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/*
* avsystem
*
* Copyright (c) 2000 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact: Jonghyuk Choi <jhchoi.choi@samsung.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef __AVSYS_AUDIO_H__
#define __AVSYS_AUDIO_H__
#include "avsys-types.h"
#include "avsys-error.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
@addtogroup AVSYSTEM
@{
@par
This part describes the interface with audio input/output.
*/
#define AVSYS_AUDIO_VOLUME_MAX_MULTIMEDIA 16
#define AVSYS_AUDIO_VOLUME_MAX_BASIC 8
#define AVSYS_AUDIO_VOLUME_MAX_SINGLE 1
/**
* Enumerations for audio mode
*/
enum avsys_audio_mode_t {
AVSYS_AUDIO_MODE_OUTPUT, /**< Output mode of handle */
AVSYS_AUDIO_MODE_OUTPUT_CLOCK, /**< Output mode of gst audio only mode */
AVSYS_AUDIO_MODE_OUTPUT_VIDEO, /**< Output mode of gst video mode */
AVSYS_AUDIO_MODE_OUTPUT_LOW_LATENCY, /**< Output mode for low latency play mode. typically for game */
AVSYS_AUDIO_MODE_INPUT, /**< Input mode of handle */
AVSYS_AUDIO_MODE_INPUT_HIGH_LATENCY, /**< Input mode for high latency capture mode. */
AVSYS_AUDIO_MODE_INPUT_LOW_LATENCY, /**< Input mode for low latency capture mode. typically for VoIP */
AVSYS_AUDIO_MODE_CALL_OUT, /**< for voice call establish */
AVSYS_AUDIO_MODE_CALL_IN, /**< for voice call establish */
AVSYS_AUDIO_MODE_OUTPUT_AP_CALL, /**< for VT call on thin modem */
AVSYS_AUDIO_MODE_INPUT_AP_CALL, /**< for VT call on thin modem */
AVSYS_AUDIO_MODE_NUM, /**< Number of mode */
};
/**
* Enumerations for audio format
*/
enum avsys_audio_format_t {
AVSYS_AUDIO_FORMAT_UNKNOWN = -1, /**< Invalid audio format */
AVSYS_AUDIO_FORMAT_8BIT, /**< Unsigned 8Bit */
AVSYS_AUDIO_FORMAT_16BIT, /**< Signed 16bit Little Endian */
AVSYS_AUDIO_FORMAT_MIN = AVSYS_AUDIO_FORMAT_8BIT, /**< Minimum value 8-bit integer per sample */
AVSYS_AUDIO_FORMAT_MAX = AVSYS_AUDIO_FORMAT_16BIT, /**< Maximum value 16-bit integer per sample */
};
/*
* Enums for volume types
*/
enum avsys_audio_volume_type_t {
AVSYS_AUDIO_VOLUME_TYPE_SYSTEM,
AVSYS_AUDIO_VOLUME_TYPE_NOTIFICATION,
AVSYS_AUDIO_VOLUME_TYPE_ALARM,
AVSYS_AUDIO_VOLUME_TYPE_RINGTONE,
AVSYS_AUDIO_VOLUME_TYPE_MEDIA,
AVSYS_AUDIO_VOLUME_TYPE_CALL,
AVSYS_AUDIO_VOLUME_TYPE_FIXED,
AVSYS_AUDIO_VOLUME_TYPE_EXT_SYSTEM_JAVA,
AVSYS_AUDIO_VOLUME_TYPE_MEDIA_HL,
AVSYS_AUDIO_VOLUME_TYPE_NUM,
AVSYS_AUDIO_VOLUME_TYPE_MAX = AVSYS_AUDIO_VOLUME_TYPE_NUM,
