inArrayPtr), Avx.LoadVector256((uint*)(floatTable.maskArrayPtr)));
+ Unsafe.Write(floatTable.outArrayPtr, vf);
+
+ if (!floatTable.CheckResult((x, m, y) => m == uint.MaxValue ? BitConverter.SingleToInt32Bits(x) == BitConverter.SingleToInt32Bits(y) : BitConverter.SingleToInt32Bits(y) == 0))
+ {
+ Console.WriteLine("AVX MaskLoad failed on float:");
+ foreach (var item in floatTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<double, ulong> doubleTable = new TestTable<double, ulong>(new double[4] { 1, -5, 100, 0}, new ulong[4] { 0, ulong.MaxValue, ulong.MaxValue, 0}, new double[4]))
+ {
+ Vector256<double> vf = Avx.MaskLoad((double*)(doubleTable.inArrayPtr), Avx.LoadVector256((ulong*)(doubleTable.maskArrayPtr)));
+ Unsafe.Write(doubleTable.outArrayPtr, vf);
+
+ if (!doubleTable.CheckResult((x, m, y) => m == ulong.MaxValue ? BitConverter.DoubleToInt64Bits(x) == BitConverter.DoubleToInt64Bits(y) : BitConverter.DoubleToInt64Bits(y) == 0))
+ {
+ Console.WriteLine("AVX MaskLoad failed on double:");
+ foreach (var item in doubleTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<float, uint> floatTable = new TestTable<float, uint>(new float[4] { 1, -5, 100, 0 }, new uint[4] { uint.MaxValue, 0, 0, uint.MaxValue }, new float[4]))
+ {
+ Vector128<float> vf = Avx.MaskLoad((float*)(floatTable.inArrayPtr), Sse2.LoadVector128((uint*)(floatTable.maskArrayPtr)));
+ Unsafe.Write(floatTable.outArrayPtr, vf);
+
+ if (!floatTable.CheckResult((x, m, y) => m == uint.MaxValue ? BitConverter.SingleToInt32Bits(x) == BitConverter.SingleToInt32Bits(y) : BitConverter.SingleToInt32Bits(y) == 0))
+ {
+ Console.WriteLine("AVX MaskLoad failed on Vector128 float:");
+ foreach (var item in floatTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+
+ using (TestTable<double, ulong> doubleTable = new TestTable<double, ulong>(new double[2] { 1, -5}, new ulong[2] { 0, ulong.MaxValue}, new double[2]))
+ {
+ Vector128<double> vf = Avx.MaskLoad((double*)(doubleTable.inArrayPtr), Sse2.LoadVector128((ulong*)(doubleTable.maskArrayPtr)));
+ Unsafe.Write(doubleTable.outArrayPtr, vf);
+
+ if (!doubleTable.CheckResult((x, m, y) => m == ulong.MaxValue ? BitConverter.DoubleToInt64Bits(x) == BitConverter.DoubleToInt64Bits(y) : BitConverter.DoubleToInt64Bits(y) == 0))
+ {
+ Console.WriteLine("AVX MaskLoad failed on double:");
+ foreach (var item in doubleTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ public unsafe struct TestTable<T, U> : IDisposable where T : struct
+ {
+ public T[] inArray;
+ public U[] maskArray;
+ public T[] outArray;
+
+ public void* inArrayPtr => inHandle.AddrOfPinnedObject().ToPointer();
+ public void* maskArrayPtr => maskHandle.AddrOfPinnedObject().ToPointer();
+ public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+ GCHandle inHandle;
+ GCHandle maskHandle;
+ GCHandle outHandle;
+ public TestTable(T[] a, U[] mask, T[] b)
+ {
+ this.inArray = a;
+ this.maskArray = mask;
+ this.outArray = b;
+
+ inHandle = GCHandle.Alloc(inArray, GCHandleType.Pinned);
+ maskHandle = GCHandle.Alloc(maskArray, GCHandleType.Pinned);
+ outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+ }
+ public bool CheckResult(Func<T, U, T, bool> check)
+ {
+ for (int i = 0; i < inArray.Length; i++)
+ {
+ if (!check(inArray[i], maskArray[i], outArray[i]))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void Dispose()
+ {
+ inHandle.Free();
+ outHandle.Free();
+ }
+ }
+
+ }
+}