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authorPyry Haulos <phaulos@google.com>2016-02-10 13:49:16 -0800
committerPyry Haulos <phaulos@google.com>2016-02-10 13:49:16 -0800
commitbd501a18333ccca67aff5e8562acebff9f93f023 (patch)
tree8c598045ccfc6afa4cabfdf1e7049e6f0b20924c
parentf7bca846e0c80437923919d9af5769cd87aecb7a (diff)
downloadVK-GL-CTS-bd501a18333ccca67aff5e8562acebff9f93f023.tar.gz
VK-GL-CTS-bd501a18333ccca67aff5e8562acebff9f93f023.tar.bz2
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Remove header snippets from Vulkan API test plan
-rw-r--r--doc/testspecs/VK/apitests.adoc2136
1 files changed, 5 insertions, 2131 deletions
diff --git a/doc/testspecs/VK/apitests.adoc b/doc/testspecs/VK/apitests.adoc
index 31e308e19..85c818cd6 100644
--- a/doc/testspecs/VK/apitests.adoc
+++ b/doc/testspecs/VK/apitests.adoc
@@ -8,8 +8,6 @@
Vulkan API Test Plan
====================
-NOTE: Document currently targets API revision 0.138.0
-
This document currently outlines Vulkan API testing plan. The document splits API into features, and for each the important testing objectives are described. The technical implementation is not currently planned or documented here, except in select cases.
In the future this document will likely evolve into a description of various tests and test coverage.
@@ -157,115 +155,6 @@ NOTE: Khronos CTS has not traditionally included any performance testing, and th
Destructor functions
~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-VkResult VKAPI vkDestroyInstance(
- VkInstance instance);
-
-VkResult VKAPI vkDestroyDevice(
- VkDevice device);
-
-VkResult VKAPI vkDestroyFence(
- VkDevice device,
- VkFence fence);
-
-VkResult VKAPI vkDestroySemaphore(
- VkDevice device,
- VkSemaphore semaphore);
-
-VkResult VKAPI vkDestroyEvent(
- VkDevice device,
- VkEvent event);
-
-VkResult VKAPI vkDestroyQueryPool(
- VkDevice device,
- VkQueryPool queryPool);
-
-VkResult VKAPI vkDestroyBuffer(
- VkDevice device,
- VkBuffer buffer);
-
-VkResult VKAPI vkDestroyBufferView(
- VkDevice device,
- VkBufferView bufferView);
-
-VkResult VKAPI vkDestroyImage(
- VkDevice device,
- VkImage image);
-
-VkResult VKAPI vkDestroyImageView(
- VkDevice device,
- VkImageView imageView);
-
-VkResult VKAPI vkDestroyAttachmentView(
- VkDevice device,
- VkAttachmentView attachmentView);
-
-VkResult VKAPI vkDestroyShaderModule(
- VkDevice device,
- VkShaderModule shaderModule);
-
-VkResult VKAPI vkDestroyShader(
- VkDevice device,
- VkShader shader);
-
-VkResult VKAPI vkDestroyPipelineCache(
- VkDevice device,
- VkPipelineCache pipelineCache);
-
-VkResult VKAPI vkDestroyPipeline(
- VkDevice device,
- VkPipeline pipeline);
-
-VkResult VKAPI vkDestroyPipelineLayout(
- VkDevice device,
- VkPipelineLayout pipelineLayout);
-
-VkResult VKAPI vkDestroySampler(
- VkDevice device,
- VkSampler sampler);
-
-VkResult VKAPI vkDestroyDescriptorSetLayout(
- VkDevice device,
- VkDescriptorSetLayout descriptorSetLayout);
-
-VkResult VKAPI vkDestroyDescriptorPool(
- VkDevice device,
- VkDescriptorPool descriptorPool);
-
-VkResult VKAPI vkDestroyDynamicViewportState(
- VkDevice device,
- VkDynamicViewportState dynamicViewportState);
-
-VkResult VKAPI vkDestroyDynamicRasterState(
- VkDevice device,
- VkDynamicRasterState dynamicRasterState);
-
-VkResult VKAPI vkDestroyDynamicColorBlendState(
- VkDevice device,
- VkDynamicColorBlendState dynamicColorBlendState);
-
-VkResult VKAPI vkDestroyDynamicDepthStencilState(
- VkDevice device,
- VkDynamicDepthStencilState dynamicDepthStencilState);
-
-VkResult VKAPI vkDestroyFramebuffer(
- VkDevice device,
- VkFramebuffer framebuffer);
-
-VkResult VKAPI vkDestroyRenderPass(
- VkDevice device,
- VkRenderPass renderPass);
-
-VkResult VKAPI vkDestroyCommandPool(
- VkDevice device,
- VkCmdPool cmdPool);
-
-VkResult VKAPI vkDestroyCommandBuffer(
- VkDevice device,
- VkCmdBuffer commandBuffer);
-----
-
API Queries
-----------
@@ -288,235 +177,17 @@ Platform query tests will validate that all queries work as expected and return
** Both platform (physicalDevice = 0) and device-specific
** Culled based on enabled extension list?
-[source,c]
-----
-// Physical devices
-
-VkResult VKAPI vkEnumeratePhysicalDevices(
- VkInstance instance,
- uint32_t* pPhysicalDeviceCount,
- VkPhysicalDevice* pPhysicalDevices);
-
-VkResult VKAPI vkGetPhysicalDeviceFeatures(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceFeatures* pFeatures);
-
-// Properties & limits
-
-VkResult VKAPI vkGetPhysicalDeviceLimits(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceLimits* pLimits);
-
-typedef struct {
- uint32_t apiVersion;
- uint32_t driverVersion;
- uint32_t vendorId;
- uint32_t deviceId;
- VkPhysicalDeviceType deviceType;
- char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME];
- uint8_t pipelineCacheUUID[VK_UUID_LENGTH];
-} VkPhysicalDeviceProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceProperties(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceProperties* pProperties);
-
-// Queue properties
-
-VkResult VKAPI vkGetPhysicalDeviceQueueCount(
- VkPhysicalDevice physicalDevice,
- uint32_t* pCount);
-
-typedef enum {
- VK_QUEUE_GRAPHICS_BIT = 0x00000001,
- VK_QUEUE_COMPUTE_BIT = 0x00000002,
- VK_QUEUE_DMA_BIT = 0x00000004,
- VK_QUEUE_SPARSE_MEMMGR_BIT = 0x00000008,
- VK_QUEUE_EXTENDED_BIT = 0x40000000,
-} VkQueueFlagBits;
-typedef VkFlags VkQueueFlags;
-
-typedef struct {
- VkQueueFlags queueFlags;
- uint32_t queueCount;
- VkBool32 supportsTimestamps;
-} VkPhysicalDeviceQueueProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceQueueProperties(
- VkPhysicalDevice physicalDevice,
- uint32_t count,
- VkPhysicalDeviceQueueProperties* pQueueProperties);
-
-// Memory properties
-
-typedef enum {
- VK_MEMORY_PROPERTY_DEVICE_ONLY = 0,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000001,
- VK_MEMORY_PROPERTY_HOST_NON_COHERENT_BIT = 0x00000002,
- VK_MEMORY_PROPERTY_HOST_UNCACHED_BIT = 0x00000004,
- VK_MEMORY_PROPERTY_HOST_WRITE_COMBINED_BIT = 0x00000008,
- VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
-} VkMemoryPropertyFlagBits;
-typedef VkFlags VkMemoryPropertyFlags;
-
-typedef enum {
- VK_MEMORY_HEAP_HOST_LOCAL = 0x00000001,
-} VkMemoryHeapFlagBits;
-typedef VkFlags VkMemoryHeapFlags;
-
-typedef struct {
- VkMemoryPropertyFlags propertyFlags;
- uint32_t heapIndex;
-} VkMemoryType;
-
-typedef struct {
- VkDeviceSize size;
- VkMemoryHeapFlags flags;
-} VkMemoryHeap;
-
-typedef struct {
- uint32_t memoryTypeCount;
- VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
- uint32_t memoryHeapCount;
- VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
-} VkPhysicalDeviceMemoryProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceMemoryProperties(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-
-// Proc address queries
-
-PFN_vkVoidFunction VKAPI vkGetInstanceProcAddr(
- VkInstance instance,
- const char* pName);
-
-PFN_vkVoidFunction VKAPI vkGetDeviceProcAddr(
- VkDevice device,
- const char* pName);
-
-// Extension queries
-
-typedef struct {
- char extName[VK_MAX_EXTENSION_NAME];
- uint32_t specVersion;
-} VkExtensionProperties;
-
-VkResult VKAPI vkGetGlobalExtensionProperties(
- const char* pLayerName,
- uint32_t* pCount,
- VkExtensionProperties* pProperties);
-
-VkResult VKAPI vkGetPhysicalDeviceExtensionProperties(
- VkPhysicalDevice physicalDevice,
- const char* pLayerName,
- uint32_t* pCount,
- VkExtensionProperties* pProperties);
-
-// Layer queries
-
-typedef struct {
- char layerName[VK_MAX_EXTENSION_NAME];
- uint32_t specVersion;
- uint32_t implVersion;
- const char* description[VK_MAX_DESCRIPTION];
-} VkLayerProperties;
-
-VkResult VKAPI vkGetGlobalLayerProperties(
- uint32_t* pCount,
- VkLayerProperties* pProperties);
-
-VkResult VKAPI vkGetPhysicalDeviceLayerProperties(