AVSYS_AUDIO_VOLUME_TYPE_EXT_SYSTEM_ANDROID = AVSYS_AUDIO_VOLUME_TYPE_FIXED,
};
enum avsys_audio_priority_t {
AVSYS_AUDIO_PRIORITY_0 = 0, /*< deprecated. use AVSYS_AUDIO_PRIORITY_NORMAL or AVSYS_AUDIO_PRIORITY_SOLO instead */
AVSYS_AUDIO_PRIORITY_NORMAL = AVSYS_AUDIO_PRIORITY_0,
AVSYS_AUDIO_PRIORITY_SOLO,
AVSYS_AUDIO_PRIORITY_SOLO_WITH_TRANSITION_EFFECT,
AVSYS_AUDIO_PRIORITY_MAX,
};
enum avsys_audio_device_t {
AVSYS_AUDIO_DEVICE_TYPE_SPK = 0,
AVSYS_AUDIO_DEVICE_TYPE_RECV,
AVSYS_AUDIO_DEVICE_TYPE_HEADSET,
AVSYS_AUDIO_DEVICE_TYPE_HANDSFREE,
AVSYS_AUDIO_DEVICE_TYPE_BT,
AVSYS_AUDIO_DEVICE_TYPE_NUM,
AVSYS_AUDIO_DEVICE_TYPE_MAX = AVSYS_AUDIO_DEVICE_TYPE_NUM,
};
/**
* Enumerations for audio channel
*/
enum avsys_audio_channel_t {
AVSYS_AUDIO_CHANNEL_LEFT, /**< front-left channel */
AVSYS_AUDIO_CHANNEL_RIGHT, /**< front-righth channel */
AVSYS_AUDIO_CHANNEL_NUM, /**< Number of channels */
};
/**
* Enumerations for audio mute condition
*/
enum avsys_audio_mute_t {
AVSYS_AUDIO_UNMUTE = 0, /**< Unmute state */
AVSYS_AUDIO_MUTE, /**< Mute state */
AVSYS_AUDIO_UNMUTE_NOLOCK, /** < Unmute without lock */
AVSYS_AUDIO_MUTE_NOLOCK, /** < Mute without lock */
};
/**
* Enumerations for priority command
*/
enum avsys_audio_priority_cmd_t {
AVSYS_AUDIO_SET_PRIORITY = 0, /**< Command set priority */
AVSYS_AUDIO_UNSET_PRIORITY, /**< Command unset priority */
};
/**
* Structure for sound device parameters.
*/
typedef struct {
int mode; /**< Open mode (In/Out) */
int priority; /**< Priority of sound handle */
int channels; /**< Number of channels */
int samplerate; /**< Sampling rate */
int format; /**< Sampling format */
int bluetooth; /**< Handle route information. refer. avsys_audio_handle_route_t */
int vol_type; /**< volume type */
int allow_mix;
} avsys_audio_param_t;
/**
* Structure for volume information.
*/
typedef struct {
int level[AVSYS_AUDIO_CHANNEL_NUM]; /**< Array of volume level for each channel */
} avsys_audio_volume_t;
/* NEW PATH DEFINE */
/**
*
*/
enum avsys_audio_path_ex {
AVSYS_AUDIO_PATH_EX_NONE = 0,
AVSYS_AUDIO_PATH_EX_SPK,
AVSYS_AUDIO_PATH_EX_RECV,
AVSYS_AUDIO_PATH_EX_HEADSET,
AVSYS_AUDIO_PATH_EX_BTHEADSET,
AVSYS_AUDIO_PATH_EX_A2DP,
AVSYS_AUDIO_PATH_EX_HANDSFREE,
AVSYS_AUDIO_PATH_EX_HDMI,
AVSYS_AUDIO_PATH_EX_OUTMAX,
AVSYS_AUDIO_PATH_EX_MIC = 1,
AVSYS_AUDIO_PATH_EX_HEADSETMIC,
AVSYS_AUDIO_PATH_EX_BTMIC,
AVSYS_AUDIO_PATH_EX_FMINPUT,
AVSYS_AUDIO_PATH_EX_HANDSFREEMIC,
