diff options
Diffstat (limited to 'gdb/minsyms.c')
-rw-r--r-- | gdb/minsyms.c | 904 |
1 files changed, 904 insertions, 0 deletions
diff --git a/gdb/minsyms.c b/gdb/minsyms.c new file mode 100644 index 00000000000..a271c9180c1 --- /dev/null +++ b/gdb/minsyms.c @@ -0,0 +1,904 @@ +/* GDB routines for manipulating the minimal symbol tables. + Copyright 1992, 93, 94, 96, 97, 1998 Free Software Foundation, Inc. + Contributed by Cygnus Support, using pieces from other GDB modules. + +This file is part of GDB. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + + +/* This file contains support routines for creating, manipulating, and + destroying minimal symbol tables. + + Minimal symbol tables are used to hold some very basic information about + all defined global symbols (text, data, bss, abs, etc). The only two + required pieces of information are the symbol's name and the address + associated with that symbol. + + In many cases, even if a file was compiled with no special options for + debugging at all, as long as was not stripped it will contain sufficient + information to build useful minimal symbol tables using this structure. + + Even when a file contains enough debugging information to build a full + symbol table, these minimal symbols are still useful for quickly mapping + between names and addresses, and vice versa. They are also sometimes used + to figure out what full symbol table entries need to be read in. */ + + +#include "defs.h" +#include "gdb_string.h" +#include "symtab.h" +#include "bfd.h" +#include "symfile.h" +#include "objfiles.h" +#include "demangle.h" +#include "gdb-stabs.h" + +/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE. + At the end, copy them all into one newly allocated location on an objfile's + symbol obstack. */ + +#define BUNCH_SIZE 127 + +struct msym_bunch +{ + struct msym_bunch *next; + struct minimal_symbol contents[BUNCH_SIZE]; +}; + +/* Bunch currently being filled up. + The next field points to chain of filled bunches. */ + +static struct msym_bunch *msym_bunch; + +/* Number of slots filled in current bunch. */ + +static int msym_bunch_index; + +/* Total number of minimal symbols recorded so far for the objfile. */ + +static int msym_count; + +/* Prototypes for local functions. */ + +static int +compare_minimal_symbols PARAMS ((const void *, const void *)); + +static int +compact_minimal_symbols PARAMS ((struct minimal_symbol *, int)); + +/* Look through all the current minimal symbol tables and find the + first minimal symbol that matches NAME. If OBJF is non-NULL, limit + the search to that objfile. If SFILE is non-NULL, limit the search + to that source file. Returns a pointer to the minimal symbol that + matches, or NULL if no match is found. + + Note: One instance where there may be duplicate minimal symbols with + the same name is when the symbol tables for a shared library and the + symbol tables for an executable contain global symbols with the same + names (the dynamic linker deals with the duplication). */ + +struct minimal_symbol * +lookup_minimal_symbol (name, sfile, objf) + register const char *name; + const char *sfile; + struct objfile *objf; +{ + struct objfile *objfile; + struct minimal_symbol *msymbol; + struct minimal_symbol *found_symbol = NULL; + struct minimal_symbol *found_file_symbol = NULL; + struct minimal_symbol *trampoline_symbol = NULL; + +#ifdef SOFUN_ADDRESS_MAYBE_MISSING + if (sfile != NULL) + { + char *p = strrchr (sfile, '/'); + if (p != NULL) + sfile = p + 1; + } +#endif + + for (objfile = object_files; + objfile != NULL && found_symbol == NULL; + objfile = objfile -> next) + { + if (objf == NULL || objf == objfile) + { + for (msymbol = objfile -> msymbols; + msymbol != NULL && SYMBOL_NAME (msymbol) != NULL && + found_symbol == NULL; + msymbol++) + { + if (SYMBOL_MATCHES_NAME (msymbol, name)) + { + switch (MSYMBOL_TYPE (msymbol)) + { + case mst_file_text: + case mst_file_data: + case mst_file_bss: +#ifdef SOFUN_ADDRESS_MAYBE_MISSING + if (sfile == NULL || STREQ (msymbol->filename, sfile)) + found_file_symbol = msymbol; +#else + /* We have neither the ability nor the need to + deal with the SFILE parameter. If we find + more than one symbol, just return the latest + one (the user can't expect useful behavior in + that case). */ + found_file_symbol = msymbol; +#endif + break; + + case mst_solib_trampoline: + + /* If a trampoline symbol is found, we prefer to + keep looking for the *real* symbol. If the + actual symbol is not found, then we'll use the + trampoline entry. */ + if (trampoline_symbol == NULL) + trampoline_symbol = msymbol; + break; + + case mst_unknown: + default: + found_symbol = msymbol; + break; + } + } + } + } + } + /* External symbols are best. */ + if (found_symbol) + return found_symbol; + + /* File-local symbols are next best. */ + if (found_file_symbol) + return found_file_symbol; + + /* Symbols for shared library trampolines are next best. */ + if (trampoline_symbol) + return trampoline_symbol; + + return NULL; +} + +/* Look through all the current minimal symbol tables and find the + first minimal symbol that matches NAME and of text type. + If OBJF is non-NULL, limit + the search to that objfile. If SFILE is non-NULL, limit the search + to that source file. Returns a pointer to the minimal symbol that + matches, or NULL if no match is found. +*/ + +struct minimal_symbol * +lookup_minimal_symbol_text (name, sfile, objf) + register const char *name; + const char *sfile; + struct objfile *objf; +{ + struct objfile *objfile; + struct minimal_symbol *msymbol; + struct minimal_symbol *found_symbol = NULL; + struct minimal_symbol *found_file_symbol = NULL; + +#ifdef SOFUN_ADDRESS_MAYBE_MISSING + if (sfile != NULL) + { + char *p = strrchr (sfile, '/'); + if (p != NULL) + sfile = p + 1; + } +#endif + + for (objfile = object_files; + objfile != NULL && found_symbol == NULL; + objfile = objfile -> next) + { + if (objf == NULL || objf == objfile) + { + for (msymbol = objfile -> msymbols; + msymbol != NULL && SYMBOL_NAME (msymbol) != NULL && + found_symbol == NULL; + msymbol++) + { + if (SYMBOL_MATCHES_NAME (msymbol, name) && + (MSYMBOL_TYPE (msymbol) == mst_text || + MSYMBOL_TYPE (msymbol) == mst_file_text)) + { + switch (MSYMBOL_TYPE (msymbol)) + { + case mst_file_text: +#ifdef SOFUN_ADDRESS_MAYBE_MISSING + if (sfile == NULL || STREQ (msymbol->filename, sfile)) + found_file_symbol = msymbol; +#else + /* We have neither the ability nor the need to + deal with the SFILE parameter. If we find + more than one symbol, just return the latest + one (the user can't expect useful behavior in + that case). */ + found_file_symbol = msymbol; +#endif + break; + default: + found_symbol = msymbol; + break; + } + } + } + } + } + /* External symbols are best. */ + if (found_symbol) + return found_symbol; + + /* File-local symbols are next best. */ + if (found_file_symbol) + return found_file_symbol; + + return NULL; +} + +/* Look through all the current minimal symbol tables and find the + first minimal symbol that matches NAME and of solib trampoline type. + If OBJF is non-NULL, limit + the search to that objfile. If SFILE is non-NULL, limit the search + to that source file. Returns a pointer to the minimal symbol that + matches, or NULL if no match is found. +*/ + +struct minimal_symbol * +lookup_minimal_symbol_solib_trampoline (name, sfile, objf) + register const char *name; + const char *sfile; + struct objfile *objf; +{ + struct objfile *objfile; + struct minimal_symbol *msymbol; + struct minimal_symbol *found_symbol = NULL; + +#ifdef SOFUN_ADDRESS_MAYBE_MISSING + if (sfile != NULL) + { + char *p = strrchr (sfile, '/'); + if (p != NULL) + sfile = p + 1; + } +#endif + + for (objfile = object_files; + objfile != NULL && found_symbol == NULL; + objfile = objfile -> next) + { + if (objf == NULL || objf == objfile) + { + for (msymbol = objfile -> msymbols; + msymbol != NULL && SYMBOL_NAME (msymbol) != NULL && + found_symbol == NULL; + msymbol++) + { + if (SYMBOL_MATCHES_NAME (msymbol, name) && + MSYMBOL_TYPE (msymbol) == mst_solib_trampoline) + return msymbol; + } + } + } + + return NULL; +} + + +/* Search through the minimal symbol table for each objfile and find + the symbol whose address is the largest address that is still less + than or equal to PC, and matches SECTION (if non-null). Returns a + pointer to the minimal symbol if such a symbol is found, or NULL if + PC is not in a suitable range. Note that we need to look through + ALL the minimal symbol tables before deciding on the symbol that + comes closest to the specified PC. This is because objfiles can + overlap, for example objfile A has .text at 0x100 and .data at + 0x40000 and objfile B has .text at 0x234 and .data at 0x40048. */ + +struct minimal_symbol * +lookup_minimal_symbol_by_pc_section (pc, section) + CORE_ADDR pc; + asection *section; +{ + int lo; + int hi; + int new; + struct objfile *objfile; + struct minimal_symbol *msymbol; + struct minimal_symbol *best_symbol = NULL; + + /* pc has to be in a known section. This ensures that anything beyond + the end of the last segment doesn't appear to be part of the last + function in the last segment. */ + if (find_pc_section (pc) == NULL) + return NULL; + + for (objfile = object_files; + objfile != NULL; + objfile = objfile -> next) + { + /* If this objfile has a minimal symbol table, go search it using + a binary search. Note that a minimal symbol table always consists + of at least two symbols, a "real" symbol and the terminating + "null symbol". If there are no real symbols, then there is no + minimal symbol table at all. */ + + if ((msymbol = objfile -> msymbols) != NULL) + { + lo = 0; + hi = objfile -> minimal_symbol_count - 1; + + /* This code assumes that the minimal symbols are sorted by + ascending address values. If the pc value is greater than or + equal to the first symbol's address, then some symbol in this + minimal symbol table is a suitable candidate for being the + "best" symbol. This includes the last real symbol, for cases + where the pc value is larger than any address in this vector. + + By iterating until the address associated with the current + hi index (the endpoint of the test interval) is less than + or equal to the desired pc value, we accomplish two things: + (1) the case where the pc value is larger than any minimal + symbol address is trivially solved, (2) the address associated + with the hi index is always the one we want when the interation + terminates. In essence, we are iterating the test interval + down until the pc value is pushed out of it from the high end. + + Warning: this code is trickier than it would appear at first. */ + + /* Should also require that pc is <= end of objfile. FIXME! */ + if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo])) + { + while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc) + { + /* pc is still strictly less than highest address */ + /* Note "new" will always be >= lo */ + new = (lo + hi) / 2; + if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) || + (lo == new)) + { + hi = new; + } + else + { + lo = new; + } + } + + /* If we have multiple symbols at the same address, we want + hi to point to the last one. That way we can find the + right symbol if it has an index greater than hi. */ + while (hi < objfile -> minimal_symbol_count - 1 + && (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) + == SYMBOL_VALUE_ADDRESS (&msymbol[hi+1]))) + hi++; + + /* The minimal symbol indexed by hi now is the best one in this + objfile's minimal symbol table. See if it is the best one + overall. */ + + /* Skip any absolute symbols. This is apparently what adb + and dbx do, and is needed for the CM-5. There are two + known possible problems: (1) on ELF, apparently end, edata, + etc. are absolute. Not sure ignoring them here is a big + deal, but if we want to use them, the fix would go in + elfread.c. (2) I think shared library entry points on the + NeXT are absolute. If we want special