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-rw-r--r--src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandle.cs319
-rw-r--r--src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandleOverlapped.cs52
-rw-r--r--src/mscorlib/corefx/System/Threading/ClrThreadPoolPreAllocatedOverlapped.cs105
-rw-r--r--src/mscorlib/corefx/System/Threading/DeferredDisposableLifetime.cs116
4 files changed, 592 insertions, 0 deletions
diff --git a/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandle.cs b/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandle.cs
new file mode 100644
index 0000000000..d0cc5afbae
--- /dev/null
+++ b/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandle.cs
@@ -0,0 +1,319 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+
+namespace System.Threading
+{
+ //
+ // Implementation of ThreadPoolBoundHandle that sits on top of the CLR's ThreadPool and Overlapped infrastructure
+ //
+
+ /// <summary>
+ /// Represents an I/O handle that is bound to the system thread pool and enables low-level
+ /// components to receive notifications for asynchronous I/O operations.
+ /// </summary>
+ public sealed partial class ThreadPoolBoundHandle : IDisposable
+ {
+ private readonly SafeHandle _handle;
+ private bool _isDisposed;
+
+ private ThreadPoolBoundHandle(SafeHandle handle)
+ {
+ _handle = handle;
+ }
+
+ /// <summary>
+ /// Gets the bound operating system handle.
+ /// </summary>
+ /// <value>
+ /// A <see cref="SafeHandle"/> object that holds the bound operating system handle.
+ /// </value>
+ public SafeHandle Handle
+ {
+ get { return _handle; }
+ }
+
+ /// <summary>
+ /// Returns a <see cref="ThreadPoolBoundHandle"/> for the specific handle,
+ /// which is bound to the system thread pool.
+ /// </summary>
+ /// <param name="handle">
+ /// A <see cref="SafeHandle"/> object that holds the operating system handle. The
+ /// handle must have been opened for overlapped I/O on the unmanaged side.
+ /// </param>
+ /// <returns>
+ /// <see cref="ThreadPoolBoundHandle"/> for <paramref name="handle"/>, which
+ /// is bound to the system thread pool.
+ /// </returns>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="handle"/> is <see langword="null"/>.
+ /// </exception>
+ /// <exception cref="ArgumentException">
+ /// <paramref name="handle"/> has been disposed.
+ /// <para>
+ /// -or-
+ /// </para>
+ /// <paramref name="handle"/> does not refer to a valid I/O handle.
+ /// <para>
+ /// -or-
+ /// </para>
+ /// <paramref name="handle"/> refers to a handle that has not been opened
+ /// for overlapped I/O.
+ /// <para>
+ /// -or-
+ /// </para>
+ /// <paramref name="handle"/> refers to a handle that has already been bound.
+ /// </exception>
+ /// <remarks>
+ /// This method should be called once per handle.
+ /// <para>
+ /// -or-
+ /// </para>
+ /// <see cref="ThreadPoolBoundHandle"/> does not take ownership of <paramref name="handle"/>,
+ /// it remains the responsibility of the caller to call <see cref="SafeHandle.Dispose"/>.
+ /// </remarks>
+ public static ThreadPoolBoundHandle BindHandle(SafeHandle handle)
+ {
+ if (handle == null)
+ throw new ArgumentNullException(nameof(handle));
+
+ if (handle.IsClosed || handle.IsInvalid)
+ throw new ArgumentException(SR.Argument_InvalidHandle, nameof(handle));
+
+ try
+ {
+ // ThreadPool.BindHandle will always return true, otherwise, it throws. See the underlying FCall
+ // implementation in ThreadPoolNative::CorBindIoCompletionCallback to see the implementation.
+ bool succeeded = ThreadPool.BindHandle(handle);
+ Debug.Assert(succeeded);
+ }
+ catch (Exception ex)
+ { // BindHandle throws ApplicationException on full CLR and Exception on CoreCLR.
+ // We do not let either of these leak and convert them to ArgumentException to
+ // indicate that the specified handles are invalid.
