/* HTTP authentication routines Copyright (C) 1999-2001, Joe Orton This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef NE_AUTH_H #define NE_AUTH_H #include "ne_session.h" /* for http_session */ BEGIN_NEON_DECLS /* The callback used to request the username and password in the given * realm. The username and password must be placed in malloc()-allocated * memory. * Must return: * 0 on success: *username and *password must be non-NULL, and will * be free'd by the HTTP layer when necessary * -1 to cancel (*username and *password are ignored.) */ typedef int (*ne_request_auth)( void *userdata, const char *realm, char **username, char **password); /* Set callbacks to handle server and proxy authentication. * userdata is passed as the first argument to the callback. */ void ne_set_server_auth(ne_session *sess, ne_request_auth callback, void *userdata); void ne_set_proxy_auth(ne_session *sess, ne_request_auth callback, void *userdata); /* Clear any stored authentication details for the given session. */ void ne_forget_auth(ne_session *sess); END_NEON_DECLS #endif /* NE_AUTH_H */