diff options
author | Sean Gillespie <sean.william.g@gmail.com> | 2016-05-03 15:09:06 -0700 |
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committer | Sean Gillespie <sean.william.g@gmail.com> | 2016-05-03 15:09:06 -0700 |
commit | 09043c6a8b4c32607ce0625bcca4567b7c4e7349 (patch) | |
tree | 831b8e181ec12494e26cfabcbc06cdcdb822088b | |
parent | 92f671fe9f0fc583805d4f9c3116126444dabcf4 (diff) | |
parent | 87b1d117ed005e0719e857b10d2be92436ba999b (diff) | |
download | coreclr-09043c6a8b4c32607ce0625bcca4567b7c4e7349.tar.gz coreclr-09043c6a8b4c32607ce0625bcca4567b7c4e7349.tar.bz2 coreclr-09043c6a8b4c32607ce0625bcca4567b7c4e7349.zip |
Merge pull request #4721 from swgillespie/gcsimulator
Add a "GCSimulator" CI run
443 files changed, 22546 insertions, 73 deletions
diff --git a/netci.groovy b/netci.groovy index faf191f64f..05034800f5 100755 --- a/netci.groovy +++ b/netci.groovy @@ -68,7 +68,7 @@ class Constants { 'gcstress0xc_minopts_heapverify1' : ['COMPlus_GCStress' : '0xC', 'COMPlus_JITMinOpts' : '1', 'COMPlus_HeapVerify' : '1'] ] // This is the basic set of scenarios - def static basicScenarios = ['default', 'pri1', 'ilrt', 'r2r', 'pri1r2r', 'gcstress15_pri1r2r', 'longgc', 'coverage'] + def static basicScenarios = ['default', 'pri1', 'ilrt', 'r2r', 'pri1r2r', 'gcstress15_pri1r2r', 'longgc', 'coverage', 'gcsimulator'] // This is the set of configurations def static configurationList = ['Debug', 'Checked', 'Release'] // This is the set of architectures @@ -116,6 +116,10 @@ def static isCoverage(def scenario) { return (scenario == 'coverage') } +def static isLongGc(def scenario) { + return (scenario == 'longgc' || scenario == 'gcsimulator') +} + def static setTestJobTimeOut(newJob, scenario) { if (isGCStressRelatedTesting(scenario)) { Utilities.setJobTimeout(newJob, 1440) @@ -363,6 +367,9 @@ def static addTriggers(def job, def branch, def isPR, def architecture, def os, Utilities.addPeriodicTrigger(job, '@daily') addEmailPublisher(job, 'dotnetgctests@microsoft.com') break + case 'gcsimulator': + // GCSimulator is currently only triggered by PR + break case 'ilrt': assert !(os in bidailyCrossList) // ILASM/ILDASM roundtrip one gets a daily build, and only for release @@ -512,6 +519,11 @@ def static addTriggers(def job, def branch, def isPR, def architecture, def os, Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} Long-Running GC Build & Test", "(?i).*test\\W+${os}\\W+${configuration}\\W+${scenario}.*") } break + case 'gcsimulator': + if (configuration == 'Release') { + Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} GC Simulator", "(?i).*test\\W+${os}\\W+${configuration}\\W+${scenario}.*") + } + break case 'minopts': assert (os == 'Windows_NT') || (os in Constants.crossList) Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} Build and Test (Jit - MinOpts)", @@ -674,6 +686,11 @@ def static addTriggers(def job, def branch, def isPR, def architecture, def os, Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} Long-Running GC Build & Test", "(?i).*test\\W+${os}\\W+${configuration}\\W+${scenario}.*") } break + case 'gcsimulator': + if (configuration == 'Release') { + Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} GC Simulator", "(?i).*test\\W+${os}\\W+${configuration}\\W+${scenario}.*") + } + break case 'minopts': assert (os == 'Windows_NT') || (os in Constants.crossList) Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} Build and Test (Jit - MinOpts)", @@ -825,7 +842,7 @@ def static addTriggers(def job, def branch, def isPR, def architecture, def os, } break case 'x86': - assert (scenario == 'default' || scenario == 'r2r' || scenario == 'pri1r2r' || scenario == 'gcstress15_pri1r2r' || scenario == 'longgc') + assert (scenario == 'default' || scenario == 'r2r' || scenario == 'pri1r2r' || scenario == 'gcstress15_pri1r2r' || scenario == 'longgc' || scenario == 'gcsimulator') // For windows, x86 runs by default if (scenario == 'default') { if (os == 'Windows_NT') { @@ -858,13 +875,21 @@ def static addTriggers(def job, def branch, def isPR, def architecture, def os, Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} GCStress 15 R2R pri1 Build & Test", "(?i).*test\\W+${os}\\W+${architecture}\\W+${configuration}\\W+${scenario}.*") } } - } else if (scenario == 'longgc') { + } + else if (scenario == 'longgc') { if (os == 'Windows_NT'){ if (configuration == 'Release'){ Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} Long-Running GC Build & Test", "(?i).*test\\W+${os}\\W+${architecture}\\W+${configuration}\\W+${scenario}.*") } } } + else if (scenario == 'gcsimulator') { + if (os == 'Windows_NT') { + if (configuration == 'Release') { + Utilities.addGithubPRTriggerForBranch(job, branch, "${os} ${architecture} ${configuration} GC Simulator", "(?i).*test\\W+${os}\\W+${architecture}\\W+${configuration}\\W+${scenario}.