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authorTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
committerTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
commit5b958dea5c678dbdb2aeb6ac3c0c8cc8dfea065c (patch)
tree172424111d1a39640cf5245eefd080fae3b5fb27 /lib/trace.c
parent6d03688e75041a7bae4d33815de28da781c37dd6 (diff)
parentb5c8fea7b830c0304051237ad1501431a958b0e6 (diff)
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Merge branch '2022-01-16-bootstd-updates'
To quote the author: So far standard boot lacks a boot menu, although it is possible to create a rudimentary one using the existing 'bootmenu' command. Even then, this text-based menu offer only basic functionality and does not take full advantage of the displays which are common on many devices. This series provides a 'bootflow menu' command which allows the user to select from the available bootflows. An attempt is made to show the name of the available operating systems, by reading more information into the bootflow. A logo can be read also, where supported, so that this can be presented to the user when an option is highlighted. Full use is made of TrueType fonts, if enabled. For cases where only a serial console is available, it falls back to a simple text-based menu. All of this is implementing using a new 'expo' construct, a collection of scenes (like menu screens) which can be navigated by the user to view information and select options. This is fairly general and should be able to cope with a wider array of use cases, with less hacking of the menu code, such as is currently needed for CMD_BOOTEFI_BOOTMGR. Of course it would be possible to enhance the existing menu rather than creating a new setup. Instead it seems better to make the existing menu use expo, if code space permits. It avoids the event-loop problem and should be more extensible, given its loosely coupled components and use of IDs instead of pointers. Further motivation is provided in the documentation. For now the CLI keypress-decoding code is split out to be used by the new menu. The key codes defined by menu.h are reused also. This is of course just a starting point. Some ideas for future work are included in the documentation.
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