- VkPhysicalDevice physicalDevice,
- uint32_t* pCount,
- VkLayerProperties* pProperties);
-----
-
Device queries
~~~~~~~~~~~~~~
-[source,c]
-----
-VkResult VKAPI vkGetDeviceQueue(
- VkDevice device,
- uint32_t queueFamilyIndex,
- uint32_t queueIndex,
- VkQueue* pQueue);
-
-VkResult VKAPI vkGetDeviceMemoryCommitment(
- VkDevice device,
- VkDeviceMemory memory,
- VkDeviceSize* pCommittedMemoryInBytes);
-----
-
Object queries
~~~~~~~~~~~~~~
* Memory requirements: verify that for buffers the returned size is at least the size of the buffer
-[source,c]
-----
-typedef struct {
- VkDeviceSize size;
- VkDeviceSize alignment;
- uint32_t memoryTypeBits;
-} VkMemoryRequirements;
-
-VkResult VKAPI vkGetBufferMemoryRequirements(
- VkDevice device,
- VkBuffer buffer,
- VkMemoryRequirements* pMemoryRequirements);
-
-VkResult VKAPI vkGetImageMemoryRequirements(
- VkDevice device,
- VkImage image,
- VkMemoryRequirements* pMemoryRequirements);
-----
-
Format & image capabilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-typedef enum {
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
- VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
- VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
- VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
- VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
- VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
- VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
- VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
- VK_FORMAT_FEATURE_CONVERSION_BIT = 0x00000400,
-} VkFormatFeatureFlagBits;
-typedef VkFlags VkFormatFeatureFlags;
-
-typedef struct {
- VkFormatFeatureFlags linearTilingFeatures;
- VkFormatFeatureFlags optimalTilingFeatures;
-} VkFormatProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkFormatProperties* pFormatProperties);
-
-typedef struct {
- uint64_t maxResourceSize;
- uint32_t maxSamples;
-} VkImageFormatProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceImageFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkImageType type,
- VkImageTiling tiling,
- VkImageUsageFlags usage,
- VkImageFormatProperties* pImageFormatProperties);
-----
-
Memory management
-----------------
@@ -525,25 +196,6 @@ Memory management tests cover memory allocation, sub-allocation, access, and CPU
Memory allocation
~~~~~~~~~~~~~~~~~
-[source,c]
-----
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkDeviceSize allocationSize;
- uint32_t memoryTypeIndex;
-} VkMemoryAllocInfo;
-
-VkResult VKAPI vkAllocMemory(
- VkDevice device,
- const VkMemoryAllocInfo* pAllocInfo,
- VkDeviceMemory* pMem);
-
-VkResult VKAPI vkFreeMemory(
- VkDevice device,
- VkDeviceMemory mem);
-----
-
* Test combination of:
** Various allocation sizes
** All heaps
@@ -563,21 +215,6 @@ Minimum allocation size? If 1, presumably implementation has to round it up to n
Mapping memory and CPU access
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-VkResult VKAPI vkMapMemory(
- VkDevice device,
- VkDeviceMemory mem,
- VkDeviceSize offset,
- VkDeviceSize size,
- VkMemoryMapFlags flags,
- void** ppData);
-
-VkResult VKAPI vkUnmapMemory(
- VkDevice device,
- VkDeviceMemory mem);
-----
-
* Verify that mapping of all host-visible allocations succeed and accessing memory works
* Verify mapping of sub-ranges
* Access still works after un-mapping and re-mapping memory
@@ -597,27 +234,6 @@ VkResult VKAPI vkUnmapMemory(
CPU cache control
~~~~~~~~~~~~~~~~~
-[source,c]
-----
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkDeviceMemory mem;
- VkDeviceSize offset;
- VkDeviceSize size;
-} VkMappedMemoryRange;
-
-VkResult VKAPI vkFlushMappedMemoryRanges(
- VkDevice device,
- uint32_t memRangeCount,
- const VkMappedMemoryRange* pMemRanges);
-
-VkResult VKAPI vkInvalidateMappedMemoryRanges(
- VkDevice device,
- uint32_t memRangeCount,
- const VkMappedMemoryRange* pMemRanges);
-----
-
* TODO Semantics discussed at https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13690
** Invalidate relevant for HOST_NON_COHERENT_BIT, flushes CPU read caches
** Flush flushes CPU write caches?
@@ -636,115 +252,11 @@ GPU cache control
Validate that GPU caches are invalidated where instructed. This includes visibility of memory writes made by both CPU and GPU to both CPU and GPU pipeline stages.
-[source,c]
-----
-typedef enum {
- VK_MEMORY_OUTPUT_HOST_WRITE_BIT = 0x00000001,
- VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002,
- VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004,
- VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008,
- VK_MEMORY_OUTPUT_TRANSFER_BIT = 0x00000010,
-} VkMemoryOutputFlagBits;
-typedef VkFlags VkMemoryOutputFlags;
-
-typedef enum {
- VK_MEMORY_INPUT_HOST_READ_BIT = 0x00000001,
- VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002,
- VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004,
- VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008,
- VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010,
- VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020,
- VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040,
- VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080,
- VK_MEMORY_INPUT_INPUT_ATTACHMENT_BIT = 0x00000100,
- VK_MEMORY_INPUT_TRANSFER_BIT = 0x00000200,
-} VkMemoryInputFlagBits;
-typedef VkFlags VkMemoryInputFlags;
-
-typedef enum {
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
- VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
- VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
- VK_PIPELINE_STAGE_TESS_CONTROL_SHADER_BIT = 0x00000010,
- VK_PIPELINE_STAGE_TESS_EVALUATION_SHADER_BIT = 0x00000020,
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
- VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
- VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
- VK_PIPELINE_STAGE_TRANSITION_BIT = 0x00002000,
- VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
- VK_PIPELINE_STAGE_ALL_GRAPHICS = 0x000007FF,
- VK_PIPELINE_STAGE_ALL_GPU_COMMANDS = 0x00003FFF,
-} VkPipelineStageFlagBits;
-typedef VkFlags VkPipelineStageFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkMemoryOutputFlags outputMask;
- VkMemoryInputFlags inputMask;
- uint32_t srcQueueFamilyIndex;
- uint32_t destQueueFamilyIndex;
- VkBuffer buffer;
- VkDeviceSize offset;
- VkDeviceSize size;
-} VkBufferMemoryBarrier;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkMemoryOutputFlags outputMask;
- VkMemoryInputFlags inputMask;
- VkImageLayout oldLayout;
- VkImageLayout newLayout;
- uint32_t srcQueueFamilyIndex;
- uint32_t destQueueFamilyIndex;
- VkImage image;
- VkImageSubresourceRange subresourceRange;
-} VkImageMemoryBarrier;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkMemoryOutputFlags outputMask;
- VkMemoryInputFlags inputMask;
-} VkMemoryBarrier;
-
-void VKAPI vkCmdPipelineBarrier(
- VkCmdBuffer cmdBuffer,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags destStageMask,
- VkBool32 byRegion,
- uint32_t memBarrierCount,
- const void* const* ppMemBarriers);
-
-// \note vkCmdWaitEvents includes memory barriers as well
-----
-
* Image layout transitions may need special care
Binding memory to objects
~~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-VkResult VKAPI vkBindBufferMemory(
- VkDevice device,
- VkBuffer buffer,
- VkDeviceMemory mem,
- VkDeviceSize memOffset);
-
-VkResult VKAPI vkBindImageMemory(
- VkDevice device,
- VkImage image,
- VkDeviceMemory mem,
- VkDeviceSize memOffset);
-----
-
* Buffers and images only
* Straightforward mapping where allocation size matches object size and memOffset = 0
* Sub-allocation of larger allocations
@@ -763,87 +275,6 @@ Sparse resources
Sparse memory resources are treated as separate feature from basic memory management. Details TBD still.
