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+CMake Tutorial
+**************
+
+.. only:: html
+
+ .. contents::
+
+The CMake tutorial provides a step-by-step guide that covers common build
+system issues that CMake helps address. Seeing how various topics all
+work together in an example project can be very helpful. The tutorial
+documentation and source code for examples can be found in the
+``Help/guide/tutorial`` directory of the CMake source code tree. Each step has
+its own subdirectory containing code that may be used as a starting point. The
+tutorial examples are progressive so that each step provides the complete
+solution for the previous step.
+
+A Basic Starting Point (Step 1)
+===============================
+
+The most basic project is an executable built from source code files.
+For simple projects, a three line ``CMakeLists.txt`` file is all that is
+required. This will be the starting point for our tutorial. Create a
+``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
+
+.. code-block:: cmake
+
+ cmake_minimum_required(VERSION 3.10)
+
+ # set the project name
+ project(Tutorial)
+
+ # add the executable
+ add_executable(Tutorial tutorial.cxx)
+
+
+Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
+Upper, lower, and mixed case commands are supported by CMake. The source
+code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
+used to compute the square root of a number.
+
+Adding a Version Number and Configured Header File
+--------------------------------------------------
+
+The first feature we will add is to provide our executable and project with a
+version number. While we could do this exclusively in the source code, using
+``CMakeLists.txt`` provides more flexibility.
+
+First, modify the ``CMakeLists.txt`` file to set the version number.
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :end-before: # specify the C++ standard
+
+Then, configure a header file to pass the version number to the source
+code:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # to the source code
+ :end-before: # add the executable
+
+Since the configured file will be written into the binary tree, we
+must add that directory to the list of paths to search for include
+files. Add the following lines to the end of the ``CMakeLists.txt`` file:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # so that we will find TutorialConfig.h
+
+Using your favorite editor, create ``TutorialConfig.h.in`` in the source
+directory with the following contents:
+
+.. literalinclude:: Step2/TutorialConfig.h.in
+ :language: cmake
+
+When CMake configures this header file the values for
+``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
+replaced.
+
+Next modify ``tutorial.cxx`` to include the configured header file,
+``TutorialConfig.h``.
+
+Finally, let's print out the version number by updating ``tutorial.cxx`` as
+follows:
+
+.. literalinclude:: Step2/tutorial.cxx
+ :language: c++
+ :start-after: {
+ :end-before: // convert input to double
+
+Specify the C++ Standard
+-------------------------
+
+Next let's add some C++11 features to our project by replacing ``atof`` with
+``std::stod`` in ``tutorial.cxx``. At the same time, remove
+``#include <cstdlib>``.
+
+.. literalinclude:: Step2/tutorial.cxx
+ :language: c++
+ :start-after: // convert input to double
+ :end-before: // calculate square root
+
+We will need to explicitly state in the CMake code that it should use the
+correct flags. The easiest way to enable support for a specific C++ standard
+in CMake is by using the ``CMAKE_CXX_STANDARD`` variable. For this tutorial,
+set the ``CMAKE_CXX_STANDARD`` variable in the ``CMakeLists.txt`` file to 11
+and ``CMAKE_CXX_STANDARD_REQUIRED`` to True:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :end-before: # configure a header file to pass some of the CMake settings
+
+Build and Test
+--------------
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool.
+
+For example, from the command line we could navigate to the
+``Help/guide/tutorial`` directory of the CMake source code tree and run the
+following commands:
+
+.. code-block:: console
+
+ mkdir Step1_build
+ cd Step1_build
+ cmake ../Step1
+ cmake --build .
+
+Navigate to the directory where Tutorial was built (likely the make directory
+or a Debug or Release build configuration subdirectory) and run these commands:
+
+.. code-block:: console
+
+ Tutorial 4294967296
+ Tutorial 10
+ Tutorial
+
+Adding a Library (Step 2)
+=========================
+
+Now we will add a library to our project. This library will contain our own
+implementation for computing the square root of a number. The executable can
+then use this library instead of the standard square root function provided by
+the compiler.
+
+For this tutorial we will put the library into a subdirectory
+called ``MathFunctions``. This directory already contains a header file,
+``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
+function called ``mysqrt`` that provides similar functionality to the
+compiler's ``sqrt`` function.
+
+Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
+directory:
+
+.. literalinclude:: Step3/MathFunctions/CMakeLists.txt
+ :language: cmake
+
+To make use of the new library we will add an ``add_subdirectory`` call in the
+top-level ``CMakeLists.txt`` file so that the library will get built. We add
+the new library to the executable, and add ``MathFunctions`` as an include
+directory so that the ``mqsqrt.h`` header file can be found. The last few lines
+of the top-level ``CMakeLists.txt`` file should now look like:
+
+.. code-block:: cmake
+
+ # add the MathFunctions library
+ add_subdirectory(MathFunctions)
+
+ # add the executable
+ add_executable(Tutorial tutorial.cxx)
+
+ target_link_libraries(Tutorial PUBLIC MathFunctions)
+
+ # add the binary tree to the search path for include files
+ # so that we will find TutorialConfig.h
+ target_include_directories(Tutorial PUBLIC
+ "${PROJECT_BINARY_DIR}"
+ "${PROJECT_SOURCE_DIR}/MathFunctions"
+ )
+
+Now let us make the MathFunctions library optional. While for the tutorial
+there really isn’t any need to do so, for larger projects this is a common
+occurrence. The first step is to add an option to the top-level
+``CMakeLists.txt`` file.
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # should we use our own math functions
+ :end-before: # add the MathFunctions library
+
+This option will be displayed in the CMake GUI and ccmake with a default
+value of ON that can be changed by the user. This setting will be stored in
+the cache so that the user does not need to set the value each time they run
+CMake on a build directory.
+
+The next change is to make building and linking the MathFunctions library
+conditional. To do this we change the end of the top-level ``CMakeLists.txt``
+file to look like the following:
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the MathFunctions library
+
+Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
+libraries to later be linked into the executable. The variable
+``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
+classic approach when dealing with many optional components, we will cover
+the modern approach in the next step.
+
+The corresponding changes to the source code are fairly straightforward. First,
+in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we need it:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // should we include the MathFunctions header
+ :end-before: int main
+
+Then, in the same file, make ``USE_MYMATH`` control which square root
+function is used:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // which square root function should we use?
+ :end-before: std::cout << "The square root of
+
+Since the source code now requires ``USE_MYMATH`` we can add it to
+``TutorialConfig.h.in`` with the following line:
+
+.. literalinclude:: Step3/TutorialConfig.h.in
+ :language: c
+ :lines: 4
+
+**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
+after the option for ``USE_MYMATH``? What would happen if we inverted the two?
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool. Then run the built Tutorial executable.
+
+Use ccmake or the CMake GUI to update the value of ``USE_MYMATH``. Rebuild and
+run the tutorial again. Which function gives better results, sqrt or mysqrt?
+
+Adding Usage Requirements for Library (Step 3)
+==============================================
+
+Usage requirements allow for far better control over a library or executable's
+link and include line while also giving more control over the transitive
+property of targets inside CMake. The primary commands that leverage usage
+requirements are:
+
+ - ``target_compile_definitions``
+ - ``target_compile_options``
+ - ``target_include_directories``
+ - ``target_link_libraries``
+
+Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
+CMake approach of usage requirements. We first state that anybody linking to
+MathFunctions needs to include the current source directory, while
+MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
+requirement.
