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// SPDX-License-Identifier: GPL-2.0+
/*
* Generic bounce buffer implementation
*
* Copyright (C) 2012 Marek Vasut <marex@denx.de>
*/
#include <cpu_func.h>
#include <log.h>
#include <malloc.h>
#include <errno.h>
#include <bouncebuf.h>
#include <asm/cache.h>
#include <linux/dma-mapping.h>
static int addr_aligned(struct bounce_buffer *state)
{
const ulong align_mask = ARCH_DMA_MINALIGN - 1;
/* Check if start is aligned */
if ((ulong)state->user_buffer & align_mask) {
debug("Unaligned buffer address %p\n", state->user_buffer);
return 0;
}
/* Check if length is aligned */
if (state->len != state->len_aligned) {
debug("Unaligned buffer length %zu\n", state->len);
return 0;
}
/* Aligned */
return 1;
}
int bounce_buffer_start_extalign(struct bounce_buffer *state, void *data,
size_t len, unsigned int flags,
size_t alignment,
int (*addr_is_aligned)(struct bounce_buffer *state))
{
state->user_buffer = data;
state->bounce_buffer = data;
state->len = len;
state->len_aligned = roundup(len, alignment);
state->flags = flags;
if (!addr_is_aligned(state)) {
state->bounce_buffer = memalign(alignment,
state->len_aligned);
if (!state->bounce_buffer)
return -ENOMEM;
if (state->flags & GEN_BB_READ)
memcpy(state->bounce_buffer, state->user_buffer,
state->len);
}
/*
* Flush data to RAM so DMA reads can pick it up,
* and any CPU writebacks don't race with DMA writes
*/
dma_map_single(state->bounce_buffer,
state->len_aligned,
DMA_BIDIRECTIONAL);
return 0;
}
int bounce_buffer_start(struct bounce_buffer *state, void *data,
size_t len, unsigned int flags)
{
return bounce_buffer_start_extalign(state, data, len, flags,
ARCH_DMA_MINALIGN,
addr_aligned);
}
int bounce_buffer_stop(struct bounce_buffer *state)
{
if (state->flags & GEN_BB_WRITE) {
/* Invalidate cache so that CPU can see any newly DMA'd data */
dma_unmap_single((dma_addr_t)(uintptr_t)state->bounce_buffer,
state->len_aligned,
DMA_BIDIRECTIONAL);
}
if (state->bounce_buffer == state->user_buffer)
return 0;
if (state->flags & GEN_BB_WRITE)
memcpy(state->user_buffer, state->bounce_buffer, state->len);
free(state->bounce_buffer);
return 0;
}
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