-[source,c]
-----
-typedef enum {
- VK_SPARSE_MEMORY_BIND_REPLICATE_64KIB_BLOCK_BIT = 0x00000001,
-} VkSparseMemoryBindFlagBits;
-typedef VkFlags VkSparseMemoryBindFlags;
-
-typedef struct {
- VkDeviceSize offset;
- VkDeviceSize memOffset;
- VkDeviceMemory mem;
- VkSparseMemoryBindFlags flags;
-} VkSparseMemoryBindInfo;
-
-VkResult VKAPI vkQueueBindSparseBufferMemory(
- VkQueue queue,
- VkBuffer buffer,
- uint32_t numBindings,
- const VkSparseMemoryBindInfo* pBindInfo);
-
-VkResult VKAPI vkQueueBindSparseImageOpaqueMemory(
- VkQueue queue,
- VkImage image,
- uint32_t numBindings,
- const VkSparseMemoryBindInfo* pBindInfo);
-
-// Non-opaque sparse images
-
-typedef enum {
- VK_SPARSE_IMAGE_FMT_SINGLE_MIPTAIL_BIT = 0x00000001,
- VK_SPARSE_IMAGE_FMT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
- VK_SPARSE_IMAGE_FMT_NONSTD_BLOCK_SIZE_BIT = 0x00000004,
-} VkSparseImageFormatFlagBits;
-typedef VkFlags VkSparseImageFormatFlags;
-
-typedef struct {
- VkImageAspect aspect;
- VkExtent3D imageGranularity;
- VkSparseImageFormatFlags flags;
-} VkSparseImageFormatProperties;
-
-VkResult VKAPI vkGetPhysicalDeviceSparseImageFormatProperties(
- VkPhysicalDevice physicalDevice,
- VkFormat format,
- VkImageType type,
- uint32_t samples,
- VkImageUsageFlags usage,
- VkImageTiling tiling,
- uint32_t* pNumProperties,
- VkSparseImageFormatProperties* pProperties);
-
-typedef struct {
- VkSparseImageFormatProperties formatProps;
- uint32_t imageMipTailStartLOD;
- VkDeviceSize imageMipTailSize;
- VkDeviceSize imageMipTailOffset;
- VkDeviceSize imageMipTailStride;
-} VkSparseImageMemoryRequirements;
-
-VkResult VKAPI vkGetImageSparseMemoryRequirements(
- VkDevice device,
- VkImage image,
- uint32_t* pNumRequirements,
- VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-
-typedef struct {
- VkImageSubresource subresource;
- VkOffset3D offset;
- VkExtent3D extent;
- VkDeviceSize memOffset;
- VkDeviceMemory mem;
- VkSparseMemoryBindFlags flags;
-} VkSparseImageMemoryBindInfo;
-
-VkResult VKAPI vkQueueBindSparseImageMemory(
- VkQueue queue,
- VkImage image,
- uint32_t numBindings,
- const VkSparseImageMemoryBindInfo* pBindInfo);
-----
-
Binding model
-------------
@@ -860,104 +291,6 @@ As a necessary side effect, the tests will provide coverage for allocating and a
Descriptor set functions
~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-// DescriptorSetLayout
-
-typedef struct {
- VkDescriptorType descriptorType;
- uint32_t arraySize;
- VkShaderStageFlags stageFlags;
- const VkSampler* pImmutableSamplers;
-} VkDescriptorSetLayoutBinding;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t count;
- const VkDescriptorSetLayoutBinding* pBinding;
-} VkDescriptorSetLayoutCreateInfo;
-
-VkResult VKAPI vkCreateDescriptorSetLayout(
- VkDevice device,
- const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
- VkDescriptorSetLayout* pSetLayout);
-
-// DescriptorPool
-
-typedef struct {
- VkDescriptorType type;
- uint32_t count;
-} VkDescriptorTypeCount;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t count;
- const VkDescriptorTypeCount* pTypeCount;
-} VkDescriptorPoolCreateInfo;
-
-VkResult VKAPI vkCreateDescriptorPool(
- VkDevice device,
- VkDescriptorPoolUsage poolUsage,
- uint32_t maxSets,
- const VkDescriptorPoolCreateInfo* pCreateInfo,
- VkDescriptorPool* pDescriptorPool);
-
-VkResult VKAPI vkResetDescriptorPool(
- VkDevice device,
- VkDescriptorPool descriptorPool);
-
-// DescriptorSet
-
-typedef struct {
- VkBufferView bufferView;
- VkSampler sampler;
- VkImageView imageView;
- VkAttachmentView attachmentView;
- VkImageLayout imageLayout;
-} VkDescriptorInfo;
-
-VkResult VKAPI vkAllocDescriptorSets(
- VkDevice device,
- VkDescriptorPool descriptorPool,
- VkDescriptorSetUsage setUsage,
- uint32_t count,
- const VkDescriptorSetLayout* pSetLayouts,
- VkDescriptorSet* pDescriptorSets,
- uint32_t* pCount);
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorSet destSet;
- uint32_t destBinding;
- uint32_t destArrayElement;
- uint32_t count;
- VkDescriptorType descriptorType;
- const VkDescriptorInfo* pDescriptors;
-} VkWriteDescriptorSet;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkDescriptorSet srcSet;
- uint32_t srcBinding;
- uint32_t srcArrayElement;
- VkDescriptorSet destSet;
- uint32_t destBinding;
- uint32_t destArrayElement;
- uint32_t count;
-} VkCopyDescriptorSet;
-
-VkResult VKAPI vkUpdateDescriptorSets(
- VkDevice device,
- uint32_t writeCount,
- const VkWriteDescriptorSet* pDescriptorWrites,
- uint32_t copyCount,
- const VkCopyDescriptorSet* pDescriptorCopies);
-----
-
Pipeline layout functions
~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -966,29 +299,6 @@ Pipeline layouts will be covered mostly by tests that use various layouts, but i
* Creating empty layouts for shaders that don't use any resources
** For example: vertex data generated with +gl_VertexID+ only
-[source,c]
-----
-typedef struct {
- VkShaderStageFlags stageFlags;
- uint32_t start;
- uint32_t length;
-} VkPushConstantRange;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t descriptorSetCount;
- const VkDescriptorSetLayout* pSetLayouts;
- uint32_t pushConstantRangeCount;
- const VkPushConstantRange* pPushConstantRanges;
-} VkPipelineLayoutCreateInfo;
-
-VkResult VKAPI vkCreatePipelineLayout(
- VkDevice device,
- const VkPipelineLayoutCreateInfo* pCreateInfo,
- VkPipelineLayout* pPipelineLayout);
-----
-
Multipass
---------
@@ -1005,180 +315,11 @@ Multipass tests will verify:
** Queries
* Large passes that may require tiler flushes
-[source,c]
-----
-// Framebuffer
-
-typedef struct {
- VkAttachmentView view;
- VkImageLayout layout;
-} VkAttachmentBindInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkRenderPass renderPass;
- uint32_t attachmentCount;
- const VkAttachmentBindInfo* pAttachments;
- uint32_t width;
- uint32_t height;
- uint32_t layers;
-} VkFramebufferCreateInfo;
-
-VkResult VKAPI vkCreateFramebuffer(
- VkDevice device,
- const VkFramebufferCreateInfo* pCreateInfo,
- VkFramebuffer* pFramebuffer);
-
-// RenderPass
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkFormat format;
- uint32_t samples;
- VkAttachmentLoadOp loadOp;
- VkAttachmentStoreOp storeOp;
- VkAttachmentLoadOp stencilLoadOp;
- VkAttachmentStoreOp stencilStoreOp;
- VkImageLayout initialLayout;
- VkImageLayout finalLayout;
-} VkAttachmentDescription;
-
-typedef struct {
- uint32_t attachment;
- VkImageLayout layout;
-} VkAttachmentReference;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkPipelineBindPoint pipelineBindPoint;
- VkSubpassDescriptionFlags flags;
- uint32_t inputCount;
- const VkAttachmentReference* inputAttachments;
- uint32_t colorCount;
- const VkAttachmentReference* colorAttachments;
- const VkAttachmentReference* resolveAttachments;
- VkAttachmentReference depthStencilAttachment;
- uint32_t preserveCount;
- const VkAttachmentReference* preserveAttachments;
-} VkSubpassDescription;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t srcSubpass;
- uint32_t destSubpass;
- VkPipelineStageFlags srcStageMask;
- VkPipelineStageFlags destStageMask;
- VkMemoryOutputFlags outputMask;
- VkMemoryInputFlags inputMask;
- VkBool32 byRegion;
-} VkSubpassDependency;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t attachmentCount;
- const VkAttachmentDescription* pAttachments;
- uint32_t subpassCount;
- const VkSubpassDescription* pSubpasses;
- uint32_t dependencyCount;
- const VkSubpassDependency* pDependencies;
-} VkRenderPassCreateInfo;
-
-VkResult VKAPI vkCreateRenderPass(
- VkDevice device,
- const VkRenderPassCreateInfo* pCreateInfo,
- VkRenderPass* pRenderPass);
-
-VkResult VKAPI vkGetRenderAreaGranularity(
- VkDevice device,
- VkRenderPass renderPass,
- VkExtent2D* pGranularity);
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkRenderPass renderPass;
- VkFramebuffer framebuffer;
- VkRect2D renderArea;
- uint32_t attachmentCount;
- const VkClearValue* pAttachmentClearValues;
-} VkRenderPassBeginInfo;
-
-typedef enum {
- VK_RENDER_PASS_CONTENTS_INLINE = 0,
- VK_RENDER_PASS_CONTENTS_SECONDARY_CMD_BUFFERS = 1,
- VK_RENDER_PASS_CONTENTS_BEGIN_RANGE = VK_RENDER_PASS_CONTENTS_INLINE,
- VK_RENDER_PASS_CONTENTS_END_RANGE = VK_RENDER_PASS_CONTENTS_SECONDARY_CMD_BUFFERS,
- VK_RENDER_PASS_CONTENTS_NUM = (VK_RENDER_PASS_CONTENTS_SECONDARY_CMD_BUFFERS - VK_RENDER_PASS_CONTENTS_INLINE + 1),
- VK_RENDER_PASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
-} VkRenderPassContents;
-
-void VKAPI vkCmdBeginRenderPass(
- VkCmdBuffer cmdBuffer,
- const VkRenderPassBeginInfo* pRenderPassBegin,
- VkRenderPassContents contents);
-
-void VKAPI vkCmdNextSubpass(
- VkCmdBuffer cmdBuffer,
- VkRenderPassContents contents);
-
-void VKAPI vkCmdEndRenderPass(
- VkCmdBuffer cmdBuffer);
-----
-
Device initialization
---------------------
Device initialization tests verify that all reported devices can be created, with various possible configurations.
