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platform/upstream/VK-GL-CTS
dev_1.3.5
master
upstream
Domain: Graphics System / GL; Licenses: Apache-2.0;
SooChan Lim <sc1.lim@samsung.com>
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glslang
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2016-11-11
Enable multithreading in glslang
Pyry Haulos
1
-1
/
+8
2016-10-09
Update glslang
Maciej Jesionowski
1
-0
/
+1
2016-09-20
Update glslang
Pyry Haulos
1
-15
/
+18
2016-07-07
Merge vulkan-cts-1.0 into vulkan-cts-1.0-dev
Pyry Haulos
1
-2
/
+4
2016-07-07
Update glslang to (f5dcdf01) "Front-end: Don't lower precision of bit operati...
scygan
1
-0
/
+2
2016-05-19
Merge vulkan-cts-1.0 into vulkan-cts-1.0-dev
Pyry Haulos
1
-6
/
+1
2016-05-12
Merge 302-tessellation-shader-tests into vulkan-cts-1.0-dev
Pyry Haulos
1
-0
/
+9
2016-05-11
Update glslang to (7b3096a) to include bitfield functions precision fix
scygan
1
-0
/
+3
2016-05-10
Add tessellation shader tests (ported from ES 3.1)
Maciej Jesionowski
1
-0
/
+9
2016-05-06
Update glslang to (af4592) - include proper RelaxedPrecision handling
scygan
1
-19
/
+6
2016-04-18
Update glslang and spirv-tools to support specialization constants
Maciej Jesionowski
1
-0
/
+5
2016-03-23
Remove use of bison from glslang build files
Pyry Haulos
1
-19
/
+2
2016-03-15
Add Android NDK r11 toolchain as new default
Pyry Haulos
1
-1
/
+1
2016-01-20
Update glslang
Pyry Haulos
1
-0
/
+1
2015-12-03
Update glslang revision
Pyry Haulos
3
-71
/
+17
2015-09-17
Add glslang and spirv-tools to fetch_sources.py
Pyry Haulos
2
-2
/
+6
2015-06-24
Add GLSL to SPIR-V compilation support using glslang
Pyry Haulos
3
-0
/
+269