+
+ if (ex.HResult == System.HResults.E_HANDLE) // Bad handle
+ throw new ArgumentException(SR.Argument_InvalidHandle, nameof(handle));
+
+ if (ex.HResult == System.HResults.E_INVALIDARG) // Handle already bound or sync handle
+ throw new ArgumentException(SR.Argument_AlreadyBoundOrSyncHandle, nameof(handle));
+
+ throw;
+ }
+
+ return new ThreadPoolBoundHandle(handle);
+ }
+
+ /// <summary>
+ /// Returns an unmanaged pointer to a <see cref="NativeOverlapped"/> structure, specifying
+ /// a delegate that is invoked when the asynchronous I/O operation is complete, a user-provided
+ /// object providing context, and managed objects that serve as buffers.
+ /// </summary>
+ /// <param name="callback">
+ /// An <see cref="IOCompletionCallback"/> delegate that represents the callback method
+ /// invoked when the asynchronous I/O operation completes.
+ /// </param>
+ /// <param name="state">
+ /// A user-provided object that distinguishes this <see cref="NativeOverlapped"/> from other
+ /// <see cref="NativeOverlapped"/> instances. Can be <see langword="null"/>.
+ /// </param>
+ /// <param name="pinData">
+ /// An object or array of objects representing the input or output buffer for the operation. Each
+ /// object represents a buffer, for example an array of bytes. Can be <see langword="null"/>.
+ /// </param>
+ /// <returns>
+ /// An unmanaged pointer to a <see cref="NativeOverlapped"/> structure.
+ /// </returns>
+ /// <remarks>
+ /// <para>
+ /// The unmanaged pointer returned by this method can be passed to the operating system in
+ /// overlapped I/O operations. The <see cref="NativeOverlapped"/> structure is fixed in
+ /// physical memory until <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> is called.
+ /// </para>
+ /// <para>
+ /// The buffer or buffers specified in <paramref name="pinData"/> must be the same as those passed
+ /// to the unmanaged operating system function that performs the asynchronous I/O.
+ /// </para>
+ /// <note>
+ /// The buffers specified in <paramref name="pinData"/> are pinned for the duration of
+ /// the I/O operation.
+ /// </note>
+ /// </remarks>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="callback"/> is <see langword="null"/>.
+ /// </exception>
+ /// <exception cref="ObjectDisposedException">
+ /// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
+ /// </exception>
+ [CLSCompliant(false)]
+ public unsafe NativeOverlapped* AllocateNativeOverlapped(IOCompletionCallback callback, object state, object pinData)
+ {
+ if (callback == null)
+ throw new ArgumentNullException(nameof(callback));
+
+ EnsureNotDisposed();
+
+ ThreadPoolBoundHandleOverlapped overlapped = new ThreadPoolBoundHandleOverlapped(callback, state, pinData, preAllocated: null);
+ overlapped._boundHandle = this;
+ return overlapped._nativeOverlapped;
+ }
+
+ /// <summary>
+ /// Returns an unmanaged pointer to a <see cref="NativeOverlapped"/> structure, using the callback,
+ /// state, and buffers associated with the specified <see cref="PreAllocatedOverlapped"/> object.
+ /// </summary>
+ /// <param name="preAllocated">
+ /// A <see cref="PreAllocatedOverlapped"/> object from which to create the NativeOverlapped pointer.
+ /// </param>
+ /// <returns>
+ /// An unmanaged pointer to a <see cref="NativeOverlapped"/> structure.
+ /// </returns>
+ /// <remarks>
+ /// <para>
+ /// The unmanaged pointer returned by this method can be passed to the operating system in
+ /// overlapped I/O operations. The <see cref="NativeOverlapped"/> structure is fixed in
+ /// physical memory until <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> is called.
+ /// </para>
+ /// </remarks>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="preAllocated"/> is <see langword="null"/>.
+ /// </exception>
+ /// <exception cref="ArgumentException">
+ /// <paramref name="preAllocated"/> is currently in use for another I/O operation.
+ /// </exception>
+ /// <exception cref="ObjectDisposedException">
+ /// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed, or
+ /// this method was called after <paramref name="preAllocated"/> was disposed.