-[source,c]
-----
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- const char* pAppName;
- uint32_t appVersion;
- const char* pEngineName;
- uint32_t engineVersion;
- uint32_t apiVersion;
-} VkApplicationInfo;
-
-typedef void* (VKAPI *PFN_vkAllocFunction)(
- void* pUserData,
- size_t size,
- size_t alignment,
- VkSystemAllocType allocType);
-
-typedef void (VKAPI *PFN_vkFreeFunction)(
- void* pUserData,
- void* pMem);
-
-typedef struct {
- void* pUserData;
- PFN_vkAllocFunction pfnAlloc;
- PFN_vkFreeFunction pfnFree;
-} VkAllocCallbacks;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- const VkApplicationInfo* pAppInfo;
- const VkAllocCallbacks* pAllocCb;
- uint32_t layerCount;
- const char*const* ppEnabledLayerNames;
- uint32_t extensionCount;
- const char*const* ppEnabledExtensionNames;
-} VkInstanceCreateInfo;
-
-VkResult VKAPI vkCreateInstance(
- const VkInstanceCreateInfo* pCreateInfo,
- VkInstance* pInstance);
-----
-
- +VkApplicationInfo+ parameters
* Arbitrary +pAppName+ / +pEngineName+ (spaces, utf-8, ...)
* +pAppName+ / +pEngineName+ = NULL?
@@ -1201,98 +342,6 @@ VkResult VKAPI vkCreateInstance(
.Spec issues
* Only VkPhysicalDevice is passed to vkCreateDevice, ICD-specific magic needed for passing callbacks down to VkDevice instance
-[source,c]
-----
-typedef struct {
- VkBool32 robustBufferAccess;
- VkBool32 fullDrawIndexUint32;
- VkBool32 imageCubeArray;
- VkBool32 independentBlend;
- VkBool32 geometryShader;
- VkBool32 tessellationShader;
- VkBool32 sampleRateShading;
- VkBool32 dualSourceBlend;
- VkBool32 logicOp;
- VkBool32 instancedDrawIndirect;
- VkBool32 depthClip;
- VkBool32 depthBiasClamp;
- VkBool32 fillModeNonSolid;
- VkBool32 depthBounds;
- VkBool32 wideLines;
- VkBool32 largePoints;
- VkBool32 textureCompressionETC2;
- VkBool32 textureCompressionASTC_LDR;
- VkBool32 textureCompressionBC;
- VkBool32 pipelineStatisticsQuery;
- VkBool32 vertexSideEffects;
- VkBool32 tessellationSideEffects;
- VkBool32 geometrySideEffects;
- VkBool32 fragmentSideEffects;
- VkBool32 shaderTessellationPointSize;
- VkBool32 shaderGeometryPointSize;
- VkBool32 shaderTextureGatherExtended;
- VkBool32 shaderStorageImageExtendedFormats;
- VkBool32 shaderStorageImageMultisample;
- VkBool32 shaderStorageBufferArrayConstantIndexing;
- VkBool32 shaderStorageImageArrayConstantIndexing;
- VkBool32 shaderUniformBufferArrayDynamicIndexing;
- VkBool32 shaderSampledImageArrayDynamicIndexing;
- VkBool32 shaderStorageBufferArrayDynamicIndexing;
- VkBool32 shaderStorageImageArrayDynamicIndexing;
- VkBool32 shaderClipDistance;
- VkBool32 shaderCullDistance;
- VkBool32 shaderFloat64;
- VkBool32 shaderInt64;
- VkBool32 shaderFloat16;
- VkBool32 shaderInt16;
- VkBool32 shaderResourceResidency;
- VkBool32 shaderResourceMinLOD;
- VkBool32 sparse;
- VkBool32 sparseResidencyBuffer;
- VkBool32 sparseResidencyImage2D;
- VkBool32 sparseResidencyImage3D;
- VkBool32 sparseResidency2Samples;
- VkBool32 sparseResidency4Samples;
- VkBool32 sparseResidency8Samples;
- VkBool32 sparseResidency16Samples;
- VkBool32 sparseResidencyStandard2DBlockShape;
- VkBool32 sparseResidencyStandard2DMSBlockShape;
- VkBool32 sparseResidencyStandard3DBlockShape;
- VkBool32 sparseResidencyAlignedMipSize;
- VkBool32 sparseResidencyNonResident;
- VkBool32 sparseResidencyNonResidentStrict;
- VkBool32 sparseResidencyAliased;
-} VkPhysicalDeviceFeatures;
-
-typedef struct {
- uint32_t queueFamilyIndex;
- uint32_t queueCount;
-} VkDeviceQueueCreateInfo;
-
-typedef enum {
- VK_DEVICE_CREATE_VALIDATION_BIT = 0x00000001,
-} VkDeviceCreateFlagBits;
-typedef VkFlags VkDeviceCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t queueRecordCount;
- const VkDeviceQueueCreateInfo* pRequestedQueues;
- uint32_t layerCount;
- const char*const* ppEnabledLayerNames;
- uint32_t extensionCount;
- const char*const* ppEnabledExtensionNames;
- const VkPhysicalDeviceFeatures* pEnabledFeatures;
- VkDeviceCreateFlags flags;
-} VkDeviceCreateInfo;
-
-VkResult VKAPI vkCreateDevice(
- VkPhysicalDevice physicalDevice,
- const VkDeviceCreateInfo* pCreateInfo,
- VkDevice* pDevice);
-----
-
* Creating multiple devices from single physical device
* Different queue configurations
** Combinations of supported node indexes
@@ -1315,15 +364,6 @@ Queue functions (one currently) will have a lot of indicental coverage from othe
* +cmdBufferCount+ = 0
* Submitting empty VkCmdBuffer
-[source,c]
-----
-VkResult VKAPI vkQueueSubmit(
- VkQueue queue,
- uint32_t cmdBufferCount,
- const VkCmdBuffer* pCmdBuffers,
- VkFence fence);
-----
-
.Spec issues
* Can +fence+ be +NULL+ if app doesn't need it?
@@ -1332,15 +372,6 @@ Synchronization
Synchronization tests will verify that all execution ordering primitives provided by the API will function as expected. Testing scheduling and synchronization robustness will require generating non-trivial workloads and possibly randomization to reveal potential issues.
-[source,c]
-----
-VkResult VKAPI vkQueueWaitIdle(
- VkQueue queue);
-
-VkResult VKAPI vkDeviceWaitIdle(
- VkDevice device);
-----
-
* Verify that all sync objects signaled after *WaitIdle() returns
** Fences (vkGetFenceStatus)
** Events (vkEventGetStatus)
@@ -1353,41 +384,6 @@ VkResult VKAPI vkDeviceWaitIdle(
Fences
~~~~~~
-[source,c]
-----
-typedef enum {
- VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
-} VkFenceCreateFlagBits;
-typedef VkFlags VkFenceCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkFenceCreateFlags flags;
-} VkFenceCreateInfo;
-
-VkResult VKAPI vkCreateFence(
- VkDevice device,
- const VkFenceCreateInfo* pCreateInfo,
- VkFence* pFence);
-
-VkResult VKAPI vkResetFences(
- VkDevice device,
- uint32_t fenceCount,
- const VkFence* pFences);
-
-VkResult VKAPI vkGetFenceStatus(
- VkDevice device,
- VkFence fence);
-
-VkResult VKAPI vkWaitForFences(
- VkDevice device,
- uint32_t fenceCount,
- const VkFence* pFences,
- VkBool32 waitAll,
- uint64_t timeout);
-----
-
* Basic waiting on fences
** All types of commands
** Waiting on a different thread than the thread that submitted the work
@@ -1405,30 +401,6 @@ VkResult VKAPI vkWaitForFences(
Semaphores
~~~~~~~~~~
-[source,c]
-----
-typedef VkFlags VkSemaphoreCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkSemaphoreCreateFlags flags;
-} VkSemaphoreCreateInfo;
-
-VkResult VKAPI vkCreateSemaphore(
- VkDevice device,
- const VkSemaphoreCreateInfo* pCreateInfo,
- VkSemaphore* pSemaphore);
-
-VkResult VKAPI vkQueueSignalSemaphore(
- VkQueue queue,
- VkSemaphore semaphore);
-
-VkResult VKAPI vkQueueWaitSemaphore(
- VkQueue queue,
- VkSemaphore semaphore);
-----
-
* All types of commands waiting & signaling semaphore
* Cross-queue semaphores
* Queuing wait on initially signaled semaphore
@@ -1441,53 +413,6 @@ NOTE: Semaphores might change; counting is causing problems for some IHVs.
Events
~~~~~~
-[source,c]
-----
-typedef VkFlags VkEventCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkEventCreateFlags flags;
-} VkEventCreateInfo;
-
-VkResult VKAPI vkCreateEvent(
- VkDevice device,
- const VkEventCreateInfo* pCreateInfo,
- VkEvent* pEvent);
-
-VkResult VKAPI vkGetEventStatus(
- VkDevice device,
- VkEvent event);
-
-VkResult VKAPI vkSetEvent(
- VkDevice device,
- VkEvent event);
-
-VkResult VKAPI vkResetEvent(
- VkDevice device,
- VkEvent event);
-
-void VKAPI vkCmdSetEvent(
- VkCmdBuffer cmdBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask);
-
-void VKAPI vkCmdResetEvent(
- VkCmdBuffer cmdBuffer,
- VkEvent event,
- VkPipelineStageFlags stageMask);
-
-void VKAPI vkCmdWaitEvents(
- VkCmdBuffer cmdBuffer,
- uint32_t eventCount,
- const VkEvent* pEvents,
- VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags destStageMask,
- uint32_t memBarrierCount,
- const void* const* ppMemBarriers);
-----
-
* All types of work waiting on all types of events
** Including signaling from CPU side (vkSetEvent)
** Memory barrier
@@ -1506,135 +431,11 @@ Pipeline query test details TBD. These are of lower priority initially.
