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authorHyungKyu Song <hk76.song@samsung.com>2013-02-16 00:53:36 +0900
committerHyungKyu Song <hk76.song@samsung.com>2013-02-16 00:53:36 +0900
commit74e42fb0242c25c1fa46e45fcf04e3c88ab40620 (patch)
treeebbbe8a8120031a0a1340161064b1e1a2b2bc2ef /base/threading/thread.cc
parent98fbfad8ece16f88391165f4ad849e87e246bbdb (diff)
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Diffstat (limited to 'base/threading/thread.cc')
-rw-r--r--base/threading/thread.cc177
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diff --git a/base/threading/thread.cc b/base/threading/thread.cc
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+++ b/base/threading/thread.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/threading/thread.h"
+
+#include "base/lazy_instance.h"
+#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
+#include "base/threading/thread_local.h"
+#include "base/synchronization/waitable_event.h"
+
+namespace base {
+
+namespace {
+
+// We use this thread-local variable to record whether or not a thread exited
+// because its Stop method was called. This allows us to catch cases where
+// MessageLoop::Quit() is called directly, which is unexpected when using a
+// Thread to setup and run a MessageLoop.
+base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool(
+ base::LINKER_INITIALIZED);
+
+} // namespace
+
+// This task is used to trigger the message loop to exit.
+class ThreadQuitTask : public Task {
+ public:
+ virtual void Run() {
+ MessageLoop::current()->Quit();
+ Thread::SetThreadWasQuitProperly(true);
+ }
+};
+
+// Used to pass data to ThreadMain. This structure is allocated on the stack
+// from within StartWithOptions.
+struct Thread::StartupData {
+ // We get away with a const reference here because of how we are allocated.
+ const Thread::Options& options;
+
+ // Used to synchronize thread startup.
+ WaitableEvent event;
+
+ explicit StartupData(const Options& opt)
+ : options(opt),
+ event(false, false) {}
+};
+
+Thread::Thread(const char* name)
+ : started_(false),
+ stopping_(false),
+ startup_data_(NULL),
+ thread_(0),
+ message_loop_(NULL),
+ thread_id_(kInvalidThreadId),
+ name_(name) {
+}
+
+Thread::~Thread() {
+ Stop();
+}
+
+bool Thread::Start() {
+ return StartWithOptions(Options());
+}
+
+bool Thread::StartWithOptions(const Options& options) {
+ DCHECK(!message_loop_);
+
+ SetThreadWasQuitProperly(false);
+
+ StartupData startup_data(options);
+ startup_data_ = &startup_data;
+
+ if (!PlatformThread::Create(options.stack_size, this, &thread_)) {
+ DLOG(ERROR) << "failed to create thread";
+ startup_data_ = NULL;
+ return false;
+ }
+
+ // Wait for the thread to start and initialize message_loop_
+ startup_data.event.Wait();
+
+ // set it to NULL so we don't keep a pointer to some object on the stack.
+ startup_data_ = NULL;
+ started_ = true;
+
+ DCHECK(message_loop_);
+ return true;
+}
+
+void Thread::Stop() {
+ if (!thread_was_started())
+ return;
+
+ StopSoon();
+
+ // Wait for the thread to exit.
+ //
+ // TODO(darin): Unfortunately, we need to keep message_loop_ around until
+ // the thread exits. Some consumers are abusing the API. Make them stop.
+ //
+ PlatformThread::Join(thread_);
+
+ // The thread should NULL message_loop_ on exit.
+ DCHECK(!message_loop_);
+
+ // The thread no longer needs to be joined.
+ started_ = false;
+
+ stopping_ = false;
+}
+
+void Thread::StopSoon() {
+ // We should only be called on the same thread that started us.
+
+ // Reading thread_id_ without a lock can lead to a benign data race
+ // with ThreadMain, so we annotate it to stay silent under ThreadSanitizer.
+ DCHECK_NE(ANNOTATE_UNPROTECTED_READ(thread_id_), PlatformThread::CurrentId());
+
+ if (stopping_ || !message_loop_)
+ return;
+
+ stopping_ = true;
+ message_loop_->PostTask(FROM_HERE, new ThreadQuitTask());
+}
+
+void Thread::Run(MessageLoop* message_loop) {
+ message_loop->Run();
+}
+
+void Thread::SetThreadWasQuitProperly(bool flag) {
+ lazy_tls_bool.Pointer()->Set(flag);
+}
+
+bool Thread::GetThreadWasQuitProperly() {
+ bool quit_properly = true;
+#ifndef NDEBUG
+ quit_properly = lazy_tls_bool.Pointer()->Get();
+#endif
+ return quit_properly;
+}
+
+void Thread::ThreadMain() {
+ {
+ // The message loop for this thread.
+ MessageLoop message_loop(startup_data_->options.message_loop_type);
+
+ // Complete the initialization of our Thread object.
+ thread_id_ = PlatformThread::CurrentId();
+ PlatformThread::SetName(name_.c_str());
+ ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
+ message_loop.set_thread_name(name_);
+ message_loop_ = &message_loop;
+
+ // Let the thread do extra initialization.
+ // Let's do this before signaling we are started.
+ Init();
+
+ startup_data_->event.Signal();
+ // startup_data_ can't be touched anymore since the starting thread is now
+ // unlocked.
+
+ Run(message_loop_);
+
+ // Let the thread do extra cleanup.
+ CleanUp();
+
+ // Assert that MessageLoop::Quit was called by ThreadQuitTask.
+ DCHECK(GetThreadWasQuitProperly());
+
+ // We can't receive messages anymore.
+ message_loop_ = NULL;
+ }
+ thread_id_ = kInvalidThreadId;
+}
+
+} // namespace base