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diff --git a/modules/gles31/functional/es31fComputeShaderBuiltinVarTests.cpp b/modules/gles31/functional/es31fComputeShaderBuiltinVarTests.cpp
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+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Compute Shader Built-in variable tests.
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fComputeShaderBuiltinVarTests.hpp"
+#include "gluShaderProgram.hpp"
+#include "gluShaderUtil.hpp"
+#include "gluRenderContext.hpp"
+#include "gluObjectWrapper.hpp"
+#include "gluProgramInterfaceQuery.hpp"
+#include "tcuVector.hpp"
+#include "tcuTestLog.hpp"
+#include "tcuVectorUtil.hpp"
+#include "deSharedPtr.hpp"
+#include "deStringUtil.hpp"
+#include "glwFunctions.hpp"
+#include "glwEnums.hpp"
+
+#include <map>
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+
+using std::string;
+using std::vector;
+using std::map;
+using tcu::TestLog;
+using tcu::UVec3;
+using tcu::IVec3;
+
+using namespace glu;
+
+template<typename T, int Size>
+struct LexicalCompareVec
+{
+ inline bool operator() (const tcu::Vector<T, Size>& a, const tcu::Vector<T, Size>& b) const
+ {
+ for (int ndx = 0; ndx < Size; ndx++)
+ {
+ if (a[ndx] < b[ndx])
+ return true;
+ else if (a[ndx] > b[ndx])
+ return false;
+ }
+ return false;
+ }
+};
+
+typedef de::SharedPtr<glu::ShaderProgram> ShaderProgramSp;
+typedef std::map<tcu::UVec3, ShaderProgramSp, LexicalCompareVec<deUint32, 3> > LocalSizeProgramMap;
+
+class ComputeBuiltinVarCase : public TestCase
+{
+public:
+ ComputeBuiltinVarCase (Context& context, const char* name, const char* varName, DataType varType);
+ ~ComputeBuiltinVarCase (void);
+
+ void init (void);
+ void deinit (void);
+ IterateResult iterate (void);
+
+ virtual UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const = 0;
+
+protected:
+ struct SubCase
+ {
+ UVec3 localSize;
+ UVec3 numWorkGroups;
+
+ SubCase (void) {}
+ SubCase (const UVec3& localSize_, const UVec3& numWorkGroups_) : localSize(localSize_), numWorkGroups(numWorkGroups_) {}
+ };
+
+ vector<SubCase> m_subCases;
+
+private:
+ ComputeBuiltinVarCase (const ComputeBuiltinVarCase& other);
+ ComputeBuiltinVarCase& operator= (const ComputeBuiltinVarCase& other);
+
+ deUint32 getProgram (const UVec3& localSize);
+
+ const string m_varName;
+ const DataType m_varType;
+
+ LocalSizeProgramMap m_progMap;
+ int m_subCaseNdx;
+};
+
+ComputeBuiltinVarCase::ComputeBuiltinVarCase (Context& context, const char* name, const char* varName, DataType varType)
+ : TestCase (context, name, varName)
+ , m_varName (varName)
+ , m_varType (varType)
+ , m_subCaseNdx (0)
+{
+}
+
+ComputeBuiltinVarCase::~ComputeBuiltinVarCase (void)
+{
+ ComputeBuiltinVarCase::deinit();
+}
+
+void ComputeBuiltinVarCase::init (void)
+{
+ m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
+ m_subCaseNdx = 0;
+}
+
+void ComputeBuiltinVarCase::deinit (void)
+{
+ m_progMap.clear();
+}
+
+static string genBuiltinVarSource (const string& varName, DataType varType, const UVec3& localSize)
+{
+ std::ostringstream src;
+
+ src << "#version 310 es\n"
+ << "layout (local_size_x = " << localSize.x() << ", local_size_y = " << localSize.y() << ", local_size_z = " << localSize.z() << ") in;\n"
+ << "uniform highp uvec2 u_stride;\n"
+ << "layout(binding = 0) buffer Output\n"
+ << "{\n"
+ << " " << glu::getDataTypeName(varType) << " result[];\n"
+ << "} sb_out;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " highp uint offset = u_stride.x*gl_GlobalInvocationID.z + u_stride.y*gl_GlobalInvocationID.y + gl_GlobalInvocationID.x;\n"
+ << " sb_out.result[offset] = " << varName << ";\n"
+ << "}\n";
+
+ return src.str();
+}
+
+deUint32 ComputeBuiltinVarCase::getProgram (const UVec3& localSize)
+{
+ LocalSizeProgramMap::const_iterator cachePos = m_progMap.find(localSize);
+ if (cachePos != m_progMap.end())
+ return cachePos->second->getProgram();
+ else
+ {
+ ShaderProgramSp program(new ShaderProgram(m_context.getRenderContext(),
+ ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
+
+ // Log all compiled programs.