NOTE: Currently contains only exact occlusion query as mandatory. Might be problematic for some, and may change?
-[source,c]
-----
-typedef enum {
- VK_QUERY_TYPE_OCCLUSION = 0,
- VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
- VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
- VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_PIPELINE_STATISTICS,
- VK_QUERY_TYPE_NUM = (VK_QUERY_TYPE_PIPELINE_STATISTICS - VK_QUERY_TYPE_OCCLUSION + 1),
- VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkQueryType;
-
-typedef enum {
- VK_QUERY_PIPELINE_STATISTIC_IA_VERTICES_BIT = 0x00000001,
- VK_QUERY_PIPELINE_STATISTIC_IA_PRIMITIVES_BIT = 0x00000002,
- VK_QUERY_PIPELINE_STATISTIC_VS_INVOCATIONS_BIT = 0x00000004,
- VK_QUERY_PIPELINE_STATISTIC_GS_INVOCATIONS_BIT = 0x00000008,
- VK_QUERY_PIPELINE_STATISTIC_GS_PRIMITIVES_BIT = 0x00000010,
- VK_QUERY_PIPELINE_STATISTIC_C_INVOCATIONS_BIT = 0x00000020,
- VK_QUERY_PIPELINE_STATISTIC_C_PRIMITIVES_BIT = 0x00000040,
- VK_QUERY_PIPELINE_STATISTIC_FS_INVOCATIONS_BIT = 0x00000080,
- VK_QUERY_PIPELINE_STATISTIC_TCS_PATCHES_BIT = 0x00000100,
- VK_QUERY_PIPELINE_STATISTIC_TES_INVOCATIONS_BIT = 0x00000200,
- VK_QUERY_PIPELINE_STATISTIC_CS_INVOCATIONS_BIT = 0x00000400,
-} VkQueryPipelineStatisticFlagBits;
-typedef VkFlags VkQueryPipelineStatisticFlags;
-
-typedef enum {
- VK_QUERY_RESULT_DEFAULT = 0,
- VK_QUERY_RESULT_64_BIT = 0x00000001,
- VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
- VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
- VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
-} VkQueryResultFlagBits;
-typedef VkFlags VkQueryResultFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkQueryType queryType;
- uint32_t slots;
- VkQueryPipelineStatisticFlags pipelineStatistics;
-} VkQueryPoolCreateInfo;
-
-VkResult VKAPI vkCreateQueryPool(
- VkDevice device,
- const VkQueryPoolCreateInfo* pCreateInfo,
- VkQueryPool* pQueryPool);
-
-VkResult VKAPI vkGetQueryPoolResults(
- VkDevice device,
- VkQueryPool queryPool,
- uint32_t startQuery,
- uint32_t queryCount,
- size_t* pDataSize,
- void* pData,
- VkQueryResultFlags flags);
-
-void VKAPI vkCmdBeginQuery(
- VkCmdBuffer cmdBuffer,
- VkQueryPool queryPool,
- uint32_t slot,
- VkQueryControlFlags flags);
-
-void VKAPI vkCmdEndQuery(
- VkCmdBuffer cmdBuffer,
- VkQueryPool queryPool,
- uint32_t slot);
-
-void VKAPI vkCmdResetQueryPool(
- VkCmdBuffer cmdBuffer,
- VkQueryPool queryPool,
- uint32_t startQuery,
- uint32_t queryCount);
-
-void VKAPI vkCmdCopyQueryPoolResults(
- VkCmdBuffer cmdBuffer,
- VkQueryPool queryPool,
- uint32_t startQuery,
- uint32_t queryCount,
- VkBuffer destBuffer,
- VkDeviceSize destOffset,
- VkDeviceSize destStride,
- VkQueryResultFlags flags);
-----
-
Buffers
-------
Buffers will have a lot of coverage from memory management and access tests. Targeted buffer tests need to verify that various corner-cases and more exotic configurations work as expected.
-[source,c]
-----
-typedef enum {
- VK_BUFFER_USAGE_TRANSFER_SOURCE_BIT = 0x00000001,
- VK_BUFFER_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002,
- VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
- VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
- VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
- VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
- VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
-} VkBufferUsageFlagBits;
-typedef VkFlags VkBufferUsageFlags;
-
-typedef enum {
- VK_BUFFER_CREATE_SPARSE_BIT = 0x00000001,
- VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
- VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
-} VkBufferCreateFlagBits;
-typedef VkFlags VkBufferCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkDeviceSize size;
- VkBufferUsageFlags usage;
- VkBufferCreateFlags flags;
- VkSharingMode sharingMode;
- uint32_t queueFamilyCount;
- const uint32_t* pQueueFamilyIndices;
-} VkBufferCreateInfo;
-
-VkResult VKAPI vkCreateBuffer(
- VkDevice device,
- const VkBufferCreateInfo* pCreateInfo,
- VkBuffer* pBuffer);
-----
-
* All combinations of create and usage flags work
** There are total 511 combinations of usage flags and 7 combinations of create flags
* Buffers of various sizes can be created and they report sensible memory requirements
@@ -1646,22 +447,8 @@ VkResult VKAPI vkCreateBuffer(
*** Device limit (maxTexelBufferSize)
* Sparse buffers: very large (limit TBD) buffers can be created
-[source,c]
-----
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkBuffer buffer;
- VkFormat format;
- VkDeviceSize offset;
- VkDeviceSize range;
-} VkBufferViewCreateInfo;
-
-VkResult VKAPI vkCreateBufferView(
- VkDevice device,
- const VkBufferViewCreateInfo* pCreateInfo,
- VkBufferView* pView);
-----
+Buffer views
+~~~~~~~~~~~~
* Buffer views of all (valid) types and formats can be created from all (compatible) buffers
** There are 2 buffer types and 173 different formats.
@@ -1687,79 +474,6 @@ Image functions
.Spec issues
* +VK_IMAGE_USAGE_GENERAL+?
-[source,c]
-----
-typedef enum {
- VK_IMAGE_TYPE_1D = 0,
- VK_IMAGE_TYPE_2D = 1,
- VK_IMAGE_TYPE_3D = 2,
- VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
- VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
- VK_IMAGE_TYPE_NUM = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
- VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageType;
-
-typedef enum {
- VK_IMAGE_TILING_LINEAR = 0,
- VK_IMAGE_TILING_OPTIMAL = 1,
- VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_LINEAR,
- VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_OPTIMAL,
- VK_IMAGE_TILING_NUM = (VK_IMAGE_TILING_OPTIMAL - VK_IMAGE_TILING_LINEAR + 1),
- VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
-} VkImageTiling;
-
-typedef enum {
- VK_IMAGE_USAGE_GENERAL = 0,
- VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT = 0x00000001,
- VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT = 0x00000002,
- VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
- VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
- VK_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000020,
- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
- VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
-} VkImageUsageFlagBits;
-typedef VkFlags VkImageUsageFlags;
-
-typedef enum {
- VK_IMAGE_CREATE_SPARSE_BIT = 0x00000001,
- VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
- VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
- VK_IMAGE_CREATE_INVARIANT_DATA_BIT = 0x00000008,
- VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000010,
- VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000020,
-} VkImageCreateFlagBits;
-typedef VkFlags VkImageCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkImageType imageType;
- VkFormat format;
- VkExtent3D extent;
- uint32_t mipLevels;
- uint32_t arraySize;
- uint32_t samples;
- VkImageTiling tiling;
- VkImageUsageFlags usage;
- VkImageCreateFlags flags;
- VkSharingMode sharingMode;
- uint32_t queueFamilyCount;
- const uint32_t* pQueueFamilyIndices;
-} VkImageCreateInfo;
-
-VkResult VKAPI vkCreateImage(
- VkDevice device,
- const VkImageCreateInfo* pCreateInfo,
- VkImage* pImage);
-
-VkResult VKAPI vkGetImageSubresourceLayout(
- VkDevice device,
- VkImage image,
- const VkImageSubresource* pSubresource,
- VkSubresourceLayout* pLayout);
-----
-
* All valid and supported combinations of image parameters
** Sampling verification with nearest only (other modes will be covered separately)
* Various image sizes
@@ -1778,39 +492,6 @@ Image view functions
* Memory access granularity
** Writing concurrently to different areas of same memory backed by same/different image or view
-[source,c]
-----
-typedef struct {
- VkChannelSwizzle r;
- VkChannelSwizzle g;
- VkChannelSwizzle b;
- VkChannelSwizzle a;
-} VkChannelMapping;
-
-typedef struct {
- VkImageAspect aspect;
- uint32_t baseMipLevel;
- uint32_t mipLevels;
- uint32_t baseArraySlice;
- uint32_t arraySize;
-} VkImageSubresourceRange;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkImage image;
- VkImageViewType viewType;
- VkFormat format;
- VkChannelMapping channels;
- VkImageSubresourceRange subresourceRange;
-} VkImageViewCreateInfo;
-
-VkResult VKAPI vkCreateImageView(
- VkDevice device,
- const VkImageViewCreateInfo* pCreateInfo,
- VkImageView* pView);
-----
-
* Image views of all (valid) types and formats can be created from all (compatible) images
* Channel swizzles
* Depth- and stencil-mode
@@ -1822,30 +503,8 @@ VkResult VKAPI vkCreateImageView(
* Changing memory binding makes memory contents visible in already created views
** Concurrently changing memory binding and creating views
-[source,c]
-----
-typedef enum {
- VK_ATTACHMENT_VIEW_CREATE_READ_ONLY_DEPTH_BIT = 0x00000001,
- VK_ATTACHMENT_VIEW_CREATE_READ_ONLY_STENCIL_BIT = 0x00000002,
-} VkAttachmentViewCreateFlagBits;
-typedef VkFlags VkAttachmentViewCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkImage image;
- VkFormat format;
- uint32_t mipLevel;
- uint32_t baseArraySlice;
- uint32_t arraySize;
- VkAttachmentViewCreateFlags flags;
-} VkAttachmentViewCreateInfo;
-
-VkResult VKAPI vkCreateAttachmentView(
- VkDevice device,
- const VkAttachmentViewCreateInfo* pCreateInfo,
- VkAttachmentView* pView);
-----
+Render target views
+^^^^^^^^^^^^^^^^^^^
* Writing to color/depth/stencil attachments in various view configurations
** Multipass tests will contain some coverage for this
@@ -1860,38 +519,6 @@ Shaders
Shader API test will verify that shader loading functions behave as expected. Verifying that various SPIR-V constructs are accepted and executed correctly however is not an objective; that will be covered more extensively by a separate SPIR-V test set.