*") + } + } + } break default: println("Unknown architecture: ${architecture}"); @@ -1011,6 +1036,7 @@ combinedScenarios.each { scenario -> } break case 'longgc': + case 'gcsimulator': if (os != 'Windows_NT' && os != 'Ubuntu' && os != 'OSX') { return } @@ -1102,6 +1128,10 @@ combinedScenarios.each { scenario -> buildCommands += "build.cmd ${lowerConfiguration} ${architecture} skiptests" buildCommands += "set __TestIntermediateDir=int&&tests\\buildtest.cmd ${lowerConfiguration} ${architecture} longgctests" } + else if (scenario == 'gcsimulator') { + buildCommands += "build.cmd ${lowerConfiguration} ${architecture} skiptests" + buildCommands += "set __TestIntermediateDir=int&&tests\\buildtest.cmd ${lowerConfiguration} ${architecture} gcsimulator" + } else if (scenario == 'coverage') { buildCommands += "build.cmd ${lowerConfiguration} ${architecture} skiptests" buildCommands += "set __TestIntermediateDir=int&&tests\\buildtest.cmd ${lowerConfiguration} ${architecture} crossgen Priority 1" @@ -1144,15 +1174,15 @@ combinedScenarios.each { scenario -> } } else if (architecture == 'x64') { - if (scenario == 'longgc') { - buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture} longgctests sequential Exclude0" + if (isLongGc(scenario)) { + buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture} longgctests sequential" } else { buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture}" } } else if (architecture == 'x86') { - if (scenario == 'longgc') { - buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture} longgctests sequential Exclude0" + if (isLongGc(scenario)) { + buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture} longgctests sequential" } else { buildCommands += "tests\\runtest.cmd ${lowerConfiguration} ${architecture} Exclude0 x86_legacy_backend_issues.targets" } @@ -1440,6 +1470,7 @@ combinedScenarios.each { scenario -> } break case 'longgc': + case 'gcsimulator': // Long GC tests take a long time on non-Release builds if (configuration != 'Release') { return @@ -1506,14 +1537,20 @@ combinedScenarios.each { scenario -> crossgenStr = '--crossgen' } - if (scenario == 'longgc') { + if (isLongGc(scenario)) { // Long GC tests behave very poorly when they are not // the only test running (many of them allocate until OOM). sequentialString = '--sequential' // The Long GC playlist contains all of the tests that are - // going to be run. - playlistString = '--playlist=./tests/longRunningGcTests.txt' + // going to be run. The GCSimulator playlist contains all of + // the GC simulator tests. + if (scenario == 'longgc') { + playlistString = '--playlist=./tests/longRunningGcTests.txt' + } + else if (scenario == 'gcsimulator') { + playlistString = '--playlist=./tests/gcSimulatorTests.txt' + } } diff --git a/tests/buildtest.cmd b/tests/buildtest.cmd index 1478181946..5c0d688800 100644 --- a/tests/buildtest.cmd +++ b/tests/buildtest.cmd @@ -32,6 +32,7 @@ set __ILAsmRoundtrip= set __BuildSequential= set __TestPriority= set __LongGCTests= +set __GCSimulatorTests= set __msbuildCleanBuildArgs= set __msbuildExtraArgs= set __verbosity=normal @@ -67,6 +68,7 @@ if /i "%1" == "sequential" (set __BuildSequential=1&shift&goto Arg_Loop if /i "%1" == "priority" (set __TestPriority=%2&shift&shift&goto Arg_Loop) if /i "%1" == "gcstresslevel" (set __GCStressLevel=%2&shift&shift&goto Arg_Loop) if /i "%1" == "longgctests" (set __LongGCTests=1&shift&goto Arg_Loop) +if /i "%1" == "gcsimulator" (set __GCSimulatorTests=1&shift&goto Arg_Loop) if /i "%1" == "verbose" (set __verbosity=detailed&shift&goto Arg_Loop) @@ -282,6 +284,11 @@ if defined __LongGCTests ( set __msbuildManagedBuildArgs=%__msbuildManagedBuildArgs% /p:GCLongRunning=true ) +if defined __GCSimulatorTests ( + echo Building GCSimulator tests + set __msbuildManagedBuildArgs=%__msbuildManagedBuildArgs% /p:GCSimulatorRun=true +) + set __BuildLogRootName=Tests_Managed call :msbuild "%__ProjectFilesDir%\build.proj" %__msbuildManagedBuildArgs% if errorlevel 1 exit /b 1 @@ -367,6 +374,8 @@ echo priority ^<N^> : specify a set of test that will be built and run, with pri echo gcstresslevel ^<N^> : specify the GCStress level the tests should run under. echo sequential: force a non-parallel build ^(default is to build in parallel echo using all processors^). +echo longgctests: Build tests so that runtests.cmd will do a long-running GC test. +echo gcsimulator: Build tests so that runtests.cmd will do a GCSimulator test run. echo IlasmRoundTrip: enables ilasm round trip build and run of the tests before executing them. echo verbose: enables detailed file logging for the msbuild tasks into the msbuild log file. exit /b 1 diff --git a/tests/gcSimulatorTests.txt b/tests/gcSimulatorTests.txt new file mode 100644 index 0000000000..17eaf37c7c --- /dev/null +++ b/tests/gcSimulatorTests.txt @@ -0,0 +1,432 @@ +GC/Scenarios/GCSimulator/GCSimulator_100/GCSimulator_100.sh +GC/Scenarios/GCSimulator/GCSimulator_101/GCSimulator_101.sh +GC/Scenarios/GCSimulator/GCSimulator_102/GCSimulator_102.sh +GC/Scenarios/GCSimulator/GCSimulator_103/GCSimulator_103.sh +GC/Scenarios/GCSimulator/GCSimulator_104/GCSimulator_104.sh +GC/Scenarios/GCSimulator/GCSimulator_105/GCSimulator_105.sh +GC/Scenarios/GCSimulator/GCSimulator_106/GCSimulator_106.sh +GC/Scenarios/GCSimulator/GCSimulator_107/GCSimulator_107.sh +GC/Scenarios/GCSimulator/GCSimulator_108/GCSimulator_108.sh +GC/Scenarios/GCSimulator/GCSimulator_109/GCSimulator_109.sh +GC/Scenarios/GCSimulator/GCSimulator_10/GCSimulator_10.sh +GC/Scenarios/GCSimulator/GCSimulator_110/GCSimulator_110.sh +GC/Scenarios/GCSimulator/GCSimulator_111/GCSimulator_111.sh +GC/Scenarios/GCSimulator/GCSimulator_112/GCSimulator_112.sh +GC/Scenarios/GCSimulator/GCSimulator_113/GCSimulator_113.sh +GC/Scenarios/GCSimulator/GCSimulator_114/GCSimulator_114.sh +GC/Scenarios/GCSimulator/GCSimulator_115/GCSimulator_115.sh +GC/Scenarios/GCSimulator/GCSimulator_116/GCSimulator_116.sh +GC/Scenarios/GCSimulator/GCSimulator_117/GCSimulator_117.sh +GC/Scenarios/GCSimulator/GCSimulator_118/GCSimulator_118.sh +GC/Scenarios/GCSimulator/GCSimulator_119/GCSimulator_119.sh +GC/Scenarios/GCSimulator/GCSimulator_11/GCSimulator_11.sh +GC/Scenarios/GCSimulator/GCSimulator_120/GCSimulator_120.sh +GC/Scenarios/GCSimulator/GCSimulator_121/GCSimulator_121.sh +GC/Scenarios/GCSimulator/GCSimulator_122/GCSimulator_122.sh +GC/Scenarios/GCSimulator/GCSimulator_123/GCSimulator_123.sh +GC/Scenarios/GCSimulator/GCSimulator_124/GCSimulator_124.sh +GC/Scenarios/GCSimulator/GCSimulator_125/GCSimulator_125.sh +GC/Scenarios/GCSimulator/GCSimulator_126/GCSimulator_126.sh +GC/Scenarios/GCSimulator/GCSimulator_127/GCSimulator_127.sh +GC/Scenarios/GCSimulator/GCSimulator_128/GCSimulator_128.sh +GC/Scenarios/GCSimulator/GCSimulator_129/GCSimulator_129.sh +GC/Scenarios/GCSimulator/GCSimulator_12/GCSimulator_12.sh +GC/Scenarios/GCSimulator/GCSimulator_130/GCSimulator_130.sh +GC/Scenarios/GCSimulator/GCSimulator_131/GCSimulator_131.sh +GC/Scenarios/GCSimulator/GCSimulator_132/GCSimulator_132.sh +GC/Scenarios/GCSimulator/GCSimulator_133/GCSimulator_133.sh +GC/Scenarios/GCSimulator/GCSimulator_134/GCSimulator_134.sh +GC/Scenarios/GCSimulator/GCSimulator_135/GCSimulator_135.sh +GC/Scenarios/GCSimulator/GCSimulator_136/GCSimulator_136.sh +GC/Scenarios/GCSimulator/GCSimulator_137/GCSimulator_137.sh +GC/Scenarios/GCSimulator/GCSimulator_138/GCSimulator_138.sh 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+GC/Scenarios/GCSimulator/GCSimulator_51/GCSimulator_51.sh +GC/Scenarios/GCSimulator/GCSimulator_52/GCSimulator_52.sh +GC/Scenarios/GCSimulator/GCSimulator_53/GCSimulator_53.sh +GC/Scenarios/GCSimulator/GCSimulator_54/GCSimulator_54.sh +GC/Scenarios/GCSimulator/GCSimulator_55/GCSimulator_55.sh +GC/Scenarios/GCSimulator/GCSimulator_56/GCSimulator_56.sh +GC/Scenarios/GCSimulator/GCSimulator_57/GCSimulator_57.sh +GC/Scenarios/GCSimulator/GCSimulator_58/GCSimulator_58.sh +GC/Scenarios/GCSimulator/GCSimulator_59/GCSimulator_59.sh +GC/Scenarios/GCSimulator/GCSimulator_5/GCSimulator_5.sh +GC/Scenarios/GCSimulator/GCSimulator_60/GCSimulator_60.sh +GC/Scenarios/GCSimulator/GCSimulator_61/GCSimulator_61.sh +GC/Scenarios/GCSimulator/GCSimulator_62/GCSimulator_62.sh +GC/Scenarios/GCSimulator/GCSimulator_63/GCSimulator_63.sh +GC/Scenarios/GCSimulator/GCSimulator_64/GCSimulator_64.sh +GC/Scenarios/GCSimulator/GCSimulator_65/GCSimulator_65.sh +GC/Scenarios/GCSimulator/GCSimulator_66/GCSimulator_66.sh +GC/Scenarios/GCSimulator/GCSimulator_67/GCSimulator_67.sh +GC/Scenarios/GCSimulator/GCSimulator_68/GCSimulator_68.sh +GC/Scenarios/GCSimulator/GCSimulator_69/GCSimulator_69.sh +GC/Scenarios/GCSimulator/GCSimulator_6/GCSimulator_6.sh +GC/Scenarios/GCSimulator/GCSimulator_70/GCSimulator_70.sh +GC/Scenarios/GCSimulator/GCSimulator_71/GCSimulator_71.sh +GC/Scenarios/GCSimulator/GCSimulator_72/GCSimulator_72.sh +GC/Scenarios/GCSimulator/GCSimulator_73/GCSimulator_73.sh +GC/Scenarios/GCSimulator/GCSimulator_74/GCSimulator_74.sh +GC/Scenarios/GCSimulator/GCSimulator_75/GCSimulator_75.sh +GC/Scenarios/GCSimulator/GCSimulator_76/GCSimulator_76.sh +GC/Scenarios/GCSimulator/GCSimulator_77/GCSimulator_77.sh +GC/Scenarios/GCSimulator/GCSimulator_78/GCSimulator_78.sh +GC/Scenarios/GCSimulator/GCSimulator_79/GCSimulator_79.sh +GC/Scenarios/GCSimulator/GCSimulator_7/GCSimulator_7.sh +GC/Scenarios/GCSimulator/GCSimulator_80/GCSimulator_80.sh +GC/Scenarios/GCSimulator/GCSimulator_81/GCSimulator_81.sh +GC/Scenarios/GCSimulator/GCSimulator_82/GCSimulator_82.sh +GC/Scenarios/GCSimulator/GCSimulator_83/GCSimulator_83.sh +GC/Scenarios/GCSimulator/GCSimulator_84/GCSimulator_84.sh +GC/Scenarios/GCSimulator/GCSimulator_85/GCSimulator_85.sh +GC/Scenarios/GCSimulator/GCSimulator_86/GCSimulator_86.sh +GC/Scenarios/GCSimulator/GCSimulator_87/GCSimulator_87.sh +GC/Scenarios/GCSimulator/GCSimulator_88/GCSimulator_88.sh +GC/Scenarios/GCSimulator/GCSimulator_89/GCSimulator_89.sh +GC/Scenarios/GCSimulator/GCSimulator_8/GCSimulator_8.sh +GC/Scenarios/GCSimulator/GCSimulator_90/GCSimulator_90.sh +GC/Scenarios/GCSimulator/GCSimulator_91/GCSimulator_91.sh +GC/Scenarios/GCSimulator/GCSimulator_92/GCSimulator_92.sh +GC/Scenarios/GCSimulator/GCSimulator_93/GCSimulator_93.sh +GC/Scenarios/GCSimulator/GCSimulator_94/GCSimulator_94.sh +GC/Scenarios/GCSimulator/GCSimulator_95/GCSimulator_95.sh +GC/Scenarios/GCSimulator/GCSimulator_96/GCSimulator_96.sh +GC/Scenarios/GCSimulator/GCSimulator_97/GCSimulator_97.sh +GC/Scenarios/GCSimulator/GCSimulator_98/GCSimulator_98.sh +GC/Scenarios/GCSimulator/GCSimulator_99/GCSimulator_99.sh +GC/Scenarios/GCSimulator/GCSimulator_9/GCSimulator_9.sh