+ m_testCtx.getLog() << *program;
+ if (!program->isOk())
+ throw tcu::TestError("Compile failed");
+
+ m_progMap[localSize] = program;
+ return program->getProgram();
+ }
+}
+
+static inline UVec3 readResultVec (const deUint32* ptr, int numComps)
+{
+ UVec3 res;
+ for (int ndx = 0; ndx < numComps; ndx++)
+ res[ndx] = ptr[ndx];
+ return res;
+}
+
+static inline bool compareComps (const UVec3& a, const UVec3& b, int numComps)
+{
+ DE_ASSERT(numComps == 1 || numComps == 3);
+ return numComps == 3 ? tcu::allEqual(a, b) : a.x() == b.x();
+}
+
+struct LogComps
+{
+ const UVec3& v;
+ int numComps;
+
+ LogComps (const UVec3& v_, int numComps_) : v(v_), numComps(numComps_) {}
+};
+
+static inline std::ostream& operator<< (std::ostream& str, const LogComps& c)
+{
+ DE_ASSERT(c.numComps == 1 || c.numComps == 3);
+ return c.numComps == 3 ? str << c.v : str << c.v.x();
+}
+
+ComputeBuiltinVarCase::IterateResult ComputeBuiltinVarCase::iterate (void)
+{
+ const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Iteration") + de::toString(m_subCaseNdx), string("Iteration ") + de::toString(m_subCaseNdx));
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ const SubCase& subCase = m_subCases[m_subCaseNdx];
+ const deUint32 program = getProgram(subCase.localSize);
+
+ const tcu::UVec3 globalSize = subCase.localSize*subCase.numWorkGroups;
+ const tcu::UVec2 stride (globalSize[0]*globalSize[1], globalSize[0]);
+ const deUint32 numInvocations = subCase.localSize[0]*subCase.localSize[1]*subCase.localSize[2]*subCase.numWorkGroups[0]*subCase.numWorkGroups[1]*subCase.numWorkGroups[2];
+
+ const deUint32 outVarIndex = gl.getProgramResourceIndex(program, GL_BUFFER_VARIABLE, "Output.result");
+ const InterfaceVariableInfo outVarInfo = getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outVarIndex);
+ const deUint32 bufferSize = numInvocations*outVarInfo.arrayStride;
+ Buffer outputBuffer (m_context.getRenderContext());
+
+ TCU_CHECK(outVarInfo.arraySize == 0); // Unsized variable.
+
+ m_testCtx.getLog() << TestLog::Message << "Number of work groups = " << subCase.numWorkGroups << TestLog::EndMessage
+ << TestLog::Message << "Work group size = " << subCase.localSize << TestLog::EndMessage;
+
+ gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
+ gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ);
+ gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer setup failed");
+
+ gl.useProgram(program);
+ gl.uniform2uiv(gl.getUniformLocation(program, "u_stride"), 1, stride.getPtr());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Program setup failed");
+
+ gl.dispatchCompute(subCase.numWorkGroups[0], subCase.numWorkGroups[1], subCase.numWorkGroups[2]);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute() failed");
+
+ {
+ const void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufferSize, GL_MAP_READ_BIT);
+ int numFailed = 0;
+ const int numScalars = getDataTypeScalarSize(m_varType);
+ const int maxLogPrints = 10;
+
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() failed");
+ TCU_CHECK(ptr);
+
+ for (deUint32 groupZ = 0; groupZ < subCase.numWorkGroups.z(); groupZ++)
+ for (deUint32 groupY = 0; groupY < subCase.numWorkGroups.y(); groupY++)
+ for (deUint32 groupX = 0; groupX < subCase.numWorkGroups.x(); groupX++)
+ for (deUint32 localZ = 0; localZ < subCase.localSize.z(); localZ++)
+ for (deUint32 localY = 0; localY < subCase.localSize.y(); localY++)
+ for (deUint32 localX = 0; localX < subCase.localSize.x(); localX++)
+ {
+ const UVec3 refGroupID (groupX, groupY, groupZ);
+ const UVec3 refLocalID (localX, localY, localZ);
+ const UVec3 refGlobalID = refGroupID * subCase.localSize + refLocalID;
+ const deUint32 refOffset = stride.x()*refGlobalID.z() + stride.y()*refGlobalID.y() + refGlobalID.x();
+ const UVec3 refValue = computeReference(subCase.numWorkGroups, subCase.localSize, refGroupID, refLocalID);
+
+ const deUint32* resPtr = (const deUint32*)((const deUint8*)ptr + refOffset*outVarInfo.arrayStride);
+ const UVec3 resValue = readResultVec(resPtr, numScalars);
+
+ if (!compareComps(refValue, resValue, numScalars))
+ {
+ if (numFailed < maxLogPrints)
+ m_testCtx.getLog() << TestLog::Message << "ERROR: comparison failed at offset " << refOffset
+ << ": expected " << LogComps(refValue, numScalars)
+ << ", got " << LogComps(resValue, numScalars)
+ << TestLog::EndMessage;
+ else if (numFailed == maxLogPrints)
+ m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
+
+ numFailed += 1;
+ }
+ }
+
+ m_testCtx.getLog() << TestLog::Message << (numInvocations-numFailed) << " / " << numInvocations << " values passed" << TestLog::EndMessage;
+
+ if (numFailed > 0)
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Comparison failed");
+
+ gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
+ }
+
+ m_subCaseNdx += 1;
+ return (m_subCaseNdx < (int)m_subCases.size() && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) ? CONTINUE : STOP;
+}
+
+// Test cases
