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/*
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// CLASS HEADER
#include "dali-table-view.h"
// EXTERNAL INCLUDES
#include <algorithm>
#include <sstream>
#include <unistd.h>
#include <dali/devel-api/images/distance-field.h>
#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
// INTERNAL INCLUDES
#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
///////////////////////////////////////////////////////////////////////////////
namespace
{
const std::string LOGO_PATH( DALI_IMAGE_DIR "Logo-for-demo.png" );
const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.9.png");
const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.9.png");
const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
const int EXAMPLES_PER_ROW = 3;
const int ROWS_PER_PAGE = 3;
const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
const float STENCIL_RELATIVE_SIZE = 1.0f;
const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
const Vector4 BUBBLE_COLOR[] =
{
Vector4( 0.3255f, 0.3412f, 0.6353f, 0.38f ),
Vector4( 0.3647f, 0.7569f, 0.8157f, 0.38f ),
Vector4( 0.3804f, 0.7412f, 0.6510f, 0.38f ),
Vector4( 1.f, 1.f, 1.f, 0.2f )
};
const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) );
const int NUM_BACKGROUND_IMAGES = 18;
const float BACKGROUND_SWIPE_SCALE = 0.025f;
const float BACKGROUND_SPREAD_SCALE = 1.5f;
const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
const float SCALE_SPEED = 10.0f;
const float SCALE_SPEED_SIN = 0.1f;
const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f );
const float BUBBLE_MIN_Z = -1.0;
const float BUBBLE_MAX_Z = 0.0f;
/**
* Creates the background image
*/
Control CreateBackground( std::string stylename )
{
Control background = Control::New();
Stage::GetCurrent().Add( background );
background.SetProperty( Control::Property::STYLE_NAME,stylename);
background.SetName( "BACKGROUND" );
background.SetAnchorPoint( AnchorPoint::CENTER );
background.SetParentOrigin( ParentOrigin::CENTER );
background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
return background;
}
/**
* Constraint to return a position for a bubble based on the scroll value and vertical wrapping
*/
struct AnimateBubbleConstraint
{
public:
AnimateBubbleConstraint( const Vector3& initialPos, float scale )
: mInitialX( initialPos.x ),
mScale( scale )
{
}
void operator()( Vector3& position, const PropertyInputContainer& inputs )
{
const Vector3& parentSize = inputs[1]->GetVector3();
const Vector3& childSize = inputs[2]->GetVector3();
// Wrap bubbles verically.
if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f )
{
position.y = parentSize.y * 0.5f + childSize.y * 0.5f;
}
// Bubbles X position moves parallax to horizontal
// panning by a scale factor unique to each bubble.
position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
}
private:
float mInitialX;
float mScale;
};
bool CompareByTitle( const Example& lhs, const Example& rhs )
{
return lhs.title < rhs.title;
}
} // namespace
DaliTableView::DaliTableView( Application& application )
: mApplication( application ),
mBackgroundLayer(),
mRootActor(),
mRotateAnimation(),
mPressedAnimation(),
mScrollViewLayer(),
mScrollView(),
mScrollViewEffect(),
mScrollRulerX(),
mScrollRulerY(),
mPressedActor(),
mAnimationTimer(),
mLogoTapDetector(),
mVersionPopup(),
mPages(),
mBackgroundAnimations(),
mExampleList(),
mTotalPages(),
mScrolling( false ),
mSortAlphabetically( false ),
mBackgroundAnimsPlaying( false )
{
application.InitSignal().Connect( this, &DaliTableView::Initialize );
}
DaliTableView::~DaliTableView()
{
}
void DaliTableView::AddExample( Example example )
{
mExampleList.push_back( example );
}
void DaliTableView::SortAlphabetically( bool sortAlphabetically )
{
mSortAlphabetically = sortAlphabetically;
}
void DaliTableView::Initialize( Application& application )
{
Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
const Vector2 stageSize = Stage::GetCurrent().GetSize();
// Background
Control background = CreateBackground( "launcherbackground" );
Stage::GetCurrent().Add( background );
// Add root actor
mRootActor = TableView::New( 4, 1 );
mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
mRootActor.SetParentOrigin( ParentOrigin::CENTER );
mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
Stage::GetCurrent().Add( mRootActor );
// Toolbar at top
Dali::Toolkit::ToolBar toolbar;
Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
DEFAULT_TOOLBAR_IMAGE_PATH,
DEFAULT_TOOLBAR_TEXT,
DemoHelper::DEFAULT_VIEW_STYLE);
mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
mRootActor.SetFitHeight( 0 );
// Add logo
ImageView logo = CreateLogo( LOGO_PATH );
logo.SetName( "LOGO_IMAGE" );
logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
// Show version in a popup when log is tapped
mLogoTapDetector = TapGestureDetector::New();
mLogoTapDetector.Attach( logo );
mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
Alignment alignment = Alignment::New();
alignment.SetName( "LOGO_ALIGNMENT" );
alignment.Add( logo );
alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
Actor alignmentActor = alignment;
alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
mRootActor.SetFitHeight( 1 );
// scrollview occupying the majority of the screen
mScrollView = ScrollView::New();
mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
mScrollView.SetParentOrigin( ParentOrigin::CENTER );
mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
mScrollViewLayer = Layer::New();
// Disable the depth test for performance
mScrollViewLayer.SetDepthTestDisabled( true );
mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
// Create solid background colour.