AVSYS_AUDIO_PATH_EX_INMAX,
};
enum avsys_audio_gain_ex {
AVSYS_AUDIO_GAIN_EX_KEYTONE = 0,
AVSYS_AUDIO_GAIN_EX_RINGTONE,
AVSYS_AUDIO_GAIN_EX_ALARMTONE,
AVSYS_AUDIO_GAIN_EX_CALLTONE,
AVSYS_AUDIO_GAIN_EX_AUDIOPLAYER,
AVSYS_AUDIO_GAIN_EX_VIDEOPLAYER,
AVSYS_AUDIO_GAIN_EX_VOICECALL,
AVSYS_AUDIO_GAIN_EX_VIDEOCALL,
AVSYS_AUDIO_GAIN_EX_FMRADIO,
AVSYS_AUDIO_GAIN_EX_VOICEREC,
AVSYS_AUDIO_GAIN_EX_CAMCORDER,
AVSYS_AUDIO_GAIN_EX_CAMERA,
AVSYS_AUDIO_GAIN_EX_GAME,
AVSYS_AUDIO_GAIN_EX_MAX,
AVSYS_AUDIO_GAIN_EX_PDA_PLAYBACK = AVSYS_AUDIO_GAIN_EX_KEYTONE,
};
typedef enum {
AVSYS_AUDIO_EXT_DEVICE_FMRADIO = 0,
AVSYS_AUDIO_EXT_DEVICE_NUM
}avsysaudio_ext_device_t;
typedef enum {
AVSYS_AUDIO_ROUTE_POLICY_DEFAULT,
AVSYS_AUDIO_ROUTE_POLICY_IGNORE_A2DP,
AVSYS_AUDIO_ROUTE_POLICY_HANDSET_ONLY,
AVSYS_AUDIO_ROUTE_POLICY_MAX,
}avsys_audio_route_policy_t; /* system global configuration */
enum avsys_audio_handle_route_t{
AVSYS_AUDIO_HANDLE_ROUTE_FOLLOWING_POLICY,
AVSYS_AUDIO_HANDLE_ROUTE_HANDSET_ONLY,
}; /* custom routing per handle */
typedef enum {
AVSYS_AUDIO_ROUTE_DEVICE_UNKNOWN = -1,
AVSYS_AUDIO_ROUTE_DEVICE_HANDSET,
AVSYS_AUDIO_ROUTE_DEVICE_BLUETOOTH,
AVSYS_AUDIO_ROUTE_DEVICE_EARPHONE,
AVSYS_AUDIO_ROUTE_DEVICE_NUM,
}avsys_audio_playing_devcie_t;/* routing device */
/* path option */
#define AVSYS_AUDIO_PATH_OPTION_NONE 0x00000000 /*!< Sound path option none */
#define AVSYS_AUDIO_PATH_OPTION_JACK_AUTO 0x00000001 /*!< Sound path auto change between SPK/Recv and headset */
#define AVSYS_AUDIO_PATH_OPTION_DUAL_OUT 0x00000002 /*!< SPK or Recv with headset sound path. used for Ringtone or Alarm */
#define AVSYS_AUDIO_PATH_OPTION_LEFT_SPK_ONLY 0x00000004 /*!< AP playback left speaker only */
#define AVSYS_AUDIO_PATH_OPTION_RIGHT_SPK_ONLY 0x00000008 /*!< AP playback right speaker only */
#define AVSYS_AUDIO_PATH_OPTION_VOICECALL_REC 0x00000010 /*!< Voice call recording path option */
#define AVSYS_AUDIO_PATH_OPTION_USE_SUBMIC 0x00000020 /*!< Use sub-mic when call or recording */
#define AVSYS_AUDIO_PATH_OPTION_USE_STEREOMIC 0x00000040 /*!< Use stereo mic when recording */
#define AVSYS_AUDIO_PATH_OPTION_FORCED 0x01000000 /*!< Forced sound path setting. only for booting animation */
#define AVSYS_AUDIO_PATH_OPTION_LEGACY_MODE 0x10000000 /*!< Now Plus Style */
/**
* This function make instance for audio system, and retreives handle.
*
* @param param [in] Parameters of audio system.