handling for this + it probably should be triggered by a special + mst_abs_or_lib or some such. */ + while (hi >= 0 + && msymbol[hi].type == mst_abs) + --hi; + + /* If "section" specified, skip any symbol from wrong section */ + /* This is the new code that distinguishes it from the old function */ + if (section) + while (hi >= 0 + && SYMBOL_BFD_SECTION (&msymbol[hi]) != section) + --hi; + + if (hi >= 0 + && ((best_symbol == NULL) || + (SYMBOL_VALUE_ADDRESS (best_symbol) < + SYMBOL_VALUE_ADDRESS (&msymbol[hi])))) + { + best_symbol = &msymbol[hi]; + } + } + } + } + return (best_symbol); +} + +/* Backward compatibility: search through the minimal symbol table + for a matching PC (no section given) */ + +struct minimal_symbol * +lookup_minimal_symbol_by_pc (pc) + CORE_ADDR pc; +{ + return lookup_minimal_symbol_by_pc_section (pc, find_pc_mapped_section (pc)); +} + +#ifdef SOFUN_ADDRESS_MAYBE_MISSING +CORE_ADDR +find_stab_function_addr (namestring, pst, objfile) + char *namestring; + struct partial_symtab *pst; + struct objfile *objfile; +{ + struct minimal_symbol *msym; + char *p; + int n; + + p = strchr (namestring, ':'); + if (p == NULL) + p = namestring; + n = p - namestring; + p = alloca (n + 2); + strncpy (p, namestring, n); + p[n] = 0; + + msym = lookup_minimal_symbol (p, pst->filename, objfile); + if (msym == NULL) + { + /* Sun Fortran appends an underscore to the minimal symbol name, + try again with an appended underscore if the minimal symbol + was not found. */ + p[n] = '_'; + p[n + 1] = 0; + msym = lookup_minimal_symbol (p, pst->filename, objfile); + } + return msym == NULL ? 0 : SYMBOL_VALUE_ADDRESS (msym); +} +#endif /* SOFUN_ADDRESS_MAYBE_MISSING */ + + +/* Return leading symbol character for a BFD. If BFD is NULL, + return the leading symbol character from the main objfile. */ + +static int get_symbol_leading_char PARAMS ((bfd *)); + +static int +get_symbol_leading_char (abfd) + bfd * abfd; +{ + if (abfd != NULL) + return bfd_get_symbol_leading_char (abfd); + if (symfile_objfile != NULL && symfile_objfile->obfd != NULL) + return bfd_get_symbol_leading_char (symfile_objfile->obfd); + return 0; +} + +/* Prepare to start collecting minimal symbols. Note that presetting + msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal + symbol to allocate the memory for the first bunch. */ + +void +init_minimal_symbol_collection () +{ + msym_count = 0; + msym_bunch = NULL; + msym_bunch_index = BUNCH_SIZE; +} + +void +prim_record_minimal_symbol (name, address, ms_type, objfile) + const char *name; + CORE_ADDR address; + enum minimal_symbol_type ms_type; + struct objfile *objfile; +{ + int section; + + switch (ms_type) + { + case mst_text: + case mst_file_text: + case mst_solib_trampoline: + section = SECT_OFF_TEXT; + break; + case mst_data: + case mst_file_data: + section = SECT_OFF_DATA; + break; + case mst_bss: + case mst_file_bss: + section = SECT_OFF_BSS; + break; + default: + section = -1; + } + + prim_record_minimal_symbol_and_info (name, address, ms_type, + NULL, section, NULL, objfile); +} + +/* Record a minimal symbol in the msym bunches. Returns the symbol + newly created. */ + +struct minimal_symbol * +prim_record_minimal_symbol_and_info (name, address, ms_type, info, section, + bfd_section, objfile) + const char *name; + CORE_ADDR address; + enum minimal_symbol_type ms_type; + char *info; + int section; + asection *bfd_section; + struct objfile *objfile; +{ + register struct msym_bunch *new; + register struct minimal_symbol *msymbol; + + if (ms_type == mst_file_text) + { + /* Don't put gcc_compiled, __gnu_compiled_cplus, and friends into + the minimal symbols, because if there is also another symbol + at the same address (e.g. the first function of the file), + lookup_minimal_symbol_by_pc would have no way of getting the + right one. */ + if (name[0] == 'g' + && (strcmp (name, GCC_COMPILED_FLAG_SYMBOL) == 0 + || strcmp (name, GCC2_COMPILED_FLAG_SYMBOL) == 0)) + return (NULL); + + { + const char *tempstring = name; + if (tempstring[0] == get_symbol_leading_char (objfile->obfd)) + ++tempstring; + if (STREQN (tempstring, "__gnu_compiled", 14)) + return (NULL); + } + } + + if (msym_bunch_index == BUNCH_SIZE) + { + new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch)); + msym_bunch_index = 0; + new -> next = msym_bunch; + msym_bunch = new; + } + msymbol = &msym_bunch -> contents[msym_bunch_index]; + SYMBOL_NAME (msymbol) = obsavestring ((char *) name, strlen (name), + &objfile->symbol_obstack); + SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown); + SYMBOL_VALUE_ADDRESS (msymbol) = address; + SYMBOL_SECTION (msymbol) = section; + SYMBOL_BFD_SECTION (msymbol) = bfd_section; + + MSYMBOL_TYPE (msymbol) = ms_type; + /* FIXME: This info, if it remains, needs its own field. */ + MSYMBOL_INFO (msymbol) = info; /* FIXME! */ + msym_bunch_index++; + msym_count++; + OBJSTAT (objfile, n_minsyms++); + return msymbol; +} + +/* Compare two minimal symbols by address and return a signed result based + on unsigned comparisons, so that we sort into unsigned numeric order. + Within groups with the same address, sort by name. */ + +static int +compare_minimal_symbols (fn1p, fn2p) + const PTR fn1p; + const PTR fn2p; +{ + register const struct minimal_symbol *fn1; + register const struct minimal_symbol *fn2; + + fn1 = (const struct minimal_symbol *) fn1p; + fn2 = (const struct minimal_symbol *) fn2p; + + if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2)) + { + return (-1); /* addr 1 is less than addr 2 */ + } + else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2)) + { + return (1); /* addr 1 is greater than addr 2 */ + } + else /* addrs are equal: sort by name */ + { + char *name1 = SYMBOL_NAME (fn1); + char *name2 = SYMBOL_NAME (fn2); + + if (name1 && name2) /* both have names */ + return strcmp (name1, name2); + else if (name2) + return 1; /* fn1 has no name, so it is "less" */ + else if (name1) /* fn2 has no name, so it is "less" */ + return -1; + else + return (0); /* neither has a name, so they're equal. */ + } +} + +/* Discard the currently collected minimal symbols, if any. If we wish + to save them for later use, we must have already copied them somewhere + else before calling this function. + + FIXME: We could allocate the minimal symbol bunches on their own + obstack and then simply blow the obstack away when we are done with + it. Is it worth the extra trouble though? */ + +/* ARGSUSED */ +void +discard_minimal_symbols (foo) + int foo; +{ + register struct msym_bunch *next; + + while (msym_bunch != NULL) + { + next = msym_bunch -> next; + free ((PTR)msym_bunch); + msym_bunch = next; + } +} + +/* Compact duplicate entries out of a minimal symbol table by walking + through the table and compacting out entries with duplicate addresses + and matching names. Return the number of entries remaining. + + On entry, the table resides between msymbol[0] and msymbol[mcount]. + On exit, it resides between msymbol[0] and msymbol[result_count]. + + When files contain multiple sources of symbol information, it is + possible for the minimal symbol table to contain many duplicate entries. + As an example, SVR4 systems use ELF formatted object files, which + usually contain at least two different types of symbol tables (a + standard ELF one and a smaller dynamic linking table), as well as + DWARF debugging information for files compiled with -g. + + Without compacting, the minimal symbol table for gdb itself contains + over a 1000 duplicates, about a third of the total table size. Aside + from the potential trap of not noticing that two successive entries + identify the same location, this duplication impacts the time required + to linearly scan the table, which is done in a number of places. So we + just do one linear scan here and toss out the duplicates. + + Note that we are not concerned here about recovering the space that + is potentially freed up, because the strings themselves are allocated + on the symbol_obstack, and