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authorAgnelo Vaz <agnelo.vaz@samsung.com>2017-02-08 17:10:38 +0000
committerAdeel Kazmi <adeel.kazmi@samsung.com>2017-02-10 18:59:27 +0000
commitf8cea26ec5f02ad834651f3e10ad4b67149fdfe0 (patch)
tree311b288181b5e5e36df7d66bc9eb06d2b50bd683 /demo
parent9f57b16267953a0a916807da929247b1aa80aec9 (diff)
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Spliting dali-demo into examples-reel and demo
Change-Id: I5c1c52ee969ac04a46412f8f6326a655fc7e63d5
Diffstat (limited to 'demo')
-rw-r--r--demo/dali-demo.cpp56
-rw-r--r--demo/dali-table-view.cpp968
-rw-r--r--demo/dali-table-view.h378
3 files changed, 8 insertions, 1394 deletions
diff --git a/demo/dali-demo.cpp b/demo/dali-demo.cpp
index 60c8501b..b26291e7 100644
--- a/demo/dali-demo.cpp
+++ b/demo/dali-demo.cpp
@@ -19,7 +19,7 @@
#include <dali/dali.h>
// INTERNAL INCLUDES
-#include "dali-table-view.h"
+#include "shared/dali-table-view.h"
#include "shared/dali-demo-strings.h"
using namespace Dali;
@@ -36,60 +36,20 @@ int DALI_EXPORT_API main(int argc, char **argv)
// Create the demo launcher
DaliTableView demo(app);
- demo.AddExample(Example("animated-images.example", DALI_DEMO_STR_TITLE_ANIMATED_IMAGES));
- demo.AddExample(Example("animated-shapes.example", DALI_DEMO_STR_TITLE_ANIMATED_SHAPES));
- demo.AddExample(Example("bubble-effect.example", DALI_DEMO_STR_TITLE_BUBBLES));
demo.AddExample(Example("blocks.example", DALI_DEMO_STR_TITLE_BLOCKS));
+ demo.AddExample(Example("bubble-effect.example", DALI_DEMO_STR_TITLE_BUBBLES));
+ demo.AddExample(Example("contact-cards.example", DALI_DEMO_STR_TITLE_CONTACT_CARDS));
demo.AddExample(Example("cube-transition-effect.example", DALI_DEMO_STR_TITLE_CUBE_TRANSITION));
- demo.AddExample(Example("dissolve-effect.example", DALI_DEMO_STR_TITLE_DISSOLVE_TRANSITION));
+ demo.AddExample(Example("fpp-game.example", DALI_DEMO_STR_TITLE_FPP_GAME));
demo.AddExample(Example("item-view.example", DALI_DEMO_STR_TITLE_ITEM_VIEW));
- demo.AddExample(Example("renderer-stencil.example", DALI_DEMO_STR_TITLE_RENDERER_STENCIL));
- demo.AddExample(Example("magnifier.example", DALI_DEMO_STR_TITLE_MAGNIFIER));
+ demo.AddExample(Example("mesh-visual.example", DALI_DEMO_STR_TITLE_MESH_VISUAL));
+ demo.AddExample(Example("metaball-explosion.example", DALI_DEMO_STR_TITLE_METABALL_EXPLOSION));
+ demo.AddExample(Example("metaball-refrac.example", DALI_DEMO_STR_TITLE_METABALL_REFRAC));
demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR));
- demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH));
- demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
- demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
+ demo.AddExample(Example("renderer-stencil.example", DALI_DEMO_STR_TITLE_RENDERER_STENCIL));
demo.AddExample(Example("shadows-and-lights.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
- demo.AddExample(Example("builder.example", DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI));
- demo.AddExample(Example("image-scaling-and-filtering.example", DALI_DEMO_STR_TITLE_IMAGE_FITTING_SAMPLING));
- demo.AddExample(Example("image-scaling-irregular-grid.example", DALI_DEMO_STR_TITLE_IMAGE_SCALING));
- demo.AddExample(Example("text-field.example", DALI_DEMO_STR_TITLE_TEXT_FIELD));
- demo.AddExample(Example("text-label.example", DALI_DEMO_STR_TITLE_TEXT_LABEL));
- demo.AddExample(Example("text-label-multi-language.example", DALI_DEMO_STR_TITLE_TEXT_LABEL_MULTI_LANGUAGE));
- demo.AddExample(Example("text-label-emojis.example", DALI_DEMO_STR_TITLE_EMOJI_TEXT));
- demo.AddExample(Example("text-scrolling.example", DALI_DEMO_STR_TITLE_TEXT_SCROLLING));
- demo.AddExample(Example("text-editor.example", DALI_DEMO_STR_TITLE_TEXT_EDITOR));
- demo.AddExample(Example("size-negotiation.example", DALI_DEMO_STR_TITLE_NEGOTIATE_SIZE));
- demo.AddExample(Example("popup.example", DALI_DEMO_STR_TITLE_POPUP));
- demo.AddExample(Example("buttons.example", DALI_DEMO_STR_TITLE_BUTTONS));
- demo.AddExample(Example("logging.example", DALI_DEMO_STR_TITLE_LOGGING));
- demo.AddExample(Example("mesh-morph.example", DALI_DEMO_STR_TITLE_MESH_MORPH));
- demo.AddExample(Example("mesh-sorting.example", DALI_DEMO_STR_TITLE_MESH_SORTING));
- demo.AddExample(Example("metaball-explosion.example", DALI_DEMO_STR_TITLE_METABALL_EXPLOSION));
- demo.AddExample(Example("metaball-refrac.example", DALI_DEMO_STR_TITLE_METABALL_REFRAC));