+
+Remember ``INTERFACE`` means things that consumers require but the producer
+doesn't. Add the following lines to the end of ``MathFunctions/CMakeLists.txt``:
+
+.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h
+
+Now that we've specified usage requirements for MathFunctions we can safely
+remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
+``CMakeLists.txt``, here:
+
+.. literalinclude:: Step4/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the MathFunctions library
+ :end-before: # add the executable
+
+And here:
+
+.. literalinclude:: Step4/CMakeLists.txt
+ :language: cmake
+ :start-after: # so that we will find TutorialConfig.h
+
+Once this is done, run **cmake** or **cmake-gui** to configure the project
+and then build it with your chosen build tool or by using ``cmake --build .``
+from the build directory.
+
+Installing and Testing (Step 4)
+===============================
+
+Now we can start adding install rules and testing support to our project.
+
+Install Rules
+-------------
+
+The install rules are fairly simple: for MathFunctions we want to install the
+library and header file and for the application we want to install the
+executable and configured header.
+
+So to the end of ``MathFunctions/CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+And to the end of the top-level ``CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the install targets
+ :end-before: # enable testing
+
+That is all that is needed to create a basic local install of the tutorial.
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool. Run the install step by typing
+``cmake --install .`` (introduced in 3.15, older versions of CMake must use
+``make install``) from the command line, or build the ``INSTALL`` target from
+an IDE. This will install the appropriate header files, libraries, and
+executables.
+
+The CMake variable ``CMAKE_INSTALL_PREFIX`` is used to determine the root of
+where the files will be installed. If using ``cmake --install`` a custom
+installation directory can be given via ``--prefix`` argument. For
+multi-configuration tools, use the ``--config`` argument to specify the
+configuration.
+
+Verify that the installed Tutorial runs.
+
+Testing Support
+---------------
+
+Next let's test our application. At the end of the top-level ``CMakeLists.txt``
+file we can enable testing and then add a number of basic tests to verify that
+the application is working correctly.
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # enable testing
+
+The first test simply verifies that the application runs, does not segfault or
+otherwise crash, and has a zero return value. This is the basic form of a CTest
+test.
+
+The next test makes use of the ``PASS_REGULAR_EXPRESSION`` test property to
+verify that the output of the test contains certain strings. In this case,
+verifying that the usage message is printed when an incorrect number of
+arguments are provided.
+
+Lastly, we have a function called ``do_test`` that runs the application and
+verifies that the computed square root is correct for given input. For each
+invocation of ``do_test``, another test is added to the project with a name,
+input, and expected results based on the passed arguments.
+
+Rebuild the application and then cd to the binary directory and run
+``ctest -N`` and ``ctest -VV``. For multi-config generators (e.g. Visual
+Studio), the configuration type must be specified. To run tests in Debug mode,
+for example, use ``ctest -C Debug -VV`` from the build directory (not the
+Debug subdirectory!). Alternatively, build the ``RUN_TESTS`` target from the
+IDE.
+
+Adding System Introspection (Step 5)
+====================================
+
+Let us consider adding some code to our project that depends on features the
+target platform may not have. For this example, we will add some code that
+depends on whether or not the target platform has the ``log`` and ``exp``
+functions. Of course almost every platform has these functions but for this
+tutorial assume that they are not common.
+
+If the platform has ``log`` and ``exp`` then we will use them to compute the
+square root in the ``mysqrt`` function. We first test for the availability of
+these functions using the ``CheckSymbolExists`` module in the top-level
+``CMakeLists.txt``. We're going to use the new defines in
+``TutorialConfig.h.in``, so be sure to set them before that file is configured.
+
+.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # does this system provide the log and exp functions?
+ :end-before: if(HAVE_LOG AND HAVE_EXP)
+
+Now let's add these defines to ``TutorialConfig.h.in`` so that we can use them
+from ``mysqrt.cxx``:
+
+.. code-block:: console
+
+ // does the platform provide exp and log functions?
+ #cmakedefine HAVE_LOG
+ #cmakedefine HAVE_EXP
+
+Modify ``mysqrt.cxx`` to include cmath. Next, in that same file in the
+``mysqrt`` function we can provide an alternate implementation based on
+``log`` and ``exp`` if they are available on the system using the following
+code (don't forget the ``#endif`` before returning the result!):
+
+.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // if we have both log and exp then use them
+ :end-before: // do ten iterations
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool and run the Tutorial executable.