\ No newline at end of file diff --git a/tests/issues.targets b/tests/issues.targets index f72d0bfa39..6d0f8f69ef 100644 --- a/tests/issues.targets +++ b/tests/issues.targets @@ -301,42 +301,15 @@ <ExcludeList Include="$(XunitTestBinBase)\GC\Coverage\271010\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\BackgroundGC\concurrentspin2\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\BackgroundGC\foregroundgc\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompact_stress\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompactscenariorepro\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompactapi2\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHFragmentation\lohfragmentation\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\partialcompactiontest\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\partialcompactionwloh\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\eco1\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\sustainedlowlatency_race_reverse\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\scenario\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\sustainedlowlatency_race\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Regressions\dev10bugs\536168\536168\*"> <Issue>3392</Issue> </ExcludeList> diff --git a/tests/src/CLRTest.Execute.Bash.targets b/tests/src/CLRTest.Execute.Bash.targets index af9d2e7e16..ef6f0b8262 100644 --- a/tests/src/CLRTest.Execute.Bash.targets +++ b/tests/src/CLRTest.Execute.Bash.targets @@ -165,6 +165,14 @@ then exit 0 fi ]]></BashCLRTestEnvironmentCompatibilityCheck> + <BashCLRTestGCSimulatorSkipCondition Condition="$(GCSimulatorRun) != 'true' And '$(IsGCSimulatorTest)' == 'true'"><![CDATA[ +echo "Skipping execution because GCSimulator tests are not enabled" +exit 0 + ]]></BashCLRTestGCSimulatorSkipCondition> + <BashCLRTestGCLongTestSkipCondition Condition="$(GCLongRunning) != 'true' And '$(IsLongRunningGCTest)' == 'true'"><![CDATA[ +echo "Skipping execution because long-running GC tests are not enabled" +exit 0 + ]]></BashCLRTestGCLongTestSkipCondition> <BashCLRTestExitCodePrep Condition="$(_CLRTestNeedsToRun)"> <![CDATA[CLRTestExpectedExitCode=$(CLRTestExitCode) echo BEGIN EXECUTION]]> @@ -314,6 +322,9 @@ $(BashEnvironmentVariables) $(BashCLRTestEnvironmentCompatibilityCheck) $(BashCLRTestArgPrep) $(BashCLRTestExitCodePrep) +# Long-running GC test checks +$(BashCLRTestGCSimulatorSkipCondition) +$(BashCLRTestGCLongTestSkipCondition) # CrossGen Script (when /p:CrossGen=true) $(CrossgenBashScript) # IlasmRoundTrip Script diff --git a/tests/src/CLRTest.Execute.Batch.targets b/tests/src/CLRTest.Execute.Batch.targets index 7fbe32cebb..e317f63c23 100644 --- a/tests/src/CLRTest.Execute.Batch.targets +++ b/tests/src/CLRTest.Execute.Batch.targets @@ -157,6 +157,18 @@ IF "%COMPlus_JitStress%"=="" IF "%COMPlus_JitStressRegs%"=="" IF "%COMPlus_JITMi echo Skipping execution because this is not a long-running GC test Exit /b 0 ]]></BatchCLRTestGCLongTestSkipCondition> + <BatchCLRTestGCLongTestSkipCondition Condition="$(GCLongRunning) != 'true' And '$(IsLongRunningGCTest)' == 'true'"><![CDATA[ +echo Skipping execution because long-running GC tests are not enabled +Exit /b 0 + ]]></BatchCLRTestGCLongTestSkipCondition> + <BatchCLRTestGCSimulatorSkipCondition Condition="$(GCSimulatorRun) == 'true' And '$(IsGCSimulatorTest)' != 'true'"><![CDATA[ +echo Skipping execution because this is not a GCSimulator test +Exit /b 0 + ]]></BatchCLRTestGCSimulatorSkipCondition> + <BatchCLRTestGCSimulatorSkipCondition Condition="$(GCSimulatorRun) != 'true' And '$(IsGCSimulatorTest)' == 'true'"><![CDATA[ +echo Skipping execution because GCSimulator tests are not enabled +Exit /b 0 + ]]></BatchCLRTestGCSimulatorSkipCondition> <BatchCLRTestExitCodePrep Condition="$(_CLRTestNeedsToRun)"> <![CDATA[ set CLRTestExpectedExitCode=$(CLRTestExitCode) @@ -353,6 +365,9 @@ $(IlasmRoundTripBatchScript) REM Long GC Tests Script (when /p:GCLongRunning=true) $(BatchCLRTestGCLongTestSkipCondition) +REM GCSimulator Tests Script (when /p:GCSimulatorRun=true) +$(BatchCLRTestGCSimulatorSkipCondition) + REM Precommands $(CLRTestBatchPreCommands) REM Launch diff --git a/tests/src/GC/Scenarios/GCSimulator/GCSimulator.cs b/tests/src/GC/Scenarios/GCSimulator/GCSimulator.cs new file mode 100644 index 0000000000..72f73b307c --- /dev/null +++ b/tests/src/GC/Scenarios/GCSimulator/GCSimulator.cs @@ -0,0 +1,523 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +using System; +using System.Threading; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using LifeTimeFX; + +interface PinnedObject +{ + void CleanUp(); + bool IsPinned(); + +} + +namespace GCSimulator +{ + + class RandomLifeTimeStrategy : LifeTimeStrategy + { + private int counter = 0; + private int mediumLifeTime = 30; + private int shortLifeTime = 3; + private int mediumDataCount = 1000000; + private int shortDataCount = 5000; + + private Random rand = new Random(123456); + + public RandomLifeTimeStrategy(int mediumlt, int shortlt, int mdc, int sdc) + { + mediumLifeTime = mediumlt; + shortLifeTime = shortlt; + mediumDataCount = mdc; + shortDataCount = sdc; + + } + public int MediumLifeTime + { + set + { + mediumLifeTime = value; + } + } + public int ShortLifeTime + { + set + { + shortLifeTime = value; + } + } + + public int NextObject(LifeTimeENUM lifeTime) + { + switch (lifeTime) + { + case LifeTimeENUM.Short: + return rand.Next() % shortDataCount; + + case LifeTimeENUM.Medium: + return (rand.Next() % mediumDataCount) + shortDataCount; + + + case LifeTimeENUM.Long: + return 0; + } + return 0; + } + public bool ShouldDie(LifeTime o, int index) + { + counter++; + LifeTimeENUM lifeTime = o.LifeTime; + switch (lifeTime) + { + case LifeTimeENUM.Short: + if (counter % shortLifeTime == 0) + return true; + break; + case LifeTimeENUM.Medium: + if (counter % mediumLifeTime == 0) + return true; + break; + case LifeTimeENUM.Long: + return false; + + } + return false; + } + } + + /// <summary> + /// we might want to implement a different strategy that decide the life time of the object based on the time + /// elabsed since the last object acceess. + /// + /// </summary> + class TimeBasedLifeTimeStrategy : LifeTimeStrategy + { + private int lastMediumTickCount = Environment.TickCount; + private int lastShortTickCount = Environment.TickCount; + private int lastMediumIndex = 0; + private int lastShortIndex = 0; + + public int NextObject(LifeTimeENUM lifeTime) + { + switch (lifeTime) + { + case LifeTimeENUM.Short: + return lastShortIndex; + case LifeTimeENUM.Medium: + return lastMediumIndex; + case LifeTimeENUM.Long: + return 0; + } + return 0; + } + + public bool ShouldDie(LifeTime o, int index) + { + + LifeTimeENUM lifeTime = o.LifeTime; + // short objects will live for 20 seconds, long objects will live for more. + switch (lifeTime) + { + case LifeTimeENUM.Short: + if (Environment.TickCount - lastShortTickCount > 1) // this is in accureat enumber, since + // we will be finsh iterating throuh the short life time object in less than 1 ms , so we need + // to switch either to QueryPeroformanceCounter, or to block the loop for some time through + // Thread.Sleep, the other solution is to increase the number of objects a lot. + { + lastShortTickCount = Environment.TickCount; + lastShortIndex = index; + return true; + } + + break; + case LifeTimeENUM.Medium: + if (Environment.TickCount - lastMediumTickCount > 20) + { + lastMediumTickCount = Environment.TickCount; + lastMediumIndex = index; + return true; + } + + break; + case LifeTimeENUM.Long: + break; + } + return false; + } + } + + class ObjectWrapper : LifeTime, PinnedObject + { + + private bool pinned; + private bool weakReferenced; + private GCHandle gcHandle; + private LifeTimeENUM lifeTime; + private WeakReference weakRef; + + private byte[] data; + private int dataSize; + public int DataSize + { + set + { + dataSize = value; + data = new byte[dataSize]; + if (pinned) + { + gcHandle = GCHandle.Alloc(data, GCHandleType.Pinned); + } + + if (weakReferenced) + { + weakRef = new WeakReference(data); + } + } + + } + + public LifeTimeENUM LifeTime + { + get + { + return lifeTime; + } + set + { + this.lifeTime = value; + } + } + + public bool IsPinned() + { + return pinned; + } + + public bool IsWeak() + { + return weakReferenced; + } + + + public void CleanUp() + { + if (pinned) + { + gcHandle.Free(); + } + } + + public ObjectWrapper(bool runFinalizer, bool pinned, bool weakReferenced) + { + this.pinned = pinned; + this.weakReferenced = weakReferenced; + if (!runFinalizer) + { + GC.SuppressFinalize(this); + } + } + + + ~ObjectWrapper() + { + // DO SOMETHING BAD IN FINALIZER + data = new byte[dataSize]; + } + } + + class ClientSimulator + { + [ThreadStatic] + private static ObjectLifeTimeManager lifeTimeManager; + + private static int meanAllocSize = 17; + + private static int mediumLifeTime = 30; + private static int shortLifeTime = 3; + + private static int mediumDataSize = meanAllocSize; + private static int shortDataSize = meanAllocSize; + + private static int mediumDataCount = 1000000; + private static int shortDataCount = 5000; + + private static int countIters = 500; + private static float percentPinned = 0.02F; + private static float percentWeak = 0.0F; + + private static int numThreads = 1; + + private static bool runFinalizer = false; + private static string strategy = "Random"; + + private static bool noTimer = false; + + private static string objectGraph = "List"; + + + private static List<Thread> threadList = new List<Thread>(); + public static int Main(string[] args) + { + + bool shouldContinue = ParseArgs(args); + if (!shouldContinue) + { + return 1; + } + + int timer = 0; + // Run the test. + + for (int i = 0; i < numThreads; ++i) + { + Thread thread = new Thread(RunTest); + threadList.Add(thread); + thread.Start(); + + } + + foreach (Thread t in threadList) + { + t.Join(); + } + + return 100; + } + + + public static void RunTest(object threadInfoObj) + { + + // Allocate the objects. + lifeTimeManager = new ObjectLifeTimeManager(); + LifeTimeStrategy ltStrategy; + + int threadMediumLifeTime = mediumLifeTime; + int threadShortLifeTime = shortLifeTime; + int threadMediumDataSize = mediumDataSize; + int threadShortDataSize = shortDataSize; + int threadMediumDataCount = mediumDataCount; + int threadShortDataCount = shortDataCount; + float threadPercentPinned = percentPinned; + float threadPercentWeak = percentWeak; + bool threadRunFinalizer = runFinalizer; + string threadStrategy = strategy; + string threadObjectGraph = objectGraph; + + if (threadObjectGraph.ToLower() == "tree") + { + lifeTimeManager.SetObjectContainer(new BinaryTreeObjectContainer<LifeTime>()); + } + else + { + lifeTimeManager.SetObjectContainer(new ArrayObjectContainer<LifeTime>()); + } + + lifeTimeManager.Init(threadShortDataCount + threadMediumDataCount); + + + if (threadStrategy.ToLower()=="random") + { + ltStrategy = new RandomLifeTimeStrategy(threadMediumLifeTime, threadShortLifeTime, threadMediumDataCount, threadShortDataCount); + } + else + { + // may be we need to specify the elapsed time. + ltStrategy = new TimeBasedLifeTimeStrategy(); + } + + lifeTimeManager.LifeTimeStrategy = ltStrategy; + lifeTimeManager.objectDied += new ObjectDiedEventHandler(objectDied); + + for (int i=0; i < threadShortDataCount + threadMediumDataCount; ++i) + { + bool pinned = false; + if (threadPercentPinned!=0) + { + pinned = (i % ((int)(1/threadPercentPinned))==0); + } + + bool weak = false; + if (threadPercentWeak!