- demo.AddExample(Example("textured-mesh.example", DALI_DEMO_STR_TITLE_TEXTURED_MESH));
- demo.AddExample(Example("line-mesh.example", DALI_DEMO_STR_TITLE_LINE_MESH));
- demo.AddExample(Example("gradients.example", DALI_DEMO_STR_TITLE_COLOR_GRADIENT));
- demo.AddExample(Example("image-view.example", DALI_DEMO_STR_TITLE_IMAGE_VIEW));
- demo.AddExample(Example("image-view-pixel-area.example", DALI_DEMO_STR_TITLE_IMAGE_VIEW_PIXEL_AREA));
- demo.AddExample(Example("image-view-alpha-blending.example", DALI_DEMO_STR_TITLE_IMAGE_VIEW_ALPHA_BLENDING));
- demo.AddExample(Example("image-view-svg.example", DALI_DEMO_STR_TITLE_IMAGE_VIEW_SVG));
- demo.AddExample(Example("super-blur-bloom.example", DALI_DEMO_STR_TITLE_SUPER_BLUR_BLOOM));
- demo.AddExample(Example("tilt.example", DALI_DEMO_STR_TITLE_TILT_SENSOR));
- demo.AddExample(Example("effects-view.example", DALI_DEMO_STR_TITLE_EFFECTS_VIEW));
- demo.AddExample(Example("native-image-source.example", DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE));
- demo.AddExample(Example("mesh-visual.example", DALI_DEMO_STR_TITLE_MESH_VISUAL));
- demo.AddExample(Example("primitive-shapes.example", DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES));
- demo.AddExample(Example("styling.example", DALI_DEMO_STR_TITLE_STYLING));
demo.AddExample(Example("sparkle.example", DALI_DEMO_STR_TITLE_SPARKLE));
- demo.AddExample(Example("transitions.example", DALI_DEMO_STR_TITLE_VISUAL_TRANSITIONS));
- demo.AddExample(Example("progress-bar.example", DALI_DEMO_STR_TITLE_PROGRESS_BAR));
- demo.AddExample(Example("contact-cards.example", DALI_DEMO_STR_TITLE_CONTACT_CARDS));
- demo.AddExample(Example("flex-container.example", DALI_DEMO_STR_TITLE_FLEXBOX_PLAYGROUND));
- demo.AddExample(Example("fpp-game.example", DALI_DEMO_STR_TITLE_FPP_GAME));
- demo.AddExample(Example("tooltip.example", DALI_DEMO_STR_TITLE_TOOLTIP));
- demo.AddExample(Example("clipping.example", DALI_DEMO_STR_TITLE_CLIPPING));
demo.SortAlphabetically( true );
diff --git a/demo/dali-table-view.cpp b/demo/dali-table-view.cpp
deleted file mode 100644
index 6791aaa4..00000000
--- a/demo/dali-table-view.cpp
+++ /dev/null
@@ -1,968 +0,0 @@
-/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// CLASS HEADER
-#include "dali-table-view.h"
-
-// EXTERNAL INCLUDES
-#include <algorithm>
-#include <sstream>
-#include <unistd.h>
-#include <dali/devel-api/images/distance-field.h>
-#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
-#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
-#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-
-// INTERNAL INCLUDES
-#include "shared/view.h"
-#include "shared/utility.h"
-
-using namespace Dali;
-using namespace Dali::Toolkit;
-
-///////////////////////////////////////////////////////////////////////////////
-
-namespace
-{
-
-const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
-const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png");
-const std::string TILE_BACKGROUND_ALPHA( DEMO_IMAGE_DIR "demo-tile-texture.9.png" );
-const std::string TILE_FOCUS( DEMO_IMAGE_DIR "tile-focus.9.png" );
-
-// Keyboard focus effect constants.
-const float KEYBOARD_FOCUS_ANIMATION_DURATION = 1.0f; ///< The total duration of the keyboard focus animation
-const float KEYBOARD_FOCUS_START_SCALE = 1.05f; ///< The starting scale of the focus highlight
-const float KEYBOARD_FOCUS_END_SCALE = 1.18f; ///< The end scale of the focus highlight
-const float KEYBOARD_FOCUS_END_ALPHA = 0.7f; ///< The end alpha of the focus highlight
-const float KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE = 0.16f; ///< The duration of the initial fade (from translucent to the end-alpha) as a percentage of the overal animation duration.
-const Vector3 startScale( KEYBOARD_FOCUS_START_SCALE, KEYBOARD_FOCUS_START_SCALE, KEYBOARD_FOCUS_START_SCALE ); ///< @see KEYBOARD_FOCUS_START_SCALE
-const Vector3 endScale( KEYBOARD_FOCUS_END_SCALE, KEYBOARD_FOCUS_END_SCALE, KEYBOARD_FOCUS_END_SCALE ); ///< @see KEYBOARD_FOCUS_END_SCALE
-const float initialFadeDuration = KEYBOARD_FOCUS_ANIMATION_DURATION * KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE; ///< @see KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE
-
-const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text
-const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect.