+ /// </exception>
+ /// <seealso cref="PreAllocatedOverlapped"/>
+ [CLSCompliant(false)]
+ public unsafe NativeOverlapped* AllocateNativeOverlapped(PreAllocatedOverlapped preAllocated)
+ {
+ if (preAllocated == null)
+ throw new ArgumentNullException(nameof(preAllocated));
+
+ EnsureNotDisposed();
+
+ preAllocated.AddRef();
+ try
+ {
+ ThreadPoolBoundHandleOverlapped overlapped = preAllocated._overlapped;
+
+ if (overlapped._boundHandle != null)
+ throw new ArgumentException(SR.Argument_PreAllocatedAlreadyAllocated, nameof(preAllocated));
+
+ overlapped._boundHandle = this;
+
+ return overlapped._nativeOverlapped;
+ }
+ catch
+ {
+ preAllocated.Release();
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Frees the unmanaged memory associated with a <see cref="NativeOverlapped"/> structure
+ /// allocated by the <see cref="AllocateNativeOverlapped"/> method.
+ /// </summary>
+ /// <param name="overlapped">
+ /// An unmanaged pointer to the <see cref="NativeOverlapped"/> structure to be freed.
+ /// </param>
+ /// <remarks>
+ /// <note type="caution">
+ /// You must call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method exactly once
+ /// on every <see cref="NativeOverlapped"/> unmanaged pointer allocated using the
+ /// <see cref="AllocateNativeOverlapped"/> method.
+ /// If you do not call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method, you will
+ /// leak memory. If you call the <see cref="FreeNativeOverlapped(NativeOverlapped*)"/> method more
+ /// than once on the same <see cref="NativeOverlapped"/> unmanaged pointer, memory will be corrupted.
+ /// </note>
+ /// </remarks>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="overlapped"/> is <see langword="null"/>.
+ /// </exception>
+ /// <exception cref="ObjectDisposedException">
+ /// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
+ /// </exception>
+ [CLSCompliant(false)]
+ public unsafe void FreeNativeOverlapped(NativeOverlapped* overlapped)
+ {
+ if (overlapped == null)
+ throw new ArgumentNullException(nameof(overlapped));
+
+ // Note: we explicitly allow FreeNativeOverlapped calls after the ThreadPoolBoundHandle has been Disposed.
+
+ ThreadPoolBoundHandleOverlapped wrapper = GetOverlappedWrapper(overlapped, this);
+
+ if (wrapper._boundHandle != this)
+ throw new ArgumentException(SR.Argument_NativeOverlappedWrongBoundHandle, nameof(overlapped));
+
+ if (wrapper._preAllocated != null)
+ wrapper._preAllocated.Release();
+ else
+ Overlapped.Free(overlapped);
+ }
+
+ /// <summary>
+ /// Returns the user-provided object specified when the <see cref="NativeOverlapped"/> instance was
+ /// allocated using the <see cref="AllocateNativeOverlapped(IOCompletionCallback, object, byte[])"/>.
+ /// </summary>
+ /// <param name="overlapped">
+ /// An unmanaged pointer to the <see cref="NativeOverlapped"/> structure from which to return the
+ /// asscociated user-provided object.
+ /// </param>
+ /// <returns>
+ /// A user-provided object that distinguishes this <see cref="NativeOverlapped"/>
+ /// from other <see cref="NativeOverlapped"/> instances, otherwise, <see langword="null"/> if one was
+ /// not specified when the instance was allocated using <see cref="AllocateNativeOverlapped"/>.
+ /// </returns>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="overlapped"/> is <see langword="null"/>.