+
+class NumWorkGroupsCase : public ComputeBuiltinVarCase
+{
+public:
+ NumWorkGroupsCase (Context& context)
+ : ComputeBuiltinVarCase(context, "num_work_groups", "gl_NumWorkGroups", TYPE_UINT_VEC3)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(52,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,39,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,78)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(2,3,4), UVec3(4,7,11)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(numWorkGroups);
+ DE_UNREF(workGroupSize);
+ DE_UNREF(workGroupID);
+ DE_UNREF(localInvocationID);
+ return numWorkGroups;
+ }
+};
+
+class WorkGroupSizeCase : public ComputeBuiltinVarCase
+{
+public:
+ WorkGroupSizeCase (Context& context)
+ : ComputeBuiltinVarCase(context, "work_group_size", "gl_WorkGroupSize", TYPE_UINT_VEC3)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(2,7,3)));
+ m_subCases.push_back(SubCase(UVec3(2,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(2,1,1), UVec3(1,3,5)));
+ m_subCases.push_back(SubCase(UVec3(1,3,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,7), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,7), UVec3(3,3,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(3,1,2)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(numWorkGroups);
+ DE_UNREF(workGroupID);
+ DE_UNREF(localInvocationID);
+ return workGroupSize;
+ }
+};
+
+class WorkGroupIDCase : public ComputeBuiltinVarCase
+{
+public:
+ WorkGroupIDCase (Context& context)
+ : ComputeBuiltinVarCase(context, "work_group_id", "gl_WorkGroupID", TYPE_UINT_VEC3)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(52,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,39,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,78)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(2,3,4), UVec3(4,7,11)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(numWorkGroups);
+ DE_UNREF(workGroupSize);
+ DE_UNREF(localInvocationID);
+ return workGroupID;
+ }
+};
+
+class LocalInvocationIDCase : public ComputeBuiltinVarCase
+{
+public:
+ LocalInvocationIDCase (Context& context)
+ : ComputeBuiltinVarCase(context, "local_invocation_id", "gl_LocalInvocationID", TYPE_UINT_VEC3)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(2,7,3)));
+ m_subCases.push_back(SubCase(UVec3(2,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(2,1,1), UVec3(1,3,5)));
+ m_subCases.push_back(SubCase(UVec3(1,3,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,7), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,7), UVec3(3,3,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(3,1,2)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(numWorkGroups);
+ DE_UNREF(workGroupSize);
+ DE_UNREF(workGroupID);
+ return localInvocationID;
+ }
+};
+
+class GlobalInvocationIDCase : public ComputeBuiltinVarCase
+{
+public:
+ GlobalInvocationIDCase (Context& context)
+ : ComputeBuiltinVarCase(context, "global_invocation_id", "gl_GlobalInvocationID", TYPE_UINT_VEC3)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(52,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,39,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,78)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(2,3,4), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(3,1,2)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(numWorkGroups);
+ return workGroupID * workGroupSize + localInvocationID;
+ }
+};
+
+class LocalInvocationIndexCase : public ComputeBuiltinVarCase
+{
+public:
+ LocalInvocationIndexCase (Context& context)
+ : ComputeBuiltinVarCase(context, "local_invocation_index", "gl_LocalInvocationIndex", TYPE_UINT)
+ {
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(1,39,1)));
+ m_subCases.push_back(SubCase(UVec3(1,1,1), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(2,3,4), UVec3(4,7,11)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(1,1,1)));
+ m_subCases.push_back(SubCase(UVec3(11,3,8), UVec3(3,1,2)));
+ }
+
+ UVec3 computeReference (const UVec3& numWorkGroups, const UVec3& workGroupSize, const UVec3& workGroupID, const UVec3& localInvocationID) const
+ {
+ DE_UNREF(workGroupID);
+ DE_UNREF(numWorkGroups);
+ return UVec3(localInvocationID.z()*workGroupSize.x()*workGroupSize.y() + localInvocationID.y()*workGroupSize.x() + localInvocationID.x(), 0, 0);
+ }
+};
+
+ComputeShaderBuiltinVarTests::ComputeShaderBuiltinVarTests (Context& context)
+ : TestCaseGroup(context, "compute", "Compute Shader Builtin Variables")
+{
+}
+
+ComputeShaderBuiltinVarTests::~ComputeShaderBuiltinVarTests (void)
+{
+}
+
+void ComputeShaderBuiltinVarTests::init (void)
+{
+ addChild(new NumWorkGroupsCase (m_context));
+ addChild(new WorkGroupSizeCase (m_context));
+ addChild(new WorkGroupIDCase (m_context));
+ addChild(new LocalInvocationIDCase (m_context));
+ addChild(new GlobalInvocationIDCase (m_context));
+ addChild(new LocalInvocationIndexCase (m_context));
+}
+
+} // Functional
+} // gles31
+} // deqp