* @param phandle [out] Handle of audio system.
* @param size [out] Recomended buffer size.
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* on failure.
* @remark
* @see
*/
int avsys_audio_open(avsys_audio_param_t *param, avsys_handle_t *phandle, int *size);
/**
* This function is to close sound handle and release allocated resources.
*
* @param handle [in] Handle of audio system
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_close(avsys_handle_t handle);
/**
* This function is to stop playback stream immediately. this drops all buffer remaining data.
*
* @param handle [in] Playback handle of audio system
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_flush(avsys_handle_t handle);
/**
* This function is to stop playback stream after all remaining buffer data played.
*
* @param handle [in] Playback handle of audio system
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_drain(avsys_handle_t handle);
/**
* This function is turn on speaker amp.
*
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_ampon(void) __attribute__((deprecated));
/**
* This function is turn off speaker amp.
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_ampoff(void) __attribute__((deprecated));
/**
* This function is to read pcm data from sound handle.
*
* @param handle [in] Handle of audio system
* @param buf [in] Buffer of audio data to read
* @param size [in] Size of buffer
*
* @return This function returns number of bytes read, or negative value with
* error code on failure.
* @remark
* @see
*/
int avsys_audio_read(avsys_handle_t handle, void *buf, int size);
/**
* This function is to write audio data to sound handle.
*
* @param handle [in] Handle of audio system
* @param buf [in] Buffer of audio data to write
* @param size [in] Size of buffer
*
* @return This function returns number of bytes written, or negative value
* with error code on failure.
* @remark
* @see
*/
int avsys_audio_write(avsys_handle_t handle, void *buf, int size);
int avsys_audio_set_volume_table(int gain_type, int dev_type, int step, int lv, int rv);
int avsys_audio_get_volume_table(int gain_type, int dev_type, int step, int *lv, int *rv);
int avsys_audio_set_volume_fadeup(avsys_handle_t handle);
/**
* This function is to get volume max.
*
* @param vol_type [in] Type of volume table
* @param max [out] number of volume steps
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_get_volume_max_ex(int volume_table, int *max_step);
/**
* This function is to set relative mute of sound handle.
*
* @param handle [in] Handle of audio system
* @param mute [in] Mute information to set
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* mute is AVSYS_AUDIO_MUTE : mute
* mute is AVSYS_AUDIO_UNMUTE : unmute
* @see
*/
int avsys_audio_set_mute(avsys_handle_t handle, int mute);
/**
* This function is to set mute of sound handle with fade out effect.
*
* @param handle [in] Handle of audio system
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_set_mute_fadedown(avsys_handle_t handle);
/**
* This function is to get relative mute of sound handle.
*
* @param handle [in] Handle of audio system
* @param pmute [out] Pointer to mute information to retrieve
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* pmute is AVSYS_AUDIO_MUTE : mute
* pmute is AVSYS_AUDIO_UNMUTE : unmute
* @see avsys_audio_mute_t
*/
int avsys_audio_get_mute(avsys_handle_t handle, int* pmute);
/**
* This function is to set amp on external device
*
* @param device [in] External audio device type
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* mute is AVSYS_AUDIO_MUTE : mute
* mute is AVSYS_AUDIO_UNMUTE : unmute
* @see avsysaudio_ext_device_t
*/
int avsys_audio_ext_device_ampon(avsysaudio_ext_device_t device);
/**
* This function is to set amp off external device
*
* @param device [in] External audio device type
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* pmute is AVSYS_AUDIO_MUTE : mute
* pmute is AVSYS_AUDIO_UNMUTE : unmute
* @see avsysaudio_ext_device_t
*/
int avsys_audio_ext_device_ampoff(avsysaudio_ext_device_t device);
/**
* This function is to set status of external device
*
* @param device [in] External audio device type
* @param onoff [in] 1 for on , 0 for off
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see avsysaudio_ext_device_t
*/
int avsys_audio_set_ext_device_status(avsysaudio_ext_device_t device_type, int onoff);
/**
* This function is to get status of external device
*
* @param device [in] External audio device type
* @param onoff [out] 1 for on , 0 for off
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see avsys_audio_set_ext_device_status
*/
int avsys_audio_get_ext_device_status(avsysaudio_ext_device_t device_type, int *onoff);
/**
* This function is to set sound path of sound device.