=0) + { + weak = (i % ((int)(1/threadPercentWeak))==0); + } + + ObjectWrapper oWrapper = new ObjectWrapper(threadRunFinalizer, pinned, weak); + if (i < threadShortDataCount) + { + oWrapper.DataSize = threadShortDataSize; + oWrapper.LifeTime = LifeTimeENUM.Short; + } + else + { + oWrapper.DataSize = threadMediumDataSize; + oWrapper.LifeTime = LifeTimeENUM.Medium; + } + + lifeTimeManager.AddObject(oWrapper, i); + } + + for (int i = 0; i < countIters; ++i) + { + + // Run the test. + lifeTimeManager.Run(); + } + + } + + private static void objectDied(LifeTime lifeTime, int index) + { + // put a new fresh object instead; + + LifeTimeENUM lifeTimeEnum; + lifeTimeEnum = lifeTime.LifeTime; + + ObjectWrapper oWrapper = lifeTime as ObjectWrapper; + bool weakReferenced = oWrapper.IsWeak(); + bool pinned = oWrapper.IsPinned(); + if (pinned) + { + oWrapper.CleanUp(); + } + + oWrapper = new ObjectWrapper(runFinalizer, pinned, weakReferenced); + oWrapper.LifeTime = lifeTimeEnum; + oWrapper.DataSize = lifeTime.LifeTime == LifeTimeENUM.Short ? shortDataSize : mediumDataSize; + lifeTimeManager.AddObject(oWrapper, index); + } + + /// <summary> + /// Parse the arguments, no error checking is done yet. + /// TODO: Add more error checking. + /// + /// Populate variables with defaults, then overwrite them with config settings. Finally overwrite them with command line parameters + /// </summary> + public static bool ParseArgs(string[] args) + { + + for (int i = 0; i < args.Length; ++i) + { + string currentArg = args[i]; + string currentArgValue; + if (currentArg.StartsWith("-") || currentArg.StartsWith("/")) + { + currentArg = currentArg.Substring(1); + } + else + { + continue; + } + + if (currentArg.StartsWith("?")) + { + Usage(); + return false; + } + if (currentArg.StartsWith("iter") || currentArg.Equals("i")) // number of iterations + { + currentArgValue = args[++i]; + countIters = Int32.Parse(currentArgValue); + } + if (currentArg.StartsWith("datasize") || currentArg.Equals("dz")) + { + currentArgValue = args[++i]; + mediumDataSize = Int32.Parse(currentArgValue); + } + + if (currentArg.StartsWith("sdatasize") || currentArg.Equals("sdz")) + { + currentArgValue = args[++i]; + shortDataSize = Int32.Parse(currentArgValue); + } + + if (currentArg.StartsWith("datacount") || currentArg.Equals("dc")) + { + currentArgValue = args[++i]; + mediumDataCount = Int32.Parse(currentArgValue); + } + + if (currentArg.StartsWith("sdatacount") || currentArg.Equals("sdc")) + { + currentArgValue = args[++i]; + shortDataCount = Int32.Parse(currentArgValue); + } + + + if (currentArg.StartsWith("lifetime") || currentArg.Equals("lt")) + { + currentArgValue = args[++i]; + shortLifeTime = Int32.Parse(currentArgValue); + mediumLifeTime = shortLifeTime * 10; + } + + if (currentArg.StartsWith("threads") || currentArg.Equals("t")) + { + currentArgValue = args[++i]; + numThreads = Int32.Parse(currentArgValue); + } + if (currentArg.StartsWith("fin") || currentArg.Equals("f")) + { + runFinalizer = true; + } + + if (currentArg.StartsWith("datapinned") || currentArg.StartsWith("dp")) // percentage data pinned + { + currentArgValue = args[++i]; + percentPinned = float.Parse(currentArgValue); + } + + if (currentArg.StartsWith("strategy")) //strategy that if the object died or not + { + currentArgValue = args[++i]; + strategy = currentArgValue; + } + + if (currentArg.StartsWith("notimer")) + { + noTimer = true; + } + + if (currentArg.StartsWith("dataweak") || currentArg.StartsWith("dw") ) + { + currentArgValue = args[++i]; + percentWeak = float.Parse(currentArgValue); + } + + if (currentArg.StartsWith("objectgraph") || currentArg.StartsWith("og") ) + { + currentArgValue = args[++i]; + objectGraph = currentArgValue; + } + } + + return true; + } + + public static void Usage() + { + Console.WriteLine("GCSimulator [-?] [-i <num Iterations>] [-dz <data size in bytes>] [-lt <life time>] [-t <num threads>] [-f] [-dp <percent data pinned>]"); + Console.WriteLine("Options"); + Console.WriteLine("-? Display the usage and exit"); + Console.WriteLine("-i [-iter] <num iterations> : specify number of iterations for the test, default is " + countIters); + Console.WriteLine("-dz [-datasize] <data size> : specify the data size in bytes, default is " + mediumDataSize); + Console.WriteLine("-sdz [sdatasize] <data size> : specify the short lived data size in bytes, default is " + shortDataSize); + Console.WriteLine("-dc [datacount] <data count> : specify the medium lived data count , default is " + mediumDataCount); + Console.WriteLine("-sdc [sdatacount] <data count> : specify the short lived data count, default is " + shortDataCount); + Console.WriteLine("-lt [-lifetime] <number> : specify the life time of the objects, default is " + shortLifeTime); + Console.WriteLine("-t [-threads] <number of threads> : specifiy number of threads , default is " + numThreads); + Console.WriteLine("-f [-fin] : specify whether to do allocation in finalizer or not, default is no"); + Console.WriteLine("-dp [-datapinned] <percent of data pinned> : specify the percentage of data that we want to pin, default is " + percentPinned); + Console.WriteLine("-dw [-dataweak] <percent of data weak referenced> : specify the percentage of data that we want to weak reference, default is " + percentWeak); + Console.WriteLine("-strategy < indicate the strategy for deciding when the objects should die, right now we support only Random and Time strategy, default is Random"); + Console.WriteLine("-og [-objectgraph] <List|Tree> : specify whether to use a List- or Tree-based object graph, default is " + objectGraph); + Console.WriteLine("-notimer < indicate that we do not want to run the performance timer and output any results , default is no"); + } + + } +} diff --git a/tests/src/GC/Scenarios/GCSimulator/GCSimulator_1.csproj b/tests/src/GC/Scenarios/GCSimulator/GCSimulator_1.csproj new file mode 100644 index 0000000000..28f032d7b4 --- /dev/null +++ b/tests/src/GC/Scenarios/GCSimulator/GCSimulator_1.csproj 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Include="lifetimefx.