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-rw-r--r--Modules/FindDevIL.cmake100
1 files changed, 82 insertions, 18 deletions
diff --git a/Modules/FindDevIL.cmake b/Modules/FindDevIL.cmake
index 998494365..c8e5e3154 100644
--- a/Modules/FindDevIL.cmake
+++ b/Modules/FindDevIL.cmake
@@ -10,26 +10,57 @@ FindDevIL
This module locates the developer's image library.
http://openil.sourceforge.net/
+IMPORTED Targets
+^^^^^^^^^^^^^^^^
+
+.. versionadded:: 3.21
+
+This module defines the :prop_tgt:`IMPORTED` targets:
+
+``DevIL::IL``
+ Defined if the system has DevIL.
+
+``DevIL::ILU``
+ Defined if the system has DevIL Utilities.
+
+``DevIL::ILUT``
+ Defined if the system has DevIL Utility Toolkit.
+
+Result Variables
+^^^^^^^^^^^^^^^^
+
This module sets:
-::
-
- IL_LIBRARIES - the name of the IL library. These include the full path to
- the core DevIL library. This one has to be linked into the
- application.
- ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
- library is for filters and effects, not actual loading. It
- doesn't have to be linked if the functionality it provides
- is not used.
- ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
- library interfaces with OpenGL. It is not strictly needed
- in applications.
- IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
- DevIL_FOUND - this is set to TRUE if all the above variables were set.
- This will be set to false if ILU or ILUT are not found,
- even if they are not needed. In most systems, if one
- library is found all the others are as well. That's the
- way the DevIL developers release it.
+``IL_LIBRARIES``
+ The name of the IL library. These include the full path to
+ the core DevIL library. This one has to be linked into the
+ application.
+
+``ILU_LIBRARIES``
+ The name of the ILU library. Again, the full path. This
+ library is for filters and effects, not actual loading. It
+ doesn't have to be linked if the functionality it provides
+ is not used.
+
+``ILUT_LIBRARIES``
+ The name of the ILUT library. Full path. This part of the
+ library interfaces with OpenGL. It is not strictly needed
+ in applications.
+
+``IL_INCLUDE_DIR``
+ where to find the il.h, ilu.h and ilut.h files.
+
+``DevIL_FOUND``
+ This is set to TRUE if all the above variables were set.
+ This will be set to false if ILU or ILUT are not found,
+ even if they are not needed. In most systems, if one
+ library is found all the others are as well. That's the
+ way the DevIL developers release it.
+
+``DevIL_ILUT_FOUND``
+ .. versionadded:: 3.21
+
+ This is set to TRUE if the ILUT library is found.
#]=======================================================================]
# TODO: Add version support.
@@ -73,3 +104,36 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(DevIL DEFAULT_MSG
IL_INCLUDE_DIR)
# provide legacy variable for compatibility
set(IL_FOUND ${DevIL_FOUND})
+
+# create imported targets ONLY if we found DevIL.
+if(DevIL_FOUND)
+ # Report the ILUT found if ILUT_LIBRARIES contains valid path.
+ if (ILUT_LIBRARIES)
+ set(DevIL_ILUT_FOUND TRUE)
+ else()
+ set(DevIL_ILUT_FOUND FALSE)
+ endif()
+
+ if(NOT TARGET DevIL::IL)
+ add_library(DevIL::IL UNKNOWN IMPORTED)
+ set_target_properties(DevIL::IL PROPERTIES
+ INTERFACE_INCLUDE_DIRECTORIES "${IL_INCLUDE_DIR}"
+ IMPORTED_LOCATION "${IL_LIBRARIES}")
+ endif()
+
+ # DevIL Utilities target
+ if(NOT TARGET DevIL::ILU)
+ add_library(DevIL::ILU UNKNOWN IMPORTED)
+ set_target_properties(DevIL::ILU PROPERTIES
+ IMPORTED_LOCATION "${ILU_LIBRARIES}")
+ target_link_libraries(DevIL::ILU INTERFACE DevIL::IL)
+ endif()
+
+ # ILUT (if found)
+ if(NOT TARGET DevIL::ILUT AND DevIL_ILUT_FOUND)
+ add_library(DevIL::ILUT UNKNOWN IMPORTED)
+ set_target_properties(DevIL::ILUT PROPERTIES
+ IMPORTED_LOCATION "${ILUT_LIBRARIES}")
+ target_link_libraries(DevIL::ILUT INTERFACE DevIL::ILU)
+ endif()
+endif()