+
+You will notice that we're not using ``log`` and ``exp``, even if we think they
+should be available. We should realize quickly that we have forgotten to include
+``TutorialConfig.h`` in ``mysqrt.cxx``.
+
+We will also need to update ``MathFunctions/CMakeLists.txt`` so ``mysqrt.cxx``
+knows where this file is located:
+
+.. code-block:: cmake
+
+ target_include_directories(MathFunctions
+ INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
+ PRIVATE ${CMAKE_BINARY_DIR}
+ )
+
+After making this update, go ahead and build the project again and run the built
+Tutorial executable. If ``log`` and ``exp`` are still not being used, open the
+generated ``TutorialConfig.h`` file from the build directory. Maybe they aren't
+available on the current system?
+
+Which function gives better results now, sqrt or mysqrt?
+
+Specify Compile Definition
+--------------------------
+
+Is there a better place for us to save the ``HAVE_LOG`` and ``HAVE_EXP`` values
+other than in ``TutorialConfig.h``? Let's try to use
+``target_compile_definitions``.
+
+First, remove the defines from ``TutorialConfig.h.in``. We no longer need to
+include ``TutorialConfig.h`` from ``mysqrt.cxx`` or the extra include in
+``MathFunctions/CMakeLists.txt``.
+
+Next, we can move the check for ``HAVE_LOG`` and ``HAVE_EXP`` to
+``MathFunctions/CMakeLists.txt`` and then specify those values as ``PRIVATE``
+compile definitions.
+
+.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # does this system provide the log and exp functions?
+ :end-before: # install rules
+
+After making these updates, go ahead and build the project again. Run the
+built Tutorial executable and verify that the results are same as earlier in
+this step.
+
+Adding a Custom Command and Generated File (Step 6)
+===================================================
+
+Suppose, for the purpose of this tutorial, we decide that we never want to use
+the platform ``log`` and ``exp`` functions and instead would like to
+generate a table of precomputed values to use in the ``mysqrt`` function.
+In this section, we will create the table as part of the build process,
+and then compile that table into our application.
+
+First, let's remove the check for the ``log`` and ``exp`` functions in
+``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
+``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
+:code:`#include <cmath>`.
+
+In the ``MathFunctions`` subdirectory, a new source file named ``MakeTable.cxx``
+has been provided to generate the table.
+
+After reviewing the file, we can see that the table is produced as valid C++
+code and that the output filename is passed in as an argument.
+
+The next step is to add the appropriate commands to the
+``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
+then run it as part of the build process. A few commands are needed to
+accomplish this.
+
+First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
+``MakeTable`` is added as any other executable would be added.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # first we add the executable that generates the table
+ :end-before: # add the command to generate the source code
+
+Then we add a custom command that specifies how to produce ``Table.h``
+by running MakeTable.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the command to generate the source code
+ :end-before: # add the main library
+
+Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
+file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
+of sources for the library MathFunctions.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the main library
+ :end-before: # state that anybody linking
+
+We also have to add the current binary directory to the list of include
+directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :start-after: # state that we depend on our bin
+ :end-before: # install rules
+
+Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
+``Table.h``. Next, we can rewrite the mysqrt function to use the table:
+
+.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // a hack square root calculation using simple operations
+
+Run **cmake** or **cmake-gui** to configure the project and then build it
+with your chosen build tool.
+
+When this project is built it will first build the ``MakeTable`` executable.
+It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
+compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
+library.
+
+Run the Tutorial executable and verify that it is using the table.