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="app.config" /> + <None Include="$(GCPackagesConfigFileDirectory)extra\project.json" /> + </ItemGroup> + <PropertyGroup> + <ProjectJson>$(GCPackagesConfigFileDirectory)extra\project.json</ProjectJson> + <ProjectLockJson>$(GCPackagesConfigFileDirectory)extra\project.lock.json</ProjectLockJson> + </PropertyGroup> + <ItemGroup> + <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" /> + </ItemGroup> + <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" /> + <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "> + </PropertyGroup> +</Project> diff --git a/tests/src/GC/Scenarios/GCSimulator/GCSimulator_10.csproj b/tests/src/GC/Scenarios/GCSimulator/GCSimulator_10.csproj new file mode 100644 index 0000000000..b9d1327fc8 --- /dev/null +++ b/tests/src/GC/Scenarios/GCSimulator/GCSimulator_10.csproj @@ -0,0 +1,49 @@ +<?xml version="1.0" 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<assemblyIdentity name="System.Runtime" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.20.0" newVersion="4.0.20.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Text.Encoding" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.10.0" newVersion="4.0.10.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Threading.Tasks" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.10.0" newVersion="4.0.10.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.IO" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.10.0" newVersion="4.0.10.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Reflection" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.10.0" newVersion="4.0.10.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Globalization" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.10.0" newVersion="4.0.10.0" /> + </dependentAssembly> + </assemblyBinding> + </runtime> +</configuration> diff --git a/tests/src/GC/Scenarios/GCSimulator/lifetimefx.cs b/tests/src/GC/Scenarios/GCSimulator/lifetimefx.cs new file mode 100644 index 0000000000..5356b6cf08 --- /dev/null +++ b/tests/src/GC/Scenarios/GCSimulator/lifetimefx.cs @@ -0,0 +1,310 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +/* + * A Simple Framework to manage the life time of of objects + * Objects are required to implement LifeTime Interface in order to keep track of their lifetime. + * TODO: we need to add flexibility to the framework to control the type of datastructure used to keep track + * of the objects. Right now we are using a simple 1 D array , but other interesting datastructures can be + * used instead like a HashTable. + */ +using System; +using System.Collections.Generic; + +namespace LifeTimeFX +{ + public enum LifeTimeENUM + { + Short, + Medium, + Long + } + + public interface LifeTime + { + LifeTimeENUM LifeTime + { + get; + set; + } + + } + + public interface LifeTimeStrategy + { + int NextObject(LifeTimeENUM lifeTime); + bool ShouldDie(LifeTime o, int index); + } + + /// <summary> + /// This interfact abstract the object contaienr , allowing us to specify differnt datastructures + /// implementation. + /// The only restriction on the ObjectContainer is that the objects contained in it must implement + /// LifeTime interface. + /// Right now we have a simple array container as a stock implementation for that. for more information + /// see code:#ArrayContainer + /// </summary> + /// <param name="o"></param> + /// <param name="index"></param> + + public interface ObjectContainer<T> where T:LifeTime + { + void Init(int numberOfObjects); + void AddObjectAt(T o, int index); + T GetObject(int index); + T SetObjectAt(T o , int index); + int Count + { + get; + } + } + + + public sealed class BinaryTreeObjectContainer<T> : ObjectContainer<T> where T:LifeTime + { + + class Node + { + public Node LeftChild; + public Node RightChild; + public int id; + public T Data; + + } + + + + private Node root; + private int count; + + public BinaryTreeObjectContainer() + { + root = null; + count = 0; + } + + public void Init(int numberOfObjects) + { + + if (numberOfObjects<=0) + { + return; + } + + root = new Node(); + root.id = 0; + count = numberOfObjects; + if (numberOfObjects>1) + { + int depth = (int)Math.Log(numberOfObjects,2)+1; + + root.LeftChild = CreateTree(depth-1, 1); + root.RightChild = CreateTree(depth-1, 2); + } + + + } + + public void AddObjectAt(T o, int index) + { + Node node = Find(index); + + if (node!