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platform/upstream/SPIRV-Cross
master
tizen
upstream
Domain: Graphics System / GL; Licenses: Apache-2.0;
Joonbum Ko <joonbum.ko@samsung.com>, SooChan Lim <sc1.lim@samsung.com>
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shaders-ue4
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Author
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2023-06-23
Use --preserve-numeric-ids when assembling test shaders.
Chip Davis
4
-226
/
+226
2023-06-06
MSL: Handle more complex array copy scenarios with bool <-> short.
Hans-Kristian Arntzen
4
-8
/
+4
2022-11-20
Interleave undef values with constants and types.
Chip Davis
3
-7
/
+7
2022-09-13
MSL: only fix up gl_FragCoord if really necessary.
Yuwen Wu
2
-4
/
+2
2022-09-02
Update dependencies.
Hans-Kristian Arntzen
1
-318
/
+0
2022-05-18
Attempt more optimal codegen for OpCompositeInsert.
Hans-Kristian Arntzen
17
-184
/
+134
2022-01-17
Do not forward expressions which carry a huge amount of dependencies.
Hans-Kristian Arntzen
5
-25
/
+21
2022-01-05
Roll dependencies.
Hans-Kristian Arntzen
4
-0
/
+0
2021-09-28
MSL: Support synthetic functions in function constants.
Bill Hollings
1
-7
/
+7
2021-09-22
MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
Bill Hollings
5
-14
/
+14
2021-06-28
Handle SPIR-V 1.4 selection constructs.
Hans-Kristian Arntzen
4
-4
/
+4
2021-04-19
MSL: Sort builtin IO block members by builtin type.
Hans-Kristian Arntzen
1
-1
/
+1
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2
-2
/
+4
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
1
-0
/
+213
2020-10-13
MSL: Support atomic access to images from argument buffers.
Chip Davis
1
-0
/
+130
2020-08-21
Overhaul how we deal with reserved identifiers.
Hans-Kristian Arntzen
1
-2
/
+2
2020-07-06
MSL: Use input attachment index directly for resource index fallback.
Hans-Kristian Arntzen
1
-1
/
+1
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2
-2
/
+4
2019-12-02
Roll SPIRV-Tools, SPIRV-Headers and GLSLang
Dan Sinclair
4
-1188
/
+0
2019-12-02
MSL: Support ClipDistance as an input stage variable.
Hans-Kristian Arntzen
1
-0
/
+2
2019-11-28
MSL: Fix automatic binding allocation for image atomic buffers.
Hans-Kristian Arntzen
2
-2
/
+2
2019-10-28
MSL: Remove hacky workaround for patch constant passing.
Hans-Kristian Arntzen
4
-238
/
+238
2019-10-28
Hack some constants in UE4 tests.
Hans-Kristian Arntzen
2
-4
/
+4
2019-10-28
MSL: Ensure stable output for access chain CFG workarounds.
Hans-Kristian Arntzen
1
-3
/
+8
2019-10-26
MSL: Declare arrays with proper type wrapper.
Hans-Kristian Arntzen
8
-56
/
+56
2019-10-26
MSL: Fix array of array declaration.
Hans-Kristian Arntzen
4
-4
/
+4
2019-10-26
MSL: Rewrite tessellation_access_chain.
Hans-Kristian Arntzen
8
-34
/
+82
2019-10-26
MSL: Do not declare variables which will not be unflattened.
Hans-Kristian Arntzen
6
-7
/
+0
2019-10-26
Implement constant empty struct correctly on all backends.
Hans-Kristian Arntzen
2
-4
/
+0
2019-10-24
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
Hans-Kristian Arntzen
20
-312
/
+109
2019-10-23
Moved all UE4 test shaders into 'shaders-ue4/' folder.
Lukas Hermanns
21
-0
/
+9078