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#include <vector>
#include "caffe/layer.hpp"
#include "caffe/util/math_functions.hpp"
#include "caffe/vision_layers.hpp"
namespace caffe {
template <typename Dtype>
void FlattenLayer<Dtype>::Reshape(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top) {
int channels_out = bottom[0]->channels() * bottom[0]->height()
* bottom[0]->width();
top[0]->Reshape(bottom[0]->num(), channels_out, 1, 1);
count_ = bottom[0]->num() * channels_out;
CHECK_EQ(count_, bottom[0]->count());
CHECK_EQ(count_, top[0]->count());
}
template <typename Dtype>
void FlattenLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top) {
top[0]->ShareData(*bottom[0]);
}
template <typename Dtype>
void FlattenLayer<Dtype>::Backward_cpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {
bottom[0]->ShareDiff(*top[0]);
}
#ifdef CPU_ONLY
STUB_GPU(FlattenLayer);
#endif
INSTANTIATE_CLASS(FlattenLayer);
REGISTER_LAYER_CLASS(FLATTEN, FlattenLayer);
} // namespace caffe
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