-const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
-const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
-const int EXAMPLES_PER_ROW = 3;
-const int ROWS_PER_PAGE = 3;
-const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
-const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
-const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
-const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
-const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
-const float STENCIL_RELATIVE_SIZE = 1.0f;
-
-const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
-const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
-const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
-const Vector4 TILE_COLOR( 0.4f, 0.6f, 0.9f, 0.6f );
-
-const Vector4 BUBBLE_COLOR[] =
-{
- Vector4( 0.3255f, 0.3412f, 0.6353f, 0.32f ),
- Vector4( 0.3647f, 0.7569f, 0.8157f, 0.32f ),
- Vector4( 0.3804f, 0.7412f, 0.6510f, 0.32f ),
- Vector4( 1.f, 1.f, 1.f, 0.13f )
-};
-const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) );
-
-const char * const SHAPE_IMAGE_TABLE[] =
-{
- DEMO_IMAGE_DIR "shape-circle.png",
- DEMO_IMAGE_DIR "shape-bubble.png"
-};
-const int NUMBER_OF_SHAPE_IMAGES( sizeof( SHAPE_IMAGE_TABLE ) / sizeof( SHAPE_IMAGE_TABLE[0] ) );
-
-const int NUM_BACKGROUND_IMAGES = 18;
-const float BACKGROUND_SWIPE_SCALE = 0.025f;
-const float BACKGROUND_SPREAD_SCALE = 1.5f;
-const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
-const float SCALE_SPEED = 10.0f;
-const float SCALE_SPEED_SIN = 0.1f;
-
-const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
-
-const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f );
-
-const float BUBBLE_MIN_Z = -1.0;
-const float BUBBLE_MAX_Z = 0.0f;
-
-// This shader takes a texture.
-// An alpha discard is performed.
-// The shader uses the tiles position within the scroll-view page and the scroll-views rotation position to create a parallax effect.
-const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
- varying mediump vec2 vTexCoord;
- uniform lowp vec4 uColor;
- uniform sampler2D sTexture;
- uniform mediump vec3 uCustomPosition;
-
- void main()
- {
- if( texture2D( sTexture, vTexCoord ).a <= 0.0001 )
- {
- discard;
- }
-
- mediump vec2 wrapTexCoord = vec2( ( vTexCoord.x / 4.0 ) + ( uCustomPosition.x / 4.0 ) + ( uCustomPosition.z / 2.0 ), vTexCoord.y / 4.0 );
- mediump vec4 color = texture2D( sTexture, wrapTexCoord );
- mediump float positionWeight = ( uCustomPosition.y + 0.3 ) * color.r * 2.0;
-
- gl_FragColor = vec4( positionWeight, positionWeight, positionWeight, 0.9 ) * uColor + vec4( uColor.xyz, 0.0 );
- }
-);
-
-/**
- * Creates the background image
- */
-Control CreateBackground( std::string stylename )
-{
- Control background = Control::New();
- Stage::GetCurrent().Add( background );
- background.SetStyleName( stylename );
- background.SetName( "BACKGROUND" );
- background.SetAnchorPoint( AnchorPoint::CENTER );
- background.SetParentOrigin( ParentOrigin::CENTER );
- background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- return background;
-}
-
-/**
- * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
- */
-struct AnimateBubbleConstraint
-{
-public:
- AnimateBubbleConstraint( const Vector3& initialPos, float scale )
- : mInitialX( initialPos.x ),
- mScale( scale )
- {
- }
-
- void operator()( Vector3& position, const PropertyInputContainer& inputs )
- {
- const Vector3& parentSize = inputs[1]->GetVector3();
- const Vector3& childSize = inputs[2]->GetVector3();
-
- // Wrap bubbles vertically.
- float range = parentSize.y + childSize.y;
- // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder).
- position.y -= range * ( floor( position.y / range ) + 0.5f );
-
- // Bubbles X position moves parallax to horizontal
- // panning by a scale factor unique to each bubble.
- position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
- }
-
-private:
- float mInitialX;
- float mScale;
-};
-
-/**
- * Constraint to precalculate values from the scroll-view
- * and tile positions to pass to the tile shader.
- */
-struct TileShaderPositionConstraint
-{
- TileShaderPositionConstraint( float pageWidth, float tileXOffset )
- : mPageWidth( pageWidth ),
- mTileXOffset( tileXOffset )
- {
- }
-
- void operator()( Vector3& position, const PropertyInputContainer& inputs )
- {
- // Set up position.x as the tiles X offset (0.0 -> 1.0).
- position.x = mTileXOffset;
- // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0).
- position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth );
- // Set up position.y as a rectified version of the scroll-views X offset.
- // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span.
- if( position.z > 0.5f )
- {
- position.y = 1.0f - position.z;
- }
- else
- {
- position.y = position.z;
- }
- }
-
-private:
- float mPageWidth;
- float mTileXOffset;
-};
-
-bool CompareByTitle( const Example& lhs, const Example& rhs )
-{
- return lhs.title < rhs.title;
-}
-
-} // namespace
-
-DaliTableView::DaliTableView( Application& application )
-: mApplication( application ),
- mRootActor(),
- mRotateAnimation(),
- mPressedAnimation(),
- mScrollView(),
- mScrollViewEffect(),
- mScrollRulerX(),
- mScrollRulerY(),
- mPressedActor(),
- mAnimationTimer(),
- mLogoTapDetector(),
- mVersionPopup(),
- mPages(),
- mBackgroundAnimations(),
- mExampleList(),
- mPageWidth( 0.0f ),
- mTotalPages(),
- mScrolling( false ),
- mSortAlphabetically( false ),
- mBackgroundAnimsPlaying( false )
-{
- application.InitSignal().Connect( this, &DaliTableView::Initialize );
-}
-
-DaliTableView::~DaliTableView()
-{
-}
-
-void DaliTableView::AddExample( Example example )
-{
- mExampleList.push_back( example );
-}
-
-void DaliTableView::SortAlphabetically( bool sortAlphabetically )
-{
- mSortAlphabetically = sortAlphabetically;
-}
-
-void DaliTableView::Initialize( Application& application )
-{
- Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
- const Vector2 stageSize = Stage::GetCurrent().GetSize();
-
- // Background
- mRootActor = CreateBackground( "LauncherBackground" );
- Stage::GetCurrent().Add( mRootActor );
-
- // Add logo
- ImageView logo = ImageView::New( LOGO_PATH );
- logo.SetName( "LOGO_IMAGE" );
- logo.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) );
- logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
- // The logo should appear on top of everything.
