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author | Ben Gardiner <bengardiner@nanometrics.ca> | 2011-05-24 14:50:18 -0400 |
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committer | Mark Brown <broonie@opensource.wolfsonmicro.com> | 2011-05-25 19:14:30 +0800 |
commit | ef39eb6f212996ede8da47ef45e6dffff1121ec7 (patch) | |
tree | 5cb3b33659f4e7e280af765124cd8bc2a7175f96 /sound/firewire | |
parent | acb8e2666eba7417e2fab783f86dbe067c3e815f (diff) | |
download | linux-3.10-ef39eb6f212996ede8da47ef45e6dffff1121ec7.tar.gz linux-3.10-ef39eb6f212996ede8da47ef45e6dffff1121ec7.tar.bz2 linux-3.10-ef39eb6f212996ede8da47ef45e6dffff1121ec7.zip |
ASoC: davinci-pcm: fix audible glitch on 2nd ping-pong playback
The release of the dma channels was being performed in prepare and there was a
edma_resume call for the asp-channel only being executed on START, RESUME and
PAUSE_RELEASE.
The mcasp on da850evm with ping-pong buffers enabled was exhibiting an audible
glitch on every playback after the first. It was determined through trial and
error that the following two changes fix this problem:
1) Move the edma_start calls from prepare to trigger and 2) reverse the order
of starting the asp and ram channels.
Signed-off-by: Ben Gardiner <bengardiner@nanometrics.ca>
Reviewed-by: Steven Faludi <stevenfaludi@nanometrics.ca>
Acked-by: Liam Girdwood <lrg@ti.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Diffstat (limited to 'sound/firewire')
0 files changed, 0 insertions, 0 deletions