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-rw-r--r--boost/geometry/strategies/agnostic/point_in_poly_winding.hpp330
1 files changed, 216 insertions, 114 deletions
diff --git a/boost/geometry/strategies/agnostic/point_in_poly_winding.hpp b/boost/geometry/strategies/agnostic/point_in_poly_winding.hpp
index 641533fc6a..9e2ec2c4ff 100644
--- a/boost/geometry/strategies/agnostic/point_in_poly_winding.hpp
+++ b/boost/geometry/strategies/agnostic/point_in_poly_winding.hpp
@@ -3,8 +3,9 @@
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2013 Adam Wulkiewicz, Lodz, Poland.
-// This file was modified by Oracle on 2013, 2014.
-// Modifications copyright (c) 2013, 2014 Oracle and/or its affiliates.
+// This file was modified by Oracle on 2013, 2014, 2016.
+// Modifications copyright (c) 2013-2016 Oracle and/or its affiliates.
+// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
@@ -13,8 +14,6 @@
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
-// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
-
#ifndef BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_WINDING_HPP
#define BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_WINDING_HPP
@@ -35,15 +34,34 @@ namespace boost { namespace geometry
namespace strategy { namespace within
{
+// 1 deg or pi/180 rad
+template <typename Point,
+ typename CalculationType = typename coordinate_type<Point>::type>
+struct winding_small_angle
+{
+ typedef typename coordinate_system<Point>::type cs_t;
+ typedef math::detail::constants_on_spheroid
+ <
+ CalculationType,
+ typename cs_t::units
+ > constants;
+
+ static inline CalculationType apply()
+ {
+ return constants::half_period() / CalculationType(180);
+ }
+};
+
// Fix for https://svn.boost.org/trac/boost/ticket/9628
-// For floating point coordinates, the <1> coordinate of a point is compared
+// For floating point coordinates, the <D> coordinate of a point is compared
// with the segment's points using some EPS. If the coordinates are "equal"
// the sides are calculated. Therefore we can treat a segment as a long areal
// geometry having some width. There is a small ~triangular area somewhere
// between the segment's effective area and a segment's line used in sides
// calculation where the segment is on the one side of the line but on the
// other side of a segment (due to the width).
+// Below picture assuming D = 1, if D = 0 horiz<->vert, E<->N, RIGHT<->UP.
// For the s1 of a segment going NE the real side is RIGHT but the point may
// be detected as LEFT, like this:
// RIGHT
@@ -54,6 +72,9 @@ namespace strategy { namespace within
// _____7
// _____/
// _____/
+// In the code below actually D = 0, so segments are nearly-vertical
+// Called when the point is on the same level as one of the segment's points
+// but the point is not aligned with a vertical segment
template <typename CSTag>
struct winding_side_equal
{
@@ -62,122 +83,228 @@ struct winding_side_equal
CSTag
>::type strategy_side_type;
- template <size_t D, typename Point, typename PointOfSegment>
+ template <typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& se,
int count)
{
- // Create a vertical segment intersecting the original segment's endpoint
- // equal to the point, with the derived direction (UP/DOWN).
- // Set only the 2 first coordinates, the other ones are ignored
+ typedef typename coordinate_type<PointOfSegment>::type scoord_t;
+ typedef typename coordinate_system<PointOfSegment>::type::units units_t;
+
+ if (math::equals(get<1>(point), get<1>(se)))
+ return 0;
+
+ // Create a horizontal segment intersecting the original segment's endpoint
+ // equal to the point, with the derived direction (E/W).