- logo.SetDrawMode( DrawMode::OVERLAY_2D );
- mRootActor.Add( logo );
-
- // Show version in a popup when log is tapped
- mLogoTapDetector = TapGestureDetector::New();
- mLogoTapDetector.Attach( logo );
- mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
-
- // Scrollview occupying the majority of the screen
- mScrollView = ScrollView::New();
- mScrollView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- mScrollView.SetParentOrigin( Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) );
- mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
- mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT );
- mScrollView.SetSizeModeFactor( Vector3( 0.0f, 0.6f, 0.0f ) );
-
- const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
- mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
-
- mScrollView.SetAxisAutoLock( true );
- mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
- mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
- mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
-
- mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f;
-
- // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
- Actor bubbleContainer = Actor::New();
- bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
- bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
- SetupBackground( bubbleContainer );
-
- mRootActor.Add( bubbleContainer );
- mRootActor.Add( mScrollView );
-
- // Add scroll view effect and setup constraints on pages
- ApplyScrollViewEffect();
-
- // Add pages and tiles
- Populate();
-
- // Remove constraints for inner cube effect
- ApplyCubeEffectToPages();
-
- Dali::Window winHandle = application.GetWindow();
- winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
- winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
- winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
- winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
-
- // Set initial orientation
- unsigned int degrees = 0;
- Rotate( degrees );
-
- winHandle.ShowIndicator( Dali::Window::INVISIBLE );
-
- // Background animation
- mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
- mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
- mAnimationTimer.Start();
- mBackgroundAnimsPlaying = true;
-
- CreateFocusEffect();
-}
-
-void DaliTableView::CreateFocusEffect()
-{
- // Hook the required signals to manage the focus.
- KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
- KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
- AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
-
- // Loop to create both actors for the focus highlight effect.
- for( unsigned int i = 0; i < FOCUS_ANIMATION_ACTOR_NUMBER; ++i )
- {
- mFocusEffect[i].actor = ImageView::New( TILE_FOCUS );
- mFocusEffect[i].actor.SetParentOrigin( ParentOrigin::CENTER );
- mFocusEffect[i].actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mFocusEffect[i].actor.SetInheritScale( false );
- mFocusEffect[i].actor.SetColorMode( USE_OWN_COLOR );
-
- // Setup initial values pre-animation.
- mFocusEffect[i].actor.SetScale( startScale );
- mFocusEffect[i].actor.SetOpacity( 0.0f );
-
- // Create and setup the animation to do the following:
- // 1) Initial fade in over short period of time
- // 2) Zoom in (larger) and fade out simultaneously over longer period of time.
- mFocusEffect[i].animation = Animation::New( KEYBOARD_FOCUS_ANIMATION_DURATION );
-
- mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::COLOR_ALPHA ), KEYBOARD_FOCUS_END_ALPHA, AlphaFunction::LINEAR, TimePeriod( 0.0f, initialFadeDuration ) );
- mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::SCALE ), endScale, AlphaFunction::LINEAR, TimePeriod( initialFadeDuration, KEYBOARD_FOCUS_ANIMATION_DURATION - initialFadeDuration ) );
- mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::LINEAR, TimePeriod( initialFadeDuration, KEYBOARD_FOCUS_ANIMATION_DURATION - initialFadeDuration ) );
-
- mFocusEffect[i].animation.SetLooping( true );
- }
-
- // Parent the secondary effect from the primary.
- mFocusEffect[0].actor.Add( mFocusEffect[1].actor );
-
- // Play the animation on the 1st glow object.
- mFocusEffect[0].animation.Play();
- // Stagger the animation on the 2st glow object half way through.
- mFocusEffect[1].animation.PlayFrom( KEYBOARD_FOCUS_ANIMATION_DURATION / 2.0f );
-
- KeyboardFocusManager::Get().SetFocusIndicatorActor( mFocusEffect[0].actor );
-}
-
-void DaliTableView::ApplyCubeEffectToPages()
-{
- ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
- unsigned int pageCount(0);
- for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
- {
- Actor page = *pageIter;
- effect.ApplyToPage( page, pageCount++ );
- }
-}
-
-void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
-{
-}
-
-void DaliTableView::Populate()
-{
- const Vector2 stageSize = Stage::GetCurrent().GetSize();
-
- mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
-
- // Populate ScrollView.