Control backgroundColourActor = Control::New();
backgroundColourActor.SetBackgroundColor( BACKGROUND_COLOR );
backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
mScrollViewLayer.Add( backgroundColourActor );
// Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
Actor bubbleContainer = Actor::New();
bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
backgroundColourActor.Add( bubbleContainer );
SetupBackground( bubbleContainer );
Alignment buttonsAlignment = Alignment::New();
buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
buttonsAlignment.Add( mScrollViewLayer );
mScrollViewLayer.Add( mScrollView );
mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) );
mRootActor.SetFixedHeight( 3, bottomMargin );
// Add scroll view effect and setup constraints on pages
ApplyScrollViewEffect();
// Add pages and tiles
Populate();
// Remove constraints for inner cube effect
ApplyCubeEffectToPages();
Dali::Window winHandle = application.GetWindow();
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
// Set initial orientation
unsigned int degrees = 0;
Rotate( degrees );
//orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
winHandle.ShowIndicator( Dali::Window::INVISIBLE );
// Background animation
mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
mAnimationTimer.Start();
mBackgroundAnimsPlaying = true;
KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
void DaliTableView::ApplyCubeEffectToPages()
{
ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
unsigned int pageCount(0);
for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
{
Actor page = *pageIter;
effect.ApplyToPage( page, pageCount++ );
}
}
void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
{
}
void DaliTableView::Populate()
{
const Vector2 stageSize = Stage::GetCurrent().GetSize();
mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
// Populate ScrollView.
if( mExampleList.size() > 0 )
{
if( mSortAlphabetically )
{
sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
}
unsigned int exampleCount = 0;
ExampleListConstIter iter = mExampleList.begin();
for( int t = 0; t < mTotalPages; t++ )
{
// Create Table
TableView page = TableView::New( ROWS_PER_PAGE, EXAMPLES_PER_ROW );
page.SetAnchorPoint( AnchorPoint::CENTER );
page.SetParentOrigin( ParentOrigin::CENTER );
page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mScrollView.Add( page );
// Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
const float margin = 2.0f;
const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
for(int row = 0; row < ROWS_PER_PAGE; row++)
{
for(int column = 0; column < EXAMPLES_PER_ROW; column++)
{
const Example& example = ( *iter );
Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
AccessibilityManager accessibilityManager = AccessibilityManager::Get();
accessibilityManager.SetFocusOrder( tile, ++exampleCount );
accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
example.title );
accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" );
accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT,
"You can run this example" );
tile.SetPadding( Padding( margin, margin, margin, margin ) );
page.AddChild( tile, TableView::CellPosition( row, column ) );
iter++;
if( iter == mExampleList.end() )
{
break;
}
}
if( iter == mExampleList.end() )
{
break;
}
}
// Set tableview position
Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
page.SetPosition( pagePos );
mPages.push_back( page );
if( iter == mExampleList.end() )
{
break;
}
}
}
// Update Ruler info.
mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f );
mScrollRulerY = new DefaultRuler();
mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
mScrollRulerY->Disable();
mScrollView.SetRulerX( mScrollRulerX );
mScrollView.SetRulerY( mScrollRulerY );
}
void DaliTableView::OrientationChanged( Orientation orientation )
{
// TODO: Implement if orientation change required
}
void DaliTableView::Rotate( unsigned int degrees )
{
// Resize the root actor
Vector2 stageSize = Stage::GetCurrent().GetSize();
Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
if( degrees == 90 || degrees == 270 )
{
targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
}
if( mRotateAnimation )
{
mRotateAnimation.Stop();
mRotateAnimation.Clear();
}
mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
mRotateAnimation.Play();
}
Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
{
Actor content = Actor::New();
content.SetName( name );
content.SetAnchorPoint( AnchorPoint::CENTER );
content.SetParentOrigin( ParentOrigin::CENTER );
content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
content.SetSizeModeFactor( sizeMultiplier );
// create background image
if( addBackground )
{
ImageView image = ImageView::New( TILE_BACKGROUND );
image.SetAnchorPoint( AnchorPoint::CENTER );
image.SetParentOrigin( ParentOrigin::CENTER );
// make the image 100% of tile
image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
content.Add( image );
// Add stencil
ImageActor stencil = NewStencilImage();
stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
image.Add( stencil );
}
TextLabel label = TextLabel::New();
label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
label.SetProperty( TextLabel::Property::TEXT, title );
label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
content.Add( label );
// Set the tile to be keyboard focusable
content.SetKeyboardFocusable(true);
// connect to the touch events
content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
return content;
}
ImageActor DaliTableView::NewStencilImage()
{
Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
ImageActor stencilActor = ImageActor::New( alpha );
stencilActor.SetParentOrigin( ParentOrigin::CENTER );
stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
stencilActor.SetDrawMode( DrawMode::STENCIL );
Dali::ShaderEffect shaderEffect = CreateAlphaDiscardEffect();
stencilActor.SetShaderEffect( shaderEffect );
return stencilActor;
}
bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
{
bool consumed = false;
const TouchPoint& point = event.GetPoint( 0 );
if( TouchPoint::Down == point.state )
{
mPressedActor = actor;
consumed = true;
}
// A button press is only valid if the Down & Up events
// both occurred within the button.