PointOfSegment ss1, ss2;
- set<1-D>(ss1, get<1-D>(se));
- set<1-D>(ss2, get<1-D>(se));
- if (count > 0) // UP
+ set<1>(ss1, get<1>(se));
+ set<0>(ss1, get<0>(se));
+ set<1>(ss2, get<1>(se));
+ scoord_t ss20 = get<0>(se);
+ if (count > 0)
{
- set<D>(ss1, 0);
- set<D>(ss2, 1);
+ ss20 += winding_small_angle<PointOfSegment>::apply();
}
- else // DOWN
+ else
{
- set<D>(ss1, 1);
- set<D>(ss2, 0);
+ ss20 -= winding_small_angle<PointOfSegment>::apply();
}
+ math::normalize_longitude<units_t>(ss20);
+ set<0>(ss2, ss20);
+
// Check the side using this vertical segment
return strategy_side_type::apply(ss1, ss2, point);
}
};
-
// The optimization for cartesian
template <>
struct winding_side_equal<cartesian_tag>
{
- template <size_t D, typename Point, typename PointOfSegment>
+ template <typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& se,
int count)
{
- return math::equals(get<1-D>(point), get<1-D>(se)) ?
+ // NOTE: for D=0 the signs would be reversed
+ return math::equals(get<1>(point), get<1>(se)) ?
0 :
- get<1-D>(point) < get<1-D>(se) ?
+ get<1>(point) < get<1>(se) ?
// assuming count is equal to 1 or -1
- count : // ( count > 0 ? 1 : -1) :
- -count; // ( count > 0 ? -1 : 1) ;
+ -count : // ( count > 0 ? -1 : 1) :
+ count; // ( count > 0 ? 1 : -1) ;
}
};
-template <typename CSTag>
-struct winding_side_between
+template <typename Point,
+ typename CalculationType,
+ typename CSTag = typename cs_tag<Point>::type>
+struct winding_check_touch
{
- typedef typename strategy::side::services::default_strategy
- <
- CSTag
- >::type strategy_side_type;
+ typedef CalculationType calc_t;
+ typedef typename coordinate_system<Point>::type::units units_t;
+ typedef math::detail::constants_on_spheroid<CalculationType, units_t> constants;
- template <size_t D, typename Point, typename PointOfSegment>
+ template <typename PointOfSegment, typename State>
static inline int apply(Point const& point,
- PointOfSegment const& s1, PointOfSegment const& s2,
- int count)
+ PointOfSegment const& seg1,
+ PointOfSegment const& seg2,
+ State& state,
+ bool& eq1,
+ bool& eq2)
{
- // Create a vertical segment intersecting the original segment's endpoint
- // equal to the point, with the derived direction (UP/DOWN).
- // Set only the 2 first coordinates, the other ones are ignored
- PointOfSegment ss1, ss2;
- set<1-D>(ss1, get<1-D>(s1));
- set<1-D>(ss2, get<1-D>(s1));
-
- if (count > 0) // UP
+ calc_t const pi = constants::half_period();
+ calc_t const pi2 = pi / calc_t(2);
+
+ calc_t const px = get<0>(point);
+ calc_t const s1x = get<0>(seg1);
+ calc_t const s2x = get<0>(seg2);
+ calc_t const py = get<1>(point);
+ calc_t const s1y = get<1>(seg1);
+ calc_t const s2y = get<1>(seg2);
+
+ // NOTE: lat in {-90, 90} and arbitrary lon
+ // it doesn't matter what lon it is if it's a pole
+ // so e.g. if one of the segment endpoints is a pole
+ // then only the other lon matters
+
+ bool eq1_strict = math::equals(s1x, px);
+ bool eq2_strict = math::equals(s2x, px);
+
+ eq1 = eq1_strict // lon strictly equal to s1
+ || math::equals(s1y, pi2) || math::equals(s1y, -pi2); // s1 is pole
+ eq2 = eq2_strict // lon strictly equal to s2
+ || math::equals(s2y, pi2) || math::equals(s2y, -pi2); // s2 is pole
+
+ // segment overlapping pole
+ calc_t s1x_anti = s1x + constants::half_period();
+ math::normalize_longitude<units_t, calc_t>(s1x_anti);
+ bool antipodal = math::equals(s2x, s1x_anti);
+ if (antipodal)
{
- set<D>(ss1, 0);
- set<D>(ss2, 1);
+ eq1 = eq2 = eq1 || eq2;
+
+ // segment overlapping pole and point is pole
+ if (math::equals(py, pi2) || math::equals(py, -pi2))
+ {
+ eq1 = eq2 = true;
+ }
}
- else // DOWN
+
+ // Both equal p -> segment vertical
+ // The only thing which has to be done is check if point is ON segment
+ if (eq1 && eq2)
{
- set<D>(ss1, 1);
- set<D>(ss2, 0);
+ // segment endpoints on the same sides of the globe
+ if (! antipodal
+ // p's lat between segment endpoints' lats
+ ? (s1y <= py && s2y >= py) || (s2y <= py && s1y >= py)
+ // going through north or south pole?
