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# Bug 20685910
dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2

# Bug 20685770
dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4

# Bug 20684971
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4

# Bug 20684972
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4

# Bug 20684968
dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat

# Bug 20685774
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat

# Bug 21816937
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4

# Bug 21668605
dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_*
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_*
dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_*

# Bug 22713865
dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller