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author | Akos Dirner <adirner.uszeged@partner.samsung.com> | 2016-03-01 19:35:04 +0100 |
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committer | Akos Dirner <adirner.uszeged@partner.samsung.com> | 2016-03-01 19:35:04 +0100 |
commit | eaefe2bec0ae145a8b56641dacfce740dfa89a09 (patch) | |
tree | 20b2ff85ce0767da6752e2a009e25cf22cef58bb /external | |
parent | 13fa4358567cf3373e537af5b9a80511f80e3338 (diff) | |
download | VK-GL-CTS-eaefe2bec0ae145a8b56641dacfce740dfa89a09.tar.gz VK-GL-CTS-eaefe2bec0ae145a8b56641dacfce740dfa89a09.tar.bz2 VK-GL-CTS-eaefe2bec0ae145a8b56641dacfce740dfa89a09.zip |
ShaderExecutor: use descriptor arrays when uniform/buffer arrays are used in the shader code. Another partial solution to #308.
Diffstat (limited to 'external')
3 files changed, 162 insertions, 31 deletions
diff --git a/external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp b/external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp index 058f95fd4..67b9b7c15 100644 --- a/external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp +++ b/external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp @@ -874,8 +874,7 @@ tcu::TestStatus BlockArrayIndexingCaseInstance::iterate (void) checkSupported(descriptorType); - for (size_t i = 0 ; i < m_inValues.size(); i++) - m_uniformSetup->addData(new UniformData<deUint32>(bindingLocation++, descriptorType, m_inValues[i])); + m_uniformSetup->addData(new UniformArrayData<deUint32>(bindingLocation++, descriptorType, m_inValues)); if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM) { @@ -1007,13 +1006,11 @@ void BlockArrayIndexingCase::createShaderSpec (void) global << "const highp int indexBase = 1;\n"; global << - "layout(set = 0, binding = " << binding << ") " << interfaceName << " " << blockName << "\n" + "layout(set = 0, binding = " << binding++ << ") " << interfaceName << " " << blockName << "\n" "{\n" " highp uint value;\n" "} " << instanceName << "[" << numInstances << "];\n"; - binding += numInstances; - if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM) { for (int readNdx = 0; readNdx < numReads; readNdx++) diff --git a/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.cpp b/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.cpp index 856e003a1..d43428cc6 100644 --- a/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.cpp +++ b/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.cpp @@ -2956,15 +2956,15 @@ ShaderExecutor* createExecutor (glu::ShaderType shaderType, const ShaderSpec& sh } } -void ShaderExecutor::setupUniformData (const VkDevice& vkDevice, - const DeviceInterface& vk, - const VkQueue /*queue*/, - const deUint32 queueFamilyIndex, - Allocator& memAlloc, - deUint32 bindingLocation, - VkDescriptorType descriptorType, - deUint32 size, - const void* dataPtr) +de::MovePtr<ShaderExecutor::BufferUniform> ShaderExecutor::createBufferUniform (const VkDevice& vkDevice, + const DeviceInterface& vk, + const VkQueue /*queue*/, + const deUint32 queueFamilyIndex, + Allocator& memAlloc, + deUint32 bindingLocation, + VkDescriptorType descriptorType, + deUint32 size, + const void* dataPtr) { DE_ASSERT(descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); @@ -2996,10 +2996,57 @@ void ShaderExecutor::setupUniformData (const VkDevice& vkDevice, uniformInfo->buffer = VkBufferSp(new Unique<VkBuffer>(buffer)); uniformInfo->alloc = AllocationSp(alloc.release()); + return uniformInfo; +} + +void ShaderExecutor::setupUniformData (const VkDevice& vkDevice, + const DeviceInterface& vk, + const VkQueue queue, + const deUint32 queueFamilyIndex, + Allocator& memAlloc, + deUint32 bindingLocation, + VkDescriptorType descriptorType, + deUint32 size, + const void* dataPtr) +{ + de::MovePtr<BufferUniform> uniform = createBufferUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, descriptorType, size, dataPtr); + m_descriptorSetLayoutBuilder.addSingleBinding(descriptorType, VK_SHADER_STAGE_ALL); m_descriptorPoolBuilder.addType(descriptorType); - m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniformInfo))); + m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniform))); +} + +void ShaderExecutor::setupUniformArray (const VkDevice& vkDevice, + const DeviceInterface& vk, + const VkQueue queue, + const deUint32 queueFamilyIndex, + Allocator& memAlloc, + deUint32 bindingLocation, + VkDescriptorType descriptorType, + deUint32 arraySize, + deUint32 