+ : (pi - s1y - s2y <= pi
+ ? (eq1_strict && s1y <= py) || (eq2_strict && s2y <= py) // north
+ || math::equals(py, pi2) // point on north pole
+ : (eq1_strict && s1y >= py) || (eq2_strict && s2y >= py)) // south
+ || math::equals(py, -pi2) // point on south pole
+ )
+ {
+ state.m_touches = true;
+ }
+ return true;
}
+ return false;
+ }
+};
+// The optimization for cartesian
+template <typename Point, typename CalculationType>
+struct winding_check_touch<Point, CalculationType, cartesian_tag>
+{
+ typedef CalculationType calc_t;
- int const seg_side = strategy_side_type::apply(ss1, ss2, s2);
+ template <typename PointOfSegment, typename State>
+ static inline bool apply(Point const& point,
+ PointOfSegment const& seg1,
+ PointOfSegment const& seg2,
+ State& state,
+ bool& eq1,
+ bool& eq2)
+ {
+ calc_t const px = get<0>(point);
+ calc_t const s1x = get<0>(seg1);
+ calc_t const s2x = get<0>(seg2);
- if (seg_side != 0) // segment not vertical
+ eq1 = math::equals(s1x, px);
+ eq2 = math::equals(s2x, px);
+
+ // Both equal p -> segment vertical
+ // The only thing which has to be done is check if point is ON segment
+ if (eq1 && eq2)
{
- if (strategy_side_type::apply(ss1, ss2, point) == -seg_side) // point on the opposite side than s2
- {
- return -seg_side;
- }
- else
+ calc_t const py = get<1>(point);
+ calc_t const s1y = get<1>(seg1);
+ calc_t const s2y = get<1>(seg2);
+ if ((s1y <= py && s2y >= py) || (s2y <= py && s1y >= py))
{
- set<1-D>(ss1, get<1-D>(s2));
- set<1-D>(ss2, get<1-D>(s2));
-
- if (strategy_side_type::apply(ss1, ss2, point) == seg_side) // point behind s2
- {
- return seg_side;
- }
+ state.m_touches = true;
}
+ return true;
}
-
- // segment is vertical or point is between p1 and p2
- return strategy_side_type::apply(s1, s2, point);
+ return false;
}
};
-// The specialization for cartesian
-template <>
-struct winding_side_between<cartesian_tag>
+
+// Called if point is not aligned with a vertical segment
+template <typename Point,
+ typename CalculationType,
+ typename CSTag = typename cs_tag<Point>::type>
+struct winding_calculate_count
{
- typedef strategy::side::services::default_strategy
- <
- cartesian_tag
- >::type strategy_side_type;
+ typedef CalculationType calc_t;
+ typedef typename coordinate_system<Point>::type::units units_t;
- template <size_t D, typename Point, typename PointOfSegment>
- static inline int apply(Point const& point,
- PointOfSegment const& s1, PointOfSegment const& s2,
- int /*count*/)
+ static inline bool greater(calc_t const& l, calc_t const& r)
+ {
+ calc_t diff = l - r;
+ math::normalize_longitude<units_t, calc_t>(diff);
+ return diff > calc_t(0);
+ }
+
+ static inline int apply(calc_t const& p,
+ calc_t const& s1, calc_t const& s2,
+ bool eq1, bool eq2)
+ {
+ // Probably could be optimized by avoiding normalization for some comparisons
+ // e.g. s1 > p could be calculated from p > s1
+
+ // If both segment endpoints were poles below checks wouldn't be enough
+ // but this means that either both are the same or that they are N/S poles
+ // and therefore the segment is not valid.