+ /// </exception>
+ [CLSCompliant(false)]
+ public unsafe static object GetNativeOverlappedState(NativeOverlapped* overlapped)
+ {
+ if (overlapped == null)
+ throw new ArgumentNullException(nameof(overlapped));
+
+ ThreadPoolBoundHandleOverlapped wrapper = GetOverlappedWrapper(overlapped, null);
+ Debug.Assert(wrapper._boundHandle != null);
+ return wrapper._userState;
+ }
+
+ private static unsafe ThreadPoolBoundHandleOverlapped GetOverlappedWrapper(NativeOverlapped* overlapped, ThreadPoolBoundHandle expectedBoundHandle)
+ {
+ ThreadPoolBoundHandleOverlapped wrapper;
+ try
+ {
+ wrapper = (ThreadPoolBoundHandleOverlapped)Overlapped.Unpack(overlapped);
+ }
+ catch (NullReferenceException ex)
+ {
+ throw new ArgumentException(SR.Argument_NativeOverlappedAlreadyFree, nameof(overlapped), ex);
+ }
+
+ return wrapper;
+ }
+
+ public void Dispose()
+ {
+ // .NET Native's version of ThreadPoolBoundHandle that wraps the Win32 ThreadPool holds onto
+ // native resources so it needs to be disposable. To match the contract, we are also disposable.
+ // We also implement a disposable state to mimic behavior between this implementation and
+ // .NET Native's version (code written against us, will also work against .NET Native's version).
+ _isDisposed = true;
+ }
+
+
+ private void EnsureNotDisposed()
+ {
+ if (_isDisposed)
+ throw new ObjectDisposedException(GetType().ToString());
+ }
+ }
+}
diff --git a/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandleOverlapped.cs b/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandleOverlapped.cs
new file mode 100644
index 0000000000..1aea2a294b
--- /dev/null
+++ b/src/mscorlib/corefx/System/Threading/ClrThreadPoolBoundHandleOverlapped.cs
@@ -0,0 +1,52 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+namespace System.Threading
+{
+ /// <summary>
+ /// Overlapped subclass adding data needed by ThreadPoolBoundHandle.
+ /// </summary>
+ internal sealed class ThreadPoolBoundHandleOverlapped : Overlapped
+ {
+ private static readonly unsafe IOCompletionCallback s_completionCallback = CompletionCallback;
+
+ private readonly IOCompletionCallback _userCallback;
+ internal readonly object _userState;
+ internal PreAllocatedOverlapped _preAllocated;
+ internal unsafe NativeOverlapped* _nativeOverlapped;
+ internal ThreadPoolBoundHandle _boundHandle;
+ internal bool _completed;
+
+ public unsafe ThreadPoolBoundHandleOverlapped(IOCompletionCallback callback, object state, object pinData, PreAllocatedOverlapped preAllocated)
+ {
+ _userCallback = callback;
+ _userState = state;
+ _preAllocated = preAllocated;
+
+ _nativeOverlapped = Pack(s_completionCallback, pinData);
+ _nativeOverlapped->OffsetLow = 0; // CLR reuses NativeOverlapped instances and does not reset these
+ _nativeOverlapped->OffsetHigh = 0;
+ }
+
+ private unsafe static void CompletionCallback(uint errorCode, uint numBytes, NativeOverlapped* nativeOverlapped)
+ {
+ ThreadPoolBoundHandleOverlapped overlapped = (ThreadPoolBoundHandleOverlapped)Overlapped.Unpack(nativeOverlapped);
+
+ //
+ // The Win32 thread pool implementation of ThreadPoolBoundHandle does not permit reuse of NativeOverlapped
+ // pointers without freeing them and allocating new a new one. We need to ensure that code using the CLR
+ // ThreadPool implementation follows those rules.
+ //
+ if (overlapped._completed)
+ throw new InvalidOperationException(SR.InvalidOperation_NativeOverlappedReused);
+
+ overlapped._completed = true;
+
+ if (overlapped._boundHandle == null)
+ throw new InvalidOperationException(SR.Argument_NativeOverlappedAlreadyFree);
+
+ overlapped._userCallback(errorCode, numBytes, nativeOverlapped);
+ }
+ }
+}
diff --git a/src/mscorlib/corefx/System/Threading/ClrThreadPoolPreAllocatedOverlapped.cs b/src/mscorlib/corefx/System/Threading/ClrThreadPoolPreAllocatedOverlapped.cs
new file mode 100644
index 0000000000..a42e0c7983
--- /dev/null
+++ b/src/mscorlib/corefx/System/Threading/ClrThreadPoolPreAllocatedOverlapped.cs
@@ -0,0 +1,105 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+namespace System.Threading
+{
+ /// <summary>
+ /// Represents pre-allocated state for native overlapped I/O operations.
