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-rw-r--r--examples/bullet-physics/shaders/rendering-textured-shape.frag17
1 files changed, 12 insertions, 5 deletions
diff --git a/examples/bullet-physics/shaders/rendering-textured-shape.frag b/examples/bullet-physics/shaders/rendering-textured-shape.frag
index 1f7bac25..af4064f3 100644
--- a/examples/bullet-physics/shaders/rendering-textured-shape.frag
+++ b/examples/bullet-physics/shaders/rendering-textured-shape.frag
@@ -1,7 +1,14 @@
-uniform sampler2D uTexture;
-uniform mediump float uBrightness;
-varying mediump vec2 vTexCoord;
-varying mediump vec3 vIllumination;
+//@version 100
+
+UNIFORM sampler2D uTexture;
+
+UNIFORM_BLOCK VanFrag
+{
+UNIFORM mediump float uBrightness;
+};
+
+INPUT mediump vec2 vTexCoord;
+INPUT mediump vec3 vIllumination;
mediump vec3 redistribute_rgb(mediump vec3 color)
{
@@ -23,7 +30,7 @@ mediump vec3 redistribute_rgb(mediump vec3 color)
void main()
{
- mediump vec4 texColor = texture2D( uTexture, vTexCoord );
+ mediump vec4 texColor = TEXTURE( uTexture, vTexCoord );
//mediump vec4 texColor = vec4(0.5,0.5,0.5,1.0);
//gl_FragColor = vec4(texColor.rgb, 1.0);