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authorKibum Kim <kb0929.kim@samsung.com>2012-01-07 00:47:33 +0900
committerKibum Kim <kb0929.kim@samsung.com>2012-01-07 00:47:33 +0900
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+U32 tests whether quantities of up to 4 bytes extracted from a packet have
+specified values. The specification of what to extract is general enough to
+find data at given offsets from tcp headers or payloads.
+.TP
+[\fB!\fP] \fB\-\-u32\fP \fItests\fP
+The argument amounts to a program in a small language described below.
+.IP
+tests := location "=" value | tests "&&" location "=" value
+.IP
+value := range | value "," range
+.IP
+range := number | number ":" number
+.PP
+a single number, \fIn\fR, is interpreted the same as \fIn:n\fR. \fIn:m\fR is
+interpreted as the range of numbers \fB>=n\fR and \fB<=m\fR.
+.IP "" 4
+location := number | location operator number
+.IP "" 4
+operator := "&" | "<<" | ">>" | "@"
+.PP
+The operators \fB&\fR, \fB<<\fR, \fB>>\fR and \fB&&\fR mean the same as in C.
+The \fB=\fR is really a set membership operator and the value syntax describes
+a set. The \fB@\fR operator is what allows moving to the next header and is
+described further below.
+.PP
+There are currently some artificial implementation limits on the size of the
+tests:
+.IP " *"
+no more than 10 of "\fB=\fR" (and 9 "\fB&&\fR"s) in the u32 argument
+.IP " *"
+no more than 10 ranges (and 9 commas) per value
+.IP " *"
+no more than 10 numbers (and 9 operators) per location
+.PP
+To describe the meaning of location, imagine the following machine that
+interprets it. There are three registers:
+.IP
+A is of type \fBchar *\fR, initially the address of the IP header
+.IP
+B and C are unsigned 32 bit integers, initially zero
+.PP
+The instructions are:
+.IP
+number B = number;
+.IP
+C = (*(A+B)<<24) + (*(A+B+1)<<16) + (*(A+B+2)<<8) + *(A+B+3)
+.IP
+&number C = C & number
+.IP
+<< number C = C << number
+.IP
+>> number C = C >> number
+.IP
+@number A = A + C; then do the instruction number
+.PP
+Any access of memory outside [skb\->data,skb\->end] causes the match to fail.
+Otherwise the result of the computation is the final value of C.
+.PP
+Whitespace is allowed but not required in the tests. However, the characters
+that do occur there are likely to require shell quoting, so it is a good idea
+to enclose the arguments in quotes.
+.PP
+Example:
+.IP
+match IP packets with total length >= 256
+.IP
+The IP header contains a total length field in bytes 2-3.
+.IP
+\-\-u32 "\fB0 & 0xFFFF = 0x100:0xFFFF\fP"
+.IP
+read bytes 0-3
+.IP
+AND that with 0xFFFF (giving bytes 2-3), and test whether that is in the range
+[0x100:0xFFFF]
+.PP
+Example: (more realistic, hence more complicated)
+.IP
+match ICMP packets with icmp type 0
+.IP
+First test that it is an ICMP packet, true iff byte 9 (protocol) = 1
+.IP
+\-\-u32 "\fB6 & 0xFF = 1 &&\fP ...
+.IP
+read bytes 6-9, use \fB&\fR to throw away bytes 6-8 and compare the result to
+1. Next test that it is not a fragment. (If so, it might be part of such a
+packet but we cannot always tell.) N.B.: This test is generally needed if you
+want to match anything beyond the IP header. The last 6 bits of byte 6 and all
+of byte 7 are 0 iff this is a complete packet (not a fragment). Alternatively,
+you can allow first fragments by only testing the last 5 bits of byte 6.
+.IP
+ ... \fB4 & 0x3FFF = 0 &&\fR ...
+.IP
+Last test: the first byte past the IP header (the type) is 0. This is where we
+have to use the @syntax. The length of the IP header (IHL) in 32 bit words is
+stored in the right half of byte 0 of the IP header itself.
+.IP
+ ... \fB0 >> 22 & 0x3C @ 0 >> 24 = 0\fR"
+.IP
+The first 0 means read bytes 0-3, \fB>>22\fR means shift that 22 bits to the
+right. Shifting 24 bits would give the first byte, so only 22 bits is four
+times that plus a few more bits. \fB&3C\fR then eliminates the two extra bits
+on the right and the first four bits of the first byte. For instance, if IHL=5,
+then the IP header is 20 (4 x 5) bytes long. In this case, bytes 0-1 are (in
+binary) xxxx0101 yyzzzzzz, \fB>>22\fR gives the 10 bit value xxxx0101yy and
+\fB&3C\fR gives 010100. \fB@\fR means to use this number as a new offset into
+the packet, and read four bytes starting from there. This is the first 4 bytes
+of the ICMP payload, of which byte 0 is the ICMP type. Therefore, we simply
+shift the value 24 to the right to throw out all but the first byte and compare
+the result with 0.
+.PP
+Example:
+.IP
+TCP payload bytes 8-12 is any of 1, 2, 5 or 8
+.IP
+First we test that the packet is a tcp packet (similar to ICMP).
+.IP
+\-\-u32 "\fB6 & 0xFF = 6 &&\fP ...
+.IP
+Next, test that it is not a fragment (same as above).
+.IP
+ ... \fB0 >> 22 & 0x3C @ 12 >> 26 & 0x3C @ 8 = 1,2,5,8\fR"
+.IP
+\fB0>>22&3C\fR as above computes the number of bytes in the IP header. \fB@\fR
+makes this the new offset into the packet, which is the start of the TCP
+header. The length of the TCP header (again in 32 bit words) is the left half
+of byte 12 of the TCP header. The \fB12>>26&3C\fR computes this length in bytes
+(similar to the IP header before). "@" makes this the new offset, which is the
+start of the TCP payload. Finally, 8 reads bytes 8-12 of the payload and
+\fB=\fR checks whether the result is any of 1, 2, 5 or 8.