1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
/*
*
* Copyright (c) 2011 Samsung Electronics Co., Ltd All Rights Reserved
* PROPRIETARY/CONFIDENTIAL
*
* This software is the confidential and proprietary information of SAMSUNG
* ELECTRONICS ("Confidential Information"). You agree and acknowledge that
* this software is owned by Samsung and you shall not disclose such
* Confidential Information and shall use it only in accordance with the terms
* of the license agreement you entered into with SAMSUNG ELECTRONICS. SAMSUNG
* make no representations or warranties about the suitability of the software,
* either express or implied, including but not limited to the implied
* warranties of merchantability, fitness for a particular purpose, or
* non-infringement. SAMSUNG shall not be liable for any damages suffered by
* licensee arising out of or related to this software.
*
*/
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <glib.h>
#include <haptic.h>
static GMainLoop *mainloop;
static int ptn_id;
static void sig_quit(int signo)
{
if(mainloop)
{
g_main_loop_quit(mainloop);
}
}
static gboolean play_ptn(gpointer data)
{
haptic_vibration_iter_s ptn[] = {
{0, HAPTIC_LEVEL_5, 1000},
{0, HAPTIC_LEVEL_1, 1000},
{0, HAPTIC_LEVEL_1, 1000},
{0, HAPTIC_LEVEL_5, 1000},
{0, HAPTIC_LEVEL_1, 1000},
{0, HAPTIC_LEVEL_1, 1000},
{0, HAPTIC_LEVEL_5, 1000},
};
if(haptic_play_pattern(ptn, 7, 1, 0, &ptn_id) < 0){
printf("haptic play fail\n");
}else{
printf("haptic play success\n");
}
return false;
}
static gboolean stop_play(gpointer data)
{
int err;
int id = (int)data;
printf("-- stop!! [%d]\n", id);
err = haptic_stop_pattern(id);
if(err < 0){
printf("-- error!! when stop play!!\n");
}
return false;
}
static gboolean stop_and_play(gpointer data)
{
int err;
int id = (int)data;
printf("-- stop!! [%d]\n", id);
err = haptic_stop_pattern(id);
if(err < 0){
printf("-- error!! when stop play!!\n");
}
// g_timeout_add(6000, play_ptn, NULL);
g_timeout_add(10000, play_ptn, NULL);
return false;
}
static gboolean stop_device(gpointer data)
{
haptic_stop_device(0);
return false;
}
int main(int argc, char *argv[])
{
haptic_vibration_iter_s ptn[] = {
{0, HAPTIC_LEVEL_1, 3000},
{0, HAPTIC_LEVEL_0, 10},
{0, HAPTIC_LEVEL_3, 2000},
{0, HAPTIC_LEVEL_0, 10},
{0, HAPTIC_LEVEL_5, 1000},
{0, HAPTIC_LEVEL_0, 10},
{0, HAPTIC_LEVEL_2, 3000},
};
if(haptic_initialize() == HAPTIC_ERROR_NONE){
printf("haptic device opened\n");
}else{
printf("haptic_open fail\n");
}
signal(SIGINT, sig_quit);
signal(SIGTERM, sig_quit);
signal(SIGQUIT, sig_quit);
mainloop = g_main_loop_new(NULL, FALSE);
if(haptic_play_pattern(ptn, 7, 1, 0, &ptn_id) < 0){
printf("haptic play fail\n");
}else{
printf("haptic play success\n");
}
g_timeout_add(4000, stop_play, (gpointer)ptn_id);
if(haptic_play_pattern(ptn, 7, 2, 0, &ptn_id) < 0){
printf("haptic play fail\n");
}else{
printf("haptic play success\n");
}
g_timeout_add(2000, stop_play, (gpointer)ptn_id);
if(haptic_play_pattern(ptn, 7, 1, 0, &ptn_id) < 0){
printf("haptic play fail\n");
}else{
printf("haptic play success\n");
}
g_timeout_add(7000, stop_play, (gpointer)ptn_id);
if(haptic_play_pattern(ptn, 7, 3, 0, &ptn_id) < 0){
printf("haptic play fail\n");
}else{
printf("haptic play success\n");
}
g_timeout_add(10, stop_and_play, (gpointer)ptn_id);
g_timeout_add(4000, stop_device, NULL);
g_main_loop_run(mainloop);
g_main_loop_unref(mainloop);
if(haptic_deinitialize() == HAPTIC_ERROR_NONE){
printf("haptic device closed\n");
}else{
printf("haptic_close fail\n");
}
return 0;
}
|