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author | Graeme Leese <gleese@broadcom.com> | 2021-07-07 11:15:41 +0100 |
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committer | Alexander Galazin <Alexander.Galazin@arm.com> | 2021-07-29 07:28:58 +0000 |
commit | 99df4bc28a2e9f755467fd0c6a88702ee2428232 (patch) | |
tree | 775a570082fd5912446d0aa18b43875a33ded1f2 /data/gles3 | |
parent | d3cc6f7eb3a8517c5199e22820b0dba991f68488 (diff) | |
download | VK-GL-CTS-99df4bc28a2e9f755467fd0c6a88702ee2428232.tar.gz VK-GL-CTS-99df4bc28a2e9f755467fd0c6a88702ee2428232.tar.bz2 VK-GL-CTS-99df4bc28a2e9f755467fd0c6a88702ee2428232.zip |
Remove invalid reserved keywords tests
These identifiers are not listed as reserved in any spec that I can
find.
Components: OpenGLES
Removed Tests: dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image*Shadow_*
Change-Id: I444d9a8a49d3dda7402faa50b79859aaef0ee690
Diffstat (limited to 'data/gles3')
-rw-r--r-- | data/gles3/shaders/keywords.test | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/data/gles3/shaders/keywords.test b/data/gles3/shaders/keywords.test index b588cd74e..a4ffa5f72 100644 --- a/data/gles3/shaders/keywords.test +++ b/data/gles3/shaders/keywords.test @@ -2563,78 +2563,6 @@ group reserved_keywords "Usage of reserved keywords as identifiers." } "" end - case image1DShadow - expect compile_fail - values {} - version 300 es - - both "" - #version 300 es - precision mediump float; - ${DECLARATIONS} - - void main() - { - ${SETUP} - float image1DShadow = 1.0; - ${OUTPUT} - } - "" - end - case image2DShadow - expect compile_fail - values {} - version 300 es - - both "" - #version 300 es - precision mediump float; - ${DECLARATIONS} - - void main() - { - ${SETUP} - float image2DShadow = 1.0; - ${OUTPUT} - } - "" - end - case image1DArrayShadow - expect compile_fail - values {} - version 300 es - - both "" - #version 300 es - precision mediump float; - ${DECLARATIONS} - - void main() - { - ${SETUP} - float image1DArrayShadow = 1.0; - ${OUTPUT} - } - "" - end - case image2DArrayShadow - expect compile_fail - values {} - version 300 es - - both "" - #version 300 es - precision mediump float; - ${DECLARATIONS} - - void main() - { - ${SETUP} - float image2DArrayShadow = 1.0; - ${OUTPUT} - } - "" - end case imageBuffer expect compile_fail values {} |