- if( mExampleList.size() > 0 )
- {
- if( mSortAlphabetically )
- {
- sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
- }
-
- unsigned int exampleCount = 0;
- ExampleListConstIter iter = mExampleList.begin();
-
- for( int t = 0; t < mTotalPages; t++ )
- {
- // Create Table
- TableView page = TableView::New( ROWS_PER_PAGE, EXAMPLES_PER_ROW );
- page.SetAnchorPoint( AnchorPoint::CENTER );
- page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mScrollView.Add( page );
-
- // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
- const float margin = 2.0f;
- const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
-
- for(int row = 0; row < ROWS_PER_PAGE; row++)
- {
- for(int column = 0; column < EXAMPLES_PER_ROW; column++)
- {
- const Example& example = ( *iter );
-
- // Calculate the tiles relative position on the page (between 0 & 1 in each dimension).
- Vector2 position( static_cast<float>( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast<float>( row ) / ( EXAMPLES_PER_ROW - 1.0f ) );
- Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position );
- AccessibilityManager accessibilityManager = AccessibilityManager::Get();
- accessibilityManager.SetFocusOrder( tile, ++exampleCount );
- accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
- example.title );
- accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" );
- accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT,
- "You can run this example" );
-
- tile.SetPadding( Padding( margin, margin, margin, margin ) );
- page.AddChild( tile, TableView::CellPosition( row, column ) );
-
- iter++;
-
- if( iter == mExampleList.end() )
- {
- break;
- }
- }
-
- if( iter == mExampleList.end() )
- {
- break;
- }
- }
-
- mPages.push_back( page );
-
- if( iter == mExampleList.end() )
- {
- break;
- }
- }
- }
-
- // Update Ruler info.
- mScrollRulerX = new FixedRuler( mPageWidth );
- mScrollRulerY = new DefaultRuler();
- mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
- mScrollRulerY->Disable();
- mScrollView.SetRulerX( mScrollRulerX );
- mScrollView.SetRulerY( mScrollRulerY );
-}
-
-void DaliTableView::Rotate( unsigned int degrees )
-{
- // Resize the root actor
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
-
- if( degrees == 90 || degrees == 270 )
- {
- targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
- }
-
- if( mRotateAnimation )
- {
- mRotateAnimation.Stop();
- mRotateAnimation.Clear();
- }
-
- mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
- mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
- mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
- mRotateAnimation.Play();
-}
-
-Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position )
-{
- Actor focusableTile = Actor::New();
- focusableTile.SetParentOrigin( ParentOrigin::CENTER );
- focusableTile.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
- focusableTile.SetSizeModeFactor( sizeMultiplier );
- focusableTile.SetName( name );
-
- // Set the tile to be keyboard focusable
- focusableTile.SetKeyboardFocusable( true );
-
- Toolkit::ImageView tileContent = ImageView::New();
- tileContent.SetParentOrigin( ParentOrigin::CENTER );
- tileContent.SetAnchorPoint( AnchorPoint::CENTER );
- tileContent.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-
- // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader.
- Property::Value value = Vector3( 0.0f, 0.0f, 0.0f );
- Property::Index propertyIndex = tileContent.RegisterProperty( "uCustomPosition", value );
-
- // Add a shader to the image (details in shader source).
- Property::Map customShader;
- customShader[ Visual::Shader::Property::FRAGMENT_SHADER ] = FRAGMENT_SHADER_TEXTURED;
-
- // Set the Image URL and the custom shader
- Property::Map imageMap;
- imageMap.Add( ImageVisual::Property::URL, TILE_BACKGROUND_ALPHA );
- imageMap.Add( Visual::Property::SHADER, customShader );
- tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
-
- tileContent.SetColor( TILE_COLOR );
-
- // We create a constraint to perform a precalculation on the scroll-view X offset
- // and pass it to the shader uniform, along with the tile's position.
- Constraint shaderPosition = Constraint::New < Vector3 > ( tileContent, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) );
- shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
- shaderPosition.SetRemoveAction( Constraint::Discard );
- shaderPosition.Apply();
- focusableTile.Add( tileContent );
-
- // Create an ImageView for the 9-patch border around the tile.
- ImageView borderImage = ImageView::New( TILE_BACKGROUND );
- borderImage.SetAnchorPoint( AnchorPoint::CENTER );
- borderImage.SetParentOrigin( ParentOrigin::CENTER );
- borderImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- borderImage.SetOpacity( 0.8f );
- tileContent.Add( borderImage );
-
- TextLabel label = TextLabel::New();
- label.SetAnchorPoint( AnchorPoint::CENTER );
- label.SetParentOrigin( ParentOrigin::CENTER );
- label.SetStyleName( "LauncherLabel" );
- label.SetProperty( TextLabel::Property::MULTI_LINE, true );
- label.SetProperty( TextLabel::Property::TEXT, title );
- label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
- label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
- label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
-
- // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding.
- label.SetPadding( Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) );
- focusableTile.Add( label );
-
- // Connect to the touch events
- focusableTile.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
- focusableTile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
-
- return focusableTile;
-}
-
-bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
-{
- return DoTilePress( actor, event.GetState( 0 ) );
-}
-
-bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState )
-{
- bool consumed = false;
-
- if( PointState::DOWN == pointState )
- {
- mPressedActor = actor;
- consumed = true;
- }
-
- // A button press is only valid if the Down & Up events
- // both occurred within the button.
- if( ( PointState::UP == pointState ) &&
- ( mPressedActor == actor ) )
- {
- // ignore Example button presses when scrolling or button animating.
- if( ( !mScrolling ) && ( !mPressedAnimation ) )
- {
- std::string name = actor.GetName();
- const ExampleListIter end = mExampleList.end();
- for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter )
- {
- if( (*iter).name == name )
- {
- // do nothing, until pressed animation finished.