+
+Building an Installer (Step 7)
+==============================
+
+Next suppose that we want to distribute our project to other people so that
+they can use it. We want to provide both binary and source distributions on a
+variety of platforms. This is a little different from the install we did
+previously in `Installing and Testing (Step 4)`_ , where we were
+installing the binaries that we had built from the source code. In this
+example we will be building installation packages that support binary
+installations and package management features. To accomplish this we will use
+CPack to create platform specific installers. Specifically we need to add
+a few lines to the bottom of our top-level ``CMakeLists.txt`` file.
+
+.. literalinclude:: Step8/CMakeLists.txt
+ :language: cmake
+ :start-after: # setup installer
+
+That is all there is to it. We start by including
+``InstallRequiredSystemLibraries``. This module will include any runtime
+libraries that are needed by the project for the current platform. Next we
+set some CPack variables to where we have stored the license and version
+information for this project. The version information was set earlier in this
+tutorial and the ``license.txt`` has been included in the top-level source
+directory for this step.
+
+Finally we include the CPack module which will use these variables and some
+other properties of the current system to setup an installer.
+
+The next step is to build the project in the usual manner and then run
+CPack on it. To build a binary distribution, from the binary directory run:
+
+.. code-block:: console
+
+ cpack
+
+To specify the generator, use the ``-G`` option. For multi-config builds, use
+``-C`` to specify the configuration. For example:
+
+.. code-block:: console
+
+ cpack -G ZIP -C Debug
+
+To create a source distribution you would type:
+
+.. code-block:: console
+
+ cpack --config CPackSourceConfig.cmake
+
+Alternatively, run ``make package`` or right click the ``Package`` target and
+``Build Project`` from an IDE.
+
+Run the installer found in the binary directory. Then run the
+installed executable and verify that it works.
+
+Adding Support for a Dashboard (Step 8)
+=======================================
+
+Adding support for submitting our test results to a dashboard is very easy. We
+already defined a number of tests for our project in `Testing Support`_. Now we
+just have to run those tests and submit them to a dashboard. To include support
+for dashboards we include the CTest module in our top-level ``CMakeLists.txt``.
+
+Replace:
+
+.. code-block:: cmake
+
+ # enable testing
+ enable_testing()
+
+With:
+
+.. code-block:: cmake
+
+ # enable dashboard scripting
+ include(CTest)
+
+The CTest module will automatically call ``enable_testing()``, so
+we can remove it from our CMake files.
+
+We will also need to create a ``CTestConfig.cmake`` file in the top-level
+directory where we can specify the name of the project and where to submit the
+dashboard.
+
+.. literalinclude:: Step9/CTestConfig.cmake
+ :language: cmake
+
+CTest will read in this file when it runs. To create a simple dashboard you can
+run **cmake** or **cmake-gui** to configure the project, but do not build it
+yet. Instead, change directory to the binary tree, and then run::
+
+ ctest [-VV] -D Experimental
+
+Remember, for multi-config generators (e.g. Visual Studio), the configuration
+type must be specified::
+
+ ctest [-VV] -C Debug -D Experimental
+
+Or, from an IDE, build the ``Experimental`` target.
+
+``ctest`` will build and test the project and submit the results to the Kitware
+public dashboard. The results of your dashboard will be uploaded to Kitware's
+public dashboard here: https://my.cdash.org/index.php?project=CMakeTutorial.
+
+Mixing Static and Shared (Step 9)
+=================================
+
+In this section we will show how by using the ``BUILD_SHARED_LIBS`` variable
+we can control the default behavior of ``add_library``, and allow control
+over how libraries without an explicit type (``STATIC``, ``SHARED``, ``MODULE``
+or ``OBJECT``) are built.
+
+To accomplish this we need to add ``BUILD_SHARED_LIBS`` to the top-level
+``CMakeLists.txt``. We use the ``option`` command as it allows users to
+optionally select if the value should be On or Off.
+
+Next we are going to refactor MathFunctions to become a real library that
+encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
+code to do this logic. This will also mean that ``USE_MYMATH`` will not control
+building MathFuctions, but instead will control the behavior of this library.