will get automatically freed when the symbol + table is freed. The caller can free up the unused minimal symbols at + the end of the compacted region if their allocation strategy allows it. + + Also note we only go up to the next to last entry within the loop + and then copy the last entry explicitly after the loop terminates. + + Since the different sources of information for each symbol may + have different levels of "completeness", we may have duplicates + that have one entry with type "mst_unknown" and the other with a + known type. So if the one we are leaving alone has type mst_unknown, + overwrite its type with the type from the one we are compacting out. */ + +static int +compact_minimal_symbols (msymbol, mcount) + struct minimal_symbol *msymbol; + int mcount; +{ + struct minimal_symbol *copyfrom; + struct minimal_symbol *copyto; + + if (mcount > 0) + { + copyfrom = copyto = msymbol; + while (copyfrom < msymbol + mcount - 1) + { + if (SYMBOL_VALUE_ADDRESS (copyfrom) == + SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) && + (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1))))) + { + if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown) + { + MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom); + } + copyfrom++; + } + else + { + *copyto++ = *copyfrom++; + } + } + *copyto++ = *copyfrom++; + mcount = copyto - msymbol; + } + return (mcount); +} + +/* Add the minimal symbols in the existing bunches to the objfile's official + minimal symbol table. In most cases there is no minimal symbol table yet + for this objfile, and the existing bunches are used to create one. Once + in a while (for shared libraries for example), we add symbols (e.g. common + symbols) to an existing objfile. + + Because of the way minimal symbols are collected, we generally have no way + of knowing what source language applies to any particular minimal symbol. + Specifically, we have no way of knowing if the minimal symbol comes from a + C++ compilation unit or not. So for the sake of supporting cached + demangled C++ names, we have no choice but to try and demangle each new one + that comes in. If the demangling succeeds, then we assume it is a C++ + symbol and set the symbol's language and demangled name fields + appropriately. Note that in order to avoid unnecessary demanglings, and + allocating obstack space that subsequently can't be freed for the demangled + names, we mark all newly added symbols with language_auto. After + compaction of the minimal symbols, we go back and scan the entire minimal + symbol table looking for these new symbols. For each new symbol we attempt + to demangle it, and if successful, record it as a language_cplus symbol + and cache the demangled form on the symbol obstack. Symbols which don't + demangle are marked as language_unknown symbols, which inhibits future + attempts to demangle them if we later add more minimal symbols. */ + +void +install_minimal_symbols (objfile) + struct objfile *objfile; +{ + register int bindex; + register int mcount; + register struct msym_bunch *bunch; + register struct minimal_symbol *msymbols; + int alloc_count; + register char leading_char; + + if (msym_count > 0) + { + /* Allocate enough space in the obstack, into which we will gather the + bunches of new and existing minimal symbols, sort them, and then + compact out the duplicate entries. Once we have a final table, + we will give back the excess space. */ + + alloc_count = msym_count + objfile->minimal_symbol_count + 1; + obstack_blank (&objfile->symbol_obstack, + alloc_count * sizeof (struct minimal_symbol)); + msymbols = (struct minimal_symbol *) + obstack_base (&objfile->symbol_obstack); + + /* Copy in the existing minimal symbols, if there are any. */ + + if (objfile->minimal_symbol_count) + memcpy ((char *)msymbols, (char *)objfile->msymbols, + objfile->minimal_symbol_count * sizeof (struct minimal_symbol)); + + /* Walk through the list of minimal symbol bunches, adding each symbol + to the new