-[source,c]
-----
-typedef VkFlags VkShaderModuleCreateFlags;
-typedef VkFlags VkShaderCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- size_t codeSize;
- const void* pCode;
- VkShaderModuleCreateFlags flags;
-} VkShaderModuleCreateInfo;
-
-VkResult VKAPI vkCreateShaderModule(
- VkDevice device,
- const VkShaderModuleCreateInfo* pCreateInfo,
- VkShaderModule* pShaderModule);
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkShaderModule module;
- const char* pName;
- VkShaderCreateFlags flags;
-} VkShaderCreateInfo;
-
-VkResult VKAPI vkCreateShader(
- VkDevice device,
- const VkShaderCreateInfo* pCreateInfo,
- VkShader* pShader);
-----
-
Pipelines
---------
@@ -1900,182 +527,6 @@ Construction
Pipeline tests will create various pipelines and verify that rendering results appear to match (resulting HW pipeline is correct). Fixed-function unit corner-cases nor accuracy is verified. It is not possible to exhaustively test all pipeline configurations so tests have to test some areas in isolation and extend coverage with randomized tests.
-[source,c]
-----
-typedef enum {
- VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
- VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
- VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
-} VkPipelineCreateFlagBits;
-typedef VkFlags VkPipelineCreateFlags;
-
-typedef struct {
- uint32_t constantId;
- size_t size;
- uint32_t offset;
-} VkSpecializationMapEntry;
-
-typedef struct {
- uint32_t mapEntryCount;
- const VkSpecializationMapEntry* pMap;
- const size_t dataSize;
- const void* pData;
-} VkSpecializationInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkShaderStage stage;
- VkShader shader;
- const VkSpecializationInfo* pSpecializationInfo;
-} VkPipelineShaderStageCreateInfo;
-
-typedef struct {
- uint32_t binding;
- uint32_t strideInBytes;
- VkVertexInputStepRate stepRate;
-} VkVertexInputBindingDescription;
-
-typedef struct {
- uint32_t location;
- uint32_t binding;
- VkFormat format;
- uint32_t offsetInBytes;
-} VkVertexInputAttributeDescription;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t bindingCount;
- const VkVertexInputBindingDescription* pVertexBindingDescriptions;
- uint32_t attributeCount;
- const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
-} VkPipelineVertexInputStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkPrimitiveTopology topology;
- VkBool32 primitiveRestartEnable;
-} VkPipelineInputAssemblyStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t patchControlPoints;
-} VkPipelineTessellationStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t viewportCount;
-} VkPipelineViewportStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkBool32 depthClipEnable;
- VkBool32 rasterizerDiscardEnable;
- VkFillMode fillMode;
- VkCullMode cullMode;
- VkFrontFace frontFace;
-} VkPipelineRasterStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t rasterSamples;
- VkBool32 sampleShadingEnable;
- float minSampleShading;
- VkSampleMask sampleMask;
-} VkPipelineMultisampleStateCreateInfo;
-
-typedef struct {
- VkStencilOp stencilFailOp;
- VkStencilOp stencilPassOp;
- VkStencilOp stencilDepthFailOp;
- VkCompareOp stencilCompareOp;
-} VkStencilOpState;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkBool32 depthTestEnable;
- VkBool32 depthWriteEnable;
- VkCompareOp depthCompareOp;
- VkBool32 depthBoundsEnable;
- VkBool32 stencilTestEnable;
- VkStencilOpState front;
- VkStencilOpState back;
-} VkPipelineDepthStencilStateCreateInfo;
-
-typedef struct {
- VkBool32 blendEnable;
- VkBlend srcBlendColor;
- VkBlend destBlendColor;
- VkBlendOp blendOpColor;
- VkBlend srcBlendAlpha;
- VkBlend destBlendAlpha;
- VkBlendOp blendOpAlpha;
- VkChannelFlags channelWriteMask;
-} VkPipelineColorBlendAttachmentState;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkBool32 alphaToCoverageEnable;
- VkBool32 logicOpEnable;
- VkLogicOp logicOp;
- uint32_t attachmentCount;
- const VkPipelineColorBlendAttachmentState* pAttachments;
-} VkPipelineColorBlendStateCreateInfo;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t stageCount;
- const VkPipelineShaderStageCreateInfo* pStages;
- const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
- const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
- const VkPipelineTessellationStateCreateInfo* pTessellationState;
- const VkPipelineViewportStateCreateInfo* pViewportState;
- const VkPipelineRasterStateCreateInfo* pRasterState;
- const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
- const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
- const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
- VkPipelineCreateFlags flags;
- VkPipelineLayout layout;
- VkRenderPass renderPass;
- uint32_t subpass;
- VkPipeline basePipelineHandle;
- int32_t basePipelineIndex;
-} VkGraphicsPipelineCreateInfo;
-
-VkResult VKAPI vkCreateGraphicsPipelines(
- VkDevice device,
- VkPipelineCache pipelineCache,
- uint32_t count,
- const VkGraphicsPipelineCreateInfo* pCreateInfos,
- VkPipeline* pPipelines);
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkPipelineShaderStageCreateInfo cs;
- VkPipelineCreateFlags flags;
- VkPipelineLayout layout;
- VkPipeline basePipelineHandle;
- int32_t basePipelineIndex;
-} VkComputePipelineCreateInfo;
-
-VkResult VKAPI vkCreateComputePipelines(
- VkDevice device,
- VkPipelineCache pipelineCache,
- uint32_t count,
- const VkComputePipelineCreateInfo* pCreateInfos,
- VkPipeline* pPipelines);
-----
-
Pipeline caches
^^^^^^^^^^^^^^^
@@ -2083,37 +534,6 @@ Extend pipeline tests to cases to use pipeline caches, test that pipelines creat
Verify that maximum cache size is not exceeded.
-[source,c]
-----
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- size_t initialSize;
- const void* initialData;
- size_t maxSize;
-} VkPipelineCacheCreateInfo;
-
-VkResult VKAPI vkCreatePipelineCache(
- VkDevice device,
- const VkPipelineCacheCreateInfo* pCreateInfo,
- VkPipelineCache* pPipelineCache);
-
-size_t VKAPI vkGetPipelineCacheSize(
- VkDevice device,
- VkPipelineCache pipelineCache);
-
-VkResult VKAPI vkGetPipelineCacheData(
- VkDevice device,
- VkPipelineCache pipelineCache,
- void* pData);
-
-VkResult VKAPI vkMergePipelineCaches(
- VkDevice device,
- VkPipelineCache destCache,
- uint32_t srcCacheCount,
- const VkPipelineCache* pSrcCaches);
-----
-
Pipeline state
~~~~~~~~~~~~~~
@@ -2126,37 +546,6 @@ Pipeline tests, as they need to verify rendering results, will provide a lot of
.Spec issues
* Does vkCmdBindPipeline invalidate other state bits?
