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authorHyungKyu Song <hk76.song@samsung.com>2013-02-16 00:53:36 +0900
committerHyungKyu Song <hk76.song@samsung.com>2013-02-16 00:53:36 +0900
commit74e42fb0242c25c1fa46e45fcf04e3c88ab40620 (patch)
treeebbbe8a8120031a0a1340161064b1e1a2b2bc2ef /base/threading/thread.h
parent98fbfad8ece16f88391165f4ad849e87e246bbdb (diff)
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_THREAD_H_
+#define BASE_THREAD_H_
+#pragma once
+
+#include <string>
+
+#include "base/base_export.h"
+#include "base/message_loop.h"
+#include "base/message_loop_proxy.h"
+#include "base/threading/platform_thread.h"
+
+namespace base {
+
+// A simple thread abstraction that establishes a MessageLoop on a new thread.
+// The consumer uses the MessageLoop of the thread to cause code to execute on
+// the thread. When this object is destroyed the thread is terminated. All
+// pending tasks queued on the thread's message loop will run to completion
+// before the thread is terminated.
+//
+// After the thread is stopped, the destruction sequence is:
+//
+// (1) Thread::CleanUp()
+// (2) MessageLoop::~MessageLoop
+// (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
+class BASE_EXPORT Thread : PlatformThread::Delegate {
+ public:
+ struct Options {
+ Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {}
+ Options(MessageLoop::Type type, size_t size)
+ : message_loop_type(type), stack_size(size) {}
+
+ // Specifies the type of message loop that will be allocated on the thread.
+ MessageLoop::Type message_loop_type;
+
+ // Specifies the maximum stack size that the thread is allowed to use.
+ // This does not necessarily correspond to the thread's initial stack size.
+ // A value of 0 indicates that the default maximum should be used.
+ size_t stack_size;
+ };
+
+ // Constructor.
+ // name is a display string to identify the thread.
+ explicit Thread(const char* name);
+
+ // Destroys the thread, stopping it if necessary.
+ //
+ // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
+ // method to be called, then you need to call Stop() from your destructor.
+ //
+ virtual ~Thread();
+
+ // Starts the thread. Returns true if the thread was successfully started;
+ // otherwise, returns false. Upon successful return, the message_loop()
+ // getter will return non-null.
+ //
+ // Note: This function can't be called on Windows with the loader lock held;
+ // i.e. during a DllMain, global object construction or destruction, atexit()
+ // callback.
+ bool Start();
+
+ // Starts the thread. Behaves exactly like Start in addition to allow to
+ // override the default options.
+ //
+ // Note: This function can't be called on Windows with the loader lock held;
+ // i.e. during a DllMain, global object construction or destruction, atexit()
+ // callback.
+ bool StartWithOptions(const Options& options);
+
+ // Signals the thread to exit and returns once the thread has exited. After
+ // this method returns, the Thread object is completely reset and may be used
+ // as if it were newly constructed (i.e., Start may be called again).
+ //
+ // Stop may be called multiple times and is simply ignored if the thread is
+ // already stopped.
+ //
+ // NOTE: This method is optional. It is not strictly necessary to call this
+ // method as the Thread's destructor will take care of stopping the thread if
+ // necessary.
+ //
+ void Stop();
+
+ // Signals the thread to exit in the near future.
+ //
+ // WARNING: This function is not meant to be commonly used. Use at your own
+ // risk. Calling this function will cause message_loop() to become invalid in
+ // the near future. This function was created to workaround a specific
+ // deadlock on Windows with printer worker thread. In any other case, Stop()
+ // should be used.
+ //
+ // StopSoon should not be called multiple times as it is risky to do so. It
+ // could cause a timing issue in message_loop() access. Call Stop() to reset
+ // the thread object once it is known that the thread has quit.
+ void StopSoon();
+
+ // Returns the message loop for this thread. Use the MessageLoop's
+ // PostTask methods to execute code on the thread. This only returns
+ // non-null after a successful call to Start. After Stop has been called,
+ // this will return NULL.
+ //
+ // NOTE: You must not call this MessageLoop's Quit method directly. Use
+ // the Thread's Stop method instead.
+ //
+ MessageLoop* message_loop() const { return message_loop_; }
+
+ // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's
+ // PostTask methods to execute code on the thread. This only returns
+ // non-NULL after a successful call to Start. After Stop has been called,
+ // this will return NULL. Callers can hold on to this even after the thread
+ // is gone.
+ // TODO(sanjeevr): Look into merging MessageLoop and MessageLoopProxy.
+ scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
+ return message_loop_->message_loop_proxy();
+ }
+
+ // Set the name of this thread (for display in debugger too).
+ const std::string &thread_name() { return name_; }
+
+ // The native thread handle.
+ PlatformThreadHandle thread_handle() { return thread_; }
+
+ // The thread ID.
+ PlatformThreadId thread_id() const { return thread_id_; }
+
+ // Returns true if the thread has been started, and not yet stopped.
+ // When a thread is running, |thread_id_| is a valid id.
+ bool IsRunning() const { return thread_id_ != kInvalidThreadId; }
+
+ protected:
+ // Called just prior to starting the message loop
+ virtual void Init() {}
+
+ // Called to start the message loop
+ virtual void Run(MessageLoop* message_loop);
+
+ // Called just after the message loop ends
+ virtual void CleanUp() {}
+
+ // Called after the message loop has been deleted. In general clients
+ // should prefer to use CleanUp(). This method is used when code needs to
+ // be run after all of the MessageLoop::DestructionObservers have completed.
+ virtual void CleanUpAfterMessageLoopDestruction() {}
+
+ static void SetThreadWasQuitProperly(bool flag);
+ static bool GetThreadWasQuitProperly();
+
+ void set_message_loop(MessageLoop* message_loop) {
+ message_loop_ = message_loop;
+ }
+
+ private:
+ bool thread_was_started() const { return started_; }
+
+ // PlatformThread::Delegate methods:
+ virtual void ThreadMain();
+
+ // Whether we successfully started the thread.
+ bool started_;
+
+ // If true, we're in the middle of stopping, and shouldn't access
+ // |message_loop_|. It may non-NULL and invalid.
+ bool stopping_;
+
+ // Used to pass data to ThreadMain.
+ struct StartupData;
+ StartupData* startup_data_;
+
+ // The thread's handle.
+ PlatformThreadHandle thread_;
+
+ // The thread's message loop. Valid only while the thread is alive. Set
+ // by the created thread.
+ MessageLoop* message_loop_;
+
+ // Our thread's ID.
+ PlatformThreadId thread_id_;
+
+ // The name of the thread. Used for debugging purposes.
+ std::string name_;
+
+ friend class ThreadQuitTask;
+
+ DISALLOW_COPY_AND_ASSIGN(Thread);
+};
+
+} // namespace base
+
+#endif // BASE_THREAD_H_