size, + const void* dataPtr) +{ + DE_ASSERT(arraySize > 0); + + de::MovePtr<BufferArrayUniform> bufferArray (new BufferArrayUniform()); + + bufferArray->type = descriptorType; + bufferArray->location = bindingLocation; + + for (deUint32 ndx = 0; ndx < arraySize; ++ndx) + { + const void* bufferData = ((deUint8*)dataPtr) + (ndx * size); + de::MovePtr<BufferUniform> uniform = createBufferUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, descriptorType, size, bufferData); + + bufferArray->uniforms.push_back(BufferUniformSp(new de::UniquePtr<BufferUniform>(uniform))); + } + + m_descriptorSetLayoutBuilder.addArrayBinding(descriptorType, arraySize, VK_SHADER_STAGE_ALL); + m_descriptorPoolBuilder.addType(descriptorType, arraySize); + + m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(bufferArray))); } void ShaderExecutor::setupSamplerData (const VkDevice& vkDevice, @@ -3044,7 +3091,7 @@ const void* ShaderExecutor::getBufferPtr (const deUint32 bindingLocation) const for (; it != m_uniformInfos.end(); it++) { const UniformInfo* uniformInfo = it->get()->get(); - if (uniformInfo->isBufferUniform() && uniformInfo->location == bindingLocation) + if (uniformInfo->getType() == UniformInfo::UNIFORM_TYPE_BUFFER && uniformInfo->location == bindingLocation) { const BufferUniform* bufferUniform = static_cast<const BufferUniform*>(uniformInfo); return bufferUniform->alloc->getHostPtr(); @@ -3070,12 +3117,25 @@ void ShaderExecutor::uploadUniforms (DescriptorSetUpdateBuilder& descriptorSetUp { for (std::vector<UniformInfoSp>::const_iterator it = m_uniformInfos.begin(); it != m_uniformInfos.end(); ++it) { - const UniformInfo* uniformInfo = it->get()->get(); + const UniformInfo* uniformInfo = it->get()->get(); + UniformInfo::UniformType uniformType = uniformInfo->getType(); + + if (uniformType == UniformInfo::UNIFORM_TYPE_BUFFER_ARRAY) + { + const BufferArrayUniform* arrayInfo = static_cast<const BufferArrayUniform*>(uniformInfo); + std::vector<VkDescriptorBufferInfo> descriptors; + + for (std::vector<BufferUniformSp>::const_iterator ait = arrayInfo->uniforms.begin(); ait != arrayInfo->uniforms.end(); ++ait) + { + descriptors.push_back(ait->get()->get()->descriptor); + } - if (uniformInfo->isSamplerArray()) + descriptorSetUpdateBuilder.writeArray(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(uniformInfo->location), uniformInfo->type, (deUint32)descriptors.size(), &descriptors[0]); + } + else if (uniformType == UniformInfo::UNIFORM_TYPE_SAMPLER_ARRAY) { - const SamplerArrayUniform* arrayInfo = static_cast<const SamplerArrayUniform*>(uniformInfo); - std::vector<VkDescriptorImageInfo> descriptors; + const SamplerArrayUniform* arrayInfo = static_cast<const SamplerArrayUniform*>(uniformInfo); + std::vector<VkDescriptorImageInfo> descriptors; for (std::vector<SamplerUniformSp>::const_iterator ait = arrayInfo->uniforms.begin(); ait != arrayInfo->uniforms.end(); ++ait) { @@ -3084,14 +3144,14 @@ void ShaderExecutor::uploadUniforms (DescriptorSetUpdateBuilder& descriptorSetUp descriptorSetUpdateBuilder.writeArray(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(uniformInfo->location), uniformInfo->type, (deUint32)descriptors.size(), &descriptors[0]); } - else if (uniformInfo->isBufferUniform()) + else if (uniformType == UniformInfo::UNIFORM_TYPE_BUFFER) { - const BufferUniform* bufferUniform = static_cast<const BufferUniform*>(uniformInfo); + const BufferUniform* bufferUniform = static_cast<const BufferUniform*>(uniformInfo); descriptorSetUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferUniform->location), bufferUniform->type, &bufferUniform->descriptor); } - else if (uniformInfo->isSamplerUniform()) + else if (uniformType == UniformInfo::UNIFORM_TYPE_SAMPLER) { - const SamplerUniform* samplerUniform = static_cast<const SamplerUniform*>(uniformInfo); + const SamplerUniform* samplerUniform = static_cast<const SamplerUniform*>(uniformInfo); descriptorSetUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(samplerUniform->location), samplerUniform->type, &samplerUniform->descriptor); } } diff --git a/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.hpp b/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.hpp index f8b9ad4b7..474254ead 100644 --- a/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.hpp +++ b/external/vulkancts/modules/vulkan/shaderexecutor/vktShaderExecutor.hpp @@ -130,6 +130,17 @@ public: deUint32 size, const void* dataPtr); + void