+ /// </summary>
+ /// <seealso cref="ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped)"/>
+ public sealed class PreAllocatedOverlapped : IDisposable, IDeferredDisposable
+ {
+ internal readonly ThreadPoolBoundHandleOverlapped _overlapped;
+ private DeferredDisposableLifetime<PreAllocatedOverlapped> _lifetime;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="PreAllocatedOverlapped"/> class, specifying
+ /// a delegate that is invoked when each asynchronous I/O operation is complete, a user-provided
+ /// object providing context, and managed objects that serve as buffers.
+ /// </summary>
+ /// <param name="callback">
+ /// An <see cref="IOCompletionCallback"/> delegate that represents the callback method
+ /// invoked when each asynchronous I/O operation completes.
+ /// </param>
+ /// <param name="state">
+ /// A user-provided object that distinguishes <see cref="NativeOverlapped"/> instance produced from this
+ /// object from other <see cref="NativeOverlapped"/> instances. Can be <see langword="null"/>.
+ /// </param>
+ /// <param name="pinData">
+ /// An object or array of objects representing the input or output buffer for the operations. Each
+ /// object represents a buffer, for example an array of bytes. Can be <see langword="null"/>.
+ /// </param>
+ /// <remarks>
+ /// The new <see cref="PreAllocatedOverlapped"/> instance can be passed to
+ /// <see cref="ThreadPoolBoundHandle.AllocateNativeOverlapped(PreAllocatedOverlapped)"/>, to produce
+ /// a <see cref="NativeOverlapped"/> instance that can be passed to the operating system in overlapped
+ /// I/O operations. A single <see cref="PreAllocatedOverlapped"/> instance can only be used for
+ /// a single native I/O operation at a time. However, the state stored in the <see cref="PreAllocatedOverlapped"/>
+ /// instance can be reused for subsequent native operations.
+ /// <note>
+ /// The buffers specified in <paramref name="pinData"/> are pinned until <see cref="Dispose"/> is called.
+ /// </note>
+ /// </remarks>
+ /// <exception cref="ArgumentNullException">
+ /// <paramref name="callback"/> is <see langword="null"/>.
+ /// </exception>
+ /// <exception cref="ObjectDisposedException">
+ /// This method was called after the <see cref="ThreadPoolBoundHandle"/> was disposed.
+ /// </exception>
+ [CLSCompliant(false)]
+ public unsafe PreAllocatedOverlapped(IOCompletionCallback callback, object state, object pinData)
+ {
+ if (callback == null)
+ throw new ArgumentNullException(nameof(callback));
+
+ _overlapped = new ThreadPoolBoundHandleOverlapped(callback, state, pinData, this);
+ }
+
+ internal bool AddRef()
+ {
+ return _lifetime.AddRef(this);
+ }
+
+ internal void Release()
+ {
+ _lifetime.Release(this);
+ }
+
+ /// <summary>
+ /// Frees the resources associated with this <see cref="PreAllocatedOverlapped"/> instance.
+ /// </summary>
+ public unsafe void Dispose()
+ {
+ _lifetime.Dispose(this);
+ GC.SuppressFinalize(this);
+ }
+
+ ~PreAllocatedOverlapped()
+ {
+ //
+ // During shutdown, don't automatically clean up, because this instance may still be
+ // reachable/usable by other code.