if( ( TouchPoint::Up == point.state ) &&
( mPressedActor == actor ) )
{
// ignore Example button presses when scrolling or button animating.
if( ( !mScrolling ) && ( !mPressedAnimation ) )
{
std::string name = actor.GetName();
const ExampleListIter end = mExampleList.end();
for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter )
{
if( (*iter).name == name )
{
// do nothing, until pressed animation finished.
consumed = true;
break;
}
}
}
if( consumed )
{
mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
mPressedAnimation.SetEndAction( Animation::Discard );
// scale the content actor within the Tile, as to not affect the placement within the Table.
Actor content = actor.GetChildAt(0);
mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT,
TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
mPressedAnimation.Play();
mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
}
}
return consumed;
}
void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
{
mPressedAnimation.Reset();
if( mPressedActor )
{
std::string name = mPressedActor.GetName();
std::stringstream stream;
stream << DALI_EXAMPLE_BIN << name.c_str();
pid_t pid = fork();
if( pid == 0)
{
execlp( stream.str().c_str(), name.c_str(), NULL );
DALI_ASSERT_ALWAYS(false && "exec failed!");
}
mPressedActor.Reset();
}
}
void DaliTableView::OnScrollStart( const Dali::Vector2& position )
{
mScrolling = true;
PlayAnimation();
}
void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
{
mScrolling = false;
// move focus to 1st item of new page
AccessibilityManager accessibilityManager = AccessibilityManager::Get();
accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
}
bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
{
const TouchPoint& point = event.GetPoint( 0 );
if( TouchPoint::Down == point.state )
{
mPressedActor = actor;
}
return false;
}
void DaliTableView::ApplyScrollViewEffect()
{
// Remove old effect if exists.
if( mScrollViewEffect )
{
mScrollView.RemoveEffect( mScrollViewEffect );
}
// Just one effect for now
SetupInnerPageCubeEffect();
mScrollView.ApplyEffect( mScrollViewEffect );
}
void DaliTableView::SetupInnerPageCubeEffect()
{
const Vector2 stageSize = Stage::GetCurrent().GetSize();
Dali::Path path = Dali::Path::New();
Dali::Property::Array points;
points.Resize(3);
points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
points[1] = Vector3( 0.0f, 0.0f, 0.0f );
points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
path.SetProperty( Path::Property::POINTS, points );
Dali::Property::Array controlPoints;
controlPoints.Resize(4);
controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
mScrollViewEffect = ScrollViewPagePathEffect::New(path,
Vector3(-1.0f,0.0f,0.0f),
Toolkit::ScrollView::Property::SCROLL_FINAL_X,
Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
}
void DaliTableView::OnKeyEvent( const KeyEvent& event )
{
if( event.state == KeyEvent::Down )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
// If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out).
// Otherwise quit.
if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) )
{
mVersionPopup.SetDisplayState( Popup::HIDDEN );
}
else
{
mApplication.Quit();
}
}
}
}
void DaliTableView::SetupBackground( Actor bubbleContainer )
{
// Create distance field shape.
BufferImage distanceField;
Size imageSize( 512, 512 );
CreateShapeImage( CIRCLE, imageSize, distanceField );
// Add bubbles to the bubbleContainer.
// Note: The bubbleContainer is parented externally to this function.
AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
}
void DaliTableView::InitialiseBackgroundActors( Actor actor )
{
// Delete current animations
mBackgroundAnimations.clear();
// Create new animations
const Vector3 size = actor.GetTargetSize();
for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
{
Actor child = actor.GetChildAt( i );
// Calculate a random position
Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
Random::Range( -size.y, size.y ),
Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
child.SetPosition( childPos );
// Define bubble horizontal parallax and vertical wrapping
Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
animConstraint.Apply();
// Kickoff animation
Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR );
animation.SetLooping( true );
animation.Play();
mBackgroundAnimations.push_back( animation );
}
}
void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
{
for( int i = 0; i < count; ++i )
{
float randSize = Random::Range( 10.0f, 400.0f );
ImageView dfActor = ImageView::New( distanceField );
dfActor.SetSize( Vector2( randSize, randSize ) );
dfActor.SetParentOrigin( ParentOrigin::CENTER );
Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, effect );
dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] );
layer.Add( dfActor );
}
// Positioning will occur when the layer is relaid out
layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
}
void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
{
// this bitmap will hold the alpha map for the distance field shader
distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
// Generate bit pattern
std::vector< unsigned char > imageDataA8;
imageDataA8.reserve( size.width * size.height ); // A8
switch( shapeType )
{
case CIRCLE:
GenerateCircle( size, imageDataA8 );
break;
case SQUARE:
GenerateSquare( size, imageDataA8 );
break;
default:
break;
}
PixelBuffer* buffer = distanceFieldOut.GetBuffer();
if( buffer )
{
GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
distanceFieldOut.Update();
}
}
void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
{
for( int h = 0; h < size.height; ++h )
{
for( int w = 0; w < size.width; ++w )
{
distanceFieldOut.push_back( 0xFF );
}
}
}
void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
{
const float radius = size.width * 0.5f * size.width * 0.5f;
Vector2 center( size.width / 2, size.height / 2 );
for( int h = 0; h < size.height; ++h )
{
for( int w = 0; w < size.width; ++w )
{
Vector2 pos( w, h );
Vector2 dist = pos - center;
if( dist.x * dist.x + dist.y * dist.y > radius )
{
distanceFieldOut.push_back( 0x00 );
}
else
{
distanceFieldOut.push_back( 0xFF );
}
}
}
}
ImageView DaliTableView::CreateLogo( std::string imagePath )
{
Image image = ResourceImage::New( imagePath );
ImageView logo = ImageView::New( image );
logo.SetAnchorPoint( AnchorPoint::CENTER );
logo.SetParentOrigin( ParentOrigin::CENTER );
return logo;
}
bool DaliTableView::PauseBackgroundAnimation()
{
PauseAnimation();
return false;
}
void DaliTableView::PauseAnimation()
{
if( mBackgroundAnimsPlaying )
{
for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
{
Animation anim = *animIter;
anim.Stop();
}
mBackgroundAnimsPlaying = false;
}
}
void DaliTableView::PlayAnimation()
{
if ( !mBackgroundAnimsPlaying )
{
for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
{
Animation anim = *animIter;
anim.Play();
}
mBackgroundAnimsPlaying = true;
}
mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
}
Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
{
Actor nextFocusActor = proposed;
if ( !current && !proposed )
{
// Set the initial focus to the first tile in the current page should be focused.
nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
}
else if( !proposed || (proposed && proposed == mScrollViewLayer) )
{
// ScrollView is being focused but nothing in the current page can be focused further
// in the given direction. We should work out which page to scroll to next.
int currentPage = mScrollView.GetCurrentPage();
int newPage = currentPage;
if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
{
newPage--;
}
else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
{
newPage++;
}
newPage = std::max(0, std::min(mTotalPages - 1, newPage));
if( newPage == currentPage )
{
if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
{
newPage = mTotalPages - 1;
} else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
{
newPage = 0;
}
}
// Scroll to the page in the given direction
mScrollView.ScrollTo(newPage);
if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
{
// Work out the cell position for the last tile
int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
// Move the focus to the last tile in the new page.
nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos);
}
else
{
// Move the focus to the first tile in the new page.
nextFocusActor = mPages[newPage].GetChildAt(0);
}
}
return nextFocusActor;
}
void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
{
if(activatedActor)
{
mPressedActor = activatedActor;
// Activate the current focused actor;
TouchEvent touchEventUp;
touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
OnTilePressed(mPressedActor, touchEventUp);
}
}
bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
{
KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
return true;
}
void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
{
// Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted.
if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) )
{
if ( !mVersionPopup )
{
std::ostringstream stream;
stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n";
stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n";
stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n";
mVersionPopup = Dali::Toolkit::Popup::New();
Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
titleActor.SetName( "titleActor" );
titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
contentActor.SetName( "contentActor" );
contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
mVersionPopup.SetTitle( titleActor );
mVersionPopup.SetContent( contentActor );
mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
Stage::GetCurrent().Add( mVersionPopup );
}
mVersionPopup.SetDisplayState( Popup::SHOWN );
}
}
void DaliTableView::HideVersionPopup()
{
// Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted.
if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) )
{
mVersionPopup.SetDisplayState( Popup::HIDDEN );
}
}
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