setupUniformArray (const VkDevice& vkDevice, + const DeviceInterface& vk, + const VkQueue queue, + const deUint32 queueFamilyIndex, + Allocator& memAlloc, + deUint32 bindingLocation, + VkDescriptorType descriptorType, + deUint32 arraySize, + deUint32 size, + const void* dataPtr); + void setupSamplerData (const VkDevice& vkDevice, const DeviceInterface& vk, const VkQueue queue, @@ -155,7 +166,8 @@ protected: class UniformInfo; typedef de::SharedPtr<de::UniquePtr<UniformInfo> > UniformInfoSp; - + class BufferUniform; + typedef de::SharedPtr<de::UniquePtr<BufferUniform> > BufferUniformSp; class SamplerUniform; typedef de::SharedPtr<de::UniquePtr<SamplerUniform> > SamplerUniformSp; @@ -168,11 +180,19 @@ protected: class UniformInfo { public: + enum UniformType + { + UNIFORM_TYPE_BUFFER = 0, + UNIFORM_TYPE_SAMPLER, + UNIFORM_TYPE_BUFFER_ARRAY, + UNIFORM_TYPE_SAMPLER_ARRAY, + + UNIFORM_TYPE_LAST + }; + UniformInfo (void) {} virtual ~UniformInfo (void) {} - virtual bool isSamplerArray (void) const { return false; } - virtual bool isBufferUniform (void) const { return false; } - virtual bool isSamplerUniform (void) const { return false; } + virtual UniformType getType (void) const = 0; VkDescriptorType type; deUint32 location; @@ -183,7 +203,7 @@ protected: public: BufferUniform (void) {} virtual ~BufferUniform (void) {} - virtual bool isBufferUniform (void) const { return true; } + virtual UniformType getType (void) const { return UNIFORM_TYPE_BUFFER; } VkBufferSp buffer; AllocationSp alloc; @@ -195,7 +215,8 @@ protected: public: SamplerUniform (void) {} virtual ~SamplerUniform (void) {} - virtual bool isSamplerUniform (void) const { return true; } + virtual UniformType getType (void) const { return UNIFORM_TYPE_SAMPLER; } + VkImageSp image; VkImageViewSp imageView; VkSamplerSp sampler; @@ -203,12 +224,22 @@ protected: VkDescriptorImageInfo descriptor; }; + class BufferArrayUniform : public UniformInfo + { + public: + BufferArrayUniform (void) {} + virtual ~BufferArrayUniform (void) {} + virtual UniformType getType (void) const { return UNIFORM_TYPE_BUFFER_ARRAY; } + + std::vector<BufferUniformSp> uniforms; + }; + class SamplerArrayUniform : public UniformInfo { public: SamplerArrayUniform (void) {} virtual ~SamplerArrayUniform (void) {} - virtual bool isSamplerArray (void) const { return true; } + virtual UniformType getType (void) const { return UNIFORM_TYPE_SAMPLER_ARRAY; } std::vector<SamplerUniformSp> uniforms; }; @@ -238,6 +269,16 @@ protected: VkImageViewType imageViewType, const void* data); + de::MovePtr<BufferUniform> createBufferUniform (const VkDevice& vkDevice, + const DeviceInterface& vk, + const VkQueue queue, + const deUint32 queueFamilyIndex, + Allocator& memAlloc, + deUint32 bindingLocation, + VkDescriptorType descriptorType, + deUint32 size, + const void* dataPtr); + const ShaderSpec m_shaderSpec; const glu::ShaderType m_shaderType; @@ -299,6 +340,39 @@ void UniformData<T>::setup (ShaderExecutor& executor, const VkDevice& vkDevice, executor.setupUniformData(vkDevice, vk, queue, queueFamilyIndex, memAlloc, m_bindingLocation, m_descriptorType, sizeof(T), &m_data); } +template<typename T> +class UniformArrayData : public UniformDataBase +{ +public: + UniformArrayData (deUint32 bindingLocation, VkDescriptorType descriptorType, const std::vector<T>& data); + virtual ~UniformArrayData (void); + virtual void setup (ShaderExecutor& executor, const VkDevice& vkDevice, const DeviceInterface& vk, const VkQueue queue, const deUint32 queueFamilyIndex, Allocator& memAlloc) const; + +private: + VkDescriptorType m_descriptorType; + std::vector<T> m_data; +}; + +template<typename T> +UniformArrayData<T>::UniformArrayData (deUint32 bindingLocation, VkDescriptorType descriptorType, const std::vector<T>& data) + : UniformDataBase (bindingLocation) + , m_descriptorType (descriptorType) + , m_data (data) +{ +} + +template<typename T> +UniformArrayData<T>::~UniformArrayData (void) +{ +} + +template<typename T> +void UniformArrayData<T>::setup (ShaderExecutor& executor, const VkDevice& vkDevice, const DeviceInterface& vk, const VkQueue queue, const deUint32 queueFamilyIndex, Allocator& memAlloc) const +{ + DE_ASSERT(!m_data.empty()); + executor.setupUniformArray(vkDevice, vk, queue, queueFamilyIndex, memAlloc, m_bindingLocation, m_descriptorType, (deUint32)m_data.size(), sizeof(T), &m_data[0]); +} + class SamplerUniformData : public UniformDataBase { public: |