*
* @param path [in] value of sound gain
* @param output [in] value of output device
* @param input [in] value of input device
* @param option [in] value of sound path option
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* AVSYS_STATE_ERR_RANGE_OVER : input path value is invalid range
* AVSYS_STATE_ERR_INTERNAL : internal device error
* @remark
* @see
*/
int avsys_audio_set_path_ex(int gain, int out, int in, int option);
/**
* This function is to get sound path of sound device.
*
* @param path [out] value of sound gain
* @param output [out] value of output device
* @param input [out] value of input device
* @param option [out] value of sound path option
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* AVSYS_STATE_ERR_INTERNAL : internal device error
* @remark
* @see
*/
int avsys_audio_get_path_ex(int *gain, int *out, int *in, int *option);
/**
* This function is to set relative global mute of sound device.
*
* @param mute [in] Global mute information to retreive
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* mute is avsys_audio_mute_disable : unmute
* mute is avsys_audio_mute_enable : mute
* others : ignore
* @see avsys_audio_mute_t
*/
int avsys_audio_set_global_mute(int mute);
/**
* This function is to get relative global mute of sound device.
*
* @param pmute [out] Pointer to global mute information to retreive
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* *pbmute is avsys_audio_mute_disable or avsys_audio_mute_enable
* @see
*/
int avsys_audio_get_global_mute(int* pmute);
/**
* This function is to get number of remaining audio frames in hw buffer.
*
* @param handle [in] handle to get delay frames
* @param frame_delay [out] value of number of remaining audio frames
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_delay(avsys_handle_t handle, int *frame_delay);
/**
* This function is to reset audio stream. (drops all remaining audio frames in device buffer)
*
* @param handle [in] handle to reset
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_reset(avsys_handle_t handle);
/**
* This function is to get period time and buffer time of audio stream.
*
* @param handle [in] handle to get period & buffer time
* @param period_time [out] value of period time in microsecond.
* @param buffer_time [out] value of buffer time in microsecond.
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_get_period_buffer_time(avsys_handle_t handle, unsigned int *period_time, unsigned int *buffer_time);
/**
* This function is to get playback audio device information of system.
*
* @param dev [out] current playback device type
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see avsys_audio_playing_devcie_t
*/
int avsys_audio_get_playing_device_info(avsys_audio_playing_devcie_t *dev);
/**
* This function is to get audio capturing status of system.
*
* @param on_capture [out] capture status.
* zero if there is no capture instance.
* positive value if there is capture instance
*
* @return This function returns AVSYS_STATE_SUCCESS on success, or negative
* value with error code.
* @remark
* @see
*/
int avsys_audio_get_capture_status(int *on_capture);
int avsys_audio_earjack_manager_init(int *earjack_type, int *waitfd);
int avsys_audio_earjack_manager_wait(int waitfd, int *current_earjack_type, int *new_earjack_type, int *need_mute);
int avsys_audio_earjack_manager_process(int new_earjack_type);
int avsys_audio_earjack_manager_deinit(int waitfd);
int avsys_audio_earjack_manager_unlock(void);
int avsys_audio_set_route_policy(avsys_audio_route_policy_t route);
int avsys_audio_get_route_policy(avsys_audio_route_policy_t *route);
int avsys_audio_get_current_playing_volume_type(int *volume_type);
int avsys_audio_set_volume_by_type(const int volume_type, const int volume_value);
int avsys_audio_set_primary_volume(const int pid, const int type);
int avsys_audio_clear_primary_volume(const int pid);
int avsys_audio_hibernation_reset(int *vol);
/**
@}
*/
#ifdef __cplusplus
}
#endif
#endif /* __AVSYS_AUDIO_H__ */
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