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authorJames Fitzpatrick <james.fitzpatrick@imgtec.com>2021-11-03 14:31:50 +0000
committerMatthew Netsch <quic_mnetsch@quicinc.com>2021-11-05 16:28:48 +0000
commitbbd6e1b5cd5880327d6119fc1e15e154e224e63d (patch)
tree3e06c0b5cf1cfefca11b82dd5e502722478466b3 /executor
parentbeab02c612dd54cecd980c6396954bbb7653853a (diff)
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Fix invocation count verification
The shaders in these tests track the number of invocations executed and verify that against the expected number of invocations for the test. The spec only guarentees that each fragment is executed at least once. So an implementation is free to execute each fragment multiple times if required (for example, an implementation might required a shader to be run at sample rate). Change this verification to only check against the minmum number of invocations. Affects: dEQP-VK.fragment_operations.early_fragment.samplemask_* Components: Vulkan VK-GL-CTS issue: 3278 Change-Id: I93f1aa42dd6a13486bed044e361671e5a2f2cb07 (cherry picked from commit 72cf9dc888972c4dc8ed95358f0f56c6a40e072e)
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