-[source,c]
-----
-void VKAPI vkCmdBindPipeline(
- VkCmdBuffer cmdBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipeline pipeline);
-
-void VKAPI vkCmdBindDescriptorSets(
- VkCmdBuffer cmdBuffer,
- VkPipelineBindPoint pipelineBindPoint,
- VkPipelineLayout layout,
- uint32_t firstSet,
- uint32_t setCount,
- const VkDescriptorSet* pDescriptorSets,
- uint32_t dynamicOffsetCount,
- const uint32_t* pDynamicOffsets);
-
-void VKAPI vkCmdBindIndexBuffer(
- VkCmdBuffer cmdBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- VkIndexType indexType);
-
-void VKAPI vkCmdBindVertexBuffers(
- VkCmdBuffer cmdBuffer,
- uint32_t startBinding,
- uint32_t bindingCount,
- const VkBuffer* pBuffers,
- const VkDeviceSize* pOffsets);
-----
-
Samplers
--------
@@ -2167,76 +556,6 @@ Sampler tests verify that sampler parameters are mapped to correct HW state. Tha
* All texture types
* Mip-mapping with explicit and implicit LOD
-[source,c]
-----
-typedef enum {
- VK_TEX_FILTER_NEAREST = 0,
- VK_TEX_FILTER_LINEAR = 1,
- VK_TEX_FILTER_BEGIN_RANGE = VK_TEX_FILTER_NEAREST,
- VK_TEX_FILTER_END_RANGE = VK_TEX_FILTER_LINEAR,
- VK_TEX_FILTER_NUM = (VK_TEX_FILTER_LINEAR - VK_TEX_FILTER_NEAREST + 1),
- VK_TEX_FILTER_MAX_ENUM = 0x7FFFFFFF
-} VkTexFilter;
-
-typedef enum {
- VK_TEX_MIPMAP_MODE_BASE = 0,
- VK_TEX_MIPMAP_MODE_NEAREST = 1,
- VK_TEX_MIPMAP_MODE_LINEAR = 2,
- VK_TEX_MIPMAP_MODE_BEGIN_RANGE = VK_TEX_MIPMAP_MODE_BASE,
- VK_TEX_MIPMAP_MODE_END_RANGE = VK_TEX_MIPMAP_MODE_LINEAR,
- VK_TEX_MIPMAP_MODE_NUM = (VK_TEX_MIPMAP_MODE_LINEAR - VK_TEX_MIPMAP_MODE_BASE + 1),
- VK_TEX_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkTexMipmapMode;
-
-typedef enum {
- VK_TEX_ADDRESS_WRAP = 0,
- VK_TEX_ADDRESS_MIRROR = 1,
- VK_TEX_ADDRESS_CLAMP = 2,
- VK_TEX_ADDRESS_MIRROR_ONCE = 3,
- VK_TEX_ADDRESS_CLAMP_BORDER = 4,
- VK_TEX_ADDRESS_BEGIN_RANGE = VK_TEX_ADDRESS_WRAP,
- VK_TEX_ADDRESS_END_RANGE = VK_TEX_ADDRESS_CLAMP_BORDER,
- VK_TEX_ADDRESS_NUM = (VK_TEX_ADDRESS_CLAMP_BORDER - VK_TEX_ADDRESS_WRAP + 1),
- VK_TEX_ADDRESS_MAX_ENUM = 0x7FFFFFFF
-} VkTexAddress;
-
-typedef enum {
- VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
- VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
- VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
- VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
- VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
- VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
- VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
- VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
- VK_BORDER_COLOR_NUM = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
- VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
-} VkBorderColor;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkTexFilter magFilter;
- VkTexFilter minFilter;
- VkTexMipmapMode mipMode;
- VkTexAddress addressU;
- VkTexAddress addressV;
- VkTexAddress addressW;
- float mipLodBias;
- float maxAnisotropy;
- VkBool32 compareEnable;
- VkCompareOp compareOp;
- float minLod;
- float maxLod;
- VkBorderColor borderColor;
-} VkSamplerCreateInfo;
-
-VkResult VKAPI vkCreateSampler(
- VkDevice device,
- const VkSamplerCreateInfo* pCreateInfo,
- VkSampler* pSampler);
-----
-
Dynamic state objects
---------------------
@@ -2246,96 +565,6 @@ Pipeline tests will include coverage for most dynamic state object usage as some
* Dynamic state object binding persistence over pipeline changes
* Large amounts of unique dynamic state objects in a command buffer, pass, or multipass
-[source,c]
-----
-// Viewport
-
-typedef struct {
- float originX;
- float originY;
- float width;
- float height;
- float minDepth;
- float maxDepth;
-} VkViewport;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t viewportAndScissorCount;
- const VkViewport* pViewports;
- const VkRect2D* pScissors;
-} VkDynamicViewportStateCreateInfo;
-
-VkResult VKAPI vkCreateDynamicViewportState(
- VkDevice device,
- const VkDynamicViewportStateCreateInfo* pCreateInfo,
- VkDynamicViewportState* pState);
-
-void VKAPI vkCmdBindDynamicViewportState(
- VkCmdBuffer cmdBuffer,
- VkDynamicViewportState dynamicViewportState);
-
-// Raster
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- float depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- float lineWidth;
-} VkDynamicRasterStateCreateInfo;
-
-VkResult VKAPI vkCreateDynamicRasterState(
- VkDevice device,
- const VkDynamicRasterStateCreateInfo* pCreateInfo,
- VkDynamicRasterState* pState);
-
-void VKAPI vkCmdBindDynamicRasterState(
- VkCmdBuffer cmdBuffer,
- VkDynamicRasterState dynamicRasterState);
-
-// Color blend
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- float blendConst[4];
-} VkDynamicColorBlendStateCreateInfo;
-
-VkResult VKAPI vkCreateDynamicColorBlendState(
- VkDevice device,
- const VkDynamicColorBlendStateCreateInfo* pCreateInfo,
- VkDynamicColorBlendState* pState);
-
-void VKAPI vkCmdBindDynamicColorBlendState(
- VkCmdBuffer cmdBuffer,
- VkDynamicColorBlendState dynamicColorBlendState);
-
-// Depth & stencil
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- float minDepthBounds;
- float maxDepthBounds;
- uint32_t stencilReadMask;
- uint32_t stencilWriteMask;
- uint32_t stencilFrontRef;
- uint32_t stencilBackRef;
-} VkDynamicDepthStencilStateCreateInfo;
-
-VkResult VKAPI vkCreateDynamicDepthStencilState(
- VkDevice device,
- const VkDynamicDepthStencilStateCreateInfo* pCreateInfo,
- VkDynamicDepthStencilState* pState);
-
-void VKAPI vkCmdBindDynamicDepthStencilState(
- VkCmdBuffer cmdBuffer,
- VkDynamicDepthStencilState dynamicDepthStencilState);
-----
-
Command buffers
---------------
@@ -2346,100 +575,9 @@ Tests for various rendering features will provide significant coverage for comma
* Various optimize flags combined with various command buffer sizes and contents
** Forcing optimize flags in other tests might be useful for finding cases that may break
-[source,c]
-----
-typedef enum {
- VK_CMD_BUFFER_LEVEL_PRIMARY = 0,
- VK_CMD_BUFFER_LEVEL_SECONDARY = 1,
- VK_CMD_BUFFER_LEVEL_BEGIN_RANGE = VK_CMD_BUFFER_LEVEL_PRIMARY,
- VK_CMD_BUFFER_LEVEL_END_RANGE = VK_CMD_BUFFER_LEVEL_SECONDARY,
- VK_CMD_BUFFER_LEVEL_NUM = (VK_CMD_BUFFER_LEVEL_SECONDARY - VK_CMD_BUFFER_LEVEL_PRIMARY + 1),
- VK_CMD_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
-} VkCmdBufferLevel;
-
-typedef VkFlags VkCmdBufferCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkCmdPool cmdPool;
- VkCmdBufferLevel level;
- VkCmdBufferCreateFlags flags;
-} VkCmdBufferCreateInfo;
-
-VkResult VKAPI vkCreateCommandBuffer(
- VkDevice device,
- const VkCmdBufferCreateInfo* pCreateInfo,
- VkCmdBuffer* pCmdBuffer);
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- VkCmdBufferOptimizeFlags flags;
- VkRenderPass renderPass;
- VkFramebuffer framebuffer;
-} VkCmdBufferBeginInfo;
-
-typedef enum {
- VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT = 0x00000001,
- VK_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT = 0x00000002,
- VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT = 0x00000004,
- VK_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT = 0x00000008,
- VK_CMD_BUFFER_OPTIMIZE_NO_SIMULTANEOUS_USE_BIT = 0x00000010,
-} VkCmdBufferOptimizeFlagBits;
-typedef VkFlags VkCmdBufferOptimizeFlags;
-
-VkResult VKAPI vkBeginCommandBuffer(
- VkCmdBuffer cmdBuffer,
- const VkCmdBufferBeginInfo* pBeginInfo);
-
-VkResult VKAPI vkEndCommandBuffer(
- VkCmdBuffer cmdBuffer);
-
-typedef enum {
- VK_CMD_BUFFER_RESET_RELEASE_RESOURCES = 0x00000001,
-} VkCmdBufferResetFlagBits;
-typedef VkFlags VkCmdBufferResetFlags;
-
-VkResult VKAPI vkResetCommandBuffer(
- VkCmdBuffer cmdBuffer,
- VkCmdBufferResetFlags flags);
-----
-
Command Pools (6.1 in VK 1.0 Spec)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-typedef enum {
- VK_CMD_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
- VK_CMD_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
-} VkCmdPoolCreateFlagBits;
-typedef VkFlags VkCmdPoolCreateFlags;
-
-typedef struct {
- VkStructureType sType;
- const void* pNext;
- uint32_t queueFamilyIndex;
- VkCmdPoolCreateFlags flags;
-} VkCmdPoolCreateInfo;
-
-VkResult VKAPI vkCreateCommandPool(
- VkDevice device,
- const VkCmdPoolCreateInfo* pCreateInfo,
- VkCmdPool* pCmdPool);
-
-typedef enum {
- VK_CMD_POOL_RESET_RELEASE_RESOURCES = 0x00000001,
-} VkCmdPoolResetFlagBits;
-typedef VkFlags VkCmdPoolResetFlags;
-
-VkResult VKAPI vkResetCommandPool(
- VkDevice device,
- VkCmdPool cmdPool,
- VkCmdPoolResetFlags flags);
-----
-
[cols="1,4,8,8", options="header"]
|===
|No. | Tested area | Test Description | Relevant specification text
@@ -2508,14 +646,6 @@ Command Buffer Submission (6.4 in VK 1.0 Spec)
Secondary Command Buffer Execution (6.6 in VK 1.0 Spec)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-[source,c]
-----
-void VKAPI vkCmdExecuteCommands(
- VkCmdBuffer cmdBuffer,
- uint32_t cmdBuffersCount,
- const VkCmdBuffer* pCmdBuffers);
-----
-
[cols="1,4,8,8", options="header"]
|===
|No. | Tested area | Test Description | Relevant specification text
@@ -2543,38 +673,6 @@ Draw commands
Draw command tests verify that all draw parameters are respected (including vertex input state) and various draw call sizes work correctly. The tests won't however validate that all side effects of shader invocations happen as intended (covered by feature-specific tests) nor that primitive rasterization is fully correct (will be covered by separate targeted tests).