- consumed = true;
- break;
- }
- }
- }
-
- if( consumed )
- {
- mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
- mPressedAnimation.SetEndAction( Animation::Discard );
-
- // scale the content actor within the Tile, as to not affect the placement within the Table.
- Actor content = actor.GetChildAt(0);
- mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT,
- TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
- mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
- TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
-
- // Rotate button on the Y axis when pressed.
- mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) );
-
- mPressedAnimation.Play();
- mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
- }
- }
- return consumed;
-}
-
-void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
-{
- mPressedAnimation.Reset();
- if( mPressedActor )
- {
- std::string name = mPressedActor.GetName();
-
- std::stringstream stream;
- stream << DEMO_EXAMPLE_BIN << name.c_str();
- pid_t pid = fork();
- if( pid == 0)
- {
- execlp( stream.str().c_str(), name.c_str(), NULL );
- DALI_ASSERT_ALWAYS(false && "exec failed!");
- }
- mPressedActor.Reset();
- }
-}
-
-void DaliTableView::OnScrollStart( const Dali::Vector2& position )
-{
- mScrolling = true;
-
- PlayAnimation();
-}
-
-void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
-{
- mScrolling = false;
-
- // move focus to 1st item of new page
- AccessibilityManager accessibilityManager = AccessibilityManager::Get();
- accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
-}
-
-bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
-{
- if( PointState::DOWN == event.GetState( 0 ) )
- {
- mPressedActor = actor;
- }
-
- return false;
-}
-
-void DaliTableView::ApplyScrollViewEffect()
-{
- // Remove old effect if exists.
-
- if( mScrollViewEffect )
- {
- mScrollView.RemoveEffect( mScrollViewEffect );
- }
-
- // Just one effect for now
- SetupInnerPageCubeEffect();
-
- mScrollView.ApplyEffect( mScrollViewEffect );
-}
-
-void DaliTableView::SetupInnerPageCubeEffect()
-{
- const Vector2 stageSize = Stage::GetCurrent().GetSize();
-
- Dali::Path path = Dali::Path::New();
- Dali::Property::Array points;
- points.Resize(3);
- points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
- points[1] = Vector3( 0.0f, 0.0f, 0.0f );
- points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
- path.SetProperty( Path::Property::POINTS, points );
-
- Dali::Property::Array controlPoints;
- controlPoints.Resize(4);
- controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
- controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
- controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
- controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
- path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
-
-
- mScrollViewEffect = ScrollViewPagePathEffect::New(path,
- Vector3(-1.0f,0.0f,0.0f),
- Toolkit::ScrollView::Property::SCROLL_FINAL_X,
- Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
-}
-
-void DaliTableView::OnKeyEvent( const KeyEvent& event )
-{
- if( event.state == KeyEvent::Down )
- {
- if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
- {
- // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out).
- // Otherwise quit.
- if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) )
- {
- mVersionPopup.SetDisplayState( Popup::HIDDEN );
- }
- else
- {
- mApplication.Quit();
- }
- }
- }
-}
-
-void DaliTableView::SetupBackground( Actor bubbleContainer )
-{
- // Add bubbles to the bubbleContainer.
- // Note: The bubbleContainer is parented externally to this function.
- AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES );
-}
-
-void DaliTableView::InitialiseBackgroundActors( Actor actor )
-{
- // Delete current animations
- mBackgroundAnimations.clear();
-
- // Create new animations
- const Vector3 size = actor.GetTargetSize();
-
- for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
- {
- Actor child = actor.GetChildAt( i );
-
- // Calculate a random position
- Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ),
- Random::Range( -size.y, size.y ),
- Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
-
- child.SetPosition( childPos );
-
- // Define bubble horizontal parallax and vertical wrapping
- Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
- animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
- animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
- animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
- animConstraint.SetRemoveAction( Constraint::Discard );
- animConstraint.Apply();
-
- // Kickoff animation
- Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) );
- animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR );
- animation.SetLooping( true );
- animation.Play();
- mBackgroundAnimations.push_back( animation );
- }
-}
-
-void DaliTableView::AddBackgroundActors( Actor layer, int count )
-{
- for( int i = 0; i < count; ++i )
- {
- float randSize = Random::Range( 10.0f, 400.0f );
- int shapeType = static_cast<int>( Random::Range( 0.0f, NUMBER_OF_SHAPE_IMAGES - 1 ) + 0.5f );
-
- ImageView dfActor = ImageView::New();
- dfActor.SetSize( Vector2( randSize, randSize ) );
- dfActor.SetParentOrigin( ParentOrigin::CENTER );
-
- // Set the Image URL and the custom shader at the same time
- Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
- Property::Map imageMap;
- imageMap.Add( ImageVisual::Property::URL, SHAPE_IMAGE_TABLE[ shapeType ] );
- imageMap.Add( Visual::Property::SHADER, effect );
- dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
-
- dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] );
-
- layer.Add( dfActor );
- }
-
- // Positioning will occur when the layer is relaid out
- layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
-}
-
-bool DaliTableView::PauseBackgroundAnimation()
-{
- PauseAnimation();
-
- return false;
-}
-
-void DaliTableView::PauseAnimation()
-{
- if( mBackgroundAnimsPlaying )
- {
- for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
- {
- Animation anim = *animIter;
-
- anim.Stop();
- }
-
- mBackgroundAnimsPlaying = false;
- }
-}
-
-void DaliTableView::PlayAnimation()
-{
- if ( !mBackgroundAnimsPlaying )
- {
- for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
- {
- Animation anim = *animIter;
-
- anim.Play();
- }
-
- mBackgroundAnimsPlaying = true;
- }
-
- mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
-}
-
-Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
-{
- Actor nextFocusActor = proposed;
-
- if( !current && !proposed )
- {
- // Set the initial focus to the first tile in the current page should be focused.
- nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
- }
- else if( !proposed )
- {
- // ScrollView is being focused but nothing in the current page can be focused further
- // in the given direction. We should work out which page to scroll to next.
- int currentPage = mScrollView.GetCurrentPage();
- int newPage = currentPage;
- if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
- {
- newPage--;
- }
- else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
- {
- newPage++;
- }
-
- newPage = std::max(0, std::min(mTotalPages - 1, newPage));
- if( newPage == currentPage )
- {
- if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
- {
- newPage = mTotalPages - 1;
- } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
- {
- newPage = 0;
- }
- }
-
- // Scroll to the page in the given direction
- mScrollView.ScrollTo(newPage);
-
- if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
- {
- // Work out the cell position for the last tile
- int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
- int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
- int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
-
- // Move the focus to the last tile in the new page.
- nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos);
- }
- else
- {
- // Move the focus to the first tile in the new page.
- nextFocusActor = mPages[newPage].GetChildAt(0);
- }
- }
-
- return nextFocusActor;
-}
-
-void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
-{
- if(activatedActor)
- {
- mPressedActor = activatedActor;
-
- // Activate the current focused actor;
- DoTilePress( mPressedActor, PointState::UP );
- }
-}
-
-bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
-{
- KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
- return true;
-}
-
-void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
-{
- // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted.
- if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) )
- {
- if ( !mVersionPopup )
- {
- std::ostringstream stream;
- stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n";
- stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n";
- stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n";
-
- mVersionPopup = Dali::Toolkit::Popup::New();
-
- Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
- titleActor.SetName( "titleActor" );
- titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
-
- Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
- contentActor.SetName( "contentActor" );
- contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
- contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
- contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
-
- mVersionPopup.SetTitle( titleActor );
- mVersionPopup.SetContent( contentActor );
-
- mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
- mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
- mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
-
- mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
- Stage::GetCurrent().Add( mVersionPopup );
- }
-
- mVersionPopup.SetDisplayState( Popup::SHOWN );
- }
-}
-
-void DaliTableView::HideVersionPopup()
-{
- // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted.
- if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) )
- {
- mVersionPopup.SetDisplayState( Popup::HIDDEN );
- }
-}
diff --git a/demo/dali-table-view.h b/demo/dali-table-view.h
deleted file mode 100644
index 099636c0..00000000
--- a/demo/dali-table-view.h
+++ /dev/null
@@ -1,378 +0,0 @@
-#ifndef DALI_DEMO_H
-#define DALI_DEMO_H
-
-/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali/dali.h>
-#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/popup/popup.h>
-
-class Example;
-
-typedef std::vector<Example> ExampleList;
-typedef ExampleList::iterator ExampleListIter;
-typedef ExampleList::const_iterator ExampleListConstIter;
-
-typedef std::vector<Dali::Animation> AnimationList;
-typedef AnimationList::iterator AnimationListIter;
-typedef AnimationList::const_iterator AnimationListConstIter;
-
-/**
- * Example information
- *
- * Represents a single Example.
- */
-struct Example
-{
- // Constructors
-
- /**
- * @param[in] name unique name of example
- * @param[in] title The caption for the example to appear on a tile button.
- */
- Example(std::string name, std::string title)
- : name(name),
- title(title)
- {
- }
-
- Example()
- {
- }
-
- // Data
-
- std::string name; ///< unique name of example
- std::string title; ///< title (caption) of example to appear on tile button.
-};
-
-
-
-/**
- * Dali-Demo instance
- */
-class DaliTableView : public Dali::ConnectionTracker
-{
-public:
-
- DaliTableView(Dali::Application& application);
- ~DaliTableView();
-
-public:
-
- /**
- * Adds an Example to our demo showcase
- *
- * @param[in] example The Example description.
- *
- * @note Should be called before the Application MainLoop is started.
- */
- void AddExample(Example example);
-
- /**
- * Sorts the example list alphabetically by Title if parameter is true.
- *
- * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
- *
- * @note Should be called before the Application MainLoop is started.
- * @note By default the examples are NOT sorted alphabetically by Title.
- */
- void SortAlphabetically( bool sortAlphabetically );
-
-private: // Application callbacks & implementation
-
- static const unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
-
- /**
- * Shape enum for create function
- */
- enum ShapeType
- {
- CIRCLE,
- BUBBLE
- };
-
- /**
- * Initialize application.
- *
- * @param[in] app Application instance
- */
- void Initialize( Dali::Application& app );
-
- /**
- * Populates the contents (ScrollView) with all the
- * Examples that have been Added using the AddExample(...)
- * call
- */
- void Populate();
-
- /**
- * Rotate callback from the device.
- *
- * @param[in] orientation that device notified.
- */
- void OrientationChanged( Dali::Orientation orientation );
-
- /**
- * Rotates RootActor orientation to that specified.
- *
- * @param[in] degrees The requested angle.
- */
- void Rotate( unsigned int degrees );
-
- /**
- * Creates a tile for the main menu.
- *
- * @param[in] name The unique name for this Tile
- * @param[in] title The text caption that appears on the Tile
- * @param[in] parentSize Tile's parent size.
- * @param[in] position The tiles relative position within a page
- *
- * @return The Actor for the created tile.
