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+/****************************************************************************
+**
+**
+** Definition of QQueue template/macro class
+**
+** Created : 920917
+**
+** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
+**
+** This file is part of the tools module of the Qt GUI Toolkit.
+**
+** This file may be distributed under the terms of the Q Public License
+** as defined by Trolltech AS of Norway and appearing in the file
+** LICENSE.QPL included in the packaging of this file.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
+** information about Qt Commercial License Agreements.
+** See http://www.trolltech.com/qpl/ for QPL licensing information.
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#ifndef QQUEUE_H
+#define QQUEUE_H
+
+#ifndef QT_H
+#include "qglist.h"
+#endif // QT_H
+
+
+template<class type> class QQueue : private QGList
+{
+public:
+ QQueue() {}
+ QQueue( const QQueue<type> &q ) : QGList(q) {}
+ ~QQueue() { clear(); }
+ QQueue<type>& operator=(const QQueue<type> &q)
+ { return (QQueue<type>&)QGList::operator=(q); }
+ bool autoDelete() const { return QCollection::autoDelete(); }
+ void setAutoDelete( bool del ) { QCollection::setAutoDelete(del); }
+ uint count() const { return QGList::count(); }
+ bool isEmpty() const { return QGList::count() == 0; }
+ void enqueue( const type *d ) { QGList::append(Item(d)); }
+ type *dequeue() { return (type *)QGList::takeFirst();}
+ bool remove() { return QGList::removeFirst(); }
+ void clear() { QGList::clear(); }
+ type *head() const { return (type *)QGList::cfirst(); }
+ operator type *() const { return (type *)QGList::cfirst(); }
+ type *current() const { return (type *)QGList::cfirst(); }
+private:
+ void deleteItem( Item d ) { if ( del_item ) delete (type *)d; }
+};
+
+
+#endif // QQUEUE_H