+ //
+ if (!Environment.HasShutdownStarted)
+ Dispose();
+ }
+
+ unsafe void IDeferredDisposable.OnFinalRelease(bool disposed)
+ {
+ if (_overlapped != null)
+ {
+ if (disposed)
+ {
+ Overlapped.Free(_overlapped._nativeOverlapped);
+ }
+ else
+ {
+ _overlapped._boundHandle = null;
+ _overlapped._completed = false;
+ *_overlapped._nativeOverlapped = default(NativeOverlapped);
+ }
+ }
+ }
+ }
+}
diff --git a/src/mscorlib/corefx/System/Threading/DeferredDisposableLifetime.cs b/src/mscorlib/corefx/System/Threading/DeferredDisposableLifetime.cs
new file mode 100644
index 0000000000..89380fee60
--- /dev/null
+++ b/src/mscorlib/corefx/System/Threading/DeferredDisposableLifetime.cs
@@ -0,0 +1,116 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+
+namespace System.Threading
+{
+ /// <summary>
+ /// Provides callbacks to objects whose lifetime is managed by <see cref="DeferredDisposableLifetime{T}"/>.
+ /// </summary>
+ internal interface IDeferredDisposable
+ {
+ /// <summary>
+ /// Called when the object's refcount reaches zero.
+ /// </summary>
+ /// <param name="disposed">
+ /// Indicates whether the object has been disposed.
+ /// </param>
+ /// <remarks>
+ /// If the refount reaches zero before the object is disposed, this method will be called with
+ /// <paramref name="disposed"/> set to false. If the object is then disposed, this method will be
+ /// called again, with <paramref name="disposed"/> set to true. If the refcount reaches zero
+ /// after the object has already been disposed, this will be called a single time, with
+ /// <paramref name="disposed"/> set to true.
+ /// </remarks>
+ void OnFinalRelease(bool disposed);
+ }
+
+ /// <summary>
+ /// Manages the lifetime of an object which implements IDisposable, but which must defer the actual
+ /// cleanup of state until all existing uses of the object are complete.
+ /// </summary>
+ /// <typeparam name="T">The type of object whose lifetime will be managed.</typeparam>
+ /// <remarks>
+ /// This type maintains a reference count, and tracks whether the object has been disposed. When
+ /// Callbacks are made to <see cref="IDeferredDisposable.OnFinalRelease(bool)"/> when the refcount
+ /// reaches zero. Objects that need to defer cleanup until they have been disposed *and* they have
+ /// no more references can do so in <see cref="IDeferredDisposable.OnFinalRelease(bool)"/> when
+ /// 'disposed' is true.
+ /// </remarks>
+ internal struct DeferredDisposableLifetime<T> where T : class, IDeferredDisposable
+ {
+ //
+ // _count is positive until Dispose is called, after which it's (-1 - refcount).
+ //
+ private int _count;
+
+ public bool AddRef(T obj)
+ {
+ while (true)
+ {
+ int oldCount = Volatile.Read(ref _count);
+
+ // Have we been disposed?
+ if (oldCount < 0)
+ throw new ObjectDisposedException(typeof(T).ToString());
+
+ int newCount = checked(oldCount + 1);
+
+ if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
+ return true;
+ }
+ }
+
+ public void Release(T obj)
+ {
+ while (true)
+ {
+ int oldCount = Volatile.Read(ref _count);
+ if (oldCount > 0)
+ {
+ // We haven't been disposed. Decrement _count.
+ int newCount = oldCount - 1;
+ if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
+ {
+ if (newCount == 0)
+ obj.OnFinalRelease(disposed: false);
+ return;
+ }
+ }
+ else
+ {
+ Debug.Assert(oldCount != 0 && oldCount != -1);
+
+ // We've been disposed. Increment _count.
+ int newCount = oldCount + 1;
+ if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
+ {
+ if (newCount == -1)
+ obj.OnFinalRelease(disposed: true);
+ return;
+ }
+ }
+ }
+ }
+
+ public void Dispose(T obj)
+ {
+ while (true)
+ {
+ int oldCount = Volatile.Read(ref _count);
+ if (oldCount < 0)
+ return; // already disposed
+
+ int newCount = -1 - oldCount;
+ if (Interlocked.CompareExchange(ref _count, newCount, oldCount) == oldCount)
+ {
+ if (newCount == -1)
+ obj.OnFinalRelease(disposed: true);
+ return;
+ }
+ }
+ }
+ }
+}