+
+The first step is to update the starting section of the top-level
+``CMakeLists.txt`` to look like:
+
+.. literalinclude:: Step10/CMakeLists.txt
+ :language: cmake
+ :end-before: # add the binary tree
+
+Now that we have made MathFunctions always be used, we will need to update
+the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
+create a SqrtLibrary that will conditionally be built when ``USE_MYMATH`` is
+enabled. Now, since this is a tutorial, we are going to explicitly require
+that SqrtLibrary is built statically.
+
+The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
+
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :lines: 1-36,42-
+
+Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
+``detail`` namespaces:
+
+.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
+ :language: c++
+
+We also need to make some changes in ``tutorial.cxx``, so that it no longer
+uses ``USE_MYMATH``:
+
+#. Always include ``MathFunctions.h``
+#. Always use ``mathfunctions::sqrt``
+#. Don't include cmath
+
+Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
+
+.. literalinclude:: Step10/MathFunctions/MathFunctions.h
+ :language: c++
+
+At this point, if you build everything, you will notice that linking fails
+as we are combining a static library without position independent code with a
+library that has position independent code. The solution to this is to
+explicitly set the ``POSITION_INDEPENDENT_CODE`` target property of SqrtLibrary
+to be True no matter the build type.
+
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :lines: 37-42
+
+**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
+Using CMake documentation can you find a helper module to simplify this?
+
+
+Adding Generator Expressions (Step 10)
+======================================
+
+Generator expressions are evaluated during build system generation to produce
+information specific to each build configuration.
+
+Generator expressions are allowed in the context of many target properties,
+such as ``LINK_LIBRARIES``, ``INCLUDE_DIRECTORIES``, ``COMPILE_DEFINITIONS``
+and others. They may also be used when using commands to populate those
+properties, such as ``target_link_libraries()``,
+``target_include_directories()``,
+``target_compile_definitions()`` and others.
+
+Generator expressions may be used to enable conditional linking, conditional
+definitions used when compiling, conditional include directories and more.
+The conditions may be based on the build configuration, target properties,
+platform information or any other queryable information.
+
+There are different types of generator expressions including Logical,
+Informational, and Output expressions.
+
+Logical expressions are used to create conditional output. The basic
+expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
+string, and ``<1:...>`` results in the content of "...". They can also be
+nested.
+
+A common usage of generator expressions is to conditionally add compiler
+flags, such as those for language levels or warnings. A nice pattern is
+to associate this information to an ``INTERFACE`` target allowing this
+information to propagate. Lets start by constructing an ``INTERFACE``
+target and specifying the required C++ standard level of ``11`` instead
+of using ``CMAKE_CXX_STANDARD``.
+
+So the following code:
+
+.. literalinclude:: Step10/CMakeLists.txt
+ :language: cmake
+ :start-after: project(Tutorial VERSION 1.0)
+ :end-before: # control where the static and shared libraries are built so that on windows
+
+Would be replaced with:
+
+.. literalinclude:: Step11/CMakeLists.txt
+ :language: cmake
+ :start-after: project(Tutorial VERSION 1.0)
+ :end-before: # add compiler warning flags just when building this project via
+
+
+Next we add the desired compiler warning flags that we want for our
+project. As warning flags vary based on the compiler we use
+the ``COMPILE_LANG_AND_ID`` generator expression to control which
+flags to apply given a language and a set of compiler ids as seen
+below:
+
+.. literalinclude:: Step11/CMakeLists.txt
+ :language: cmake
+ :start-after: # the BUILD_INTERFACE genex
+ :end-before: # control where the static and shared libraries are built so that on windows
+
+Looking at this we see that the warning flags are encapsulated inside a
+``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
+project will not inherit our warning flags.
+
+
+**Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that
+all targets have a ``target_link_libraries()`` call to ``tutorial_compiler_flags``.
