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authorAleksander Mistewicz <a.mistewicz@samsung.com>2017-05-25 19:34:03 +0200
committerMaciej Wereski <m.wereski@partner.samsung.com>2017-06-07 18:18:07 +0200
commitc3811f32cda13094b5ff2374d101e5dffa53719b (patch)
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parent4dc0fa5d7091c914539e413c3706f031aaba7fa1 (diff)
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Add basic structures of the boruta
Change-Id: I56ba1e2898e7b90029cbdefdd2b29f4d73b40372 Signed-off-by: Aleksander Mistewicz <a.mistewicz@samsung.com> Reviewed-on: https://mcdsrvbld02.digital.local/review/48999 Reviewed-by: Pawel Wieczorek <p.wieczorek2@samsung.com> Reviewed-by: Lukasz Wojciechowski <l.wojciechow@partner.samsung.com> Reviewed-by: Maciej Wereski <m.wereski@partner.samsung.com> Tested-by: Maciej Wereski <m.wereski@partner.samsung.com>
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+// Package boruta contains definitions of all interfaces and structs used
+// between the main modules of the Boruta system.
+// Server - service managing Users, Workers, Requests and Jobs.
+// User - a system or a person creating the Requests.
+// Worker - MuxPi with a target device, which executes the Jobs from the Server.
+package boruta
+
+import (
+ "time"
+)
+
+// ReqState denotes state of the Request.
+type ReqState byte
+
+const (
+ // WAIT - Request is in the Queue waiting for processing.
+ WAIT ReqState = iota
+ // INPROGRESS - Request has Job with Worker assigned.
+ INPROGRESS
+ // CANCEL - Request has been cancelled by the User.
+ CANCEL
+ // TIMEOUT - Deadline is past due.
+ TIMEOUT
+ // INVALID - Request can no longer be satisfied.
+ INVALID
+ // DONE - Request has finished execution.
+ DONE
+ // FAILED - Worker has failed or has been put into MAINTENANCE state by the Admin.
+ FAILED
+)
+
+// WorkerState denotes state of the Worker.
+type WorkerState byte
+
+const (
+ // MAINTENANCE - Worker will not be assigned any Jobs.
+ MAINTENANCE WorkerState = iota
+ // IDLE - Worker is waiting for the Job.
+ IDLE
+ // RUN - Job is currently being executed on the Worker.
+ RUN
+ // FAIL - An error occured, reported by the Worker itself or the Server.
+ FAIL
+)
+
+// Capabilities describe the features provided by the Worker and required by the Request.
+// They are also known as caps.
+type Capabilities map[string]string
+
+// ReqID refers to the Request created by the User.
+type ReqID uint
+
+// Priority is the importance of the Request. Lower - more important.
+type Priority uint
+
+// UserInfo is a definition of the User or the Admin.
+type UserInfo struct{}
+
+// ReqInfo describes the Request.
+type ReqInfo struct {
+ ID ReqID
+ Priority Priority
+ // Owner is the User who created the Request.
+ Owner UserInfo
+ // Deadline is a time after which a Request's State will be set to TIMEOUT
+ // if it had not been fulfilled.
+ Deadline time.Time
+ // ValidAfter is a time before which a Request will not be executed.
+ ValidAfter time.Time
+ State ReqState
+ Job *JobInfo
+ // Caps are the Worker capabilities required by the Request.
+ Caps Capabilities
+}
+
+// WorkerUUID refers the Worker on which a Job will execute.
+type WorkerUUID string
+
+// JobInfo describes the Job.
+type JobInfo struct {
+ WorkerUUID WorkerUUID
+ // Timeout after which this Job will be terminated.
+ Timeout time.Time
+}
+
+// Group is a set of Workers.
+type Group string
+
+// Groups is a superset of all instances of Group.
+type Groups []Group
+
+// AccessInfo contains necessary information to access the Worker.
+type AccessInfo struct{}
+
+// WorkerInfo describes the Worker.
+type WorkerInfo struct {
+ WorkerUUID WorkerUUID
+ State WorkerState
+ Groups Groups
+ Caps Capabilities
+ AccessInfo AccessInfo
+}
+
+// ListFilter is used to filter Requests in the Queue.
+type ListFilter struct{}
+
+// User defines an interaction of the User with the Queue.
+type User interface {
+ // NewRequest creates a Request with given features and adds it to the Queue.
+ // It returns ID of the created Request.
+ NewRequest(caps Capabilities, priority Priority, validAfter time.Time, deadline time.Time) (ReqID, error)
+ // CloseRequest sets the Request's State to CANCEL (removes from the Queue)
+ // or DONE (finishes the Job).
+ CloseRequest(reqID ReqID) error
+ // SetRequestPriority sets the Request's Priority after it has been created.
+ SetRequestPriority(reqID ReqID, priority Priority) error
+ // SetRequestValidAfter sets the Request's ValidAfter after it has been created.
+ SetRequestValidAfter(reqID ReqID, validAfter time.Time) error
+ // SetRequestDeadline sets the Request's Deadline after it has been created.
+ SetRequestDeadline(reqID ReqID, deadline time.Time) error
+ // GetRequestInfo returns ReqInfo associated with ReqID.
+ GetRequestInfo(reqID ReqID) (ReqInfo, error)
+ // ListRequests returns ReqInfo matching the filter
+ // or all Requests if empty filter is given.
+ ListRequests(filter ListFilter) ([]ReqInfo, error)
+ // AcquireWorker returns information necessary to access the Worker reserved by the Request
+ // and prolongs access to it. If the Request is in the WAIT state, call to this function
+ // will block until the state changes.
+ // Users should use ProlongAccess() in order to avoid side-effects.
+ AcquireWorker(reqID ReqID) (AccessInfo, error)
+ // ProlongAccess sets the Job's Deadline to a predefined time.Duration from the time.Now().
+ // It can be called multiple times, but is limited.
+ ProlongAccess(reqID ReqID) error
+ // ListWorkers returns a list of all Workers matching Groups and Capabilities
+ // or all registered Workers if both arguments are empty.
+ ListWorkers(groups Groups, caps Capabilities) ([]WorkerInfo, error)
+ // GetWorkerInfo returns WorkerInfo of specified worker.
+ GetWorkerInfo(uuid WorkerUUID) (WorkerInfo, error)
+}
+
+// Worker defines actions that can be done by Worker only.
+type Worker interface {
+ // Register adds a new Worker to the system in the MAINTENANCE state.
+ // Capabilities are set on the Worker and can be changed by subsequent Register calls.
+ Register(caps Capabilities) error
+ // SetFail notifies the Server about the Failure of the Worker.
+ // It can additionally contain non-empty reason of the failure.
+ SetFail(uuid WorkerUUID, reason string) error
+}
+
+// Admin is responsible for management of the Workers.
+type Admin interface {
+ // SetState sets the Worker's state to either MAINTENANCE or IDLE.
+ SetState(uuid WorkerUUID, state WorkerState) error
+ // SetGroups updates the groups parameter of the Worker.
+ SetGroups(uuid WorkerUUID, groups Groups) error
+ // Deregister removes the Worker from the system.
+ // It can only succeed if the Worker is in the MAINTENANCE mode.
+ Deregister(uuid WorkerUUID) error
+}
+
+// Server combines all interfaces for regular Users, Admins and Workers
+// It can also implement HTTP API.
+type Server interface {
+ User
+ Worker
+ Admin
+}