contiguous array of symbols. Note that we start with the + current, possibly partially filled bunch (thus we use the current + msym_bunch_index for the first bunch we copy over), and thereafter + each bunch is full. */ + + mcount = objfile->minimal_symbol_count; + leading_char = get_symbol_leading_char (objfile->obfd); + + for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next) + { + for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++) + { + msymbols[mcount] = bunch -> contents[bindex]; + SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto; + if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char) + { + SYMBOL_NAME(&msymbols[mcount])++; + } + } + msym_bunch_index = BUNCH_SIZE; + } + + /* Sort the minimal symbols by address. */ + + qsort (msymbols, mcount, sizeof (struct minimal_symbol), + compare_minimal_symbols); + + /* Compact out any duplicates, and free up whatever space we are + no longer using. */ + + mcount = compact_minimal_symbols (msymbols, mcount); + + obstack_blank (&objfile->symbol_obstack, + (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol)); + msymbols = (struct minimal_symbol *) + obstack_finish (&objfile->symbol_obstack); + + /* We also terminate the minimal symbol table with a "null symbol", + which is *not* included in the size of the table. This makes it + easier to find the end of the table when we are handed a pointer + to some symbol in the middle of it. Zero out the fields in the + "null symbol" allocated at the end of the array. Note that the + symbol count does *not* include this null symbol, which is why it + is indexed by mcount and not mcount-1. */ + + SYMBOL_NAME (&msymbols[mcount]) = NULL; + SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0; + MSYMBOL_INFO (&msymbols[mcount]) = NULL; + MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown; + SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown); + + /* Attach the minimal symbol table to the specified objfile. + The strings themselves are also located in the symbol_obstack + of this objfile. */ + + objfile -> minimal_symbol_count = mcount; + objfile -> msymbols = msymbols; + + /* Now walk through all the minimal symbols, selecting the newly added + ones and attempting to cache their C++ demangled names. */ + + for ( ; mcount-- > 0 ; msymbols++) + { + SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack); + } + } +} + +/* Sort all the minimal symbols in OBJFILE. */ + +void +msymbols_sort (objfile) + struct objfile *objfile; +{ + qsort (objfile->msymbols, objfile->minimal_symbol_count, + sizeof (struct minimal_symbol), compare_minimal_symbols); +} + +/* Check if PC is in a shared library trampoline code stub. + Return minimal symbol for the trampoline entry or NULL if PC is not + in a trampoline code stub. */ + +struct minimal_symbol * +lookup_solib_trampoline_symbol_by_pc (pc) + CORE_ADDR pc; +{ + struct minimal_symbol *msymbol = lookup_minimal_symbol_by_pc (pc); + + if (msymbol != NULL && MSYMBOL_TYPE (msymbol) == mst_solib_trampoline) + return msymbol; + return NULL; +} + +/* If PC is in a shared library trampoline code stub, return the + address of the `real' function belonging to the stub. + Return 0 if PC is not in a trampoline code stub or if the real + function is not found in the minimal symbol table. + + We may fail to find the right function if a function with the + same name is defined in more than one shared library, but this + is considered bad programming style. We could return 0 if we find + a duplicate function in case this matters someday. */ + +CORE_ADDR +find_solib_trampoline_target (pc) + CORE_ADDR pc; +{ + struct objfile *objfile; + struct minimal_symbol *msymbol; + struct minimal_symbol *tsymbol = lookup_solib_trampoline_symbol_by_pc (pc); + + if (tsymbol != NULL) + { + ALL_MSYMBOLS (objfile, msymbol) + { + if (MSYMBOL_TYPE (msymbol) == mst_text + && STREQ (SYMBOL_NAME (msymbol), SYMBOL_NAME (tsymbol))) + return SYMBOL_VALUE_ADDRESS (msymbol); + } + } + return 0; +} + |