+
+
+Adding Export Configuration (Step 11)
+=====================================
+
+During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
+for CMake to install the library and headers of the project. During
+`Building an Installer (Step 7)`_ we added the ability to package up this
+information so it could be distributed to other people.
+
+The next step is to add the necessary information so that other CMake projects
+can use our project, be it from a build directory, a local install or when
+packaged.
+
+The first step is to update our ``install(TARGETS)`` commands to not only
+specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
+generates and installs a CMake file containing code to import all targets
+listed in the install command from the installation tree. So let's go ahead
+and explicitly ``EXPORT`` the MathFunctions library by updating the
+``install`` command in ``MathFunctions/CMakeLists.txt`` to look like:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+Now that we have MathFunctions being exported, we also need to explicitly
+install the generated ``MathFunctionsTargets.cmake`` file. This is done by
+adding the following to the bottom of the top-level ``CMakeLists.txt``:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: include(CMakePackageConfigHelpers)
+
+At this point you should try and run CMake. If everything is setup properly
+you will see that CMake will generate an error that looks like:
+
+.. code-block:: console
+
+ Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
+ path:
+
+ "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
+
+ which is prefixed in the source directory.
+
+What CMake is trying to say is that during generating the export information
+it will export a path that is intrinsically tied to the current machine and
+will not be valid on other machines. The solution to this is to update the
+MathFunctions ``target_include_directories`` to understand that it needs
+different ``INTERFACE`` locations when being used from within the build
+directory and from an install / package. This means converting the
+``target_include_directories`` call for MathFunctions to look like:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h, while we don't.
+ :end-before: # should we use our own math functions
+
+Once this has been updated, we can re-run CMake and verify that it doesn't
+warn anymore.
+
+At this point, we have CMake properly packaging the target information that is
+required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
+that the CMake ``find_package`` command can find our project. So let's go
+ahead and add a new file to the top-level of the project called
+``Config.cmake.in`` with the following contents:
+
+.. literalinclude:: Complete/Config.cmake.in
+
+Then, to properly configure and install that file, add the following to the
+bottom of the top-level ``CMakeLists.txt``:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: # generate the export
+
+At this point, we have generated a relocatable CMake Configuration for our
+project that can be used after the project has been installed or packaged. If
+we want our project to also be used from a build directory we only have to add
+the following to the bottom of the top level ``CMakeLists.txt``:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # needs to be after the install(TARGETS ) command
+
+With this export call we now generate a ``Targets.cmake``, allowing the
+configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
+other projects, without needing it to be installed.
+
+Import a CMake Project (Consumer)
+=================================
+
+This example shows how a project can find other CMake packages that
+generate ``Config.cmake`` files.
+
+It also shows how to state a project's external dependencies when generating
+a ``Config.cmake``.
+
+Packaging Debug and Release (MultiPackage)
+==========================================
+
+By default CMake's model is that a build directory only contains a single
+configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo.
+
+But it is possible to setup CPack to bundle multiple build directories at the
+same time to build a package that contains multiple configurations of the
+same project.
+
+First we need to construct a directory called ``multi_config``, which
+will contain all the builds that we want to package together.
+
+Second create a ``debug`` and ``release`` directory underneath
+``multi_config``. At the end you should have a layout that looks like:
+
+.. code-block:: none
+
+ ─ multi_config
+ ├── debug
+ └── release
+
+Now we need to setup debug and release builds, which would roughly entail
+the following:
+
+.. code-block:: console
+
+ cd debug
+ cmake -DCMAKE_BUILD_TYPE=Debug ../../MultiPackage/
+ cmake --build .
+ cd ../release
+ cmake -DCMAKE_BUILD_TYPE=Release ../../MultiPackage/
+ cmake --build .
+ cd ..
+
+
+Now that both the debug and release builds are complete, we can use
+a custom ``MultiCPackConfig.cmake`` file to package both builds into a single
+release.
+
+.. code-block:: console
+
+ cpack --config ../../MultiPackage/MultiCPackConfig.cmake