+ // If needed (eq1 && eq2 ? 0) could be returned
+
+ return
+ eq1 ? (greater(s2, p) ? 1 : -1) // Point on level s1, E/W depending on s2
+ : eq2 ? (greater(s1, p) ? -1 : 1) // idem
+ : greater(p, s1) && greater(s2, p) ? 2 // Point between s1 -> s2 --> E
+ : greater(p, s2) && greater(s1, p) ? -2 // Point between s2 -> s1 --> W
+ : 0;
+ }
+};
+// The optimization for cartesian
+template <typename Point, typename CalculationType>
+struct winding_calculate_count<Point, CalculationType, cartesian_tag>
+{
+ typedef CalculationType calc_t;
+
+ static inline int apply(calc_t const& p,
+ calc_t const& s1, calc_t const& s2,
+ bool eq1, bool eq2)
{
- return strategy_side_type::apply(s1, s2, point);
+ return
+ eq1 ? (s2 > p ? 1 : -1) // Point on level s1, E/W depending on s2
+ : eq2 ? (s1 > p ? -1 : 1) // idem
+ : s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> E
+ : s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> W
+ : 0;
}
};
@@ -234,6 +361,9 @@ class winding
public :
friend class winding;
+ template <typename P, typename CT, typename CST>
+ friend struct winding_check_touch;
+
inline counter()
: m_count(0)
, m_touches(false)
@@ -242,48 +372,21 @@ class winding
};
- template <size_t D>
- static inline int check_touch(Point const& point,
- PointOfSegment const& seg1, PointOfSegment const& seg2,
- counter& state)
- {
- calculation_type const p = get<D>(point);
- calculation_type const s1 = get<D>(seg1);
- calculation_type const s2 = get<D>(seg2);
- if ((s1 <= p && s2 >= p) || (s2 <= p && s1 >= p))
- {
- state.m_touches = true;
- }
- return 0;
- }
-
-
- template <size_t D>
static inline int check_segment(Point const& point,
PointOfSegment const& seg1, PointOfSegment const& seg2,
counter& state, bool& eq1, bool& eq2)
{
- calculation_type const p = get<D>(point);
- calculation_type const s1 = get<D>(seg1);
- calculation_type const s2 = get<D>(seg2);
-
- // Check if one of segment endpoints is at same level of point
- eq1 = math::equals(s1, p);
- eq2 = math::equals(s2, p);
-
- if (eq1 && eq2)
+ if (winding_check_touch<Point, calculation_type>
+ ::apply(point, seg1, seg2, state, eq1, eq2))
{
- // Both equal p -> segment is horizontal (or vertical for D=0)
- // The only thing which has to be done is check if point is ON segment
- return check_touch<1 - D>(point, seg1, seg2, state);
+ return 0;
}
- return
- eq1 ? (s2 > p ? 1 : -1) // Point on level s1, UP/DOWN depending on s2
- : eq2 ? (s1 > p ? -1 : 1) // idem
- : s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> UP
- : s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> DOWN
- : 0;
+ calculation_type const p = get<0>(point);
+ calculation_type const s1 = get<0>(seg1);
+ calculation_type const s2 = get<0>(seg2);
+ return winding_calculate_count<Point, calculation_type>
+ ::apply(p, s1, s2, eq1, eq2);
}
@@ -304,19 +407,18 @@ public :
bool eq2 = false;
boost::ignore_unused(eq2);
- int count = check_segment<1>(point, s1, s2, state, eq1, eq2);
+ int count = check_segment(point, s1, s2, state, eq1, eq2);
if (count != 0)
{
int side = 0;
if (count == 1 || count == -1)
{
- side = winding_side_equal<cs_t>
- ::template apply<1>(point, eq1 ? s1 : s2, count);
+ side = winding_side_equal<cs_t>::apply(point, eq1 ? s1 : s2, count);
}
else // count == 2 || count == -2
{
- side = winding_side_between<cs_t>
- ::template apply<1>(point, s1, s2, count);
+ // 1 left, -1 right
+ side = strategy_side_type::apply(s1, s2, point);
}
if (side == 0)