=null) + { + node.Data = o; + } + + } + + + public T GetObject(int index) + { + + + Node node = Find(index); + + if (node==null) + { + return default(T); + } + + return node.Data; + + } + + public T SetObjectAt(T o , int index) + { + + Node node = Find(index); + + if (node==null) + { + return default(T); + } + + T old = node.Data; + node.Data = o; + return old; + + } + + public int Count + { + get + { + return count; + } + } + + + + private Node CreateTree(int depth, int id) + { + if (depth<=0) + { + return null; + } + + Node node = new Node(); + node.id = id; + node.LeftChild = CreateTree(depth-1, id*2+1); + node.RightChild = CreateTree(depth-1, id*2+2); + + return node; + } + + private Node Find(int id) + { + + List<int> path = new List<int>(); + + // find the path from node to root + int n=id; + while (n>0) + { + path.Add(n); + n = (int)Math.Ceiling( ((double)n/2.0) ) - 1; + } + + // follow the path from root to node + Node node = root; + for (int i=path.Count-1; i>=0; i--) + { + if (path[i]==(id*2+1)) + { + node = node.LeftChild; + } + else + { + node = node.RightChild; + } + + } + + return node; + } + + } + + + +//#ArrayContainer Simple Array Stock Implemntation for ObjectContainer + public sealed class ArrayObjectContainer<T> : ObjectContainer<T> where T:LifeTime + { + private T[] objContainer = null; + public void Init(int numberOfObjects) + { + objContainer = new T[numberOfObjects]; + + } + + public void AddObjectAt(T o, int index) + { + objContainer[index] = o; + } + + public T GetObject(int index) + { + return objContainer[index]; + } + + public T SetObjectAt(T o, int index) + { + T old = objContainer[index]; + objContainer[index] = o; + return old; + } + + public int Count + { + get + { + return objContainer.Length; + } + } + } + + + + public delegate void ObjectDiedEventHandler(LifeTime o, int index ); + + public sealed class ObjectLifeTimeManager + { + private LifeTimeStrategy strategy; + + private ObjectContainer<LifeTime> objectContainer = null; + // + + public void SetObjectContainer (ObjectContainer<LifeTime> objectContainer) + { + this.objectContainer = objectContainer; + } + + public event ObjectDiedEventHandler objectDied; + + public void Init(int numberObjects) + { + objectContainer.Init(numberObjects); + //objContainer = new object[numberObjects]; + } + + public LifeTimeStrategy LifeTimeStrategy + { + set + { + strategy = value; + } + } + + public void AddObject(LifeTime o, int index) + { + objectContainer.AddObjectAt(o, index); + //objContainer[index] = o; + } + + public void Run() + { + + + LifeTime objLifeTime; + + for (int i = 0; i < objectContainer.Count; ++i) + { + objLifeTime = objectContainer.GetObject(i); + //object o = objContainer[i]; + //objLifeTime = o as LifeTime; + + if (strategy.ShouldDie(objLifeTime, i)) + { + int index = strategy.NextObject(objLifeTime.LifeTime); + LifeTime oldObject = objectContainer.SetObjectAt(null, index); + //objContainer[index] = null; + // fire the event + objectDied(oldObject, index); + } + + } + } + } +} diff --git a/tests/testsFailingOutsideWindows.txt b/tests/testsFailingOutsideWindows.txt index 7c6287b58e..9335fd2e99 100644 --- a/tests/testsFailingOutsideWindows.txt +++ b/tests/testsFailingOutsideWindows.txt @@ -171,17 +171,8 @@ GC/Scenarios/DoublinkList/doublinknoleak/doublinknoleak.sh GC/Scenarios/BaseFinal/basefinal/basefinal.sh GC/Coverage/smalloom/smalloom.sh GC/Coverage/271010/271010.sh -GC/Features/BackgroundGC/concurrentspin2/concurrentspin2.sh GC/Features/BackgroundGC/foregroundgc/foregroundgc.sh -GC/Features/LOHCompaction/lohcompact_stress/lohcompact_stress.sh -GC/Features/LOHCompaction/lohcompactscenariorepro/lohcompactscenariorepro.sh -GC/Features/LOHCompaction/lohcompactapi2/lohcompactapi2.sh GC/Features/LOHFragmentation/lohfragmentation/lohfragmentation.sh -GC/Features/PartialCompaction/partialcompactiontest/partialcompactiontest.sh -GC/Features/PartialCompaction/partialcompactionwloh/partialcompactionwloh.sh -GC/Features/PartialCompaction/eco1/eco1.sh -GC/Features/SustainedLowLatency/sustainedlowlatency_race_reverse/sustainedlowlatency_race_reverse.sh GC/Features/SustainedLowLatency/scenario/scenario.sh -GC/Features/SustainedLowLatency/sustainedlowlatency_race/sustainedlowlatency_race.sh GC/Regressions/dev10bugs/536168/536168/536168.sh GC/Stress/Framework/ReliabilityFramework/ReliabilityFramework.sh diff --git a/tests/x86_legacy_backend_issues.targets b/tests/x86_legacy_backend_issues.targets index 4c6ce91ef5..5191664cfc 100644 --- a/tests/x86_legacy_backend_issues.targets +++ b/tests/x86_legacy_backend_issues.targets @@ -472,42 +472,15 @@ <ExcludeList Include="$(XunitTestBinBase)\GC\Coverage\271010\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\BackgroundGC\concurrentspin2\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\BackgroundGC\foregroundgc\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompact_stress\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompactscenariorepro\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHCompaction\lohcompactapi2\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\LOHFragmentation\lohfragmentation\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\partialcompactiontest\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\partialcompactionwloh\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\PartialCompaction\eco1\*"> - <Issue>3392</Issue> - </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\sustainedlowlatency_race_reverse\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\scenario\*"> <Issue>3392</Issue> </ExcludeList> - <ExcludeList Include="$(XunitTestBinBase)\GC\Features\SustainedLowLatency\sustainedlowlatency_race\*"> - <Issue>3392</Issue> - </ExcludeList> <ExcludeList Include="$(XunitTestBinBase)\GC\Regressions\dev10bugs\536168\536168\*"> <Issue>3392</Issue> </ExcludeList> |