-[source,c]
-----
-void VKAPI vkCmdDraw(
- VkCmdBuffer cmdBuffer,
- uint32_t firstVertex,
- uint32_t vertexCount,
- uint32_t firstInstance,
- uint32_t instanceCount);
-
-void VKAPI vkCmdDrawIndexed(
- VkCmdBuffer cmdBuffer,
- uint32_t firstIndex,
- uint32_t indexCount,
- int32_t vertexOffset,
- uint32_t firstInstance,
- uint32_t instanceCount);
-
-void VKAPI vkCmdDrawIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- uint32_t count,
- uint32_t stride);
-
-void VKAPI vkCmdDrawIndexedIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer buffer,
- VkDeviceSize offset,
- uint32_t count,
- uint32_t stride);
-----
-
Compute
-------
@@ -2582,20 +680,6 @@ Like draw tests, compute dispatch tests will validate that call parameters have
NOTE: Assuming that compute-specific shader features, such as shared memory access, is covered by SPIR-V tests.
-[source,c]
-----
-void VKAPI vkCmdDispatch(
- VkCmdBuffer cmdBuffer,
- uint32_t x,
- uint32_t y,
- uint32_t z);
-
-void VKAPI vkCmdDispatchIndirect(
- VkCmdBuffer cmdBuffer,
- VkBuffer buffer,
- VkDeviceSize offset);
-----
-
Copies and blits
----------------
@@ -2610,36 +694,6 @@ Buffer copy tests need to validate that copies and updates happen as expected fo
NOTE: GPU cache control tests need to verify copy source and destination visibility as well.
-[source,c]
-----
-typedef struct {
- VkDeviceSize srcOffset;
- VkDeviceSize destOffset;
- VkDeviceSize copySize;
-} VkBufferCopy;
-
-void VKAPI vkCmdCopyBuffer(
- VkCmdBuffer cmdBuffer,
- VkBuffer srcBuffer,
- VkBuffer destBuffer,
- uint32_t regionCount,
- const VkBufferCopy* pRegions);
-
-void VKAPI vkCmdUpdateBuffer(
- VkCmdBuffer cmdBuffer,
- VkBuffer destBuffer,
- VkDeviceSize destOffset,
- VkDeviceSize dataSize,
- const uint32_t* pData);
-
-void VKAPI vkCmdFillBuffer(
- VkCmdBuffer cmdBuffer,
- VkBuffer destBuffer,
- VkDeviceSize destOffset,
- VkDeviceSize fillSize,
- uint32_t data);
-----
-
Image copies
~~~~~~~~~~~~
@@ -2656,45 +710,6 @@ Image copy and blitting tests need to validate that copies and updates happen as
** With and without scaling
** Copies between different but compatible formats (format conversions)
-[source,c]
-----
-typedef struct {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffset;
- VkImageSubresourceLayers destSubresource;
- VkOffset3D destOffset;
- VkExtent3D extent;
-} VkImageCopy;
-
-typedef struct {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffset;
- VkExtent3D srcExtent;
- VkImageSubresourceLayers destSubresource;
- VkOffset3D destOffset;
- VkExtent3D destExtent;
-} VkImageBlit;
-
-void VKAPI vkCmdCopyImage(
- VkCmdBuffer cmdBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageCopy* pRegions);
-
-void VKAPI vkCmdBlitImage(
- VkCmdBuffer cmdBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageBlit* pRegions,
- VkTexFilter filter);
-----
-
Copies between buffers and images
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -2705,34 +720,6 @@ is well tested. This tests should cover corner cases.
** Whole and partial copies
* Multiple copies in one command
-[source,c]
-----
-typedef struct {
- VkDeviceSize bufferOffset;
- uint32_t bufferRowLength;
- uint32_t bufferImageHeight;
- VkImageSubresourceLayers imageSubresource;
- VkOffset3D imageOffset;
- VkExtent3D imageExtent;
-} VkBufferImageCopy;
-
-void VKAPI vkCmdCopyBufferToImage(
- VkCmdBuffer cmdBuffer,
- VkBuffer srcBuffer,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions);
-
-void VKAPI vkCmdCopyImageToBuffer(
- VkCmdBuffer cmdBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkBuffer destBuffer,
- uint32_t regionCount,
- const VkBufferImageCopy* pRegions);
-----
-
Clearing images
~~~~~~~~~~~~~~~
@@ -2741,136 +728,24 @@ Clearing tests need to validate that clearing happen as expected for both simple
* Clear the attachments.
** Whole and partial clear.
-[source,c]
-----
-typedef union {
- float f32[4];
- int32_t s32[4];
- uint32_t u32[4];
-} VkClearColorValue;
-
-typedef struct {
- float depth;
- uint32_t stencil;
-} VkClearDepthStencilValue;
-
-typedef union {
- VkClearColorValue color;
- VkClearDepthStencilValue ds;
-} VkClearValue;
-
-void VKAPI vkCmdClearColorImage(
- VkCmdBuffer cmdBuffer,
- VkImage image,
- VkImageLayout imageLayout,
- const VkClearColorValue* pColor,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges);
-
-void VKAPI vkCmdClearDepthStencilImage(
- VkCmdBuffer cmdBuffer,
- VkImage image,
- VkImageLayout imageLayout,
- float depth,
- uint32_t stencil,
- uint32_t rangeCount,
- const VkImageSubresourceRange* pRanges);
-
-void VKAPI vkCmdClearColorAttachment(
- VkCmdBuffer cmdBuffer,
- uint32_t colorAttachment,
- VkImageLayout imageLayout,
- const VkClearColorValue* pColor,
- uint32_t rectCount,
- const VkRect3D* pRects);
-
-void VKAPI vkCmdClearDepthStencilAttachment(
- VkCmdBuffer cmdBuffer,
- VkImageAspectFlags imageAspectMask,
- VkImageLayout imageLayout,
- float depth,
- uint32_t stencil,
- uint32_t rectCount,
- const VkRect3D* pRects);
-----
-
Multisample resolve
~~~~~~~~~~~~~~~~~~~
Multisample tests need to validate that clearing happen as expected for both simple and more complex cases.
-[source,c]
-----
-typedef struct {
- VkImageSubresourceLayers srcSubresource;
- VkOffset3D srcOffset;
- VkImageSubresourceLayers destSubresource;
- VkOffset3D destOffset;
- VkExtent3D extent;
-} VkImageResolve;
-
-void VKAPI vkCmdResolveImage(
- VkCmdBuffer cmdBuffer,
- VkImage srcImage,
- VkImageLayout srcImageLayout,
- VkImage destImage,
- VkImageLayout destImageLayout,
- uint32_t regionCount,
- const VkImageResolve* pRegions);
-----
Push constants
--------------
-[source,c]
-----
-void VKAPI vkCmdPushConstants(
- VkCmdBuffer cmdBuffer,
- VkPipelineLayout layout,
- VkShaderStageFlags stageFlags,
- uint32_t start,
- uint32_t length,
- const void* values);
-----
-
* Range size, including verify various size of a single range from minimum to maximum
* Range count, including verify all the valid shader stages
* Data update, including verify a sub-range update, multiple times of updates
-
+
? Invalid usages specified in spec NOT tested
GPU timestamps
--------------
-[source,c]
-----
-enum VkPipelineStageFlagBits
-{
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
- VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
- VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
- VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
- VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
- VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
- VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
- VK_PIPELINE_STAGE_HOST_BIT = 0x00002000,
- VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00004000,
- VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00008000,
-};
-
-void VKAPI vkCmdWriteTimestamp(
- VkCommandBuffer commandBuffer,
- VkPipelineStageFlagBits pipelineStage,
- VkQueryPool queryPool,
- deUint32 entry);
-----
-
* All timestamp stages
* record multiple timestamps in single command buffer
* timestamps in/out of render pass
@@ -2878,7 +753,6 @@ void VKAPI vkCmdWriteTimestamp(
.Spec issues
-
Validation layer tests
----------------------