- */
- Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position );
-
- // Signal handlers
-
- /**
- * Signal emitted when any tile has been pressed
- *
- * @param[in] actor The Actor representing this tile.
- * @param[in] event The Touch information.
- *
- * @return Consume flag
- */
- bool OnTilePressed( Dali::Actor actor, const Dali::TouchData& event );
-
- /**
- * Called by OnTilePressed & Accessibility to do the appropriate action.
- *
- * @param[in] actor The Actor representing this tile.
- * @param[in] state The Touch state
- *
- * @return Consume flag
- */
- bool DoTilePress( Dali::Actor actor, Dali::PointState::Type state );
-
- /**
- * Signal emitted when any tile has been hovered
- *
- * @param[in] actor The Actor representing this tile.
- * @param[in] event The HoverEvent
- *
- * @return Consume flag
- */
- bool OnTileHovered( Dali::Actor actor, const Dali::HoverEvent& event );
-
- /**
- * Signal emitted when the pressed animation has completed.
- *
- * @param[in] source The animation source.
- */
- void OnPressedAnimationFinished(Dali::Animation& source);
-
- /**
- * Signal emitted when the button has been clicked
- *
- * @param[in] button The Button that is clicked.
- *
- * @return Consume flag
- */
- bool OnButtonClicked( Dali::Toolkit::Button& button );
-
- /**
- * Signal emitted when scrolling has started.
- *
- * @param[in] position The current position of the scroll contents.
- */
- void OnScrollStart(const Dali::Vector2& position);
-
- /**
- * Signal emitted when scrolling has completed.
- *
- * @param[in] position The current position of the scroll contents.
- */
- void OnScrollComplete(const Dali::Vector2& position);
-
- /**
- * Signal emitted when any Sensitive Actor has been touched
- * (other than those touches consumed by OnTilePressed)
- *
- * @param[in] actor The Actor touched.
- * @param[in] event The Touch information.
- *
- * @return Consume flag
- */
- bool OnScrollTouched( Dali::Actor actor, const Dali::TouchData& event );
-
- /**
- * Setup the effect on the scroll view
- */
- void ApplyScrollViewEffect();
-
- /**
- * Apply the cube effect to all the page actors
- */
- void ApplyCubeEffectToPages();
-
- /**
- * Setup the inner cube effect
- */
- void SetupInnerPageCubeEffect();
-
- /**
- * Apply a shader effect to a table tile
- */
- void ApplyEffectToTile(Dali::Actor tile);
-
- /**
- * Apply effect to the content of a tile
- */
- void ApplyEffectToTileContent(Dali::Actor tileContent);
-
- /**
- * Key event handler
- */
- void OnKeyEvent( const Dali::KeyEvent& event );
-
- /**
- * Create a depth field background
- *
- * @param[in] bubbleLayer Add the graphics to this layer
- */
- void SetupBackground( Dali::Actor bubbleLayer );
-
- /**
- * Create background actors for the given layer
- *
- * @param[in] layer The layer to add the actors to
- * @param[in] count The number of actors to generate
- */
- void AddBackgroundActors( Dali::Actor layer, int count );
-
- /**
- * Timer handler for ending background animation
- *
- * @return Return value for timer handler
- */
- bool PauseBackgroundAnimation();
-
- /**
- * Pause all animations
- */
- void PauseAnimation();
-
- /**
- * Resume all animations
- */
- void PlayAnimation();
-
- /**
- * @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus.
- */
- void CreateFocusEffect();
-
- /**
- * Callback when the keyboard focus is going to be changed.
- *
- * @param[in] current The current focused actor
- * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
- * @param[in] direction The direction to move the focus
- * @return The actor to move the keyboard focus to.
- */
- Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
-
- /**
- * Callback when the keyboard focused actor is activated.
- *
- * @param[in] activatedActor The activated actor
- */
- void OnFocusedActorActivated( Dali::Actor activatedActor );
-
- /**
- * Called when the logo is tapped
- *
- * @param[in] actor The tapped actor
- * @param[in] tap The tap information.
- */
- void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
-
- /**
- * Hides the popup
- */
- void HideVersionPopup();
-
- /*
- * @brief Callback called when the buttons page actor is relaid out
- *
- * @param[in] actor The page actor
- */
- void OnButtonsPageRelayout( const Dali::Actor& actor );
-
- /**
- * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on stage.
- * @param[in] actor The actor that has been placed on stage.
- */
- void OnStageConnect( Dali::Actor actor );
-
- /**
- * @brief Callback called to set up background actors
- *
- * @param[in] actor The actor raising the callback
- */
- void InitialiseBackgroundActors( Dali::Actor actor );
-
-private:
-
- Dali::Application& mApplication; ///< Application instance.
- Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor)
- Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
- Dali::Animation mPressedAnimation; ///< Button press scaling animation.
- Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
- Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
- Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
- Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
- Dali::Actor mPressedActor; ///< The currently pressed actor.
- Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
- Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
- Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
-
- /**
- * This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect.
- */
- struct FocusEffect
- {
- Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor
- Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor
- };
- FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
-
- std::vector< Dali::Actor > mPages; ///< List of pages.
- AnimationList mBackgroundAnimations; ///< List of background bubble animations
- ExampleList mExampleList; ///< List of examples.
-
- float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
- int mTotalPages; ///< Total pages within scrollview.
-
- bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
- bool mSortAlphabetically:1; ///< Sort examples alphabetically.
- bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
-
-};
-
-#endif // DALI_DEMO_H